Forums

Topic: User Impressions/Reviews Thread

Posts 1,781 to 1,800 of 2,213

LtSarge

@Ralizah Thanks!

Yeah, I mentioned this months ago but I had such a difficult time deciding whether to play FES or Portable. Ultimately, I went with Portable because you could control your characters. I can't imagine how annoying it must be to play without that option.

And yeah, the characters chosen as social links are definitely random. Would've preferred to hang out with my team members over most of them.

I recall there was some news a while back that Atlus sent out a survey asking people about which past games they want to see remade and Persona 3 was on the number one spot: https://personacentral.com/atlus-fans-remake-poll/

So who knows, maybe they'll release a remake down the line!

LtSarge

LtSarge

@RogerRoger Well if P3 wasn't good then I would've stopped playing it ages ago! That's what I did with Persona 1, I played it for a couple of hours, kept losing over and over to the same enemy (even on the easiest difficulty) and then decided to give up on the game as it wasn't enjoyable anymore. But Persona 3 is actually good, just not as good as the later entries.

I wanted to highlight the issues with Persona 3 because not a lot of people seem to bring them up when discussing it. It's kinda the same thing when I talked about Vice City a couple of weeks ago. We all know that Persona 3 and Vice City are good games, but do they have flaws? Well, now you know they do! I thought it'd be more interesting that way instead of talking about the good stuff that we already know about these games.

LtSarge

nessisonett

[Edited by nessisonett]

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

Ralizah

@nessisonett Definitely sounds like an improvement from the game the previous year, even if the changes ended up making you less proficient at the game overall. Is this your first time playing them, or are you re-experiencing old classics you already owned?

Your captures continue to look very nice.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

nessisonett

@Ralizah This is mostly my first time playing these specific ones, FIFA 2004 was the only one I actually had that generation on the GameCube. I was more of a Pro Evolution Soccer player back then! Glad I got them cheap physically, it meant I could play them on PC and upscale them to get those captures, even if the game runs smoother natively on my PS2 for some reason.

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

nessisonett

@RogerRoger Hahaha, Die Another Day was less words to type! As always, thanks for reading as I’m glad somebody is entertained by what is particularly niche reviews!

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

LtSarge

Just finished Scorn on Series X. What a great and unique experience! Really glad that I stuck with it even though its opening level is absolutely atrocious. As someone who knew nothing about the game going into it, it was frustrating to say the least to discover that it's initially a puzzle game and the first puzzle takes place in a huge area with many different paths and contraptions. It was so confusing and it made me give up on the game at first. But then I decided to give it another chance and it becomes much better after the first major puzzle. The pacing was much more consistent afterwards.

What I liked about the game is its art style. I don't know much about the style "biomechanical", which is apparently a style that an artist named H.R. Giger is known for incorporating in his paintings. It's also heavily reminiscent of the Alien movies, which I believe was also inspired by Giger's works. Either way, it's a very unique and captivating art style for a horror game. Even though the game itself was never scary in terms of jump scares, it was still incredibly disturbing due to its visuals.

In terms of gameplay, the game is primarily a puzzle title but it does get combat after a while when the game introduces enemies. In other words, you'll have to manage ammo and health later on. At first I didn't like this aspect because I thought it was just unnecessary. I'd just run away from the enemies whenever I could. But after some time, I found it to be more fun to actually shoot them as the game gives you plenty of ammo and health throughout its 5-6 hour campaign.

When it comes to the story, I honestly had no clue what was going on or what I even accomplished towards the end. Ultimately, I think this was an artistic experience where the player is supposed to make their own interpretations about the world and the events that unfolded there.

Along with a unique art style, the game had great sound to boot that made for a tense and creepy atmosphere.

In short, I really enjoyed my time with Scorn. If you disregard the awful opening level, there's a great game to be experienced here that doesn't overstay its welcome. I've read that some people think it's too short, but 5-6 hours is pretty standard for a horror game like this. I don't think it would've been better to extend it for longer than that. It accomplishes what it sets out to do, which is to create an artistic experience that's short but sweet. It definitely gets a recommendation from me.

On a side note, it was also pretty easy to get all the achievements. There are only 12 ones and I missed only one, which you can get very easily in the beginning of the game. Great title if you're looking for some easy gamerscore.

[Edited by LtSarge]

LtSarge

Ralizah

@LtSarge Nice. It's a pity the game released on GP after my sub lapsed, but it seems interesting. Like many, I was... surprised to hear it's primarily a puzzle game with some combat on the side. This has led to some backlash, but it could go either way for me: properly implemented puzzles like in The Witness are compelling. But then I always remember my time with Myst...

H.R. Giger actually designed the Alien in that movie (along with the wrecked ship they find it in). It's a VERY cool aesthetic, I agree.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

nessisonett

[Edited by nessisonett]

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

Ralizah

@nessisonett Wow, that was some glowing praise! You mention the players don't look great, but the screenshots actually look really impressive for the PS2 (even upscaled).

