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Topic: User Impressions/Reviews Thread

Posts 821 to 840 of 2,213

Ralizah

@Kidfried Interesting write-up for an interesting sounding game. I've grown wary of the 'artsy walking sim' genre as of late, but this one seems unique. I like the dynamic you highlight of the game filling in the holes of its story by engaging in a sort of structural dialogue with the player. I'll admit I had no idea what this was about, exactly, but I felt like you did a superb job highlighting what makes it interesting.

I'll need to add this to my wishlist!

I take it you played on PS4?

@RogerRoger Oho, this is Shadow the Hedgehog's first appearance, eh? I'll confess I never played this one. I'm glad the Chao Garden returned, though. Because that, combined with the Chao minigame you used to develop the things on the Dreamcast's VMU, was probably my favorite part of that game.

It sounds decent. Nice to know they cut the some of the inane fat for this entry to create something tighter and more satisfying.

@RR529 Neat. While the PSVR seems to lack a bit in big exclusive blockbuster titles, I'm really interested in these more niche and unique titles that try to do something less explicitly video gamey.

The devs including some generic stand-in for Sony in a PS4 game is a bit amusing. Do you happen to take your virtual girlfriend to a "WcDonalds" at any point?

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

nessisonett

@Ralizah You should absolutely hop on Sonic Adventure 2, it’s like if a 3D Sonic game was actually good. By that, I mean it doesn’t have any glaring horrible problems or a fatal flaw, which 99.9% of Sonic games have. I know some people prefer having hub worlds but I feel they break up play and always felt a bit pointless.

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

ralphdibny

@RogerRoger nice review of sonic adventure 2! You've made me remember some of the other bits of this game such as the rouge/Knuckles levels and Sonicio Kart which I played a fair bit on the GameCube. One of the mortal Kombat games had a similarly half-baked but still fun while it lasted kart mode. I also remember hatching eggs in the Chao garden for ages, and unlocking a few different Chao gardens and it being tedious. Also connecting my game boy advance to the GameCube and downloading the chaos to it for whatever reason! (Probably just because I could!)

[Edited by ralphdibny]

nessisonett

@Kidfried Cel-shaded graphics? NLife will call it a BOTW clone then 😉

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

RR529

@Ralizah, unfortunately there's no "WcDonald's" appearance, which is a big missed opportunity now that you bring it up! (I always got a kick out of it when I first seen it in InuYasha, and was amused to find out it's a common "off brand" location in a lot of Japanese anime/games).

If things go right I should be making more regular VR reviews. Due to my limited PS4 time these days, the general briefness of VR titles is a lot more appealing right now, and I just got in a pair of Move controllers so my options are wide open.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

ralphdibny

@Ralizah after buying doom 3 on 3 separate occasions (pc version when it came out, BFG edition on PS3 and finally the Switch port) I have finally finished all it has to offer!

I've read your review and also @RogerRoger 's thoughts and I think I largely agree with most of it.

I think a few things I'd differ on, though not massively, are the audio logs. I listened to all of them but maybe not so religiously. Often I would listen to them while reading the e mails so I may not have taken in all the information but I think I got a general sense of what was going on. If the audio logs were longer than the e mails then I'd carry on listening while playing. I quite enjoyed finding them though and thought they were a good addition to the sort of game that Doom 3 is.

The other thing is the flashlight, which I honestly can't imagine - especially at my current age - having the patience to play this game without the BFG "upgrade". I think if I was younger and had more time I'd enjoy the flashlight management of the original Doom 3 but I am glad it was the way it was in my play through. That being said, the battery life of it somewhat emulated the intended feel. There were a lot of times I was doing a bit of resource management with regards to the flashlight battery. Turning it off and on to conserve it, particularly in that sequence you mentioned where you hug a brightly lit specimen container.

This game was really long, especially if you include the expansion packs. I think my playthrough times were more or less similar to yours and the Lost levels added another 3 hours so I guess I spent around 26-27 hours with this game. It could drag at times but I was determined to see it through on this occasion! But that's a lot of gameplay for £8 (forgetting the money I spent on the PC and PS3 versions).

Hmm what else, I did notice there was some "music" in one of the lost levels Hell areas that had kind of that similar baby wailing noise like doom 64. Not much else to say on that apart from my recognition of it!

I liked all the enemies, I had no idea until I was well into the expansion packs that what I was calling a Cyber-Dog was actually supposed to be a Pinky. That was kind of a weird turn out! The arch vile was definitely an annoying baddy and I'd frequently expend some rocket ammo on those suckers just to get rid of them. I did think the way the Cacodemons flew around after you shot them was really funny, a bit like throwing an inflatable ball around in a swimming pool. Those Mancubi were real s***heads though! Especially with their gammy mouth monitors, very creepy! I'm glad the pain elementals were left out of this one... Also those cyber cherubs were freaky! It's quite a scary game on the whole.

