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Topic: User Impressions/Reviews Thread

Posts 1,541 to 1,560 of 2,213

Ralizah

@RogerRoger Haha. No skeevy extras, thankfully. Conception came with an outer box and sampler CD or something. I forget if Valkyrie Drive had any bonuses. Corpse Party games have all come with amazing bonuses the few times they got physical releases: Blood Drive came with a really pretty outer box, a surprisingly high-quality artbook, and a multi-disc soundtrack. Even if the game itself was rubbish, the extras still kinda made the purchase worthwhile. Meanwhile, the retail port of the original Corpse Party on 3DS actually came with little figures of two of the characters from the game in addition to a snazzy outer box.

Yeah, I couldn't ignore that price. It's a little annoying insofar as, regardless of being redeemed on Steam, I believe it'll actually require a separate log-in to EA's launcher, but it should be fine otherwise, and the games will all run better on my PC than they would on my PS4 (maybe not as well as on a PS5, but $500 takes a fair bit of convincing for me to part with). I'm actually pretty enthusiastic about finally getting to experience the third game.

Question, actually: I recall something about ME3 having an ending that upset people originally, motivating EA to change it after a backlash. Do they have the option of experiencing the original ending in this version of the game?

Yeah. I thought about making a level myself to test out that whole feature, but since I was a bit lukewarm on the game overall, I decided to move on. Kind of annoys me a bit that Capcom will support the online component of a failed obscure PSP game for 15 years or so (at least), but Sony barely waited a year to remove the online features from Gravity Rush 2. -_-

I'm actually revisiting a somewhat obscure PS1 classic atm. I'll give you a hint: it's a puzzle game, and it has a strangely cinematic, almost John Williams-esque soundtrack.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

@RogerRoger Depends on the game. I sold the Fire Emblem Fates special edition for about twice what I paid for it, since I was kinda disappointed with it anyway. On the other hand, despite physical prices exploding in recent years, I've never been tempted to part with my MegaTen collection.

Certain retro games have also exploded in price in recent years. I managed to sell one of my old PS2 horror games for $250 back in 2020.

Well, I mean, you're 90% a Playstation guy, right? If I spent most of my time on Playstation, I'd probably be looking into upgrading my console as well, so the rush to upgrade makes more sense in your case, I imagine.

With that said, while I'm still getting a few new games here and there (primarily to play with my nephew, who is a big Nintendo fan), my consumerist zeal from the last few years has kinda cooled off. I've got a massive backlog, several very capable platforms to play games on... I don't need to spend a bunch of money on new gaming stuff any time soon.

And that works anyway, because with all of these studio acquisitions, Game Passes, Project Spartacuses, etc. it makes sense for me to lay low and see how things shake out over the next few years.

That's disappointing to hear. I guess I'll youtube the original ending at some point, then. Even if the revamped ending ends up being objectively better than what people initially got, something rubs me the wrong way about developers altering their art based on backlash like this.

Your reviews should be helpful when I get to these games, since I recall you talking to some extent about what order to play the DLC in. If there's still any confusion, if it's all the same to you, then I'll pick your brains on the matter in the future.

Yeah, I got GR2 at launch, but I do kinda regret not supporting most of their releases when they came out. Now Japan Studio is a thing of the past, and even if their games didn't sell like GoW or Horizon, I still feel like something important was lost from Sony's first-party lineup.

I'm def. looking forward to talking about it, then, and its impressive soundtrack. It's pretty much perfect as a portable game (even if it was never intended to be one), since its short, segmented into multiple stages, and has a compulsive 'pick up and play' quality to it despite the brutal level of difficulty.

It's kinda fun revisiting my PS1 library portably.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

@mookysam Oh yeah, you could probably spend the rest of your life playing all of the weird, off-beat games that released on NDS and PSP. I also really dug the unique style of gameplay and presentation in these releases that distinguished them so thoroughly from home console/PC releases. That style of game is probably never coming back, unfortunately.

Yeah, I suppose it's an open question if MM2 would have even benefitted from a remake like this. While the level sharing building/sharing stuff is super cool, it doesn't really benefit from being attached to a remake of Mega Man 2. And yeah, a lot of the original's personality would be lost with the redone music.

I think Capcom probably did what they could to make MM1 enjoyable, but, really that entire game needs to be rebuilt from the ground up around new levels themes and bosses, at which point it wouldn't really be a remake anymore.

90s/early 00s video game commercials were the best, IMO. They got away with so much edgy, absurd marketing that just wouldn't fly today.

I feel like a lot of people probably played IQ/saw it being played back in the day and forgot about it or didn't remember the name. The imagery is fairly distinctive, though. Despite its niche status, it did well enough to actually inspire at least three sequels, although I believe this remains the only game in the series to actually be localized in NA. I guess it performed better in the Japanese and European markets.

