@Scottyy They’re the hardest to get to grips with I think for maximising their combat style. I used them quite a lot in the early game but less so in act 3 and the postgame stuff.
few non playstation games Im playing the rest of this month and in September
currently - breezing through the last two/three story stuff in Mega Man Battle Network 1
getting back into Resident Evil 0 for my Gamecube. mostly to play through Leech Hunter mode and to find a long long hidden secret that i didnt know about till i just watched a new video from Evil Blitz on youtube involving the final part of stopping the train
replaying Resident Evil remake for my Gamecube for the heck of it for old times sake. dunno if its true or just internet rumors etc that there's going to be a remake of the remake
Playing thru my Bond games on my PS2 with the level hike PS2 Adapter, wow does it make such a huge difference and is amazing, definitely worth grabbing imo
since its Halloween month, i was thinking about replaying Resident Evil Directors Cut for my original Playstation or at least replay breeze through Resident Evil Remake for my Gamecube along with playing Leech Hunter mode in Resident Evil 0
that and try to get back into Obscure Aftermath for my PSP
Since I still don't have my PS4 quite yet, I've been playing a few different Nintendo Switch 1 games:
Dragon Quest XI S Echoes of an Elusive Age Definitive Edition
Super Smash Bros. Ultimate
Super Mario Maker 2
Formerly ShieldHero
My top 5 favorite games:
1: Pokémon Violet
2: Super Smash Bros. Ultimate
3: Animal Crossing New Horizons
4: Mario + Rabbids Sparks of Hope
5: The Legend of Zelda Tears of the Kingdom
Finally started that new Digimon Game, it is okay so far. Borrows heavily from SMT / Persona, but with a much more approachable design ethos to everything. The opening couple of hours didn't exactly set my world alight, but it seems like a solid JRPG to chip away at over the coming weeks.
@Herculean How are you getting on with Hades II? I've been playing since the 1.0 release and finished the main ending a few days ago. Now working on getting the epilogue, but it's a bit slow going with the new bonds it requires you to make.
@Tjuz Beat my first run last night. So that's probably a ways of from the main ending still.
In my defence I was on holiday for two weeks, so I'm still getting warmed up. It's an amazing game. I get the idea I'm relatively bad at it skills wise, but it's hard to say in a game like this to determine how often you "are supposed to" die. In hooked, though.
I'd say it's a 10. An amazing game, and en enormous miss for the PlayStation not having it on release. So much of a miss, and with so few PlayStation games that really move me, I'm even contemplating switching to a Nintendo as my main console after 17 years.
Played a bit more Hades II on Switch 2 last night before bed and had my second successful run. The Flames of Ygnium have been really clicking with me lately but I might go back to the Sister Blades for a few attempts.
@Kairuuu Glad you're enjoying Hades II! I called it a wrap somewhere over a week ago, because all the major goals had been completed and I didn't feel like tidying up the rest of the minor prophecies I hadn't yet checked off. I assume you've at least traveled to the surface before, even if you haven't yet ben successful in a run? I think both paths are great fun and I enjoy the different events and NPCs you can meet along the way of both. What's your thoughts on the story so far?
@Herculean A late response, but have you managed to make any progress since? The gameplay is definitely different enough from the first game that any skills you acquired there don't necessarily translate over so smooth. It is really shocking PS got bought out of it on launch due to the exclusivity. I wonder how that came to pass, because I believe that Nintendo isn't known for buying out timed exclusives usually. I also can't imagine that it was a choice on the developers' part.
@Tjuz Yeah, I've been to the surface just the once. Made it to the second boss, Eris, I believe, but I died. I'll head back there eventually. I've been enjoying it a lot so far and having the choice of ascending or descending is actually quite cool.
@Kairuuu The first boss of the surface truly feels like a cakewalk after conquering the underworld route! Sadly not smooth sailing from there though, haha. At least when you eventually get the Vow of Rivals as in the first game, it makes that specific boss fight a lot more interesting (and frustrating for myself). Assuming you played the first game, or else I hope that's vague enough as not to allude to any spoilers! Eris is one of the few characters I really didn't gel with of the whole cast. I know they're supposed to be annoying, but in the time I played, there was nothing really more to her than that sadly. I had assumed they'd go somewhere with her character, but it didn't seem they really had a narrative arc in mind for them. A fun fight though, once you get the hang of it! Death to Chronos!
