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Topic: User Impressions/Reviews Thread

Posts 381 to 400 of 2,213

andreoni79

Here are my first impressions of Ancestors: the humankind odissey
After six hours of exploration, my clan was decimated by poisonous snakes, sabre-toothed tigers, crocodiles and rotten food. One of the only two babies was crushed before my eyes by a huge boa constrictor. And it was all my fault.
Controls may feel clunky at first, but repeating the actions you get used to them so all the deaths were due to my recklessness, in a perfect Souls style. Now that I know what I need to stop bleeding or to cure poisoning I feel better, but it's just me and a baby now. I have to explore more to find a female, but first I have to build me some weapon, somehow.
A great experience so far.
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[Edited by andreoni79]

Praise the Sun, and Mario too.

PSN: andreoni79

RR529

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Ralizah

@RR529 The lack of bulk crafting was a major pain in my rear until I bought the Split Pad Pro and used the turbo button on that to make life easier for myself.

Have you tried planting a money tree, btw? It's another good way of consistently investing your money.

Anyway, nice write-up, and I like the uniquely Japanese flair of your home. Mine is a random assortment of themes, depending on the room (I should probably disassemble my Easter Egg room now that Bunny Day is over, but... I don't have the energy).

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

RR529

@Ralizah, how do you do that? Plant a sapling in the glowing hole you dig Bells out of?

@LieutenantFatman, I've seen a couple videos like that, lol.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Ralizah

@RR529 After you dig up the money in a glowing money hole, bury a bag containing either 1,000 or 10,000 bells in it (other amounts might work, but these are the ones I can personally verify work). When it grows into a tree, it'll yield 3x the amount you buried. So the 1000 bell bad will yield a tree that drops three 1000 bell money bags. The 10,000 bell bag will yield a 30,000 bell money tree.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

mookysam

@RR529 Nice one! Your town looks great. My town (and the interior of my house) is somewhat... less planned and rather haphazard. The game is lovely and such a wonderful change of pace from almost everything else. It's become part of my morning and nightly routine, even if it's just a quick session to bash rocks and dig up the daily quota of fossils. My main criticism would be having to craft using materials from the villagers bag and not what's stored in the house. Around my outdoor workbench there's a ton of sticks, wood, rocks and iron dotted about.

@Ralizah I didn't know you could plant an Amber Rudd style Magic Money Tree™️. Thanks for the tip.

Beast? How dare you.

mookysam

@RogerRoger Another ace review! Agreed with all your points If we take out Spider-Man and his unique characteristics the game wouldn't be doing anything particularly unique as an open-world game. We've seen it many, many times over. But that web swinging and combat is just exquisite and elevates it to a whole other level, allowing us to look past those flaws. For me open world games often hover a fine line between tedium and therapeutically ticking a virtual to-do list off the map, but Spider-Man is the right length and ticks a lot of boxes in the same way Horizon does. Really looking forward to the sequel and where it takes certain characters!

Beast? How dare you.

Ralizah

@RogerRoger Excellently written review, as usual. It's always apparent when you've been deeply enjoying something, but I appreciate how, even in the midst of your enthusiasm, you take the time to soberly discuss design limitations within the experience, even if those ultimately didn't do much to dampen your enjoyment of the game.

You're right that it's not always important for games to be daring with how they're designed. Especially in the case of something like a licensed superhero game, it's more important to properly capture the essence of the character and, to whatever degree possible, make it fun to inhabit their skin for a while. And it sounds like Insomniac has largely done that. Even if the design of the game itself is fairly unadventurous, proper care being paid to the presentation, controls, and gameplay mechanics can lead to it being a blast. Just as there's a time and a place for game developers to blow apart design norms and forge new philosophies of play interaction, there's a time and a place for game developers to draw from a safe, well-established toolbox of design fundamentals in order to craft a properly excellent vehicle for a beloved pop culture icon.

