@RogerRoger I'll be honest: I totally forgot Team Sonic Racing was a thing.
My score is actually lower than the fun I had with it, if that makes sense. Despite my complaining, I think the core single-player story mode is decently solid and meaty. Most of my gripes aren't huge, but they start to add up after a while, and I felt it necessary to address them as fully as possible.
Also worth reiterating that this is only for the story mode, which doesn't really touch the pit stop, mtx element, or the bevy of modes and stages outside of it.
@DerMeister It's a Playstation fan website, so I highly doubt you're the only Bandicoot fan here.
And yeah, I recall the premium currency situation souring @Foxy-Goddess-Scotchy on the game a bit as well.
@DerMeister I'm also a fan of Crash. Haven't played Crash 4 yet since I only completed Crash Warped late last year, but I'll get round to it eventually.
@Ralizah Interesting writeup. Crash Team Racing took me a while to get used to, mainly due to how drifting is very different to the likes of Mario Kart. The best times in Crash Team Racing all require keeping up the drift combos for as long as possible, to keep the boosts going. But once it clicked, I had a lot of fun tearing through the tracks.
The big positive of the game for me is the amount of content. There's a lot of tracks once you count the CTR, Crash Nitro Kart, and the free DLC tracks. Then there's all the modes for each track.
My main problem with the game was the shop system and microtransactions. The single player is (or at least was) very stingy about collecting coins, making it take a tedious amount of time to unlock characters. Multiplayer was supposedly much better for collecting coins, but I didn't do much of that.
@RogerRoger Sorry, only just now read your Squadrons review. I agree with pretty much all you have said. I played the entire campaign in VR and have started getting weekly multiplayer sessions together with mates to play with two of us in VR (typically in Fleet battles against AI which is very hard!).
VR adds a lot to the experience, I can't lie. I tried it with and without and being able to look up and down makes a huge difference. In my mind, this game was designed for VR and then made to have a non-VR mode.
However, as a package, I'm really impressed. I bought it at launch at retail price and I think EA did fairly well by the game. It is a niche game in a lot of ways. The campaign was fun, had some exciting moments. The multiplayer is also fun, all packaged up at an affordable price with a lot of replayability. No crazy monetization, just a game that it encourages you to play and enjoy for a fair price. One of my mates who I play with is addicted to it as Xwing and Tie Fighter were his favourite games when we were growing up. Great review!
Now I may be an idiot, but there's one thing I am not sir, and that sir, is an idiot
@Foxy-Goddess-Scotchy Thanks! Yeah, I'm pretty sure your review was what prompted the discussion about the microtransaction element of the game originally. I actually combed through the thread looking for the review until I remembered it was probably written before this thread became a thing!
@crimsontadpoles There is a crapton of content in this game. From a single-player standpoint, it's probably one of the best I've seen on that front. The mtx element is unfortunate, and probably the reason I won't end up purchasing the full game, though. Not sure I want to support that business model and/or not have access to certain characters.
Currently Playing: Resident Evil Village: Gold Edition
@RogerRoger I needed something to occupy my mind going into the weekend. It's hard when I can't go out, although I know everyone is in the same boat. Anyway, I played and completed Batman A Telltale Series - I got it working finally. Had to just keep trying to download it successfully. Took around 5 times. odd.
I had some strange technical hitches on PS5, but those aside, presentation wise it's much more polished than their GoT effort. Pacing is much better. Tighter. Good runtime, and the story is actually entertaining.
@JohnnyShoulder It was the first. I might get the second at some point, but I'm a little burnt out on the Batman/Joker arc. Although, if they do a slow burn before he becomes Batman's nemesis, that could be interesting.
@TheIdleCritic Ah cool. Think I enjoyed the first one over the second series, which I wasn't too impressed with. Seem to remember having a few technical issues on PS4 too, nothing too major but stuff like stuttering and the sound cutting out. I did leave it a couple of years between playing as I think I've grown a bit tired of those kind of games.
Life is more fun when you help people succeed, instead of wishing them to fail.
Better to remain silent and be thought a fool than to speak and remove all doubt.
Yuppie Psycho: Executive Edition for PC. The executive edition is just the normal version of the game, after receiving a free expansion that added in some extra areas and a new route. I played this game last year and was very fond of it, but never got round to making a detailed write-up. Now seems like as good a time as any, so here goes.
