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Topic: User Impressions/Reviews Thread

Posts 361 to 380 of 2,213

Ralizah

@RogerRoger Oh yeah, you've really been taken with Spider-Man, haven't you? I need to get around to that one of these days. I'll make it the next game on my Sony AAA exclusives to-buy list after God of War.

Great to hear you enjoyed DOOM 64! I think the puzzle-y design really helps to add some needless diversity to the gameplay loop.

I mostly stuck to a three or four levels every evening as well, because I've found the levels are often long, complex, and take me anywhere from 15 - 30 minutes a pop to finish, which adds up quickly.

What difficulty did you play on? And do you plan on going back eventually to play the second campaign?

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

@Foxy-Goddess-Scotchy Honestly, my gameplay habits are so erratic that I never really know what I'll be finishing at any given time.

I am dying to get my hands on a copy of FFVII Remake, though. Tuesday can't come soon enough.

@RogerRoger Yeah, the new levels are pretty difficult. Especially on the highest difficulty setting. Clearly designed for people who had already tackled the main campaign.

It was a good addition, though, and I can actually beat the final boss there without abusing the stun-locking properties of the super shotgun.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Th3solution

[Edited by Th3solution]

“We cannot solve our problems with the same thinking we used when we created them.”

Ralizah

@Th3solution Interesting post. I'll confess that, despite the praise it receives, I've ignored Dead Cells for basically the opposite reason: while I enjoy great Metroidvanian platformers like Metroid Zero, Hollow Knight, and Castlevania: Symphony of the Night, the Souls-esque and rougelike elements of this have scared me off of it. I've enjoyed some games with those elements, of course, but, in general, I hate the idea of one-life runs, randomization of levels, playing the same game over and over again with the hope that I'll get a lucky run and be able to actually beat it, etc. As to Souls games, I don't appreciate obscurantist game design, moody environments where everyone seems to speak in riddles, a lack of clear narrative, etc. Like you with Fallen Order, I enjoyed Hollow Knight is spite of the Souls influences.

I will admit that I've grown a bit tired of most games with Metroidvanian level design, however. Mainly due to the way indie games and later portable Castlevania entries abused the design philosophy until I found myself playing what felt like endless games composed of randomly slapped together hallways and caves. I still enjoy the Monster Boy/Shantae style of game design, however, which combines dungeons with an overworld that features backtracking and unlockable routes/secrets. You still get the thrill of discovery and going back to unlock previously accessible areas, but you also have more intentionally designed environments with unique themes, challenges, enemies, etc.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Th3solution

@Ralizah Thanks and yes, I really see an amazing amalgamation of genres in today’s games. These two games are prime examples of that. Very few large games aren’t influenced by their forebears and developers are getting good at creating patchwork quilts of a bunch of different genres into one game.
As for Dead Cells and it’s Roguelike and Souls inspired death penalties with their potential to lose progress if you die before reaching a level up point to spend your cells (or souls, or blood echoes, or skill points...), well, it’s definitely not for everyone. But the difficulty is not really near a Dark Souls game. The narrative is pretty light, and it has an inkling of personality to make it charming. You never really feel like your spinning your wheels and not making progress, even if you do die and lose a bunch of cells. I was surprised how much I liked it. I probably will keep returning back every now and again for more u lockable secrets and to do the increased difficulty runs, daily challenges, etc. My backlog beckons though, so I can’t linger with it too long.

“We cannot solve our problems with the same thinking we used when we created them.”

Th3solution

@Thrillho Haha, it’s on the list.

“We cannot solve our problems with the same thinking we used when we created them.”

Thrillho

@Th3solution It’s an utter steal as it’s a PlayStation Hits game already.

I completely get what you mean about the Metroidvania issues for those game types though. Guacamelee did it well giving you coloured blocks that needed a specific ability to get through and had that colour on the map. One of the few frustrations with Hollow Knight was having to keep a note on my phone for roadblocks I encountered but not knowing what ability I’d need to get through so I’d have something like “funny shadow wall to east of bench in area X”.

Glad you enjoyed Dead Cells in the end. The one run was enough for me too. How many of the routes did you come across?

Thrillho

Th3solution

@Thrillho I’m not sure exactly how many routes, probably about 3-4, but I stagnated on any route that went through The Forgotten Sepulcher. That stupid place ate my lunch every time so I avoided that route mostly. I know there was still one boss I lacked ever seeing and one rune I haven’t obtained.