The grabber gun I thought was ok, I messed around with it a bit but I think like you say it wasn't as necessary to the game as it was in half life 2. Catching projectiles was a ballache unless I used the artifact first which meant the grabber only got much use in the RoE expansion and was left largely untouched in the Lost Levels. The Super shotgun was a welcome addition though and bar a few bits of the game, was my weapon of choice for most of both expansions.

For some morbid reason, despite being an atheist so it's not actually that morbid for me, I am quite obsessed with Hell and different depictions of it. I just find it quite interesting so Doom 3's interpretations were quite cool. My favourite bit of hell was in the Lost missions expansion though. I thought the iconography stuck out a lot in that version of hell. Maybe I liked the more open areas in it too, especially the bit that had the demented crucifixes.

Generally I think I quite enjoyed the brevity of the lost missions expansion and I think perhaps that the main game was split up more noticeably into 8 level chunks similar to that then it might have helped the pacing and made it feel a little less long.

Overall, I really enjoyed the game but I am glad it's over and now I'll be onto Doom 16. Ive seen mentions of collectables in the game club thread so I might make more of an effort to find them on this play through than I did last time.

Edit: one thing I forgot to mention is that one of the load screens mentioned multiplayer but I can't find it in the switch port so goodness knows what happened to it!

[Edited by ralphdibny]

Rudy_Manchego

@Kidfried Sorry I am behind but an excellent review - I have had Kentucky on my to play list for some time but this has really made me want it. I think I will wait till sales and get this on Switch since I can play in bed.

@RogerRoger Ohhh I have recently acquired this on my PC and have only played the first world. I am terrible at the gameplay but then I am terrible at 2d Sonic's. That said, I enjoyed the review.

Now I may be an idiot, but there's one thing I am not sir, and that sir, is an idiot

PSN: Rudy_Manchego | X:

Rudy_Manchego

Now I may be an idiot, but there's one thing I am not sir, and that sir, is an idiot

PSN: Rudy_Manchego | X:

Thrillho

@RR529 Interesting thoughts on Trials of Mana there. The idea of choosing you party and main character is an interesting one, particularly as it changes the final boss. Did you just have the one run through or have you tried different characters? Is the story very specific to the people you choose or vague/generic enough that it will be fairly similar with different characters?

@RogerRoger GeneDrive and MegaSis sound like NES era Finally Fantasy enemies I find it funny that despite being a fan of the Blue One in the 16 bit era, I had no idea some of these games you describe even existed. It always feels weird to hear about Sonic games with anything other than fast flowing platforming (probably one of the reasons Sonic Forces felt so wrong to me) and playing as Robotnik himself seems even stranger!

@ralhdibny Nice little thoughts on DOOM 3 to go with what others have said. I haven't played the older games much but I like that old school enemies liked CyberDog are in the new games too. I hope you enjoy DOOM 2016!

@Rudy_Manchego I only played the demo of the original Mirrors Edge and thought it was a clever idea but wasn't sure it could carry a whole game. I can see that an open world should be great for this sort of game but cleverly designed, linear levels shouldn't be knocked; the Uncharted series has done pretty well out of the latter! I'm kind of surprised that more combat light parkour style games haven't been made, especially in VR.

Thrillho

Ralizah

@ralphdibny Nice. I can sympathize with not really getting to a game you own until it releases on the Switch, although, being kind of neurotic about money, I usually end up just playing it on the platform I own it on anyway.

The audio logs probably were intended to be listened to as you ran around the base, maybe to pad out the emptiness of it, but I'm not really good with multi-tasking, so I know it'd be distracting if I was trying to listen to some engineer cry about how scared he is as demons are ambushing me.

As to the flashlight, I'd have been OK if they'd made it an optional thing. They went the Nintendo route of forcing a change on the game without any option to alter it, though. I guess I could have modded it, but when I review a game, I obviously like to discuss it the way it's available to everyone.

I didn't find the game particularly scary now, but I don't feel bad admitting that it was pretty freaky when it first came out. Different time. Those "cyber-dogs" scared the crud out of me, especially.

Great thoughts! Glad you ended up enjoying it.

@Rudy_Manchego Nice review. I've never actually played either of the Mirror's Edge games, but I've seen plenty of footage, and, honestly, I can't imagine why any developer would think a first-person parkour platformer action thingy would make for a good open world title. It's a pity the new one is so inferior to the original. Maybe they'll remake the original with the improved visuals of the sequel at some point...

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

ralphdibny

@Thrillho@Ralizah thanks!

Yeah I definitely agree an option about the flashlight would be welcome! I think I am about to become way more neurotic about money now that my income has dwindled so no more rebuying games for me!

To be fair I've found all of the first 4 doom games quite scary. Not sure what it is but maybe I just let myself be scared because it's more fun for me!

[Edited by ralphdibny]

Ralizah

@ralphdibny Do you play horror games at all? Just allowing yourself to experience primal emotions without interrogating them is the entire fun of them. I still get pretty creeped out by stuff like REmake and Silent Hill at times.