The story revolves around Brian Pasternack, who is arriving at the office for his first day of work. Naturally he gets to do the mundane office activities such as meeting his co-workers, logging on to his computer, and grabbing a cup of coffee. A stereotypical office is not the most exciting of settings for a game, but don't worry. This office is far from stereotypical.
Just an ordinary first day of work...
It soon becomes apparent that there's a lot of sinister things going on in the shadows. People disappearing, areas that are considered unsafe, that kind of thing. Rumour has it that a witch has cursed the company, and is causing these problems. Naturally, the game does get dark in places, and a few parts that made me jump (though admittedly I am quite easy to scare).
The gameplay is an adventure game with some survival horror elements. It involves Brian exploring through the 10 floors of the building as he tries to complete his tasks and uncover the mysteries of what's going on. There will be a lot of backtracking between the different floors, but the handy elevator makes it quick to navigate the building. The office is in a poor state of disrepair, so there's a lot of dark rooms. The ever useful flashlight can help, but make sure you don't run out of batteries for it.
Surely they're straining their eyes by typing in the dark
There's plenty of hazards to watch out for. As he's just an ordinary person and not a skilled fighter, Brian will have to avoid enemies where possible. Health can only be restored by eating food and drink, but there's usually plenty lying around. Scavenging the various drawers is encouraged. While items are in a limited supply, there's generally more than enough to be found. So you don't have to worry too much about running out of things as long as you're careful.
What helps to give the game its charm is the various co-workers that make up the cast. Most of them are somewhat deranged, treating the strange occurrences as an everyday part of their lives. However, they're also full of personality. There's a lot of charm and humour in the dialogue. Their often lighthearted banter helps to balance out the darker elements of the game.
Just your everyday work colleagues
The soundtrack is rather good as well. The soundtrack was created by the same person who made the VA-11 Hall-A music. There's a nice mix of relaxed music for the safer office parts, and more dramatic or emotional music elsewhere when needed.
Entering the building for the first timeA relaxing day in the office
Overall, I really like of this game. The little touches help make this game special, and there's plenty of secrets and surprises along the way. The variety of characters adds plenty of charm. Plus there's always trouble lurking nearby to keep you on your toes.
I've been put off by the title's art style in the past, but the premise does sound fairly unique, and it's really cool hearing the VA-11 Hall-A composer's work (which was just phenomenal, and sounds pretty darn good here as well; 'Green Horn' is especially a fun piece) in another game. Also love a game that can balance horror and humor well.
Currently Playing: Resident Evil Village: Gold Edition
When the game came out I didn't really pay attention. Maybe because it was EA, and their previous Star Wars games have been disasters in their own right. They could never get right, right? Fast forward a year and here am I looking for something new to play while waiting on the proper next gen games. Mandalorian episode 2; and a recent binge of the Star Wars films with my GF who had never seen them, has kindled a new excitement for Star Wars. So I remembered Jedi: Fallen Order. I remember liking Titanfall 2, and Apex Legends was pretty good as well from what I've heard from my friends. So if there's one developer under the hood of EA who could do it right, it's Respawn. And so I bought it...
It was a great decision! The game is structured like Tomb Raider, or God of War. You're free to explore several locations. Backtracking to older locations with new powers and equipment is also part of it. In a way, it's what I expect of a modern-day Metroid game. The planets you visit are all visually distinct locations. Though I was kinda surprised when I learned there is no desert planet. Those seem to be a staple Star Wars setting at this point.
Story-wise it's good for a Star Wars game. It dives into themes that the films don't really touch, at least, not to the extent in this game. And it's much more personal as a result. It's not a mind-bending, plot-twist driven story, but it's good for Star Wars standards. The cast is also nice. Jokes are pretty neat, and nothing it too cheesy. The main character is a bit of a blank slate, and lacks perhaps the most depth of any character. Furthermore, the game is filled with small easter eggs to the Star Wars universe. I'm not that well-versed in the Clone Wars era, but I think I got most of the references. A random stormtrooper saying 'at least we have the high ground' has to be one of the highlights.