I never really got into using shields, always preferred the how or a whip along with daggers or a broadsword. But honestly, most of my kills were using the cleaver saws, bombs, or the sinew slicer. So I ended up defeating the final boss with cleavers, ice bombs, ice bow, and the firebrand actually. I didn’t even have a traditional melee weapon.

“We cannot solve our problems with the same thinking we used when we created them.”

Th3solution

@RogerRoger Thanks! It was unplanned until I noticed that I’d gone from one Metroidvania straight to another and decided that I better try to explain to myself why in the world I would do a thing like that 😅.

I’m trying to decide from what I know about you whether you’d like Dead Cells. I think so. Mainly because it’s quite different and has a gameplay loop that can really fit with a variety of play styles. There is no difficulty slider though, and so the early couple hours can be a little frustrating, but the same could be said of just about every game when you first start it, and honestly I don’t think it’s any harder than Fallen Order on Jedi Master difficulty.

“We cannot solve our problems with the same thinking we used when we created them.”

DonJorginho

Which of these titles would you guys want me to write a review for next?

The Order 1886
The Outer Worlds
Final Fantasy 7 Remake

DonJorginho

DonJorginho

@RogerRoger I was lucky enough to receive my copy on the 3rd but I feel for anyone who hasn't received their copy.

All I can say is that it is worth the wait and is for me one of the best PS4 games.

I've got 62 hours played across one whole normal playthrough and around half a hard playthrough.

DonJorginho

themcnoisy

@DonJorginho is that the review?

@Th3solution so Dead Cells sounds a lot like Rogue Legacy from the boss review. I too dislike metroivanias, maybe it's because we play games in small bursts - you forget within a small time frame what you were doing and why. What each part of the map means and completely forget about an ability from 4 nights ago. Just throwing that out there. Rogue likes are different in that respect as forgetting what's happening can be an advantage as you restart every time!

Forum Best Game of All Time Awards

PS3 Megathread 2019: The Last of Us
Multiplat 2018: Horizon Zero Dawn
Nintendo 2017: Super Mario Bros 3
Playstation 2016: Uncharted 2
Multiplat 2015: Final Fantasy 7

PSN: mc_noisy

DonJorginho

@themcnoisy Not at all aha, I will write one even larger than my Death Stranding review I suspect as I have a lot to say.

DonJorginho

Th3solution

@themcnoisy Oh yeah, that’s a good point. I am prone for gaming in random bursts, with gaps between. I’m not sure why I never made that connection. Sounds like I’d like Rogue Legacy then!

“We cannot solve our problems with the same thinking we used when we created them.”

Ralizah

@DonJorginho 62 hours already? You've really laid into your copy. Glad you're happy with the game. It took awhile for me to obtain my copy, but I'm finally able to play it, and, so far, I also think it was worth the wait.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

JohnnyShoulder

@Ralizah @DonJorginho I think I'm on 25 hours and I'm on the end of chapter 9. Who said this would not be a long enough experience to warrant a full price release? It has been worth every penny for me so far.

Life is more fun when you help people succeed, instead of wishing them to fail.

Better to remain silent and be thought a fool than to speak and remove all doubt.

PSN: JohnnyShoulder

themcnoisy

@DonJorginho looking forward to it Don.

I'm holding off on ff7 remake, I've got FF 12 revamp, God of War and Deus Ex in my immediate backlog and Puyo Tetris, Dreams plat and RoundGaurd plat in my current cycle. So no point right now. Maybe your review could changey mind!

Forum Best Game of All Time Awards

PS3 Megathread 2019: The Last of Us
Multiplat 2018: Horizon Zero Dawn
Nintendo 2017: Super Mario Bros 3
Playstation 2016: Uncharted 2
Multiplat 2015: Final Fantasy 7

PSN: mc_noisy

DonJorginho

@themcnoisy I'll certainly try my best! I can say it really does feel like God Of War 2018 goes Anime (which is a very good thing!)

DonJorginho

DonJorginho

@JohnnyShoulder Man I've been blown away by the sheer amount of content, aside from the odd weird sidequest it's all felt well worth my time too.

I just gotta say, the last 3 chapters are absolutely amazing. They have made the Shinra Building thousands of times better than the OG in every way.

DonJorginho

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