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Topic: User Impressions/Reviews Thread

Posts 781 to 800 of 2,213

Ralizah

@RogerRoger That Sonic Rush music is pretty fantastic (especially like the boppy Waterbike music)! It is pretty embarrassing how bad the music in TDB is in comparison, I will say. And I guess it makes sense that a bad soundtrack would help to make people feel sour about a game. I don't know about WRPGs that much, but music is an INCREDIBLY big element in any successful JRPG. And the ones people remember most fondly? The timeless ones? Guarantee you half the time people are mentally replaying their favorite tunes in their heads when discussing them.

The Archie comic started off pretty light-hearted, a bit more like Adventures of Sonic the Hedgehog, but the storylines became more complex and ambitious once it became clear to Archie that people were digging the darker action-adventure vibe of the Sat AM cartoon. And the problem with a comic with long-running arcs is that it becomes easy to lose your place in the narrative and become disengaged.

I'll give it to Sonic: while I do maintain a sort of ironic appreciation for some of the 90s Mario TV shows I've watched over the years (especially the hilarious Super Mario Bros. Super Show), none of them are legitimately good. But Sonic Sat AM? Fantastic show. One of the best saturday morning cartoons ever made. When I was able to keep up with its storylines, I really liked the comic as well. And even Adventures of Sonic the Hedgehog had a fun, Looney Tunes-esque appeal to it. I've not watched much of the Sonic anime that have come out over the years, but I'm sure those probably aren't too bad, either.

@ralphdibny Fantastic. Yeah, the sound design in DOOM 64 is remarkable, and does wonders for the atmosphere. I had no idea it was a result of hardware limitations, but it seems like that's often a thing with horror, like the original Silent Hill and how its iconic fog effect was used to mask a short draw distance.

The level design is probably the area that saw the most improvement over previous DOOM games, IMO.

I've unfortunately not had the opportunity to play Final DOOM yet, although I think I'll make a point of returning to that next year after I've completed DOOM 64 and Eternal on PC.

I think DOOM 2016 is due right after Hollow Knight, right? It'll be soon, so I don't expect you're due for much of a break unless you skip past DOOM 3 entirely for the moment.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

ralphdibny

@Ralizah I decided to fact check my comment just to be sure I wasnt spreading misinformation. Turns out it was a similar or same soundtrack for the psx port of the original doom that had the memory constraints but it had to be adapted to the different memory constraints of the N64 when it was used for doom 64. I didn't read this whole article, just glanced over the relevant bits but this is an interview with the composer (that somehow manages to digress before even getting to the crux of the interview):

https://www.shacknews.com/article/117361/moving-forward-compo...

I'm sure/hope it'll be fine, I'll probably spend next week playing doom 3 and I'm not sure when they'll move on from hollow knight but sounds like they're all in the endgame so I imagine it'll be in the next week or two. maybe I'll be playing a bit of catch up and miss the first week of doom16 but I don't remember it being a very long game anyway so I doubt I'll have much trouble catching up!

I think we're on a similar track with final doom, I plan to get eternal if the deluxe edition that includes the season pass goes down to a reasonable price in black Friday sales, it's currently sitting at around £50 so hopefully it gets a bit cheaper!

Ralizah

@RogerRoger It's a bit weird seeing that Robotnik design in a not explicitly goofy context. Although it kinda fits, because the design is also creepy.

As to Sat AM vs Adventures, I mean... I have my preference, of course, but they're such radically different shows that it doesn't make much sense to compare them. But I do think it's worth tracking down. I'm glad I bought the DVD collection when I did, though, because, after a cursory look online, it seems to be weirdly expensive. Probably oop, I'm guessing.

Anyway, Jim Cummings will always be MY Robotnik

@mookysam DDS1 actually has unused placeholder pause menu graphics for characters that only appear in DDS2, so it seems likely that it was originally conceived of as one project and then, early in development, it was decided that the project scope was too large for one game.

https://tcrf.net/Shin_Megami_Tensei:_Digital_Devil_Saga#Place...

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

JohnnyShoulder

@RogerRoger What did you make of the rumours regarding MS buying Sega. Did you breath a a sigh of relief or did you think it was a load of hogwash anyway?

Life is more fun when you help people succeed, instead of wishing them to fail.

Better to remain silent and be thought a fool than to speak and remove all doubt.

PSN: JohnnyShoulder

mookysam

[Edited by mookysam]

Beast? How dare you.

Ralizah

@mookysam Nice review. I was going to write out a long comment, but, now that I'm at 118 stars, I realize I'll probably want to write a review of some sort for this (and I imagine even more are incoming), so I'll save my material.

All I'll say is that it's vindicating to finally see other people acknowledge how poorly this clunky nightmare of a game has aged. Although, in your case, I'm sorry that it probably spoiled what were probably fond childhood impressions of it. Sometimes it's better to leave stuff in the past.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

nessisonett

@Ralizah You’ve totally overtaken me but I’ve been playing Hollow Knight and Assassin’s Creed to rid my mind of Tick Tock f***ing Clock. Urgh, I feel ill.

