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Topic: User Impressions/Reviews Thread

Posts 401 to 420 of 2,213

PSVR_lover

“Hey there y'all, I actually managed to finish a game recently so thought I would post my views on PSVR game, Ghost Giant. I played it end to end and got the platinum so thought why not share my views with the rest of the world?”

I want to thank you for the review, I love playing PSVR games with motion controllers. I just might pick this game up after reading your excellent review.

The PSVR is the best VR system on the market today.

andreoni79

Adr1ft is a spacewalking simulator that stands out from its peers especially for the controls: here we are in space and for all the time we will wear our suit for the extravehicular activities.
This means that the whole game takes place in zero gravity; we move the protagonist as well as piloting a spaceship, with the left stick used for thrusters, the left one to the view and the dorsal keys that regulate ascension and rotation.
The protagonist is the commander of the small space base that at the beginning of the game is already in pieces after an explosion: we will discover the reason for that explosion in the attempt to activate the evacuation capsule, visiting the four branches of the base, collecting audio logs and reading emails at various terminals.
Unfortunately, the four sectors are identical and contradictory is only the arrangement in which they have fractured, offering minimal variations to exploration: all very realistic being a structure dedicated exclusively to hydroponic crops, but also repetitive.
The square button alone is enough to perform all the few operations required and the narrative proceeds without encountering puzzles of any kind. The attention needed to move around is enough to keep the tension high and the search for oxygen is never frustrating: in the 8/9 hours I spent to finish the game only twice I risked to die and in both cases I had voluntarily departed from the suggested path to go in search of collectables.
Recommended for sci-fi enthusiasts who have always dreamed of playing the role of an astronaut and for all those who want to distract themselves with an experience different from the usual (the game is also available in VR).
Only 10.5% of players finished the game and only 0.4% found all the collectables, a sign that many must have found the controls difficult but honestly, the thing seems absurd to me; maybe a signal of how much today we are more and more reluctant to try something new, to commit and adapt to new regulations.
I gave the game a try since it was € 4,99 on sale and it is surely worth that price, while the regular € 20 price tag is way too much in my opinion, especially considering you can buy Prey for even less...

[Edited by andreoni79]

Praise the Sun, and Mario too.

PSN: andreoni79

andreoni79

@RogerRoger When I was ready to use the evacuation pod I was still missing one of the SSD and the trophy about collecting all audio files. I tried a quick tour of the base and found what I missed in half an hour.
Unless you haven't started a new game, you can select "Continue" to load the last autosave, which is right before evacuation and going searching with your fully upgraded suit.

Praise the Sun, and Mario too.

PSN: andreoni79

Rudy_Manchego

I finished up Terminator: Resistance late last night so thought I would share my thoughts - I think @kyleforrester87 was interested anyway!

So I bought Terminator: Resistance in the sales for about £14.99 (still on I think) and that was reduced from an RRP of £30. The game is an FPS shooter, with light stealth and very basic RPG mechanics (conversation trees, upgrade paths, upgrade and crafting etc.)

For those in the know, it assumes only the first 2 films happened (good) and is set in the future war against skynet, giving you control of Jacob Rivers, a survivor of a destroyed resistance unit trying to track down other resistance members. There is a story and NPC characters that have their own storylines, if you follow them, with main missions and side missions scattered in. The game flits between more linear levels where you follow the set objectives but mainly concentrates on levels that open up for exploration where you can wander about, explore, scavenge supplies and take on enemies in any order or way you see fit. You can stealth, attack or try and hack different enemies. There is also Skyrim style lockpicking and lots of hacking mini games.

So how did I feel? Well this is an odd one to recommend in some ways. This is a AA budget game, made by a relatively small team. You can tell the budget was not high - it looks OK but certainly not pushing PS4 hard by any means. Character animations and interactions are very last gen. Voice acting is acceptable but again, quite unmemorable. The campaign lasts between 5-10 hours depending on how much exploration and side missions you do. There is nothing mechanically in this game that you haven't seen or done in other games on last and current gen. The shooting is very solid, the stealth acceptable, controls on the whole are good. Loading times are a little long possibly.