I played the game on my PS5 on performance mode. I figured it would look about as good as on PS4, but at 60fps. Visually, it's still a very nice game. I haven't tried the normal mode though. I encountered a few bugs during my playthrough, but nothing too bad. The worst bug was a frozen enemy or two, and that played more in my favour than anything else, so I'm not complaining. The game did crash on me once, which was disappointing. I didn't lose any progress however. I beat the game in around 10 days. Too lazy to check the time! But it's not too long, and I completed every planet 100%. I'd wager somewhere in the 25-30 hour range. It took me months to beat Ghost of Tsushima, so this was refreshing!
Some spoiler-filled complaints: No Darth Vader fight was a bit disappointing. Understandable from a story perspective, but maybe they should've picked a different 'final boss'. Darth Maul perhaps, he seems to be able to survive anything anyway. I also didn't completely understand the function of that one battle arena planet/station you get transported to halfway throughout the game. Is that setting up for a sequel? I guess it unlocked the bounty hunter fights. It seems like they wanted to do more with it, but couldn't do it due to time constraints. Also, the addition of Merrin to the crew. Cool. But the only thing she did was safe Cal and Cere from the water at the end, and that felt more like a mandatory thing to give her something to do than anything else.
Anyway, easy recommendation if you like Star Wars, or if you're looking for a good action-adventure game that isn't drawn out like the average open world game. Best EA game in a good while.
@Octane, bought it in the recent sale & am looking forward to getting to it (still working slowly through Dragon Quest Heroes, & am planning on playing Sakura Wars next, so it'll probably be a while). I really enjoyed the new God of War, so marrying that with the sci-fi trappings of Star Wars should be a good time.
Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)
@mookysam Yeah, the map could sometimes be a pain in the arse though! I often wished there were one or two additional shortcuts.
No performance issues on PS5. Resolution could drop at times, and I think that loading the high rez textures didn't always happen in time, so there was a bit of pop in at times. But not too often fortunately.
Worst part is, they tease you with Darth Vader, but force you to run away, and then you encounter him again, but you still don't get to fight him!
@Octane The map was one of my minor gripes. I really like the idea of it appearing in-game but the implementation was a little bit messy. Honestly, Fallen Order as a whole just got me really hyped for Metroid Prime 4 if it ever arrives 😂
@nessisonett Yeah, that's true. It fits the game. Metroid's maps aren't a lot better, but they were at least a lot clearer, and didn't have the Star Wars hologram fuzz.
It's a shame how Nintendo has treated Metroid over the years, because it could've something great. They got beaten in their own game. Prime 4 will hopefully be good, but if it's a Switch 2 game they can screw themselves
@Octane Great Fallen Order review. It has peaked my interest. I have had it downloaded on my Xbox since it came on Gamepass but it has never grabbed me as a must play. However, I like Metroid style games (see my incoming next user impression) and my love of Star Wars is growing again following watching Clone Wars and the Mandalorian so I may dust this off.
Now I may be an idiot, but there's one thing I am not sir, and that sir, is an idiot
With a finger on the pulse of the gaming community, Rudy dishes up yet another highly timely and relevant review of a game that was released back in 2017 on PC and then in 2018 on Switch (and other consoles hereafter). WOW!
Now, Hollow Knight is a very popular game. Like many From Soft games, it has a massive cult following, Youtubers still get thousands of views producing Hollow Knight content. As I gather from the forums where I have mentioned me playing it, it seems a lot of people have also played it so I was torn whether to bother writing up my opinion. Then I thought, actually, let's do this since I haven't written up a User Impression in ages. Partly because I've been playing this game since the start of December.
I have struggled with Hollow Knight in the past. After seeing the PC version but knowing little about it, I instantly bought it when it stealth dropped on the Switch in 2018 after its E3 announcement. I played it very lightly just to see it, possibly an hour or so but then shelved it because it was clear that I needed to dedicate some time to it. Later that summer, when spending a few days at my rural in-laws, I decided it was time to hit that game on the Switch (playing portably). I got maybe 5-6 hours in, found it quite tough and obtuse to navigate and explore and just felt it was too hard. Looking back, I'm not sure if it was playing with the joy cons or the smaller screen but I put it down and thought I'll come back to it. As it became more popular, I actually got a physical copy with some birthday money and was like, I will defo come back to it. I never did.
Fast forward to start of December this year and after I got the PS5 set up, I decided to install my PS4 in my office, neatly tucked behind my work monitor. I am a hardware collector so like having lots of old consoles surrounding me. I booted it up, got it online and decided to download Hollow Knight from PS Plus to test net speeds and thentried the game. Within 30 minutes of starting from scratch, I was hooked. So now, having got a shiny new console downstairs, I was up in my office playing on my PS4 (I know I could have played on PS5 too but like having a game upstairs for when I don't have TV access).
