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Topic: User Impressions/Reviews Thread

Posts 941 to 960 of 2,213

Ralizah

@RogerRoger 3DS isn't a "you had to be there" console, considering how many fantastic exclusives it has (and will likely forever have, because a lot of those games can't be easily ported to non-dual screen hardware), but it's also not something I'd recommend to a person like yourself who only cares about a handful of games that are also available in some form on other platforms.

I wasn't aware W10 had a baked in screenshotting tool. I know Steam does if Steam overlay is working, but I want something convenient for emulators and non-Steam releases in general. I'll have to look into that.

Ni no Kuni is going to take awhile to beat, I think. It's... a title I'm very conflicted about: incredibly charming, but some of the game design choices are annoying the hell out of me.

I'm actually not sure what I'll be discussing next. Probably either DOOM 2016 or Catherine: Full Body, if I had to guess.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

nessisonett

@Ralizah My print screen button wasn’t working for a bit but W10 has Snipping Tool pre-installed which can cut out a portion of your screen and save it.

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

Ralizah

@Foxy-Goddess-Scotchy They REALLY should have opted for either a traditional turn-based experience that gives player control over the entire party or an action system. The current combat system combines the worst aspects of traditional JRPG combat (digging through menus, long battle transitions/victory animations, etc.) with the worst aspect of action rpg combat (lack of full control over party).

The only game I've ever seen make such a hybrid system work well was FFVII Remake, which threaded the needle properly and created probably the best RPG combat system I've ever seen.

The game also has an absurdly zoomed out viewpoint on the world map, really barren world map design in general, forgettable monster designs, and the frequency with which this game springs tough encounters on the player without warning is getting old. I had to restart and lose $1000 recently because I opened a cauldron and some savage genie boss happened to pop out and attack me.

It's a BEAUTIFUL game, though. The presentation saves it in general. I'm also invested enough in Oliver's quest to resurrect his mother that I'll probably see it through to the end.

Probably.

@nessisonett I installed a third-party program that does that, but I just want a screenshot tool for non-Steam games that captures shots instantaneously when a single key is pressed, like on Steam. I'm sure it's out there.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

nessisonett

@Ralizah Print Screen on my keyboard usually does that perfectly well to be honest.

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

Ralizah

@nessisonett It doesn't auto-save the screen capture, though. If you press print screen again before pasting it somewhere, it gets replaced. Or am I misunderstanding something?

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

nessisonett

@Ralizah In Morrowind at least, it saved screenshots into the folder. I think most older games do but then that’s phased out in favour of Steam’s built in and extremely buggy in-built tool.

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

Ralizah

@Foxy-Goddess-Scotchy @ralphdibny Indeed, there is a Jp-exclusive DS version of the game. Although with some basic google skills, you can find translation patches online, I believe. Not sure why anyone would want to play it now that the full fat PS3 version is on Switch and looks gorgeous, though.

But yeah, it's a tad rough. It was mostly notable for the involvement of Studio Ghibli and releasing at a time when home console JRPGs were all but dead.

I wish there was a way to merge the difficulty, story focus, and presentation of Ni no Kuni with the creature designs and combat of Pokemon.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

@Foxy-Goddess-Scotchy Yeah, I've been holding off on a few of my reviews until I replay the games to experience them more fully. Writing for this thread has been turning me into something of a completionist... within reason (I'm going to replay Catherine: Full Body, for example, since it's a game built around replayability and I feel like I need to do that to fully appreciate its design, but the game has 13 endings, and I'm certainly not going for all of those ).

The problem with most of these monster collecting games is almost always the designs. I don't remember how good Jade Cocoon was in that regard (I really should revisit it), but too many feel like the designs were just spat out by some random Pokemon generator. The only non-Pokemon series I've seen fully buck that trend thus far are Shin Megami Tensei (using mythology as a basis for collectible monsters was inspired) and Monster Rancher. The former is alive and kicking, but the latter has been dead for almost two decades now.

I'm curious to see how you feel about Nexomon, although the footage I've seen kind hasn't been super promising. There's such a space in the market for a multiplat monster collecting game that emphasizes adventure and exploration, but nobody aside from budget-pinched indie devs seems to be interested in filling it.