I get a little too panicked when I can't fight back, though. It's the reason I'm not a huge fan of "run and hide" horror games where something is always chasing me.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

ralphdibny

@Ralizah I try not to but I've played a few this year such as REmake and Blair Witch. I did have a brief convo with KratosMD in the original game club thread how almost all of the games picked up to that point had some horror tinge to them even if they weren't supposed to be scary, either by association, iconography, themes, atmosphere, characters etc. It's almost inescapable as part of certain blockbuster games. I usually define a blockbuster film as having a combination of all genres and I guess it could be applied to games too.

I was just trying to think of something I've played this year that didn't delve into horror and my mind immediately went to uncharted but even the first two of those games had supernatural enemies toward the end.

Generally (and I know it's a bit shallow) I tend to play games in a series or by developers of that series that I've played as a kid and Doom falls into that category! I do play other games if I think they sound interesting too, I recently played Hellblade which I think at least partially falls into a horror genre because it deals with a personal disassociation with reality even if it's quite realistic in that sense.

It's funny because I don't really find horror films scary but games can be quite immersive in a way a film can't. The scariest films I've seen, to me at least, were Requiem for a Dream and Gone Girl. I know it's a bit random but they both kind of deal with your perceived reality slipping out from under you in different ways. I guess, because these particular films affected me so much, that this sort of thing is something I am scared of!

Rudy_Manchego

@RogerRoger Thanks and yes - I have no idea whey they rebooted it one game in. The overall story would still have worked from Catalyst with only the personal relationships differing. It wasn't like they took it into a supremely exciting place anyway. I finished the game and ultimately, it isn't much more than 10 hours for most of the story but... I can see why you put it away.

@Ralizah Yeah... I get it at a conceptual level for a parkour open world. I mean Dying LIght is sort of that but with zombies. But it isn't really open world since you have to go certain routes so ultimately you just do the same things over. If you could get anywhere if you explored and had skill it might have worked but really missed. I can't tell with EA - I'm not even sure why they bothered with Catalyst. I read it sold a solid 2 million copies but it had zero marketing and push from them.

@Thrillho The Uncharted games would make a really good template, especially 4 and Lost Legacy because they have some semi open world areas but also a clear path for you to follow. The story would also have been waaaaay tighter.

Now I may be an idiot, but there's one thing I am not sir, and that sir, is an idiot

PSN: Rudy_Manchego | X:

Ralizah

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

RR529

@Ralizah, excellent SM64 review. I can appreciate what the game did for it's time, and can admit there is still a certain appeal to it's open ended objective structure, but it's just such a rough game to go back to these days (though like you I actually did like the water worlds), and while I'm certainly glad I finally saw it through to the end (though I don't have the patience for a 100% run), I don't think I'll be itching to go back to it anytime soon.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

nessisonett

@Ralizah Yeah, that’s a pretty fair review. It’s important to note that this was still one of the pioneers of 3D platformers so it makes sense that issues would be ironed out in later games. It’s weird, I find myself getting annoyed at Mario 64 but I’d still say I was having fun, a bit like Dark Souls or Cuphead.

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

Ralizah

@nessisonett Definitely. The game is legendary, of course, and it's massively impressive how much Nintendo managed to get right in one of the first fully 3D games ever made, especially when you compare it to games that came out around the same time, like the original Crash Bandicoot, which didn't embrace 3D freedom and openness to nearly the same degree.

But I do think the people who see it as some unimpeachable masterpiece of game design are perhaps allowing their nostalgia to cloud their judgment. As such, it's not really a surprise to me that so many people are replaying it now and discovering that, hey, this really didn't age very well. The lack of precedent for nearly everything in this title is precisely why it's so rough today, even compared to other, later platformers on the same system, like Banjo-Kazooie or Conker's Bad Fur Day.

@RR529 Same. There's a lot to admire with Mario 64, and it's fascinating as a historical piece, but Nintendo really should have honored its re-release on Switch with a significantly more touched up release. The N64 original is massively showing its age.

I'm not sorry I played it, though.

@Foxy-Goddess-Scotchy Thanks! I hope it wasn't too long (I never really realize quite how overboard I've gone with a write-up until I go to post it in this thread and the website basically refuses to allow me to publish it in one post, lol). I wasn't sure about the structure of it at first, but I felt like something that walked through the game and mirrored my experience with it a bit was the way to go.

It's all a bit cathartic, honestly, considering how many times over the years I've had people tell me: "no, the game still really holds up. You'd know that if you played the entire thing!" Well, I've played it all now. Kind of like how you were disenchanted with FFVII since you have no nostalgia for it, I was a PS1 kid and developed no lasting fond memories for the N64 or its games, so I have no cushy memories on which to situate the rough edges of Nintendo's polygonal classic.

@ralphdibny Have you ever watched Jacob's Ladder? It's a classic psychological drama, and sounds right up your alley.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

JohnnyShoulder

@Ralizah Great film, very disturbing. Only found out the other day it was remade last year. Doesn't look great.

Life is more fun when you help people succeed, instead of wishing them to fail.

Better to remain silent and be thought a fool than to speak and remove all doubt.

PSN: JohnnyShoulder

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