That all said, I really quite liked this game. Firstly, I am a big fan of the original two films (I like the ending of 3 but let's leave it there) and this was made by a team with a passion for those films. There are lots of subtle references and nods but not in a throw it in your face style. Some are quite subtle, little lines, descriptions etc. The sound effects and enemies are well done and it looks and feels like something from those first two films. It ties into the mythos well, the story is not spectacular but again has some thought about how it works with the original films. I felt that the devs wanted to make something related to the original game that was good quality and honoured it rather than a quick licensed rip off. They put the money where it counted and like all good lower budget endeavours, used their limitations wisely. The characters are likeable and your choices do have some impact on what they do and how their stories go which again, was an unexpected benefit. For those interestsed, it is a relatively easy plat, I think there are only 2 trophies that need a bit of foreknowledge of what to look for but I also thought their implementation encouraged exploration and side quests which again, I liked.

So to sum it off, this is a fairly basic stealth/action FPS and doesn't do anything particularly new and it is a cheaper title. I can't say play this and it will rock your world but if you like the Terminator franchise and want a nice smallish game to play that isn't huge and sprawling and has a narrative, I'd recommend giving it a shot - especially at the £15 price point. My nearest comparison would be a slightly cheaper version of Metro 2033 but without the Russian accents. Or Metro.

Now I may be an idiot, but there's one thing I am not sir, and that sir, is an idiot

PSN: Rudy_Manchego | X:

Rudy_Manchego

@RogerRoger Thanks! You are pretty much spot on with being a bang on licensed game. THis isn't a cheap cash grab, neither is it a massive EA sponsored Star Wars title. It is not janky and ran pretty well, I had a couple of minor freezes when save points loaded but played well with no bugs that I experienced. If you like the license, I think you'll enjoy the story and feeling of using weaponry and enemies from the film. Seeing Hunter Killers fly over and hiding from the light is quite fun!

Now I may be an idiot, but there's one thing I am not sir, and that sir, is an idiot

PSN: Rudy_Manchego | X:

Thrillho

@KratosMD Did you not fight Radiance at the end then?

I loved the art style of the game and the Dark Souls way of revealing lore and story in the way that much is hinted at and left for you (or the Internet) to piece together.

Thrillho

LieutenantFatman

@KratosMD
It's great isn't it? Cant say I loved the ending but aside from that I found it a very rewarding and enjoyable game to play. Stumbling across the odd secret here and there as you explore this large world is just wonderful.

LieutenantFatman

Thrillho

@KratosMD Radiance is the “good ending” boss which requires some specific criteria but should be easy for you to do. It certainly makes the ending less underwhelming!

The top ending is from beating all the Pantheons and than an even harder version of Radiance.

Thrillho

Ralizah

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

kyleforrester87

@Rudy_Manchego Thanks for the tag and the write up - sounds like I need to give this a go then! I just got Huntdown yesterday (which has some Terminator 1 vibes...) so may try and get through this before Xenoblade at the end of the month. Otherwise I'll grab it afterwards!

kyleforrester87

PSN: WigSplitter1987

themcnoisy

Review Nascar 3
Time played: approximately 14 hours

Nascar 3 is the full package of racing in circles counter clockwise. Taking the racing formula down to its smallest elements. Any European racing fans not akin to American racing will snort at the thought of racing the same corners for hours at a time. As a simple soul, with the memory of a goldfish and digital road rage (the exact opposite of my real world granny driving). Nascar 3 was a ton of fun.

The whole concept is around fighting through the pack and Nascar 3 nails this. The controller driving is really well done and I only had myself to blame if I crashed. It's bumper to boot action is both challenging, difficult and rewarding. I've only felt this previously in F Zero, when you see the 40 competitors stretched out. The elation as you pass opponents is real as the Nascar 3 is tough.

Around 10 hours in and it started to show its major weakness, the AI rarely crash or attack each other and their cars are too strong when pressured. Sometimes keeping velocity as the are swiped and readjust. It's not realistic making the pack fights way more difficult than they should be. It's you vs 40! With no rewind button or option to go back you can screw up a race weekend with a slight nudge into a hoarding whilst the competition coast round with minimal of contact. I have dropped the difficulty to Easy and it's even harder?

As for the Graphics, they are okay, lacking a lot of Flair found in Driveclub and GT Sport, maybe to house the 40 on screen cars. The cars have simple geometry and the courses all look similar. There is nothing moving in the background, so the tracks lack personality. You can see the rendering of the track detail happening about 100 metres down the road which is off putting in a clear straight. So yeah the graphics are OK.