I'm not sure when I'll get around to Spider-Man, but it's good to know the game should be properly fun when I do so.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

RR529

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Th3solution

@RogerRoger I enjoyed the reviews, especially the deep dive into the DLC which, although I played every inch of the main game, I never indulged in the extra add-on content. At this point I probably won’t get the DLC, but it’s good to know it’s there if I get a hankering for the same web-slinging feeling. Spidey 2 is likely to be out sooner rather than later to satisfy the urges, but with all these delays, maybe it’ll be longer than expected. Also, the DLC sounds like it actually has semi-important story beats, which I didn’t realize. Hopefully Insomniac will fill in the gaps in the sequel for those of us who haven’t played the DLC.

“We cannot solve our problems with the same thinking we used when we created them.”

Th3solution

@RogerRoger Arkham Knight... man, I gotta get to that. 😅 I was exceedingly close to booting it up a week or two ago and went with the Telltale Season 2 Batman “bedtime story with button prompts” (still love that moniker 😂) instead. Now I’m knee deep in Assassin’s Creed Origins so I’m at my ‘open- world’ limit.
But yeah, I’ll keep an eye out for a possible sale on the Season Pass. I’ll have to swallow my pride since my policy against pre-planned DLC is getting very outdated now. It’s just simply part of the gaming landscape whether we like it or not - like fetch quests, day 1 patches, and Call of Duty.

“We cannot solve our problems with the same thinking we used when we created them.”

Thrillho

@RogerRoger Nice write up and I'm glad you enjoyed the DLC. I notice you shied away from mentioning anything to do with Screwball though

Thrillho

Thrillho

@RogerRoger I’m taking notes when reading your posts before I comment from now on..

Thrillho

nessisonett

@Foxy-Goddess-Scotchy Yep, Mr Negative was created during Slott’s run on the comics during the Brand New Day storyline so roughly 2006/7-ish. I’m a nerd but it helps catch all the Easter eggs in the game!

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

themcnoisy

@RR529 Thanks for the VR review. Good to hear there are still games being made for it. The blurry nature of psvr sucks in cockpit games. Probably why My favourites are usually up, close and personal.

@RogerRoger what a review Rog. Crikey that brought the whole game back to me. I loved Spiderman (my goty whenever it was released, although I hadn't played Astrobot at the time). The swinging was phenomenal. I liked the cookie cutter nature of the map, it's the PlayStation and better version of crackdown on xbox - you know what the challenges are and you can take your time swinging towards the next one at your leisure, like a personal spidy gym. The Trophies are great and the fan service is wonderful, J jonah Jamiesons radio show is class showcasing how your endeavours are the worst things ever, working against New York. Like an alternative version of fox news. I also enjoyed the walking / sneaking sections which were often derided at release, again a little change of pace before you are back in the true sequel to Tony Hawk Pro skater 3, with added webs and incoming rockets.

The criticism of the latter third of the game is spot on. There are too many bad guys with rocket launchers, its frustrating. Sometimes unfairly so. I ended up being extra careful picking off individuals prior to a full on assault, out of character for spiderman and dampened the experience for sure.

Forum Best Game of All Time Awards

PS3 Megathread 2019: The Last of Us
Multiplat 2018: Horizon Zero Dawn
Nintendo 2017: Super Mario Bros 3
Playstation 2016: Uncharted 2
Multiplat 2015: Final Fantasy 7