IQ occasionally has opportunities to regain the spotlight briefly. It was notable, for example, for being one of the games included with that ill-fated PS1 mini-console Sony released a few years back. Occasionally you'll also see a small boost in visibility when some prominent youtuber references it.

Thanks for reading!

@RogerRoger Thank you! I was curious if this would end up being familiar to you. I hope the review wasn't too technical, since, with a game like this, any write-up will end up getting bogged down in the mechanics. They're really solid and unique as far as the game design goes, though, and I wanted to try and convey that.

Yeah, I feel like the PS1 was so strong partially because it had so many blockbusters as well as a metric ton of these weirder, smaller experiences. Sony's cheap CD-Rom based system really stormed the barn, so to speak; amazing to think about the sheer degree of third-party support Nintendo lost that generation by opting for cartridges and censorious content standards in comparison to the free-wheeling culture Sony was building on their platform.

I'm mixed on the presentation. I like the kinda spare, creepy aesthetic of the game overall. It's evocative. There is also some cool reflective surfaces in this game that look nice for such an old platform. But those 3D models for the humans are... not great. Thankfully, the camera is zoomed out, and you're typically focused on the cube formations stomping toward your character.

I could see this being stressful for someone. While playing it, I actually got a friend to try it on the lowest difficulty for a few minutes to see his reaction. I explained the controls and showed him what to do, but it only took a few moments for him to get irritated and shove the Vita back in my hands, defeated. Maybe for a laugh, the next time I give it to someone who's new to it, I'll set it on the highest difficulty option and wait to see how long it takes before panic sets in!

It's brutal and requires on-the-fly thinking, but I love the sort of very on-hands nature of the puzzle-solving, the way its outward simplicity belies its true mechanical depth, etc. I'd love to see a more polished modern spin on it with challenge modes, maybe some level of narrative to the campaign, etc.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

@RogerRoger Nice review! I will admit, it is a bit rough-looking for the system. Scanning over it, my immediate thought was: "Looks like another PS3 game."

Still, your love for the IP shines through, and it does sound like there are some genuinely cool elements to it, like the collectibles actually creating full comic books for the player to read, the dynamic reputation system for Spider-Man (even if it's poorly implemented and forces the player to engage with repetitive side content), and the robust traversal mechanics. Pity it's short, kind of ugly, and never comes together into a fully satisfying experience, though.

We definitely all have those games that belong to series we love so much we'll fully experience them, even if we're forced to admit they're a bit of garbo at the end of the day.

As always, you do a great job of allowing your voice to naturally structure your pieces in a way that make them enjoyable reads, which is one quality I've always admired in your submissions.

The costumes that are lost to time are a bit of a pity, though. I think it'll become quite staggering over time just how much digital content is lost to time. Always frustrating to see companies use FOMO to motivate pre-orders and early purchases of games, which is all those exclusive outfits and whatnot really amount to, at the end of the day.

As always, it was a pleasure to read.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

@RogerRoger You specialize in discussing certain sorts of games, and I think that's valuable too. Especially when a lot of us couldn't tell you which licensed games are worth a go and which are mere cashgrabs.

I reckon there are very few games developed without any passion whatsoever. It's just a matter of whether that can overwhelm the artifice of greed (usually foisted on the product by the publisher) and shine through in such a manner that it actually connects with the player. Perhaps ironically, I've found that regarding games more critically in general has also led me to finding redeeming qualities in experiences I otherwise would have dismissed entirely in the past.

Digital scarcity, in general, is probably one of my least favorite developments in the medium. Leave it to humans to find a way to inject FOMO into an environment where all information can be copied ad infinitum!

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Thrillho

Thrillho

Snatcher

I played about an hour of gravity rush last night, for the first time. and er, Lets just say I kinda feel bad for comparing it to mario Galaxy for as long as I did LOL.

But for real, the gravity mechanic is actually really clean, I thought the camera was going to be all over the place, Not only that, its actually fun to use during combat, even tho she just floats there.

I mean I know its called gravity rush but so this is kinda to be expected, but I really do love the gravity part, No joke I thought it was going to be clunky, and I kinda just played it because two look cool, and people said I should play the first one.

I only played a hour so I don't have harden thoughts about the game, but I didn't think I would be loving it as much as I have so far.

I also heard the story is great, so there's that to look forward to. (Side note, please do another Playstation all stars, please)

Nintendo are like woman, You love them for whats on the inside, not the outside…you know what I mean! Luzlane best girl!

(My friend code is SW-7322-1645-6323, please ask me before you use it)

I’m very much alive!

Current obsession: Persona 4 golden!

Thrillho

@RogerRoger No Vita for me!