Nascar 3 also has depth, A career mode you gradually climb the ranks through 4 different vehicle categories. With videos of stars of Nascar guiding you - sometimes scolding you if you hit them in race. With 5 main types of course - dirt, small track, race track, speedway and super speedway there is enough strategy to keep investing. Its also home to a RPG lite team owning sub section. You recruit, train and upgrade your facilities. However it quickly becomes apparent decision making is very simple after a few races. There are also a number of challenges to test out your skills. So altogether a content heavy package.

The music is mostly rock and country, in the age of digital pop and tech music it's a nice change of pace with some catchy ditties.

So as a one off weekend racer it's well suited. The core of a fantastic game is there with tweaks to the AI, adding personality to each track, a more strategic team building sub section and a slight lowering of the difficulty it would be even better. Hopefully when Nascar 4 circles round it picks up the advice during a pit stop and gets out of the pack and sits on the podium. As it stands its more Daniel Ricardo than Lewis Hamilton, it has potential but needs a bigger team.

Forum Best Game of All Time Awards

PS3 Megathread 2019: The Last of Us
Multiplat 2018: Horizon Zero Dawn
Nintendo 2017: Super Mario Bros 3
Playstation 2016: Uncharted 2
Multiplat 2015: Final Fantasy 7

PSN: mc_noisy

Ralizah

@RogerRoger At least scrutinizing the paintings is a bit easier in this one, since it's considerably higher res. Imagine squinting at the Nintendo 3DS' fuzzy 240p screen trying to puzzle out those same details.

The terraforming can be a bit fiddly at first, but for the perfectionists among us, it's quite addicting to be able to toy with angles and layouts until we achieve something more beautiful. The top part of my town has been converted into fruit farming space, with equi-distant fruit trees planted in rows, making it very easy to collect them every few days Of the lower spaces in my town, one has been fully altered with paths and whatnot so that it's easy to run from door to door to visit neighbors. I've left just one section of my island mostly untouched. A sort of "wild area" to give some room for nature to flourish.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

themcnoisy

@RogerRoger worth a punt bro, I will likely be done with Nascar 3 after my next session. It's not a car game in the mould of GT Sport with its ultra realistic handling, but its better than most. its difficult to best your times in Nascar, as you have 1 or 2 corners to perfect (on Daytona or Talledega you can keep your foot down all the way) - so I skipped practice every single time. Primarily relying on the cars around you to take a draft. So yeah give it a go!

I posted my review from another page so missed @Ralizah @andreoni79 @Rudy_Manchego and @KratosMD reviews. Good work people, brilliant writing and lovely pictures!

Forum Best Game of All Time Awards

PS3 Megathread 2019: The Last of Us
Multiplat 2018: Horizon Zero Dawn
Nintendo 2017: Super Mario Bros 3
Playstation 2016: Uncharted 2
Multiplat 2015: Final Fantasy 7

PSN: mc_noisy

Thrillho

@RogerRoger I can't remember the last driving game I really enjoyed as real simulation ones I find a bit dull and pure arcadey ones are too much the other way.

Need for Speed Underground 2 on the PS2 remains my favourite racer for getting the balance just right for me. The old Colin McRae games were also neat, particularly as they were the only games my dad would ever play.

Thrillho

nessisonett

@KratosMD Yep, Forza Horizon 4 is on Game Pass PC and it’s brilliant. Love the fact I can buy Edinburgh Castle and crash into Princes Street, West Coast rules, East Coast drools xoxo

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

Rudy_Manchego

Well I managed another PSVR game so thought I would give my views on Déraciné, a PSVR exclusive by the Soulbsborne studio, From Software and therefore makes it the only From Software game I will probably get a platinum for!

Some technical bits, it requires two PS Move controllers and I don't think can be handled without them which will further limit its audience. The tracking allows you to play sat down though you need to get the camera just right. However, I would say that overall the tracking and controls are good and I don't think I have any issues once I was in the correct position. Using the Move controllers worked well. From a movement perspective, incremental turning and teleporting means I never felt sick or dizzy and I think can be used by people sensitive to some of the more stomach churning experiences.