PSN: mc_noisy

andreoni79

Ancestors: Humankind Odissey
The elements that characterize any classic survival game are here adapted to an unusual character, a primate who at the beginning of the game (10.000.000 B.C.) barely knows how to move, handle an object or relate to other primates. The exploration of the landscape, the discovery of new actions and their repetition let you collect experience to spend, activating various neurons, each one linked to a certain ability (agility, perception, intelligence, combat, sociality etc.).
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The collection of rare items helps the learning of special skills, which will be inherited in the process of evolution: the primate, at first forced on the trees because easy prey even of a simple snake, will learn to defend itself with sticks and rocks, which later he will make more useful and lethal thanks to new techniques and he will also learn how to collaborate with the rest of the clan (for a max of 6 elders, 6 adults and 6 babies).
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The aim of the game, suggested more by the list of trophies than by the game itself, is the complete exploration of the map and the transition to subsequent species over millions of years, which materially translate into at least 50 hours of gameplay.
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The game has been released on console with all the QOL improvements included in the 1.3 version of the PC version, and it received a few days ago a new patch which added other improvements.
Suggested to fan of survival and exploration in a unique setting.
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Praise the Sun, and Mario too.

PSN: andreoni79

Thrillho

@andreoni79 Did you actually enjoy the game? The premise sounds really clever but I think the lack of direction (and how quickly things can be ruined) would frustrate me too much.

Thrillho

andreoni79

I love the game, but obviously many could be reasonably confused by the lack of direction. There are some kind of missions but they are just a reminder of what you can do (create a new settlement, create your first clan...) since there's not a story to tell. It's a pure sandbox and you have to learn its rules.
An interactive documentary? Almost.
The only goal may be considered the full upgrade of the neuronal chart and all the fun comes from exploration (can I reach that mountain? will it be safe to move my clan in that cave?) and experimentation (what can I use to stop bleeding? how do I kill that centipede?).

Praise the Sun, and Mario too.

PSN: andreoni79

Rudy_Manchego

Hey there y'all, I actually managed to finish a game recently so thought I would post my views on PSVR game, Ghost Giant. I played it end to end and got the platinum so thought why not share my views with the rest of the world?

So Ghost Giant is a relatively small indie game designed for PSVR with Move Controllers mandatory. You play a giant ghost who makes friends and helps a kid (a cat in this instance) overcome obstacles in the story. The story is very childlike but deals with some emotional issues.

The game is split into distinct 'scenes' and you sit in the centre of what feels like a diorama. Your hands reach out and can interact with the world, moving some objects and helping out your cute little kitte Louis. Overall, the view in VR is comfortable. It has a good calibration for eyeline which means you can sit or stand and adjust as necessary which helps, as I prefer to sit for non energetic games (because, you know, lazy). There is limited movement, indeed if you want to rotate on the spot, you can do this incrementally. Therefore, I think there will be limited issues for those who have motion sickness issues. Imagine Astro bot but even less head movement.

The game is pretty gentle and each scene is really about the narrative and some very light environmental puzzling to help Louis carry out what he needs for the story. I was disappointed you could not spread your ghostly ectoplasm everywhere but then, this isnt that type of game. The key thing with these types of VR games is the tracking and it is where Ghost Giant falls down a bit but possibly no more than most PSVR Move controller reliant games. MOst of the time, picking up objects with your ghostly hands works fine but on each scene you will find something where you may struggle - particularly in puzzles with throwing mechanics. It seemed random when it worked on those. It didn't block the game and it was a mild annoyance but it is evidence that the Move controllers and camera just don't control as well as those on the Occulus and Vive.

The game itself is charming and likeable. I didn't find the story to cut too deep or make that much impact on me but the game itself is relatively brief at about 3-4 hours if you fully explore each scene and was a pleasant way to pass a couple of evenings. The trophy implementation is quite good in that you are well rewarded for doing mini objectives, such as finding objects that are hidden or doing odd mini games and as well as being an easy plat it encourages you to explore the environment beyond just doing what you need and there is some nice humour related to that. The art style is very charming and level of detail is very good.

This game regularly sells for about £10 physical and digitally I believe and I feel it is worth the price. Yes it is short but to be honest, if you are a VR customer you know that cost and length don't go together. Not much replay value once you have 100% it but if you want to play a relaxing VR game, give it a go.

Now I may be an idiot, but there's one thing I am not sir, and that sir, is an idiot

PSN: Rudy_Manchego | X:

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