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

mookysam

Cheers @Ralizah and no need to be sorry. I still value it for the memories from 1997, but it has indeed aged horrendously. It's interesting how for years many people were insisting it was of divine origin and no other platformer could possibly stand up against it. When did you first play it? Good luck with those final two stars and I look forward to your review. (which I hope judging by that is vicious!)

Beast? How dare you.

nessisonett

@mookysam Another +1 for a Pat Butcher reference, she is after all an absolute gay icon.

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

Ralizah

@mookysam 2009? 2010? Something like that. After it released on the Wii VC. While I did own an N64 as a child, I almost exclusively played terrible Pokemon games on it (ahhh, so many hours spent with the overexpensive Hey You, Pikachu!, yelling at the electric rat and getting pretty thoroughly ignored by it; an experience eerily mirrored years later by the dog in Nintentogs, who also ignored my commands). Although I have since tried it on an N64, and I can confirm that the plumber does control better on an N64 stick. Probably because Mario's littlest motions are tied to slight changes in the orientation of the stick, and the N64's stick is tall and brittle, so controlling Mario is more like handling a plane in a flight sim, frankly. Playing Mario 64 with joycons, or on anything other than an N64 controller, is like playing a flight sim with a broken joystick where you can only make extreme alterations to the movement of the plane. It is technically possible to move Mario slower and more deliberately, but it requires muscle memory after countless hours of making the wrong move and sending the plumber flying to his death, because the world of Mario 64 is, I'm convinced, made entirely out of textured ice, which is the only way I can explain away Mario's tendency to slide on dirt, grass, and stone like he does.

Did you find any of the levels to be more or less well-designed than others?

mookysam wrote:

Good luck with those final two stars and I look forward to your review

Thanks! I don't possess your natural wit, but I'll try my best.

@nessisonett

nessisonett wrote:

Another +1 for a Pat Butcher reference, she is after all an absolute gay icon.

I don't know who she even is. Who decides this stuff? Am I missing out on a newsletter or something?

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

nessisonett

@Ralizah She’s in Eastenders over here, soaps are basically a breeding ground for gay icons in the UK cause they’re traditionally watched by.. less affluent mothers and while it’s a stereotype, the gays do love their mums. The trifecta would be Pat Butcher, Dot Cotton and probably Gail Platt from Corrie too. I actually found an article about this phenomenon from 1993 which is pretty cool, it’s so old it interviews Lily Savage before he made a career as just plain old Paul O’Grady, which probably won’t mean anything to you 😂

https://www.independent.co.uk/news/uk/queens-of-soap-attract-...

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

nessisonett

@mookysam Of course, Blanche too! Wow, they really do just churn out the iconic matriarchs on these shows 😂

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

Thrillho

This thread has certainly taken a weird turn so I last checked in!

@RogerRoger Thanks for yet another write up of a Sonic game that I had no idea even existed and I am rather intrigued by it! As others have said, the background of the development for the game was also an interesting read.

@mookysam Thank you for your suffering giving such a fun, succinct read. The image headings got a little giggle out of me. And another +1 for the Pat Butcher reference which has reminded me of this "iconic" scene..

Thrillho

RR529

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Rudy_Manchego

@mookysam Just read your rather superb review and yes - Pat Butcher quote was a classic.

Having been playing Sunshine (or best say 'revisiting') I think you are right to count this as a full remaster as opposed to a basic port (which it is). I think these games need the Wind Waker HD styler remake - keeping what worked and tweaking what didn't. However they didn't and I have not enjoyed Sunshine half as much as I did back in the day. I would have loved an Odyssey engine remake of these games but alas - not to be.

I love retro games but I have never agreed with some view that games can truly hold up to today's scrutiny and that's FINE. It is unfair for them to.

Now I may be an idiot, but there's one thing I am not sir, and that sir, is an idiot

PSN: Rudy_Manchego | X:

Ralizah

@RR529 Nice post. I also like the diversity of screen grabs on display.

I agree there's a solid core underneath the INCREDIBLE amount of jank and frustration here. The platforming moves on offer are excellent as well, but the weird lack of traction that makes it feel like Mario's always barreling to his doom kinda ruined it for me.

You should revisit the later levels one day. You haven't known suffering until you're played through Tick Tock Clock multiple times.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

RR529

@Ralizah, @RogerRoger, thanks for taking the time to read! I'll definitely give the later levels a crack one day. Rainbow Ride in particular looks aesthetically neat (tilting the camera up and seeing the airship high above was neat looking. You can tell playing around in 3D space was novel at the time, as while games are infinitely better looking nowadays, it seems like you don't get moments like that much anymore).

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Ralizah

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

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