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Topic: User Impressions/Reviews Thread

Posts 961 to 980 of 2,213

Ralizah

@nessisonett My sister, for her part, loves gore films and stuff like bloody surgical footage, but she can't play Monster Hunter because the pained sounds when you wound creatures in that game, and especially the limping behavior when they're grievously injured, just does her in.

@RogerRoger Everyone's different, and has their own triggers and limitations. With that said, I'm not TOO worried about being desensitized as someone who has, on at least one occasion, seen brutal real life violence first-hand, because it's so different than the cartoon excesses of a game like DOOM. If I worry about the effects of any video game violence more broadly, it's the far less intimate 'depersonalized' violence of games like Call of Duty, which organizations like the US Army are using to 'game-ify' war and death by de-personalizing it. Granted, I suppose DOOM does as well, but it's very upfront about what you're doing. You always see the full and immediate consequences of what you're doing.

With all that being said, I've noticed that seeing some level of suffering first hand and the natural process of aging has had a softening effect on me over the years in terms of where I'm willing to draw the line with my entertainment. When I was a teenager, I could have played something like TLOU Part II just fine, but it approximates horrible and needless human suffering enough that it would just hurt me these days. Of course, this is all just me: as I said, we all have our triggers and limitations, and I think it's perfectly valid to drift away from even obviously outlandish gore if you feel like it's going to move you in an emotional direction that's unhealthy for you.

Your pieces flow great and are well-written, so I'm rather impressed that even the longer ones are essentially written in one go. I wish I could do that. There are two or three shorter reviews where I was able to do that, but, in general, anything longer or more elaborately constructed takes time, planning, and a lot of effort from me. I do appreciate your "ripping the band-aid off" philosophy as well. It's so easy to allow self-doubt to win, say: "this is embarrassingly poor work that nobody else should be forced to read," and lose out on hours of what might have been decent writing.

On the forums, I have that issue as well, but posting is no real solution for me, since I can endlessly edit my posts. I'm ALWAYS tempted to go back and tinker with what I've written. I succumb to the temptation quite often, unfortunately. Kudos to your approach of posting something and then leaving it to the world.

A few other sites to watch, if I haven't linked to them before:
www.cheapassgamer.com (this is a useful resources for sales across ALL platforms)
www.greenmangaming.com (some really impressive deals on newer games at times)
www.reddit.com/r/GameDeals/

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Th3solution

@Ralizah It’s been said but I’ll add my adulation for the fabulous DOOM review. It was fun to re-experience the game in my head through reading your thoughts. And I pretty much agree across the board with most of your praise. I’m coming from a different perspective with it being my first DOOM game, but it was no less enjoyable without the history to compare it to. Anyways, outstanding writing and spot on critique.

It’s interesting discussion as well generated by @RogerRoger @nessisonett and others, in particularly the ultra violence and where each of us draw our own line in the sand with content. I’m more squeamish than most, but found DOOM to be easy to digest after the first couple hours, and I think the “cartoony” nature of it is responsible for that. Most of my disdain for violence in media occurs when the violence accompanies some sort of emotional hook, and directors of games and film play into that purposefully at times (like the aforementioned tugging at the heart strings when a creature limps away in Monster Hunter World). In playing God of War currently, the irony is not lost on me of how there is a moment when an animal is killed (and I hope I’m not spoiling anything, I’ll try to be vague) when the music ramps up, the camera pans to characters faces to show regret and grief and I, as the player, can’t help but feel remorse and guilt, all the while I’ve brutally slaughtered countless demons and demigods prior and afterwards.

The ultra violence is the single most reason for hesitation to playing TLoU2 because of the cited realism and intentional weightiness.

Another example — I recently have been on a DC kick and watched the movie Joker and then immediately moved on to Birds of Prey: Harley Quinn and it’s an example of two very violent movies, but in the former you feel legitimate emotional impact and cringe at some of the powerful violence and in the latter it’s all comical and ridiculous. (Come to think of it, Birds of Prey’s violence probably seems comical because the movie is so atrocious that its very existence seems like a practical joke to the fandom... but I digress 😜)

Anyways, as time goes on (and whether it’s society and culture’s evolution or my own aging perspective of life) I am not as put off by violence per se as I used to be. I’ve found it a powerful story-telling tool. So for me it’s all about context.

[Edited by Th3solution]

“We cannot solve our problems with the same thinking we used when we created them.”

Ralizah

@Th3solution I'm pretty sure I know the moment you're talking about. As someone who looks up movies beforehand to see whether that specific animal is going to be killed off for cheap dramatic effect early on, as they often are, you can understand why I noped out of TLOU Part II pretty hard.

I'm not into emotional torture porn either, so establishing guilt over behaviors that the player is forced to engage in seems similarly cheap to me. Like, yep, I sure feel bad about doing that thing you made me do.