By hooked I mean, the game just clicked. It seemed far easier then it had - no longer obtuse, I felt no stress in exploration but rather just a sense of discovery. My favourite game of all time is Super Metroid but I can't really say I'm someone that plays a lot of Metroidvania games. Partly because, for me, a Metroidvania is about being totally absorbed by the world and the design needs to be perfect, so that you get that drive to discover every nook and cranny. Hollow Knight really made me feel like I was playing Super Metroid again. The art design, the music, the sound effects and lore made such a unique world. The difficulty, for the most part (more on that later), seemed to have that perfect arc. I was like, oh yeah, this is why this game is so beloved, how did I not see it before?
So I have now got to the 'true ending'. I have put in 70 hours, beaten all optional bosses, got all charms, masks and soul upgrades. I completed the Grimm Troupe DLC. I fully upgraded the Dream Nail and got some random trophies. I incorrectly thought I could go for the 112% trophy since I had seen online that you to get that achievment on PC, you just need to get the true ending. Turns out it is different on PS4. So anyway, I got 106% completion and I'll probably leave it there.
Overall, the game is incredibly impressive. It feels more expensive then it is - a completely huge, well balanced and designed game from a very small studio. The art is beautiful but also practical - the areas tell their own stories, the atmostphere and challenges are different depending on the design of the area. The music is something I have been listening to on repeat, a sign that I am rather addicted to the game. The world of Hollow Knight is sad, dystopian but with hints of former glory and mystery. They have got the story pitch perfect - rather than trying to tell a linear story across a largely open world, it is fragmentary and needs piecing together. Then you need to go on Youtube and read all the various theories and lore dives. I love that since it gives the world a depth and a community around it.
So let's talk difficulty. The game has a reputation for being difficult and I wanted to address that the most in this review. Is this game tough? Largely... No. Exploration can be difficult but designed quite well. When you unlock an ability, typically it makes the previous area a lot easier. New areas are tougher but they typically drive you towards a much needed upgrade. If you do find an area really tough, it probably means you need to slow it down and explore old areas to find charms and upgrades to make you tougher or give advantages. I am not great at platforming and I died a lot exploring but often due to being too impulsive or not learning enemy patterns or the shape of the room.
So it's easy? Ah.. no. Firstly, boss fights. This game has a few mandatory bosses and a lot more optional bosses. Oddly, most people seem to focus on bosses in games that feature tough boss encounters and that is the same with Hollow Knight. I actually don't like the focal point of bosses. In Hollow Knight, I would suggest they make up most of my hours in the game. The bosses are largely about learning patterns and getting near perfect timings. I always find in boss fights that I do better on single fights with smaller opponents. I walked through both Hornet Fights but fighting larger creatures or those where I have lots of things bouncing around? I struggle massively. I literally have to play those fights 30 plus times to get the rhythmn.
Some of the time, the bosses are there as a warning that you are going too fast and need to go back and find upgrades. For example, I got a boss Encounter with the Watcher Knights. These are mandatory bosses for the story. Tried a few times, thought this is impossible, went off to explore. Came back after some key upgrades, fight was far easier. Not easy, but the game was telling me that unless I was super skilled, I ought to level up.
Sometimes though, the bosses are just tough and have to be fought and ultimately, need precision and skill to overcome. There are often strategies and builds you can make to do certain boss fights that help massively and it's good to experiment but these will not often make up for the fact your timings and reaction times need to be good. I personally struggle on this point. I can only get through via repetition and hard won muscle memory. Here, to me, is where the question of difficult and accessibility in games comes in. I will never be a 'good player'. My reaction times and ability to learn are just very very slow. This is true of a lot of reaction heavy games. I suck at rythmn games. I sucked at Bloodborne... and I have played games most of my life. Your difficulty in the game will depend completely on your ability and many players will just say its the same for everybody, you need to get good but I'd argue that isn't the case. Some players can beat Dark Souls on Donkey Kong bongos. Others can do a game like Hollow Knight in 40 minutes. Skill is a real thing in gaming and not everyone is as skilled as others.