So the game itself, directed by Hidetaka Miyazaki (creator of Dark Souls and Bloodborne) is a very different experience in some ways from his previous games, largely being a VR based narrative point and click puzzler though the puzzling is minor compared to some of the more complicated point and click. You play as a faerie, a being with the ability to give and take life force from some creatures and travel through time, who has been summoned by a young girl who lives with some other children in a secluded Gothic boarding school and wants her wish granted. The game is about 3-4 hours depending on how quickly you go through things, there are puzzle items you need and then general story lines. Time doesn't move unless you interact with the real world and you will see the characters animate and proceed then move things along. Essentially the gameplay loop is you have a set time period to explore, interact and solve some puzzles to move the story forward.

From a gameplay side of things, the game is pretty basic. With one exception, when I was being particularly dim, if you pay attention to visual and audio queues you will be able to solve the puzzles without major difficulty though you do neet to be thorough and explore. This is closer to a walking sim (or teleportation sim to be more accurate). On gameplay alone, this game is perfectly acceptable but does nothing to push the VR concept forward or anything like that. If you don't like quite sedate experiences (which a lot of people don't) then the game won't be for you.

The thing that will either make or break the game though is that this is a narrative experience and it being From Software, it is not a simple narrative experience. The characters are well drawn (I mean from a writing perspective, the character models are okish). This is a game dripping in atmosphere and mystery, of which some elements fall into the world of obscure lore and piecing it together in your own mind. Now when it comes to narrative games, everyone is different and it is hard to give my thoughts without spoilers or stating how the story unfolds. You may like it, you may hate it. This leads me to the gaming element in the room - Bloodborne.

If you have played Bloodborne, liked the obtuse and mysterious storytelling and the atmosphere, this game is pretty much in line with that. A lot of the story is told in lore fragments you discover. The voiceovers and audio design is very familiar. The game is quiet, the actors speech told with the same type of English accents and echo that you got in Bloodborne. The environment is gothic and, without spoilers, there is some shared DNA with Bloodborne in terms of the world and characters. From Software have spoken out and said this isn't a sequel or anything so you could argue whether they are connected but if you are heavily familiar with that game, you'll feel that this is a familiar world. The story starts very innocent but takes some dark and at times gruesome turns. There are no jump scares so no fears there but dread and some disturbing elements.

Overall, as a huge fan of the lore and world of Bloodborne, I liked the signature From Software style and is very close in tone to that game in a lot of ways. At the end of it, you'll understand largely what happened but why and the world is all about your explanation and interpretation. I liked it, not at first but as the story progressed I got drawn into the world and the weirdness. The game does retail for over £25 at RRP and like a lot of VR games, it is on the pricey side for what you get. I did the game in two sittings and I would suggest there is little replay value, especially as you can get the platinum by playing the game (only one missable trophy at the very end). However, it is a fully fledged game with good production values and is one of the higher end VR games.

It is an odd title though - a slow narrative story, by From Software that is not like their other games except for their storytelling and exclusive to PSVR and needs Move Controllers. If that intrigues you, give it a whirl, if not.. wait for a sale!

Now I may be an idiot, but there's one thing I am not sir, and that sir, is an idiot

PSN: Rudy_Manchego | X:

Rudy_Manchego

@RogerRoger Thanks for reading! I wouldn’t call it gothic horror per se but defo elements of it.

As for teleportation, it is tough. It fit into this game because it worked thematically since you are otherworldly but to be honest you get used to it (and in my case, I want to vom without it!)

Now I may be an idiot, but there's one thing I am not sir, and that sir, is an idiot

PSN: Rudy_Manchego | X:

Ralizah

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

nessisonett

@Ralizah Great write-up on one of my favourite games of all time! I agree about the trouble centre being rather annoying at times and some of the design is slightly obtuse but it’s a brilliant game. I love some of the music like Rogueport’s theme but I don’t think it’s one of the game’s strong points either. It’s such a shame the series hasn’t lived up to the same standard ever since, although Super Paper Mario isn’t terrible.

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

Ralizah

@nessisonett Thanks!

The new game seems like it's going to be more story driven than SS/CS, so I'm hoping for good things. I'm not expecting it to be an RPG, though. I think Paper Mario's RPG days are done.

I finally understand why Paper Mario fans are so angry, though. The dip in quality from this to Sticker Star is... pretty incredible, honestly.

I'm really eager to play the other two parts of the original trilogy, though. I didn't give the N64 one long enough to grab me, but I think I'll be more willing to persist past the slow opening now.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

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