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Topic: User Impressions/Reviews Thread

Posts 801 to 820 of 2,213

crimsontadpoles

@Ralizah That's a nicely written review. I always love 3D platformers, plus the game is just oozing with charm, so naturally I'm a big fan of this game.

Were you planning on getting the expansions? Seal the Deal was alright, but the Nyakuza Metro expansion is excellent. That has a large hub area to explore and plenty of charm to it. Also, it's a pecking metro run by yakuza cats.

Ralizah

@crimsontadpoles Thanks for reading.

My nephew owns the game on Switch, along with all the DLC, so by the time I'm ready to dip back into this world again, I might just revisit that version. I've heard conflicting reports about good a port it is, so I've been curious to try out one day anyway.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Rudy_Manchego

@Ralizah Nice review - I actually have AHIT from Steam in a recent sale on a slight whim. Reading your review has probably dropped it down my list. A major bugbear of mine is a lack of maps as my ageing brain just can't take it. It looks like what it aims for in terms of design etc.

Now I may be an idiot, but there's one thing I am not sir, and that sir, is an idiot

PSN: Rudy_Manchego | X:

Thrillho

@Ralizah A good read that and it's funny how maps and objective markers are pretty much expected in games these days.. but for good reason!

Thrillho

Thrillho

[Edited by Thrillho]

Thrillho

Ralizah

@Thrillho Sounds like a fun simulation game, although I confess I have no idea what "Theme Hospital" is.

"They sometimes become ghosts who scare patients and staff but who can be literally hoovered up by trained janitors which also gives you research points."

This sounds like such a great crossover opportunity for something like Luigi's Mansion. 😂

Good review. How well does a sim game like this handle with a controller, BTW? I can't imagine not using a mouse for this sort of thing.

@Rudy_Manchego The no maps thing would be as big a problem if areas were more organized and memorable. Or smaller. But large areas with complex layouts + no maps is a recipe for frustration. Although, admittedly, this only REALLY became an issue during the final world, which is just so huge that it can be hard to find your way to where you're supposed to go.

@Foxy-Goddess-Scotchy Yeah, I think, if you're in the market for a cute game, it does the job well. Really, I'm just so happy to play a platformer that doesn't constantly fill me with stress and rage now.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

ralphdibny

@Thrillho nice review of two point hospital, I've played the first level on the computer but haven't gone back to it because my chair gives me a back ache. I used to love theme hospital as a kid though, awesome game! I'd be interested to know how it controls with a controller too actually. I was waiting to get it on Switch but they didn't end up adding touch screen controls to it so I just bought it on steam in the end

Thrillho

@Ralizah I am genuinely surprised you don't know Theme Hospital as I thought it's one of those games that even non-gamers know; even my wife has completed it! Admittedly, it's pretty old now being mid/late 90s and you can probably even get it for free legally. It was on PC but it was released on PSone (I had it on my PSP via the PS3 store).

But in response to you and @ralphdibny the controls are mostly fine. Square is the magic button that gets you to most menus (building, hiring, finances etc) with R1/L1 for jumping between those menu screens. Triangle jumps to messages. It can sometimes get a tad fiddly building rooms but on the whole it's fine; it certainly works better than Civ 5 but I still got used to that easy enough.

The only thing the game never explained well (and it is probably easier on PC) is that for certain rooms you can make specific alterations. The main example (shown below) is that you can get more than one nurse to work in a ward at once and some rooms (also like the ward) that can be used for diagnosis and treatment of patients, you can select to use it for just one of these functions. Some facilities can be altered to only allow certain people (like in the toilets below, you can make them staff only, patient only, one gender etc).

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On the images you can see that there is the square button highlighted next to the screen which moves the cursor there but it seems weird that you couldn't just move up onto it. I only found out this was possible when reading a tips article. There is also the button map in the bottom left which says "switch panel focus" but it isn't clear what this means unless you already know.

But overall there wasn't a moment where the controls hindered me doing what I wanted.

[Edited by Thrillho]

Thrillho

ralphdibny

@Thrillho nice one, cheers for the detailed response! Most mouse/keyboard games can translate well to a controller if the Dev is clever about it but I just don't get why they don't throw in mouse and keyboard support anyway. Especially as all the consoles support it as evidenced by other games. Also for you and @Ralizah , Theme Hospital is available on GOG and is regularly discounted to a couple of quid if you need a blast from the past

Ralizah

@RogerRoger Thanks for reading.

The keyboard controls are still workable, but the lack of a rebinding tool in the menu is just absurd. I typically use a controller, though, so it's not a massive concern to me overall. I might try replaying it on just the keyboard sometime, though, because I've noticed that the DOOM games are DRAMATICALLY improving how skilled I am at playing with M+K. I've started DOOM 2016 now (because I'll be largely unavailable on Sat/Sun when we're supposed to start), and I'm actually... pretty comfortable jumping around in 3D space with that setup. It's super comfy using the mouse to aim as well. It's such a change from even earlier this year.

And yeah, I do think it ended up being one of the best Kickstarter success stories. Maybe not quite as much as something like Shovel Knight, but I'd love to see them revisit this IP in a sequel or something. Hat Kid feels much more like an actual video game character you'd recognize, as opposed to some random indie game protagonist. The character design is really on point.

