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Topic: User Impressions/Reviews Thread

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sorteddan

@Th3solution
Excellent write up Sol, thank you. Not sure it'll convince me to play the game but interesting food for thought. I especially enjoyed the quotes you include to begin each section, thought that was a touch of class.

“We are what we pretend to be, so we must be careful about what we pretend to be.”

Th3solution

@Sorteddan Thanks and I would definitely say that the game, although exceedingly well crafted, isn’t for everyone. But hey — there was a time when I thought these games weren’t for me, so you never know.

And I’ve always been a sucker for a good quote. Glad you enjoyed them.

@RogerRoger I appreciate your kind words and your positive feedback.

It is true that a lot of the history of the game is amusing in retrospect, but things could have easily gone south. And it’s easy to look from the sidelines after the fact and wonder why Sony dropped the ball and let the game go to other publisher initially. But for every classic that they miss out on, there’s a disaster they avert when they back out of a project. It’s just funny to look back in retrospect and think that they had a gold mine right under their feet with the Souls idea.

And part of the low expectations I had for the game stemmed from my attempt to play the first Dark Souls back on PS3. I found the lore and the narrative direction to be off-putting at the time, so I expected something even more underwhelming in Demon’s Souls. In actuality, I think I just wasn’t ready for the style of storytelling and gameplay that these games encompass. I imagine it would go better now if I tried DS1.

And I do suspect that these FromSoft games wouldn’t be in your particular wheelhouse, given the slight horror vibe they have. This game is certainly not on the level of Bloodborne as far as creepiness, but there is plenty of white knuckle fear going on during some of the levels. There are a few really disturbing creatures in the game, and one very ominous spider that I’m sure would cause some distress. But the photo mode is a pretty nice feature! I tried to take photos throughout and by the end I only ended up with about 8 screenshots. It felt like I took way more, but I didn’t. If the blasted picture uploading feature to the app was working properly then I would have included my own shots in the review, but I had to make due with grabs from the internet.

[Edited by Th3solution]

“We cannot solve our problems with the same thinking we used when we created them.”

Th3solution

@RogerRoger So actually… there is a Dark Souls Remastered for PS4 already, so that would definitely be the way for me to go in the future if I decide to return to the game, rather than try to play it on PS3. I doubt a full remake will happen anytime soon. But I had picked up the complete edition of Dark Souls 3 for PS4 a while back, and I think that might be the next Souls I play, even though there is apparently a loose narrative thread that links the three Dark Souls games together and I would be jumping into the last entry. I believe DS 3 has a patch that has the game playing at 60fps on PS5, but I’m not sure is DS 1 has such a patch. And well, DS 2 is the most maligned of the group so I’m unlikely to play it unless I get desperate.

The photo mode for DeS is relatively bare bones, but it has all the basic features necessary. My screenshots don’t do the game’s visuals justice, but I did like the looks of the character I created, so maybe I’ll use one of those to enter into the annual competition. Like most of my screenshots, I miss the most epic and cinematic moments while I’m playing, and only remember to use it when I’m at the quiet places between.

“We cannot solve our problems with the same thinking we used when we created them.”

psmr

@Th3solution thanks for the tag about this review buddy… I waited until I had sometime spare as I was really looking forward to the read. It didn’t disappoint either, I think you hit on a large number of points that are intrinsic to the From Soft alchemy there, so congrats. Also, congrats on seeing this through to the end, I know there were moments where your dual-sense almost didn’t survive… you you made it 👏.

Also, I couldn’t help but chuckle at you including a Vitor Belfort quote. As a huge MMA fan, Vitor is an absolute oddity. Almost unbeatable at his TRT-drenched best… and also impossible to fully comprehend due to the genius of his derangement… or his deranged genius. An apropos yet quite random person to quote for this review… my favourite part! 🤣

[Edited by psmr]

temet nosce

Th3solution

@colonelkilgore Thanks for taking the time to read it. There’s a certain satisfaction and feeling of closure to writing my thoughts down. The quotes just sort of happened and I felt they were helpful to break up what became a rather long piece. The intent was to keep the review sections fresh with an intro quote and although I like classic sayings from people like Napolean and Churchill, the inclusion of Belfort and Woody Allen hopefully kept it from becoming too stuffy 😜
Glad you enjoyed it!