I had a PSP which I pretty much only played MGS Peace Walker and Star Wars Battlefront 2 on (I did have Pro Evo and MGS Acid too, along with a few PS1 classics downloaded via the PS3).

Thrillho

Ralizah

@Snatcher Yeah, Gravity Rush isn't anything like Mario Galaxy, apart from both involving concepts of gravity manipulation.

Surprised you heard people talking up the story. The first one is... well, it's sort of like a Nintendo game. The story isn't bad, but it's just sort of there. It's very gameplay-centered.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Thrillho

Thrillho

Snatcher

@RogerRoger PS4 remaster.

@Ralizah I heard that from a gravity rush sub reddit LOL. How is part two 2's story? Is it better then the first?

Nintendo are like woman, You love them for whats on the inside, not the outside…you know what I mean! Luzlane best girl!

(My friend code is SW-7322-1645-6323, please ask me before you use it)

I’m very much alive!

Current obsession: Persona 4 golden!

Thrillho

@Fragile Thanks. I heard a few people say they didn't like the game after the Yakuza ones and I can't see how myself. I picked up Lost Judgment with all the DLC (eurgh) in a recent sale so that's on the list for later in the year.

Weirdly, this version of Judgment gave a load of bonus items which had unlimited use in battles and were ridiculously powerful. One I did use a bit towards the end rained down lightning on surrounding enemies for pretty much a one hit kill. Useful for once I got sick of the random fights.

Thrillho

KilloWertz

@Snatcher Glad to see some love for Gravity Rush. I started playing it last year and enjoyed it. Never finished it for some reason (I think because I was trying to get multiple games finished in time for the PS5's launch), but I look forward to coming back to it at some point.

A real shame we'll never get anything like it again from Sony.

PSN ID/Xbox Live Gamertag: KilloWertz
Switch Friend Code: SW-6448-2688-7386

Snatcher

@KilloWertz I know, it sucks, I wish we would get more games like this from them.

Nintendo are like woman, You love them for whats on the inside, not the outside…you know what I mean! Luzlane best girl!

(My friend code is SW-7322-1645-6323, please ask me before you use it)

I’m very much alive!

Current obsession: Persona 4 golden!

Ralizah

@Thrillho Fantastic Judgment review! Extremely well-edited and composed, and you did a great job with the screenshots. The game itself sounds like a blast, and an interesting evolution of the Yakuza formula. Particularly with the gang mechanic, more detective-y gameplay (especially with how it naturally integrates the side content, which definitely does sound better than the approach in your typical Yakuza game), etc.

"Ass Catchem" sounds like an amazing Pokemon porn parody name. I love it! Ditto with... ahem... "scrotum totem," which is about the most creative euphemism I've ever heard for that particular body part. Gotta say, with the sheer amount of weird humor, puns, etc. in Yakuza-related games, they must be a blast to localize.

I'm still gonna replay (and actually finished this time) Yakuza 0, but at this point, I'm kinda questioning if I even want to bother with games 2 - 6, when you have the turn-based Like a Dragon and the fresher action-based spinoff Judgment out there as well, both with new protagonists to play as (although I assume Yakuza 7 probably benefits at least a little bit from having played earlier Yakuza games, whereas Judgment sounds like it doesn't reference the mainline series significantly at all).

Gonna jump right into Lost Judgment, or give yourself a bit of space from the series before finishing it out?

Also, have you played the Yakuza-esque Fist of the North Star game?

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Thrillho

@RogerRoger Thanks for reading! And yes, I did debate whether to use that image but he is the most bizarre of the members (ahem) of the Twisted Trio. But if you have ever been interested in the series but overwhelmed by the number of Yakuza games, it's a great one to jump in and try.

There are other courtroom/detective mechanics I didn't mention like having to decide what evidence to show to prove your point or using the right dialogue choices (one trophy is for nailing the final court case) so there is more to detective life than just following people endlessly.

And the gang mechanic just wasn't fun. You did get rewards for taking down the mini bosses but they were crafting materials I never used so it find a bit pointless, even if taking them on was the quickest way to get the mechanic over and done with. For five minutes.

@Ralizah Thanks to you for reading too! I did like the side case mechanic and it meant that there were a few semi-regular clients you pick up as well but it just gave a bit more structure to it all. And the Twisted Trio really are peak Yakuza for names and overall ridiculousness.

I know what you mean about the main series though. I picked up Zero as I'd heard such good things about the whole series and it was on sale. My first trophy for that was Sept 2018 and the Y6 platinum pinged in August 2021! I thought I was going to have to dig out my PS3 and find the old games on eBay to play the whole series but luckily the 3-5 remake was announced just before I started Kiwami 2. It's been a fun series to have in the library to pick up with a few other games between instalments.

