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Topic: User Impressions/Reviews Thread

Posts 1,761 to 1,780 of 2,213

Buizel

@Ralizah Hmm okay, perhaps I'll just pick it up one day and see how it runs. Luckily the Steam return policy is fairly reasonable.

At least 2'8".

Ralizah

@Buizel That's probably your best move.

A lot of people complained about not being able to hit 60fps on Elden Ring as well on their fancy 3060s, but my ancient 970 maintained 50+ fps through the majority of the game at 1080p on high settings.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

DominusPlatypus

DominusPlatypus

nomither6

@DominusPlatypus good review . i wouldn’t recommend the old crash games either to anyone who’s easily frustrated . i beat the n sane trilogy and never wanted to play it again

crash may be having a sonic situation where his games just fit better in the past but i could be wrong

nomither6

Ralizah

@DominusPlatypus Nice write-up! The camera angle adopted in these games has always seemed like the worst possible one for a 3D platformer, so it's nice to see that frustration echoed in your experience with the game. There are so many aspects of the series I know I'd have to rip apart if I ever actually seriously sat down a completed one of these games.

The progression system does sound extremely weird. I have heard that this game has nightmarish platinum trophy requirements, but I'm surprised to hear that even just the act of playing through the game normally is tedious.

It IS very pretty, though! Games like this and the new Ratchet and Clank titles make me wish Sony and Microsoft would double down on using the grunt of the next-gen hardware to create more truly stunning 3D platformers, as, IMO, stylized art-styles benefit dramatically from the jump in tech when effort is put in to make them look nice.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Jackpaza0508

Finally finished Guardians of the Galaxy today! Won't post a proper review for a bit because writing takes time but right now all i'm gonna say is that it was an utter delight from start to finish. It was emotional, funny, charming and most of all, fun. It utilised odd, cool and obscure marvel comics characters like Fin Fang Foom, Lady Hellbender, Adam Warlock, Ruby Thursday and Cosmo the Space Dog really well and made them feel like characters instead of cameos to check off a box. The writing was tight and the action was fun but the boss fights sucked. Other than that, amazing game!

[Edited by Jackpaza0508]

He/Him

LtSarge

Didn't think I'd complete this game anytime soon considering I started it up months ago, decided to restart it halfway through by playing the vastly better remastered version and then lost interest since I didn't feel like playing the same missions over again. But I've finally finished Grand Theft Auto: Vice City! I'm really glad that I dropped the original Xbox version which ran poorly and started playing the Series X version which is so much better. I didn't like Vice City that much originally but due to this better version, I actually enjoyed it a lot.

So what did I think about the game? Well for starters, I think it's overall better than GTA 3 in a lot of ways. The story missions were more fun and varied, not to mention less frustrating than GTA 3's. Having a checkpoint system in the Series X version also made the missions less frustrating in general. Moreover, the 80s setting of Miami is absolutely lovely and listening to a soundtrack full of classic tunes was a delight.

What I didn't like about the game is the properties. The fact that you have to buy six properties and finish each one's missions in order to unlock the final story mission was very annoying. I basically had to grind for money after every couple of missions, which bogged down the experience severely. Not to mention that you could potentially miss out on some very cool missions if you don't purchase certain properties. I had to use a guide for the last half of the game in order to find out which properties had these missions. Otherwise I would've just skipped over a few and missed out on several missions.

Granted, it did feel nice to have so much freedom to choose which missions I wanted to do next instead of having to do all of them in a certain order. But I can't help but feel that you could miss out on so much content because of the way the second half of the game is structured.

One thing I want to mention though is that I feel like Vice City is rather overrated. It is a good GTA game but it's nothing more than a reskin of GTA 3. It doesn't do enough to differentiate itself from that game. It's not like the jump from San Andreas to GTA IV, or GTA IV to GTA V. The story wasn't all that captivating either and the missions felt like your bog-standard GTA missions. And because of property missions, half of the story missions felt disjointed. Even the world felt smaller than the one in GTA 3. Simply put, the game didn't blow me away as I expected it to do when going into it.

So all in all, I enjoyed Vice City a lot and I like it more than GTA 3. But to me it's an overrated game as it doesn't do anything special. An 80s setting isn't enough to differentiate a game that shares so many similarities to its predecessor. To sum it up: it's basically more of the same, but better. And that's honestly good enough for me as I love GTA.

LtSarge

Ralizah

@LtSarge Nice write-up.