The Pokemon element doesn't even fit that well with NnK, IMO. The game was better in the first few hours when it felt more Dragon Quest-y.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

RR529

Just to let everyone know I'm still around and read a review or two from time to time.

I want to give a shout out to the continued Sonic reviews from @RogerRoger (I totally had no idea they made a second episode of Sonic 4, so I learned something there. I knew they had planned on it being episodic but thought it was abandoned after the first one. Great piece on Generations as well) & the Super Mario Sunshine review from @Ralizah (sounds like your experience was much like my own, though I didn't 100% it).

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Ralizah

@RR529 lol It's been slow-going for all of us as of late. No surprise, given it's closing in on the end of the year.

And yeah, I think our opinions on 3D Mario games have broadly aligned so far. Really excited to get to Super Mario Galaxy soon.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

RR529

@Ralizah, yeah, it's probably going to be awhile before I contribute anything else. I'm working on XCDE on Switch, which I think I'm maybe halfway through at this point (and this isn't even counting Future Connected, which I keep forgetting about), and I may finish up DOA5: Last Round before the month is out, but it depends on how much PS4 time I get.

Hope you have fun with Galaxy when you get to it! I know you already hold it in high regard.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Ralizah

@RR529 I'll be posting my DOOM 2016 review sometime this week (it's practically done; but, being another chonky review, I'm trying to find ways to trim it). Catherine: Full Body should follow in the next week or two, hopefully.

Yeah, I loved Galaxy to death on the Wii. Really excited to play it with a real controller this time, even if I thought the game made great use of the Wiimote + Nunchuk.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Th3solution

@Foxy-Goddess-Scotchy Thanks, Foxy. That’s a helpful post. Sounds like at the going sale price that it’s a pretty good deal.

Is there weapon upgrade mechanic, or weapon / armor changing also?

“We cannot solve our problems with the same thinking we used when we created them.”

Th3solution

@Foxy-Goddess-Scotchy Oh, that’s cool. And so there’s a social / relationship building mechanic too? I like that. It really does seem like a mish-mash of several different genres of games, doesn’t it? Are you able to choose from different companions then, I assume? Does having a stronger relationship also yield more perks in battle and also extra storylines?

“We cannot solve our problems with the same thinking we used when we created them.”

Ralizah

@Foxy-Goddess-Scotchy I had no idea anime dark souls (or, going by what you've said about it... anime with a side of dark souls?) had a map system. I might actually check this one out! Thanks for the impressions piece.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

@mookysam Thanks!

I started out playing on Hurt Me Plenty and then dialed up the difficulty to Ultra-Violence soon thereafter, as Hurt Me Plenty is a little gentle for my liking. With that said, I don't think I'll be playing on Nightmare difficulty any time soon. I like actually enjoying my games, and demons can already kill you in a few hits in Ultra-Violence.

Yeah, the level design is great. Playing the games in order, it's so impressive to go from the confused, endless labyrinths of the original DOOM to the sweeping vistas and complex verticality of DOOM 2016. It's one of those series where the developers keep clearly improving on things with nearly every iteration (DOOM 3 was sort of a sidegrade, but I still liked it). Technologically, it's just so impressive. It also runs well on potato hardware: even my previous PC ran the game on low settings at 60fps. And even on low graphics, the game is still gorgeous.

Speaking of potato hardware, the Switch version is actually my favorite console version of the game. The halved framerate and muddy textures aren't great coming from other versions, of course, but it's responsive enough on lower difficulties once you get used to it. Putting aside the portability (which, c'mon, is the only reason to play any non-exclusive on a Switch), the reason I appreciate that version is because of the gyro aiming. It's not as responsive as mouse aiming, but it's a fair sight better than using dual analog. Even as someone who grew up with consoles, I've always sucked at aiming with sticks. I tried out the PS4 demo of DOOM, and it was pathetic; my skills were similar to that Polygon guy who demoed DOOM and struggled to hit anything with his gun.