@Tjuz Yeah, honestly, I wasn't finding her to be too difficult, but by the time I had got their I had already lost my death defiance and was on subpar health. I still got her to under half health which was great.
I already think I've played Hades II more than the original as I don't think I put in as many hours into the first game as I should have.
Since Outer Worlds 2 comes out today proper, thought I would share some thoughts formed from getting a head start due to the upgrade thingy you can do via GP.
I thought combat felt very basic, I hear it gets better as you go along but that hasn't been my experience yet. It is weird too, cause Avowed right out the gate combatwise was such a step above for that genre space and I feel like none of that is here.
Also, after listening for weeks about all the complaints about Pokemon ZA having no VA I find it weird more people aren't talking about how your protagonist in this has zero presence. They are not voiced, and all the dialogue and cutscenes (at least so far anyway) have taken place in first person. It does that old Bethesda style thing of zooming into the person you are talking to and giving you a big list of text options to pick. I think this is meant to heighten immersion, but it just makes me feel arms length away from the story.
While that all sounds quite negative I am sure, I do love how much CRPG energy is in this, this is a crunchy number rpg RPG. Building a character, so much player agency and choice choice choice. Maybe on a replay the smoke and mirrors will be obvious, but right now, the illusion of cause and effect is like strikingly tangible and so much fun. I say CRPG too because while there is a degree of scripting and gating, this isn't like a full on cinematic RPG where quests are largely on rails, like things can absolutely go sideways or you can stumble on things by accident and obviously we know it has to be coded to allow those things, but in the moment, it can be kinda fun to blunder your way headfirst down a staircase and somehow still find yourself at the right place when you hit the bottom.
@Kairuuu You made it further than me the first time on the Surface! I died in the area before her without ever making it to her. At some point that boss becomes a cakewalk too, as long as you have the right build with your weapons since up-close weapons with her can be inconvenient if you don't have the right boons to balance that out. The third boss of the Surface gave me a lot more grief to get past them the first time around, so look forward to that!
@Pizzamorg I only bought the standard edition, so yesterday was the first chance I had to play the game. A few hours in, I do share that the combat feels rather basic, but I don't mind that necessarily. I don't come to these types of games for interesting combat mechanics personally, and the freedom they've (so far) given you to approach scenarios in different ways works as a solid counter-balance in my eyes. I'm honestly appreciative that the game has no voiced protagonist here, since I don't think they could have matched this level of interaction with NPCs if they had. I do understand your issue in terms of the conversations really just involving the NPC however. It would be nice if at any point this type of RPG would divert more from the "locking in on a head while they speak"-conversations, and possibly bring more cinematic camera placement to also show off our character. I suppose you'd still only be able to do that in moments when the NPC is speaking however, with the unvoiced protagonist of it all. It feels silly I spent like an hour in character creation and haven't seen her face since! Are you playing third-person?
Like you said, I'm enjoying the more CRPG nature of the dialogue and choices so far. Despite having major FOMO, I also like that it shows you that certain dialogue options could've been unlocked if you'd had chosen different skills or gathered more intel. There's been quite a few times already where I've seen locked choices due to a lack of info, and it does highly intrigue me what I'm missing at those points. The counter-argument of that is that I might read into certain conversations too much though. As an example, I did the quest with the Spire and the double-jump boots yesterday. At the end of the quest once you've gotten up the platform, you can speak to the woman where, for me, there was a locked choice due to missing information. I took that as there possibly being evidence they had killed the other two settlers somewhere that I missed. This resulted in me looking around again, though to no avail. Ended up just finishing the quest like normal, but now I remain wondering if I actually helped out a pair of serial killers, when I otherwise might not have questioned it as much.
Still very early goings for me as I'm just exploring Fairfield at the moment. How far into the game would you say you are and would you say the quality of writing/depth of dialogue options has remained consistent throughout?