I feel like one reason Vice City caught on so much is that Rockstar injected it with a sense of personality that was just missing from GTA 3. Same with San Andreas, actually, although that was also different in a number of ways from its predecessors. Both sequels had much funnier dialogue, more interesting characters, and made better use of color than GTA 3, which felt very... drab, IMO.

And yeah. the 80s theme was popular. Granted, you see a ton of nostalgia for 80s American culture now, but back when this came out, there wasn't necessarily this deluge of such content.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

nessisonett

@Ralizah I wouldn’t say that GTA 3 was missing personality per se, it just wasn’t as in your face. The humour’s a bit darker, like the Kyle McLachlan missions where it slowly insinuates he’s a cannibal. There’s still plenty personality, it just takes a different form, which is mostly Mafia caricatures and that also applies to the dull colours and abundance of skyscrapers in a clear effort to reflect the style of those movies around that time. It still has some of the goofy stuff obviously like basically everything Maria gets up to or the radio talk shows though.

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

JohnnyShoulder

@LtSarge There is a very good reason why Vice City feels like a reskin of the third game, as it was only released in 2002, the year after. Development starting just as 3 was finished in late 2001.

Personally, I think it is an outstanding achievement all things considered! I am a bit biased towards towards the games though, as I can remember being totally blown away by them at the time.

Thanks for the review! I do plan in eventually getting round to the remasters eventually as I hear that most of the bugs and glitches have been fixed by now.

Life is more fun when you help people succeed, instead of wishing them to fail.

Better to remain silent and be thought a fool than to speak and remove all doubt.

PSN: JohnnyShoulder

LtSarge

@Ralizah Thank you!

I have to agree with @nessisonett, the personality was certainly there in GTA 3 but it just wasn't as explicit. It didn't help either that the world of GTA 3 wasn't as aesthetically pleasing as Vice City. Although Tommy Vercetti is a much more interesting protagonist than the one from GTA 3 (obviously).

@JohnnyShoulder Yeah that's what I thought and I don't mind that. I think Vice City helped popularise the franchise even more after GTA 3, which is great. I would've probably liked the game even more if I had grown up with it, but alas I missed out on that time.

Your welcome! That's actually one thing I didn't mention in my post but considering I didn't mention it, you could probably figure out that I wasn't bothered enough by bugs/glitches to bring it up. Which is true! I only experienced some visual bugs here and there but nothing that impacted the gameplay. So I think it's safe to say that Vice City works great now, at least on current-gen systems.

LtSarge

nessisonett

Untitled

2001. Officially The Future™. While there unfortunately was no actual space odyssey in that year, we did get to see the first movies in the Harry Potter, Fast & Furious, and Lord of the Rings franchises. The year also gave us Kylie’s Can’t Get You Out Of My Head and Shaggy’s It Wasn’t Me (yes it was Shaggy, you cad). More than anything, 2001 delivered crimes against humanity such as 9/11, The War on Terror and DJ Ötzi’s Hey Baby.

FIFA 2002 smacks you over the face with Noughties nostalgia as soon as it boots, with Gorillaz’ 19-2000 accompanying a seizure-inducing cacophony of footballing scenes. This culminates in a strange slow-mo pan around Thierry Henry, the cover star. The menu’s a rather drab affair in comparison, with barely any fluff. You’ve got season mode, kick-off, and various cups, all set to generic techno. No EA Trax here, folks!

Untitled

Gameplay is a lot better than FIFA 2001 although still a bit odd. The best change is obviously the inclusion of a power bar, although it has basically three modes depending on where in the bar it lands – tickling the ball with your toes, a regular shot, or blasting the ball at 400MPH into the stratosphere. The power bar is also used for passes, which are completely manual and allow for creativity such as long through balls. Deadball situations are mostly unchanged from FIFA 2001 however. The bicycle kick exploit is also patched out, meaning no records are being broken by Larsson this season!

On the defence front, tackling is either ‘bash them off the ball’ or ‘send them to the mortuary’. As was customary in these early titles, you can also absolutely annihilate goalkeepers for no reason other than watching the red card cutscene. To be honest, you’ll spend most of your time mashing Triangle to sprint after the ball, with the occasional Circle to boot the other player in the shins. With the basics covered, let’s see how Celtic’s 2001/02 season went.