What that means is that Hollow Knight is largely very accessible for a slow and steady player with some difficulty spikes in bosses and sections. There is a lot of challenging content in this game that is largely optional. A lot of bosses can be fought in different variants and are not really needed to beat the game - there are also challenges to complete, such as the Pantheon (essentially boss rush modes) that give achievments but nothing else in the story. There are also some additional platforming challenges such as the Path of Pain. I feel no problem skipping these since I know they are designed for players who want to push themselves further. I don't need to be able to beat them to play the game and get satisfaction.
MOSTLY. In some cases though, I feel that some sections of extreme challenge are needed and they feel out of place. The most glaring point is the While Palace section, that I lamented on another thread. This is a difficult platforming
section that is, technically optional, unless you want to see the 'true ending'. Which as someone that invested 60 hours at that point into the game, I really wanted. That meant, for me, platforming hell. In the end I needed to google some tricks to help my health (by equipping certain charm items) and spend hours failing over and over. Yes I made it but I didn't enjoy it. I didn't even feel a sense of accomplishment because I had found it that gruelling. I've seen players on youtube show you how to do it and they make it look so easy but you have to have skill. I'd suggest that this locks out a lot of players from seeing that true end because it is so much more difficult than anything else that had come from the game. The same was true of some powerups that would make the game easier being locked behid some challenges or very very difficult optional bosses. Don't even get me started on beating the last optional boss, The Radiance (though stupidly it turned out I was missing a major upgrade that made the fight easier, but still...).
This difficulty is compounded in some areas by the amount of backtracking often needed to get back to it. Many save points are a long way away from the boss. Often, if you get your bottom kicked, you need soul, the material you use for spells and health. So that means farming before a boss and/or a long old job to get back into the game. If you are unskilled like me, you have to exert a lot of effort to even get to the challenge. I can't see a design reason for this personally other than artificially forming a barrier to allow players to get good.
So my feeling is that most players, with patience, can get through the game but you need to invest a lot of time or be very skillful to get the most out of the game and see all it has to offer. Not sure how I feel about that - it touches on the whole 'easy mode' question. Essentially, if you struggle with some games because your reflexes aren't good enough, Hollow Knight 90% of the time will allow you to plod through. Unless you really want to see all the world has to offer then you need that skill.
Is that a complaint? No, but it affects its reputation. I was amazed, looking at the trophy list, that so few people had got very early trophies. Something is putting players off, clearly. Which is a shame because this is pretty much gaming perfection. So engrossing, so beatiful, so well designed. I still think this is a near perfect game, I just feel that difficulty spikes might mean not everyone can enjoy a game that, for the most part, is accessible.
Now I may be an idiot, but there's one thing I am not sir, and that sir, is an idiot
@Rudy_Manchego That’s a great review of Hollow Knight. I appreciate your candor about the game and it’s difficulty (or relative lack thereof). I’m probably a similar player as you — not very skilled per se, but can be tenacious when I’m driven to be. I can see myself enjoying the base experience in Hollow Knight but skipping the optional stuff that is higher on the difficulty level.
That said, it sounds like there is a large time and emotional commitment if I’m to enjoy this game. As such, I’ll probably leave it for now. Perhaps someday I’ll get a craving for a deep and immersive Metroid style
platformer and I’ll have it waiting for me (so long as I keep my PS Plus sub active, that is)
“We cannot solve our problems with the same thinking we used when we created them.”
@Th3solution Thanks! I mean, I think you could get through the game quicker. I spent 70 hours and I did do optional stuff and some DLC content. I have seen an average play time of around 30 hours which is still no short change but doable. However, is worth it. I think we had similar experiences on Bloodborne if I rememeber correctly which was we did it but it took some time!
Now I may be an idiot, but there's one thing I am not sir, and that sir, is an idiot
@Rudy_Manchego Yes, the Bloodborne experience was one of commitment and YouTube assistance. 😅
The gameplay loop of “go back and level up and grind a bit before trying this boss again” sounds familiar. The thing that sounds different in Hollow Knight is that when you go back to level up to make a boss easier, it’s not just grinding random enemies to earn XP, it sounds like you have to explore a bit and find a specific power-up item or skill which makes the boss easier. In some ways that sounds more fun than grinding random base enemies for blood echoes, but in some ways it sounds like it could be more frustrating as well, trying to find said item/skill.
“We cannot solve our problems with the same thinking we used when we created them.”
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