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

nessisonett

@Ralizah @RogerRoger The graphics for the players was just a bit hit and miss! Some looked pretty good but I reckon this maybe was the first game which fully embraced the whole ‘real faces vs composite faces created from stock parts’ that we still see to this day. That would explain the discrepancies between players anyway. Still, it’s a small issue I have with an otherwise very fun game. With the push towards simulation in later games, I do kinda miss the era where they were first and foremost arcade experiences designed to be fun.

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

DominusPlatypus

[Edited by DominusPlatypus]

DominusPlatypus

Ralizah

@DominusPlatypus Nice write-up! It's clear you really enjoyed your time with the game. These sorts of reactions make me wish I could have enjoyed it more myself.

There's definitely a bit of Uncharted DNA in TLOU aside from the cinematic structure and pacing of it. And, I agree, it's a gorgeous game and, despite being a remaster of a PS3 title, still stands among the best-looking games on the PS4. I'm not surprised the 2013 version blew people away, considering how little needed to be done to it to make it pass as a native next-gen release.

Do you have any plans to play the sequel now?

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

DominusPlatypus

@Jimmer-jammer Thanks for reading! Glad you enjoyed.

@Ralizah Thanks for reading! I'm curious as to what you dislike about TLOU?

@RogerRoger Thank you! As to a sequel, I don't have any plans of playing it right now. When the game came out, I ended up watching TheRadBrad's entire playthrough on YouTube so I already know how the story goes. But I would like to eventually play it one day, mainly to experience the gameplay changes.

DominusPlatypus

LtSarge

Apologies for late replies. It's been a busy week for me!

@Ralizah Yeah like I mentioned in my post, the game keeps a very consistent pacing after the first puzzle. I genuinely didn't have any trouble with the puzzles at all after the first one. The only issue would be navigating the areas as everything looks the same and each area has multiple floors/sections. It could be confusing if you don't have a sense of locality.

Ah, I didn't know that Giger had worked on Alien itself! That's very cool, I'm definitely a fan of his works now as I absolutely love the Alien movies.

@RogerRoger Yeah I mean, I booted up the game on release day after I had come home from work and I wanted something to relax to. I hadn't looked up any footage of the game beforehand so that everything would be new for me. Then all of a sudden, I realise that I've spent 30 minutes wandering around in the first area with no idea what to do. As a person who has limited gaming time now, playing for 30 minutes without making progress genuinely upset me and I turned off the game.

I'm glad that I gave it another chance (after looking up a guide first!) but dear lord you would think they would've taken into consideration the difficulty of the first puzzle considering they delayed the game for an entire year (it was supposed to come out in October 2021!).

LtSarge

Ralizah

@LtSarge Yeah, that would be like me to get lost. For the record, I struggle to play the older Soulsborne games for the same reason: I have a terrible sense of direction, and, aside from Elden Ring, the games don't give you reference materials so you can check your location.

@DominusPlatypus A few things:

  • I don't feel like it did much new or unique within the post-apocalyptic horror-drama genre, so the praise it received for its plot and characters always confused me a bit.
  • The pacing of the game didn't work for me. The relentless forward motion of the Uncharted games doesn't really fit a game like this, IMO, and the lack of stuff to see or do in the environments always bothered me. I feel less like I'm on a journey and more like someone is pushing me through a series of set-pieces the entire time.
  • The gameplay itself felt like a worse version of Uncharted, since it didn't have any interesting puzzles, instead choosing to drown you in busywork in order to get from point A to B. Combat against other humans is too reliant on stealth and lacks the dynamism and bombastic momentum of Uncharted combat.
  • I feel like the game made all of the fungal enemies annoying to deal with in an attempt to communicate how dangerous they are. So, clickers instantly kill you, bloaters are bullet sponges who take you out quickly if they get too close, etc.

I played it once when I first got a PS4 and have never wanted to go back. I acknowledge I'm in the minority on this, though, as most people seem to love the game.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

KilloWertz

@Ralizah While I did really like the story when I first played it on PS4, I was also in the minority in regards to it's gameplay. It's not that I thought it played bad. If I did, I never would have finished it, but I thought Part II's gameplay was on a whole other level compared to it. A big problem I had was I thought the Clickers were way too overpowering, which caused plenty of frustration at times.

Revisiting the game with The Last of Us Part 1 on the PS5 (I got it free via Sony Rewards), I definitely enjoyed it more. The Clickers were still a tad overpowering, but the fact that the game plays smoother now since it's in 60 FPS helped compensate as it allowed me to be better at the combat. Obviously the game and the world look gorgeous now with a lot of small details that Naughty Dog is known for.

As far as the story goes, it is by no means original for the zombie genre. It obviously takes a lot of things from The Walking Dead, but just confining the analysis to video games, I still think it's a pretty good story. It gets ruined a bit near the end now because of events in Part II, at least for me, but I still thought it was a good story overall.

The Uncharted comparisons, while I understand making them since they are both third person cinematic Naughty Dog games, I think is a tad unfair. It can be different in some aspects, especially the stealth parts against the humans. I actually thought the human battles were the best parts in comparison to a lot of the zombie battles. I can't argue too much with the zombie complaints though. To each their own of course.