“We cannot solve our problems with the same thinking we used when we created them.”

Th3solution

@RogerRoger Yeah, the game’s character creation suite is pretty good. Not on the order of some of the more intricate ones out there, as you basically have just the option of two body types (what they call “A or B”, ie traditional male style or female style), so you can’t make your character taller or slimmer, etc. But the facial options, hair options, tattoos, skin and hair color, etc are all quite good. If I think of it I’ll post or send you a pick of the Sol Slayer of Demons. 😄

Incidentally, as I mentioned before, I’m likely to start Mass Effect soon and I’ll likely spend the first two hours with the character creator since I’ll basically be stuck with it for a while. When I played ME2 and 3 back on PS3 I did a bro-Shep that looked good in the creator suite, but looks slightly deformed in the cutscenes. 😂 Here’s hoping the Legendary Edition has a little better consistency.

“We cannot solve our problems with the same thinking we used when we created them.”

Ralizah

@Th3solution Impressive write-up! I really like how you situate your exploration of Demon's Souls within the wider context of From Software's unique and emergent game design philosophy (which, you're right, has been wildly influential in the medium). While I'm not a fan of some of their choices myself, it is impressive to hear that the game's designer was willing to engage in a bit of trickery to preserve design elements that he knew wouldn't pitch well.

While we know there's a market for the formula today, history has a way of disguising just how resistant people often are to change and new approaches. The common sense of today is often something that wasn't viewed quite as matter-of-factly even a few years back.

The cryptic elements don't surprise me one bit, but the World Tendency mechanic you highlighted definitely sounds interesting. It's one of those 'out there' ideas you'd probably never see from more established studios.

The replayability element is cool, although the game sounds a little long to really encourage that for most non-hardcore fans, based on your own reported playtime.

Interesting use of quotes in each section as well. Did you happen to have those on-hand, or did you need to do a bit of fishing for the perfect ones to compliment each part of your review?

Overall, it's cool to hear the game has held up so well over time, and it's a good thing Bluepoint helped to rescue this modern classic from remaining exclusive on very dead hardware.

And even if the loading isn't great compared to other PS5 games, it's certainly a visual spectacle on the system. All of the videos I've seen online look great. This must look absolutely splendid on a 4K set.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Th3solution

@Ralizah Thanks for reading and also for the praise.
Yeah, the world tendency bit was a neat idea, and one that works fine in the context of a From game where they want to make everything so hidden and mysterious. I thought about other games that might have tried it, and the best example I could think of was Dishonored, which is a game I never made it very far into, but apparently if you play more stealthy and non-aggressive then the world stays a certain way, but if you kill a lot of people then the world gets infested with more rats and disease and such. I’m not sure how much it affects the gameplay or story aspects, but my impression was it’s more cosmetic that anything. Whereas in Demon’s Souls there are clear changes in enemy types and placement, as well as NPCs, treasures, and entire storyline aspects that only show up when the world is at one extreme or another.

As far as the quotes, I had a couple in my back pocket, as I like to collect favorite quotes, but most of them I dug up from the internet to fit into my outline. I really enjoyed that and might use it again in future reviews. We’ll see.

And yes, the game is visually stunning. In fact, I see from the first impressions piece on Elden Ring that BluePoint set the bar very high with DeS and so From’s new game doesn’t quite impress as much graphically. Visual fidelity and performance aren’t everything, but they sure help me get into a game, and often can help carry a game if I’m struggling with it.

“We cannot solve our problems with the same thinking we used when we created them.”

Th3solution

“We cannot solve our problems with the same thinking we used when we created them.”

Th3solution

@RogerRoger Thank you, sir! Glad you enjoyed it.

As with most racing games, Dirt 5 isn’t a game that’s very fun to discuss in a review setting, so I’m glad it didn’t come across as too boring.

As far as the game being a good segue into a more intense simulator like Gran Turismo, I think it could fit the bill, but it depends. The game has a more simulation qualities than a lot of the entry level racers or Kart racers. But I think if someone went from Dirt 5 to GT they would really have to be ready to micromanage their set up and it might take a lot of time. You can get away with running a poor racing line from time to time with Dirt 5, whereas in my experience with GT you’ll regret it if you don’t hit the turn at the right angles and speeds.