But having played the PC version, I'm not chomping at the bit to play the same game with worse performance and at 4x the cost. That DOOM runs on a handheld is supremely cool, but it's not really a game that benefits tremendously from portability, IMO. And since I've been cooped up in the house so much this year, having portable versions of games is less of a draw than it used to be.

I guess I need to invent a juice scale, huh? From year old orange to fresh watermelon cut open in the summer, perhaps?

@RogerRoger Danke! I tried to hit all of the major bases with this game. The basic presentation is easy to talk about, but there's SO MUCH under the surface. I didn't really expect the collect-a-thon aspect either. I expect some people probably play the game once and mostly ignore that aspect of it, but it really takes over in the post-game clean-up.

😂 I did go into particular detail about the gore with you in mind, since I figured you'd appreciate a warning on that front. It really is incredibly visceral. Which it'd have to be, I guess: OG DOOM was controversial for its time, but the bar for violent content has been raised so high now that you have to go full on splatterpunk to achieve a similar effect.

You know, I played Wolfenstein: The New Order years ago and (mostly) enjoyed it, but I can't, for the life of me, remember any music from it. I really should revisit the game. Especially now that I'm not a complete goober when it comes to M+K controls!

I've noticed I rely on certain words and phrases as a textual crutch. If I hit ctrl-f and see 5+ hits for a certain phrase, I know I have work to do. Thankfully, we can endlessly edit our own posts, so I go back every once in a while and touch up something in a previous review. I expect I'll do the same with this one.

Eternal is definitely on the list in a few months. With that said, I think I'm going to play and review some shorter and more obscure games in the meantime. I have a LOT of those in my Steam backlog. I've never even heard of half of these games. I'm guessing a lot of them came packaged in bundles with other stuff I wanted.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

@RogerRoger Well, in fairness, I usually don't replay games either, but I do try to fully experience them when I do play them.

Within reason, anyway. I won't spend hundreds of hours going for all of the endings in a long game, I'll just take what I get and be satisfied with it.

I don't see how the bar could possibly get higher with violence in games. You can now slice and dice a body in every which way in modern games. I suppose there will be incremental increases in realism, but that's about it.

And, I kind of alluded to this, but I think that's why I could tolerate the savagery in DOOM. It's not realistic. It's hyperviolent to the point of sheer cartoon absurdity. It doesn't have the suffering and tragedy to it that accompanies the violent action of something like The Last of Us Part II, gameplay of which still frequently turns my stomach.

It also helps that all of the violence is being inflicted on monsters.

The biggest problem with TNO for me is that it's a much more explicitly "cinematic" game than DOOM is. DOOM is a masterclass in pure, unbridled gameplay, like most of Nintendo's output, whereas Wolfenstein is a narrative you invest yourself in. It also features stealth and planning versus the Doom Slayer's "LEEROY JENKINS!" approach. But it has been years, so I am interested in revisiting it and seeing if my opinion changes at all.

Heh, glad to see I'm not the only neurotic person around here.

And thanks! I had a tough time writing this piece. Lots of false starts. I restructured it and rewrote entire pages multiple times. And, of course, the inner critic is an irrepressible b*tch. Even re-reading it, when I can't specifically pinpoint anything wrong, certain turns of phrases and descriptions still make me cringe. So it does mean a lot to hear that I managed to cobble together something halfway readable.

Well, I'm not really buying the games blind, persay. It's more like: "Oh, I can get one or two games I want for a good price, and these other games I've never heard of before come along with them, so why not!" That's the reason I have a Call of Duty game in my Steam library, for example: I got it for $15 alongside the Crash trilogy, the Spyro trilogy, and about three other games. Primarily through Humble Bundle.

It's not quite as good as it used to be, but there are still some excellent bundle deals on there, and it's nice that you can choose how much of your money goes to charity!

https://www.humblebundle.com/

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

nessisonett

@Ralizah Yeah, I didn’t find the violence that bad to be honest just because it’s so cartoonish that it’s almost comical. I find myself wincing more even in a game like Assassin’s Creed just because the slightly more realistic visceral kills sound squelchy while not being OTT.

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

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