So I'm not quite dedicated enough to plug in an old console for Yakuza Dead Souls and I've not heard great things about Fist of the North Star. There's also the historical setting games (with some familiar looking faces) that never got localised as well!

Like a Dragon and Lost Judgment are both on the PS5 hard drive ready to go at some point though but not quite yet..

Thrillho

RR529

Gun Gun Pixies (Steam. Also available on Switch)

  • Playing as one of two (very similar) pixie (technically alien) protagonists, you must explore the rooms of a girls' dorm in order to learn more about Earth culture. Along the way you'll (clumsily) platform your way around collecting "Picoins" (which can be spent at the shop in the main menu on upgrades & new clothes, mainly lingerie), blasting squid-like baddies, and collect information (by examining sparkly areas in the room & by using "happy bullets" to shoot the girls in certain areas...), all while you make sure you stay out of the girls' line of vision (this can be trivialized with a tap of the d-pad, which causes you to strike a "pixie pose", becoming invisible to them even if they're looking right at you, the presumption being they see you as an anime figure).
  • Each of the game's 8 chapters is broken up into three "Orders", the first two of which consist of the exploratory gameplay mentioned above. While sometimes the collecting of info is the mission clear requirement, most times you'll have to do something specific, like find a specific item, shoot a specific spot (like a window to open it), or kill all the squids. As you're graded on how many Picoins & info you gather, try to get everything before clearing the mission objective (while you're graded on time to clear as well, there's no defined time limit). Partway through you'll obtain a "Hookshot" that makes scaling the rooms easier, but from my experience there's no place you can't reach beforehand, with a well timed jump from the right spot.
  • The third "Order" of each chapter is always a boss fight referred to as "Maiden Suppression". One of the girls will be overwhelmed by emotion & get lost in some sort of exercise (such as Yoga, Treadmill, or even Pole Dancing...), and you'll have to avoid the various "Auras" (different bullet types) she produces during the activity & eventually calm her down by shooting her in various "areas" causing her to go into ecstasy. There is no stealth requirement during these sections, and sometimes things are made extra hectic by the presence of the squid enemies.
  • Each chapter is capped off by a bonus "Bath Time" segment, in which the "boss" of the chapter will be taking a bath and you have the chance to make some major Picoins by again shooting her in certain areas & even getting the chance to jump on & physically scrub her (which nets ridiculous Picoins). There is no stealth requirement here, and you can replay them in free play allowing you to cheese enough money to buy whatever you want in the shop (especially considering the further you get, the longer you can make the segment last).
  • Essentially half the game is a visual novel (with it's fair share of translation errors), which you'll be exposed to for lengthy periods in between chapters & orders. While there is an endgame narrative revolving around a "Phantom Thief" stealing buildings, it's mostly fluff surrounding the girls & at no point is it something you'll take particularly seriously. Apparently there are different possible endings, but whether or not it's influenced by the choices you make (you'll get like one multiple choice question each chapter), by how much info you gather during the exploration segments, or by a mix of both I don't know.
  • Once you complete the game you unlock a suite of options, such as a 3D character viewer, gallery of all the 2D art & videos, costumes to purchase for the dorm girls, and even the ability to disengage stealth & damage altogether.
  • Also as a side note, there's one early chapter that's just a Hyperdimension Neptunia crossover.

Conclusion: It's very much a clunky "B grade" Japanese game with extremely narrow niche appeal, but that said I don't think it's as bad as the "3" NL gave it, as it's not really broken in any sense. If you like quirky Japanese games & don't mind the (very) saucy material, it might be worth a look.

[Edited by RR529]

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Ralizah

@RogerRoger I had no idea there was a Boba Fett game (sort of) like this. It's pretty cool they actually featured a bounty hunting element (however rudimentary it may have ended up being),

While it does sound a bit clunky by modern standards, it also seems like they put a lot of work into making this as authentically Star Wars as possible. The puzzle-platforming with the jetpack sounds like a pretty good addition to the gameplay as well.

Also a pity they didn't balance the combat better. Shame to have so many weapons that you don't feel the need to use because your blaster can be spammed on the majority of enemies.

Great review as always!

@RR529 A friend of mine grabbed this game. It's... odd. Like Mister Mosquito filtered through the lens of a C-tier fanservice anime.

Also, it's interesting how Hyperdimension Neptunia seems to keep crossing over with these properties. Both this and Senran Kagura, off the top of my head, and probably others as well. Presumably to boost sales, since HDN games seem to sell fairly well. That IP is like the biggest fish in a very small pond.

Most of the saucy anime games NL and PS have given ridiculously low scores to are still better than they're given credit for, in my experience.

Good write-up.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Th3solution

[Edited by Th3solution]

“We cannot solve our problems with the same thinking we used when we created them.”

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