As for whether I am prone to jump into GT7, I’m not sure. Part of me feels like I’ve had my racing fill for a while. So I’m planning to wait a few months. However, I will say that a racing game seems to have fit perfectly as a companion game to play alongside my other traditional action RPGs. It’s different enough to get a nice break, yet not too complex where you lose where you are in the game, or forget the controls if you’re away too long. When I’ve tried playing two 3rd person action games concurrently then I always get my muscle memory wires crossed when I go back and forth. But with Dirt 5, I could take a nice break from Demon’s Souls, or more recently Mass Effect, and not miss a step. So I might have to pick up GT7 just so I can have the nice diversion companion game. Maybe I should try Sonic Team Racing? I have no connection to the world or characters, but if it’s mindless racing fun, then it might stick.

“We cannot solve our problems with the same thinking we used when we created them.”

Ralizah

@Th3solution That was pretty thorough for someone who isn't particularly experienced with racers! Good write-up for a genre that's traditionally a bit difficult to review. It's cool to hear about the effective use of the DualSense's advanced haptics. Shin'en did something similar with the HD rumble in the NS launch title Fast RMX, where different terrain would make the controller vibrate differently. It didn't really stand out to me at first, but when I'd play with the rumble turned off, I always got the distinct impression that some aspect of the experience was missing. I imagine the effect is even more vital to the sense of immersion in this game, given the more advanced haptics in the PS5 controller. Pity to hear about the ineffective use of 3D audio, though.

Yeah, in my experience, sports games with licensed soundtracks usually tend to be a mixed bag overall, so not surprised to hear the same is true here.

I just realized it has been five years since I last went to a Chili's!

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Th3solution

@Ralizah Thanks for reading and glad that as a fellow American you can relate to the restaurant analogy. Chili’s is really good when you’re in the mood or are with a group where you need a place with a large variety of options because usually everyone can find at least something they like on the menu. It’s perfectly safe. But just like how you haven’t been there in 5 years despite it being me of the most ubiquitous franchises in the States, most of us don’t really seek it out or list it as a favorite. Which is where I felt Dirt 5 was too — Not bad, not special, just satisfying in short bursts.

“We cannot solve our problems with the same thinking we used when we created them.”

ishaajo840

@Th3solution Awesome Review for Demon Souls Friend. Providing different aspects from your POV as well as generalized was just great. Overall a very well written review.

ishaajo840

ishaajo840

@RogerRoger Indeed It was a great write-up flowing into positives & negatives , pin-pointing various details & also the snap in the middle , the elephant machine one.. is just awesome. Its actually very well timed & is crazy in good sense(Machines in their Glory)..a superb image.. but the icing on the cake is that how you captured the Aloy running & her expressions making it completely funny & hilarious also if one focus on her. Its special & rare because its A mix of Awesomeness & comical(if one focus on Aloy)

[Edited by ishaajo840]

ishaajo840

Th3solution

@RogerRoger Thanks so much for the Forbidden West review! It was a pleasure to read and captivating beginning to end, despite the fact I knew from the game’s thread that your general thoughts on the game evolved dramatically as you progressed through it.

Sounds like the input and control criticisms are still valid, even after the acclimation period, so it’s too bad it mars an otherwise splendid experience. Regardless, your high praise for the game shines through despite it having that little quibble.

Sometimes convoluted control schemes are part of the developers gameplay vision and the awkwardness is intentional (What Remains of Edith Finch comes to mind), but in an action game like this, you just need the controls to flow in the most reflexive and unobtrusive way possible. Did you experiment with any button remapping options? I’ve always been averse to changing the default button layout out of fear it will mess up the experience, but lately I’ve been trying to from time to time when it’s an option. It sound like some of the issues here are deeper than just changing which button performs what action.

Lovely shots too, by the way! This game is sure to make up a large volume of the screenshot comp entries this year.

“We cannot solve our problems with the same thinking we used when we created them.”

Th3solution

@ishaajo840 Thank you for reading and for your kind remarks!

“We cannot solve our problems with the same thinking we used when we created them.”

KilloWertz

@RogerRoger I don't really have time to read it all right now, but I will later probably. Is it relatively spoiler free? I'm still way behind a lot of people around here. If it is, I'll definitely read it.

I did jump to the end of the review though. It's nice to see that it ended up being so positive for you, being one of the greatest games ever, with the shaky start you had with the game.