I think you're currently playing Undertale for the Game Club, right? The element of player guilt figures prominently in that as well, but I've always loved how the game never actually forces you to engage in any of the behaviors you might end up feeling guilty about. Undertale satirizes the standardized and unthinking reliance on violence in RPG story progression, and so its effective use of guilt is a means to an end of making the player question their own unthinking obedience to its structure and mechanics. Your experience with the creature in question in TLOU Part II would have been far more meaningful if you had the choice of actually trying to avoid killing it.

I'm all about humanizing enemies in video games if there's a point to it, but the bit you're referencing, and probably the game in general, is just intended to inflict suffering on the player using its characters as a proxy.

@mookysam I never got on with the Wii's IR tech, personally. I like how gyro is just slight fluctuations in hand movements, whereas IR games require you to point at specific points in space relative to the censor. It's exhausting, and unlike a lot of people, I found RE4 almost impossible to play that way.

mookysam wrote:

As for the juicy scale, maybe 0 could be like a lone grape that fell down the side of the fridge and turned into a shrivelled, forgotten raisin, shrouded in dust and mould. It's only company a dead spider with three legs missing.

That sounds awfully specific. Bad childhood memory?

@RogerRoger Yeah, we all have to carry our own crosses, in terms of what we've endured and inflicted on others in the past. I try always to never make assumptions about the lives and experiences of the people I talk to, and, as much as possible, temper the severity of my reactions to the often frankly baffling perspectives of other people with that inherent epistemic limitation in mind.

In terms of age and growing more empathic, I don't think it's actually anything inherent to the process. The cruelest and kindest people I've known have mostly been older individuals. Rather, I think, barring life-shaking events that fundamentally change how we think about the world, people tend to grow less spiritually pliable as they grow older. Maturity, as you allude to, also factors in, and seems to be connected to empathy in some manner. My father is not what I would describe as a "bad" man, but he is someone fundamentally lacking in empathy and maturity, and, as a result, I find it almost impossible to talk to him for any length of time without an argument brewing.

I'm glad the review index has been so well-received! Now I just have to hope I'm years away from a hard limit on how many characters that first post of mine can contain.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Th3solution

@Ralizah Yes, I am doing my best to play Undertale along with the club, although I’m not quite enjoying it as much as I’d hoped. This is my second attempt at the game, and I am liking it a little better this time. Part of the problem I have is honestly the paradigm shift in playstyle that you refer to and the first go around I didn’t really understand the game and how the aggressive response is optional. It’s a really fascinating design choice and I can see the power of the statement being made by the developer. But so far the message isn’t strong enough to make the strange gameplay enjoyable though. Perhaps it will if I can stick it out to the end.
Some of the best game messages or lessons that I’ve experienced have occurred at a game’s conclusion.

[Edited by Th3solution]

“We cannot solve our problems with the same thinking we used when we created them.”

RR529

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Ralizah

@RR529 Nice impressions on Dead or Alive 5: Last Round!

The only game I've played semi-seriously was the 3DS entry, which was a lot of fun, but man, that story mode was pure, unadulterated nonsense. Also, cranking up the 3D slider tanked the framerate. Still, it's easily my favorite fighting game on that system, and, from what I've played of it, I'd say there's a strong argument to be made for Dead or Alive 5 Plus being one of the better fighting games on the Vita. Pity the series seems to have bypassed the Switch entirely.

RR529 wrote:

"DOA" & "LR" modes even include bonus jiggle mapped to the DS4's gyro function.

lmao

It's too bad Sony went full puritan a couple of years back. It'd be hilarious to see what fanservice game devs would have done with the Dualsense controller.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

DerMeister

@RR529 I put quite a bit of time into DOA5 when the free version hit PS3. I don't play it competitively, but DOA has always been a fun pick up n' play fighting game for me.

Since I'm a fighting game freak, I should probably write a review for one here if I decide which one to tackle.

"We don't get to choose how we start in this life. Real 'greatness' is what you do with the hand you're dealt." -Victor Sullivan
"Building the future and keeping the past alive are one and the same thing." -Solid Snake

PSN: HeartBreakJake95

TheIdleCritic

Just playing through the Game Of Thrones Telltale game (PS3!) on my PS5. It's an easy plat and I never got the chance to play it... it is one of the most boring experiences I've ever had. I keep zoning out and having to restart scenes. I'm never going to get through this!

Ralizah

@TheIdleCritic Funny. I could use almost those exact words to describe my reaction to the A Game of Thrones novel. Never ended up getting more than 150 pages in. Life is too short.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

TheIdleCritic

@RogerRoger Yes... and no! I've only ever seen 2 episodes of GoT. The first was muted as my friend was watching it with headphones on, and I was next to him doing something else. The second was the one with the White Walkers. And at the end the main one held his arms up and all the dead people got up. That was cool. I actually really enjoyed it... but not enough to make me want to watch the rest of the show.