@Tjuz I did start off in third person, as I prefer third person to first person wherever possible, but combat doesn't feel like it was designed for third person at all. Melee is okay in third person, but shooting is horrible in third person and both are just better in first. Combine that with all of the ugly armour sets and an almost entirely missing fashion game (at least so far), playing in first person seems to be the way to go. Which is a shame as I spent a lot of time perfecting my characters look before I started playing.
I believe I am about 15 hours in, I have all of the companions (weirdly the first one you can recruit is also the easiest to miss). This was enough time for me to finish the main quest strand in the first major area, and make inroads to the second major area, while dabbling in the secondary mini zone you unlock on the side. I do feel like I have missed out on loads of stuff though, beyond like the main quest branch, almost nothing else is marked for the player and has to be discovered, so like there were entire areas and quest branches in that first zone I just totally missed because the game never pushed me into those areas. Not sure if that is cool or just sucks.
I thought the writing is getting better as I go along, but the choices are getting worse. It kinda feels like Science, Observation, Medicine, Explosives and Engineering are the only Perks which can truly open up new dialogue options, or alternate paths through missions, and the required deepness into those Perks only increases more and more as you go along, so even if you decide midway through and refocus, you aren't likely going to have enough points to ever catch up.
There are already mods out that allow you to respec your character, and while it may somewhat break their design intent, I am kinda tempted to use it, because you don't know what Perks are useless sometimes until it is too late. Like I dumped a lot of points in to Stealth, and Stealth sucks in this game, if you get discovered by one person in a space, everyone immediately becomes aware of you. even people nowhere near whatsoever. It just makes it feel hopeless clearing encounters in the way unless I guess you save scum like crazy, and I just kinda wish I could invest those points into something else now I know.
@Pizzamorg Ah, it sucks to hear that the third-person still comes across as such a second-rate experience. I had heard pre-release that animations and such in third-person were an issue, but that they were apparently improved before the full release. I suppose whatever changes they did make ultimately didn't fix the fact that it'll still turn people off however. It is very funny to think that I also spent over an hour in the character creator only to not have seen my character since, as I've been exclusively in first-person. Now that I think about it... I don't even think mirrors shows reflections in this game?
Your mentioning of the first squadmate being easy to miss has just given me a sudden bout of FOMO... I am still in the early process of exploring Paradise Island though, so I suppose I'll only have to start getting really worried if I don't have any squadmate show up within the next dozen hours or so. I did happen to come across the Spire, which resulted in my getting the double-jump boots very early. One of those times where ignoring the main quest to go explore the unmarked path really worked out for me! It also resulted in fun stuff like already knowing all the information on Ida when I confronted the Protectorate guard at the bridge who asks you for a favor, and being able to give Huell in Fairfield the schematics he requested immediately.
But yeah, in my experience in this short time, there's definitely content around every corner. Not everything necessarily being some major side quest, or even a marked quest at all, but still interactions you can have with the world and its NPCs that are at the very least well done, and at best feel meaningful. It is a shame that you seem to really have to go out of your way to explore all of that, but now that you know it, I guess you can keep that in mind for future areas or even return to Paradise Island if you're up for seeing more of what it has to offer. My rule of thumb so far has been to simply explore every marked building on the map and make sure I've followed every road, so that at least the most likely places for anything to be are covered.
It sucks to hear that the choices are getting worse over time, however. It sucks even more to hear that it sounds like all the perks that open up new paths later in the game are... none of the ones I've picked, haha. I'll be stuck with Hacking, Speech and Lockpick it sounds like. Admittedly though, I should've seen coming that a skill like Lockpick would not be particularly helpful in conversations... Thanks for the tip in making sure to focus on whatever you've started with basically, though. I do tend to go a bit "jack-of-all-trades" in RPGs, so I'll make sure to rein that tendency in a bit with this one. It sucks that Stealth didn't work out for you. I've heard many people are disappointed in the system sadly. Even though they give you the opportunity to respec at the end of the prologue still, I can imagine that the prologue didn't give you a good enough taste of how stealthing would feel once in the wider world. I'd say it's fair play to install a mod for that in those cases!
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