PSN ID/Xbox Live Gamertag: KilloWertz
Switch Friend Code: SW-6448-2688-7386

KilloWertz

@RogerRoger 2 naps, a shower break, a dinner break, and a couple bathroom breaks later and I finished your review...

Seriously though, that was a pretty good write-up. I would say it raised my expectations for the rest of the game even further, but they were already pretty much at the absolute limit, so in the end I just hope the game continues to deliver on those already extremely high expectations.

My biggest issue so far gameplay wise would be the climbing. Games such as the Assassin's Creed Origins/Odyssey/Valhalla and even the Uncharted series have much smoother climbing. I almost feel like it worked better in Zero Dawn, as it doesn't always do what you want it to do, and then adding in having to hit the circle button to jump behind you just makes it all a bit overcomplicated. It doesn't ruin the game obviously, but does add a bit of frustration at times when you struggle to climb a bit or only make it up part of a mountain or whatever and then not be able to climb any higher just because the game says you can't.

Hunting would be another, as you have to kill way too many animals at times just to get one specific thing. You get meat way too often when you should just get the hide, bone, or whatever from whatever animal you have to kill to finish your Job to upgrade something. That was an issue in Zero Dawn as well, so it's a shame they didn't make it any better in Forbidden West.

Thanks. I still am right now. I don't remember exactly how far I am statistically (hours, %, etc.), but I think I'm around Level 25, so I still have A LOT of game left. I'm not complaining at all though of course, as while I have plenty of other games to play too and want to finally play Cyberpunk 2077 afterwards, Horizon Forbidden West is the main reason why I own a PS5. I have a feeling I will enjoy the ending.... whenever that will happen.

PSN ID/Xbox Live Gamertag: KilloWertz
Switch Friend Code: SW-6448-2688-7386

LtSarge

No More Heroes (Wii, Switch) - Impressions

After owning the game for over 10 years, I've finally finished No More Heroes 1 on Wii today. Managed to get both the normal and true endings, whereof the latter wasn't as hard to get as I thought.

Personally, this is a huge achievement for me, especially considering how discouraging it was to play this game due to its structure. The gameplay loop is simply awful. You have to do boring side missions like collecting garbage or mowing the lawn in order to earn enough money to unlock the next story mission. There were also assassination missions, but they were basically about killing everyone in an area and then moving on. It just wasn't fun at all and every time it felt like a grind. The developer needed some way to pad out the game since otherwise it would only be like 4-5 hours long (I finished it in 9 hours).

The story missions themselves start out great and they're definitely the highlight of the game as you go through varied levels and at the end, fight an interesting character. The problem here is that each story mission gets gradually worse and worse. At first you have fairly sized levels with different objectives in them, but later on the levels became much simpler and shorter. For example, in one level later in the game you're just walking down this long corridor for a couple of minutes and then you've arrived at the boss. On top of this, there are some difficulty spikes introduced rather early on, which I experienced even though I was playing on the easiest difficulty setting.

The game has quite frankly lazy level design and you could tell they ran out of time over the game's development. They spent so much time creating an open world where there's basically nothing to do in it. They could've just made a world map and have you choose where to go and then you just fast travel there, kinda like in the Persona games. In fact, this is something they did implement in the sequel and that game was so much better than the first one.

Yes, I did play through the second game without playing through the first one back in the day and I remember loving the second game much more. It had no open world but it delivered much better story missions with great level design and excellent boss fights. And instead of doing boring chores to obtain money in order to unlock the next story mission, you play fun 8-bit styled mini-games. In fact, I don't think you even need to play any mini-games in order to unlock story missions. The pacing was simply much improved.

So overall, I didn't like the first No More Heroes. There are some good aspects, such as the fun motion-controlled combat, which works great with the Wii Remote and Nunchuk. But the awful gameplay loop and stagnating story missions left a poor taste in my mouth. I would not recommend starting out with this game if you're new to the franchise. Instead, I highly recommend starting with No More Heroes 2, even though it's the sequel. You will miss out on story references, but the first game is simply not worth playing through just to understand the story references. These games focus more on fun gameplay and the story isn't that serious or captivating anyway. So I wouldn't recommend ruining your view of this franchise because of its first entry since the second game delivers a much more satisfying experience.

LtSarge

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