@ralphdibny @Thrillho Sim games aren't really my thing, but if I see it on sale, I might just grab it anyway. Apparently it's a part of gaming history.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Thrillho

@RogerRoger Thanks for reading! If you're interested in the game then it is certainly worth picking up. And I wouldn't say it was exactly cheesing the game but once you understand the mechanics better, even though the levels have different challenges and objectives you end up just following the same pattern of building and design to follow what you know will work.

It's worth saying that you can jump between levels as and when you want (once they're unlocked) so you can progress in the game to unlock stuff and then go back to get the second or third star but I never found I needed this. Conversely, you could stick with a well run, money making hospital once you've got the third star and cheese the game slightly by using your researchers in an older level to unlock stuff, rather than worry about doing so in the new level.

@ralphdibny No worries. Like I say, I rarely had a point in the game where the controls frustrated me, more that there is so much stuff you have to find for yourself. For instance, there's a menu where you can select "go straight to treatment" after the patient has a diagnosis made. If that's not selected, they'll go back to a GP first. Why would I want to waste time and add to the GP queue if I can send them to treatment instead?

@Ralizah Theme Hospital is good fun and much simpler than this game. It is an utter classic in the genre, particularly for it's humour. Even many non-gamers will know about bloaty head disease!

Thrillho

Ralizah

@RogerRoger I've been playing all of the DOOM games with KB+M. I was actually originally planning on playing them all via Switch, but I found the aiming to be so much more accurate with a mouse. In general, I find trying to aim with analog sticks to be frustrating and imprecise.

I was thinking DOOM 2016 might be an issue playing on KB+M, since it has more complex movements/platforming elements/etc., but moving the Doom Slayer around via keyboard has been fine.

In a way, this series is ideal training for using that control set-up. The early games only demand the user aim left or right and move around in four directions. After that training wheel stage, DOOM 3 experiments by giving the player a full 3D game to play, but limits the platforming elements a bit. Now DOOM 2016 is the next stage of the evolution: full movement in 3D space, including significant platforming elements. As I understand it, platforming becomes even more prominent in Eternal, so that'll really test out my mastery of the control scheme.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

nessisonett

@Ralizah I’d always play shooters on PC with KB&M but I used to play loads of Counter Strike so my reflexes are fairly good using them.

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

Ralizah

@nessisonett Yeah, my reflexes with kb+m are defo improving. I can't imagine playing something like DOOM on a console at this point.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

RR529

[Edited by RR529]

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Ralizah

@RR529 Trials of Mana exceeded expectations, apparently, so I wouldn't be surprised to see more remakes like this in the future. S-E is finally realizing there's a sweet spot between zero budget mobile phone remakes and AAA, cutting edge of development-tier remakes ala FF7R.

So when a character transitions to a new class, there are two alternate looks for them depending on whether they opt for "light" or "dark" transformations?

Glad to hear you enjoyed it. Nice review overall. I really need to get to this someday.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

nessisonett

@RogerRoger Absolutely my favourite Sonic game and I wouldn’t even put that down to nostalgia. The sound mixing is absolutely horrible, with music blaring at 5 billion decibels while Sonic attempts to scream through it but the plot does actually stick, especially the Dark story, I definitely agree. The soundtrack is awful enough to enjoy, especially the Knuckles raps although a couple of the beats in those are legitimately great. I think I enjoy the treasure hunting levels the most, with the mech levels bottom mostly for the ear splitting beep when you lock onto enemies. The only proper annoying section of the game for me is the final Shadow/Sonic level and boss fight near the end. It’s just a proper solid game that really is more than the sum of its parts. Plus the Chao Garden is amazing, spent so much time in there.

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

RR529

@Ralizah, yeah, you get a completely different costume if you opt for a Dark transformation over a Light one, plus a different focus on your overall stat increase, and different abilities/spells to learn (for example, when Reitz transforms to Class 2, if you go with Light she will be able to learn spells that buff your party, however if you choose Dark she will learn spells that nerf enemies instead).

@Kidfried, great write-up. It doesn't sound like my kind of game, but it does look to have a stunning aesthetic.

@RogerRoger, thanks for reading, and I really enjoyed your Sonic Adventure 2 write-up as well. My best friend when I was younger had the GameCube version & we played it a lot, oftentimes switching off between levels, but mostly just raising Chao, lol. I also really dig the "City Escape" & "Live & Learn" tracks, and usually have them on my phone, lol.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

RR529

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Thrillho

@Kidfried Hooray, KR0 and Hollow Knight are probably the two games from this gen I'd love to be able to talk about more with people!

I utterly loved the art style of the game and the soundtrack is one of my favourite. The bluegrass tracks are fantastic; THAT scene, and the music in it, is an absolute iconic moment; and the music that sees out the final act is chilling. The rest of the minimalist ambient music is just perfect.

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Like you say, the choices in the game are cleverly done as they make it feel like your story but without affecting the direction the game takes. Act 4 has the most choice, and encourages a second play through, as you can see the story from different perspectives.

The pacing was a little weird as Act 4 was a behemoth and I had to take a little time away from the game afterwards.. but then Act 5 is done and dusted in no time. I would have been pretty miffed if I'd waited the years it took to make after Act 4 came out!

It is absolutely one of the most unique games I've ever played and one hell of an experience.

Thrillho

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