In real life, Martin O’Neill’s Celtic squad were coming off a treble-winning season, just like we achieved in FIFA 2001. During the summer, they did lose players like Berkovic to Man City, and Alan Stubbs to Everton, but they also had a brilliant crop of players coming in. Steve Guppy rejoined O’Neill for about the millionth time like a budget stalker, fan favourite big ol’ bloke Bobo Balde arrived from Toulouse and John Hartson, everybody’s least favourite pundit, signed for £6 million. So with this new squad, did results go our way? Well, to start with… no.

While it’s easy to blame my lack of skills and attempting to get to grips with the new systems for the 6-3 defeat to Rangers in the first Old Firm of the season, I blamed my defence and goalkeeper like a good manager does. Something had to change other than taking a rusty machete to 5-goal scoring Claudio Caniggia’s knees. It was time to explore the transfer market.

As I quickly learned, the market is not sophisticated. At all. Like a dodgy pawnbroker, if you have the money then you can buy anything you want. No such thing as club reputation or player loyalty. So Celtic were now the proud owners of Oliver Kahn in goals and Roberto Carlos in defence/on free kicks. The results quickly came pouring in, aided in no small part by the giant German wall between the posts. Larsson (42 goals) and Sutton (36 goals) proved just as lethal at the other end, along with a surprisingly prolific Neil Lennon (22 goals), complete with bleached blonde hair that was scrubbed from my memory.

Untitled

This stellar form meant Celtic overtook Rangers in the league in March, along with knocking them out of the cup in the semi-finals. The Scottish Cup final against Hibs (shortened to Hiber annoyingly) was a tense affair, with the score being 2-2 going into extra time. Stilyan Petrov secured the trophy for the second year in a row with a screamer that… ended the match. Apparently Golden Goal was still a thing in 2001. With the league and cup secured, all that remained was the Champions League. Unfortunately, the season ended in tragedy with a semi-final against Juventus decided on away goals. 2-2 away and 3-3 at home ensured Celtic went home empty-handed. David Trezeguet scored all 5 goals for Juventus, meaning he is now on my kill list. Heartbreaking.

Untitled

All in all, it was a successful season for Celtic, having won the league and Scottish Cup despite early jitters. Martin O’Neill’s job is safe for now. The game is honestly pretty decent as well, with the manual passing adding an element of user skill missing from other similar games. We’ll just have to wait and see how Celtic fare in the next season. First, however… there was another game released that summer by EA. Looks like Scotland are going to World Cup 2002!

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

nessisonett

@RogerRoger Cheers, I’ve been working on it off and on and the World Cup 2002 review should be up soon! It takes longer than I thought to play a whole season 😂

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

Ralizah

@nessisonett Well-written piece! Granted, most of it is wasted on me, since I know as much about soccer as I do about Martian square dancing rituals, but it was an enjoyable read nonetheless, since you infused it with your own personality and voice.

It's heart-warming to see someone play these ancient sports games, btw, which seem so disposable and unloved.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

nessisonett

@Ralizah Hahaha, I know that it’s a bit of a niche topic on a site like this but it’s been fun taking a look back at these games. Thanks for reading and there’s more to come!

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

nessisonett

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

Th3solution

@nessisonett Just commenting to express my enjoyment of your reviews. The FIFA games hold minuscule interest to me, yet I read because you have an entertaining way of describing them. Also, like others have said, I am fascinated that you would go back to these old annualized games and actual play them with a critical eye.

“We cannot solve our problems with the same thinking we used when we created them.”

nessisonett

@Th3solution Thanks for reading! I do feel that for games which clearly have a lot of effort put into them by devs, these yearly games get left behind so quickly. It’s been nice to really delve into the exact changes between games.

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

LtSarge

LtSarge

Ralizah

@LtSarge I'm playing through FES with my nephew, which has its own issues (can't control your party members, and characters become randomly exhausted when exploring dungeons, which is... annoying, to say the least), but a lot of my experience with the game is echoing your own so far. The social links are uninteresting and seemingly with random people (the fact that the douchey Kenji guy you meet early on turns out to be your first social link never ceases to amuse me). The dungeon is just the same endless crawl through an uninspired labyrinth. None of the NPCs are really firing up my imagination either.

I can understand why this felt fresh back in the mid 00s, but coming from from P5R, especially, it's difficult to connect with.

I was holding out for a P3 remake, but with them re-releasing P3P on modern devices, I don't think that's happening. We're probably never getting our definitive edition of P3.

Nice write-up.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

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