PSN ID/Xbox Live Gamertag: KilloWertz
Switch Friend Code: SW-6448-2688-7386

Ralizah

@KilloWertz The Last of Us: Remastered already had a pretty good performance mode on PS4 that stayed around 60fps, though. All you're really getting from the PS5 version is better graphics.

I don't think the story is bad, it's just not remarkable, which has been the go to claim about the game for a while. Your TWD comparison is apt in this regard. But I don't see people hailing TWD as some immortal, emotional epic of storytelling. The main difference, I imagine, is that an awful lot of people are impressed with ND for turning their video games into ultra-realistic interactive films, and that approach has never resonated with me on its own. I don't see the value in trying to replicate the feel of film/tv in video game form when videos games are already capable of interesting storytelling choices and techniques that are difficult to realize as effectively in other mediums.

I'm of half a mind to play Part II at some point, as I get the sense I'll like it more. Although I've already been spoiled on how most of that sequel plays out, so I'm in no major rush. Also, still not keen on the dog murder in that game.

I'm not saying the combat is identical to Uncharted. It'd actually be way more fun if it was, since, like I pointed out, the combat in Uncharted is much more dynamic. I do think comparing the two properties in terms of their pacing and game design is fair, though, given how similar they are in that respect. My opinion is Naughty Dog's particular brand of cinematic action adventure game design works much better with pulpy action serials than with a horror drama like this.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

KilloWertz

@Ralizah Silly me for not thinking of that. Then I'm not really sure why I felt like it was playing better. I think the animations are better, but for whatever reason the experience seemed better for me this time around.

TWD got praise earlier on in it's long run. It's not necessarily on purpose, as this isn't the only zombie apocalypse story to do similar things, but running into people that seem good and turn out to be evil and there being groups that formed were two that stuck out the most other than the overall message with Part 1. Even more so with Part II since it's even more of a human story.

As for Naughty Dog, I've loved their games ever since the first Uncharted, so I'm obviously one of those people. A lot of Sony's games are cinematic games actually.

I spoiled myself on purpose with Part II as I was on the fence about getting it after some rumors about the story were out there. I was planning on getting it day 1, but I wasn't sure if I was going to like it anymore or not. I decided I'd still give it a shot so I could form my own opinion even though some of my issues turned out to be true, but my reaction to the second half of the story turned out to be even worse than I expected. While I will always consider it a really good game from a gameplay and technical perspective (a 9/10 solely on those two areas), my problems with the story drag it down at least a notch. At one point late in the game, I almost stopped playing it they had me do something I didn't buy the game to do. It's not the dog killing, as while I obviously don't condone that in real life, I tend not to let stuff like that bother me in games or other media.

I can't say I entirely disagree as Uncharted may be my favorite series of all time, but at least in the second one I would say the gameplay is pretty good in it's own way and definitely better than the first one. I had a better time with the first one this time around for whatever reason, so I'm not on the side that doesn't really care for the gameplay anymore, but again I would say the second one is easily the best in that area. It's actually why I was originally so excited for the remake and then so disappointed with it prior to release as I was hoping for the best of both worlds, which would have put my opinion of Part 1 in line with everybody else. I would agree that the Uncharted series is still their best work even if people will disagree.

Similarities between The Last of Us and Days Gone in a couple of areas turned me off of that more, as the icons for items you pickup and the workbench stuff is all pretty much identical.

PSN ID/Xbox Live Gamertag: KilloWertz
Switch Friend Code: SW-6448-2688-7386

LtSarge

@RogerRoger Fantastic review mate. I tend to avoid reading reviews here for games I haven't played yet but I've been split about Gotham Knights due to the mixed reviews and I feel like reading your review helped make me more sure that I'll like the game.

One thing however that I've read about the game that still has me concerned is the traversal. I've seen people say that it takes such a long time to unlock each character's unique ability for traversal (cape, glider etc. that you mentioned) and that feels weird to me because that isn't the case with the Arkham games at all. What are your thoughts on this? Did it take a long time for you as well or were you not bothered by this?

I also have another general question for you. Will you be playing through the game again as the other characters? I don't know if you know the answer to this, but are there even any differences in missions between the characters? Like, are there missions in the game that only certain characters can tackle or can you tackle all missions as any of the characters?

It does feel though that even though the game aims to maintain a steady 30 fps that it doesn't in certain areas and the fact that it was developed by the Arkham Origins developer helps explain why the performance is bad. But like with you, even though I experienced poor performance with Arkham Origins, I still liked the game a lot. WB Games Montréal created a great story in Arkham Origins and I'm sure they did the same in Gotham Knights. I do have to wonder if it's worth waiting for a performance patch before delving into this game. I was planning on buying it at launch but so many great games came out the same week that I had to postpone my purchase of it.

It doesn't help either that I just finished watching season 3 of DC Titans, which starred all these four characters. So I'm definitely in the mood for some more Gotham goodness.

LtSarge

Please login or sign up to reply to this topic