@Ralizah I hear it's extremely dense.

Ralizah

@RogerRoger Nice. First review of 2021!

The game sounds interesting. Probably something I'd wait for VR tech before playing, because I think I'd be constantly distracted by the sense that I was 'missed out on' an integral part of the experience (even if that feeling is irrational), but it's good to hear the game works out well on a TV setup as well.

Also cool to hear about the nuanced characterization, split-perspective gameplay (playing as the baddies has never bothered me, really; I'm of the belief that, even in morally clear-cut scenarios, there's some value to seeing both sides of a story), lack of microtransactions (it really seems like EA has strived to make mostly non-exploitative Star Wars games, based on what I've heard about them), and strong campaign in general.

You mention simulation-y aspects to it... how complex are the controls? I assume it's more Star Fox than Microsoft Flight Simulator, at the end of the day?

Good work as always. The socratic format particularly works well with your more conversational style of writing.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

TheIdleCritic

@RogerRoger I played through every season of The Walking Dead, dabbled in The Wolf Among Us, played the first episode of Tales From The Borderlands but it didn't do it for me at all. I want to play the Batman one, but whenever I try to download it, it ends in an error.

I've also played games like Syberia, so I've liked them in the past. I just found the pacing and writing in the Telltale GoT to be boring. Didn't grip me at all. Oh well, you win some, you lose some.

Th3solution

@RogerRoger Great review. And don’t worry — the people who say they don’t talk to themselves are actually the crazy ones. 😉

As for SW Squadrons, I think it sounds really good. I could never get myself into flight simulators though. This despite one of my historical fascinations being airplanes and airborne combat. I tried one of the Star Wars airship games back on PS2 or PS3 (I forget the exact title) and struggled to enjoy it, despite being a SW fanboy.

Glad you got along well with it though! Do you think this will motivate you to play games like Ace Combat?

“We cannot solve our problems with the same thinking we used when we created them.”

Ralizah

The last first person space shooter I've played was Colony Wars on the PS1, lol. I'll defo be getting this game should I ever pick up VR tech.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

PSVR_lover

@TheIdleCritic

TheIdleCritic wrote:

@RogerRoger I played through every season of The Walking Dead, dabbled in The Wolf Among Us, played the first episode of Tales From The Borderlands but it didn't do it for me at all. I want to play the Batman one, but whenever I try to download it, it ends in an error.

I've also played games like Syberia, so I've liked them in the past. I just found the pacing and writing in the Telltale GoT to be boring. Didn't grip me at all. Oh well, you win some, you lose some.

I love TTG games, played all of them several times, I think the stories and characters are great. The best are the Batman ones, classic adventure games. Can’t recommend them highly enough.

The PSVR is the best VR system on the market today.

Ralizah

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

@RogerRoger I'm hoping for more than 30, but I've learned before that setting my sights too high is a fine recipe for disappointment! Playing through some of these random Steam games will help make that more achieveable, though. I'm trying to veer away a bit from the 80-hour epics I tend to gravitate toward.

RE: Wizorb - It's too long in some ways (I don't really want to just sit around and play 12 levels + a boss fight in a single go), and not big enough. If they'd added more story to it (it really is rudimentary), spiced up the town-building element a bit, split the chapters in half (so, double the number of chapters at half the length), and then added some sort of 'arcade/endless/whatever' mode, or even post-game content, it would have been really good. As is, it feels like a shell of a full experience. Which sounds scathing, I'm aware, but what's there really is fun. But it needs more.

Now that I'm onto it, they should have added unlockable magic spells as well. Skill trees would have been cool, too, to personalize your playstyle over the course of the game.

With that said, it gets away with its averageness because there just aren't a ton of games like it out there. Most indie developers would rather design the millionth Metroidvania or rougelike dungeon-crawler, by the look of it.

RE: Scores - You're right. My first review or two in this thread was scored, and I think I adopted it more explicitly before I created this thread. I guess at some point, I decided that assigning numerical values to complex experiences was stupid and abandoned the practice, but now I'm back where I started. I'm going by the NL/PS scoring policy now, since they describe what each value 'means' in a fairly satisfying manner.

I'm going to go edit in scores to my older reviews now, because the lack of consistency is going to drive me nuts.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

DerMeister

@Ralizah Appreciate seeing a review of CTR. Admittedly my opinion of CTR kinda sunk a little while after the game came out, mostly due to most of the new stuff being locked behind the in game currency that wasn't easy to get a good amount of. I still enjoy the game myself, but if the game doesn't grab you with what's already there, playing the game alot just for the content probably isn't worth it.

That said, I swear I feel like the only Crash fan here and it hurts

"We don't get to choose how we start in this life. Real 'greatness' is what you do with the hand you're dealt." -Victor Sullivan
"Building the future and keeping the past alive are one and the same thing." -Solid Snake

PSN: HeartBreakJake95

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