Forums

Topic: User Impressions/Reviews Thread

Posts 1,521 to 1,540 of 2,213

Ralizah

@RogerRoger Thanks!

Yeah, the CDi games are a bad joke, but the third-party collaborations with other companies have mostly turned out really well (there was also the modern collab on Switch with the developer of Crypt of the Necrodancer, which shocked people at the time; giving a gigantic Japanese developer a swing at Zelda is one thing, but some tiny, no-name Western indie dev?). Nintendo's recent GOTY nominee Metroid Dread was also developed by a third party. Nintendo's own design principles have been so thoroughly celebrated and cooked into the brains of budding developers over the years that there are probably a ton of third-party collabs they haven't explored yet that would turn out well.

Most of the puzzles aren't bad, but classic Zelda games do well when they minimize the amount of time that you spend out of dungeons, and those overworld puzzle sequences really drag the pacing down a lot. The worst was this sequence where you, and I'm not kidding, literally have to hunt down people who never returned books to the library, so that the librarian can store them all back in the bookcase, you can shrink down, climb the bookcase, and visit the Minish sage who lived in a portion of the bookcase that became inaccessible when certain books were checked out.

Of course, these people aren't generally difficult to find, but each one, and there's three or four of them, have their own associated puzzle sequences where you have to find the right place to shrink down, and then follow a particular sequence of paths through town in order to reach their homes.

Like, it's all very clever, but I really just wanted these sequences to be over.

The dungeon puzzles are great, though. Really like those.

Yeah, the kinstone system... I mean, there are certain conveniences that make it a little less irritating. For example, if you walk up to someone, a visual indicator will tell you if they have something to trade or not, so you don't have to, like, talk to EVERYONE ALL THE TIME, but you do have to approach them, and it's still kind of irritating. At least it's not as annoying as the trading sequence in Link's Awakening, but, man, I'd rather just have normal side-quests.

I'm using an emulator set-up on PC that allows me to easily take screenshots. I even set it up so that, when I'm playing with my controller, sound gets piped in through headphones when they're connected. Very tickled with how it turned out. I think I bought the game on the Wii U VC, but I'd rather play it on PC for ease of use and the ability to screenshot. I'll likely do the same with the rest of my home console games: I've already ripped all of my PS2 discs and have set them up in my emulator frontend now. With PCSX2's ability to increase the internal resolution of games played on it, screenshots will look even better.

Full playlist:
https://www.youtube.com/playlist?list=PL66C3A99730C3F3F2

Yep, I'm pretty happy with it, when all is said and done. I ripped on how similar a lot of these games are to ALttP, but I can see why they keep using the template established by that game: it works so well. This is no exception. During my free moments, I couldn't wait to get back to it. I won't say it couldn't have been a much better game, but I'd also by lying if I said it isn't already great entertainment as is.

I've really been drawn back to the GBA lately. Hardware itself was never great (the best way to play GBA games is on an NDS, because the original GBA lacked a backlight, and the SP revision will pain anyone with adult hands, and also lacks a headphone port), but for being one of Ninty's shortest-lived handhelds, it certainly developed a great library.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

@RogerRoger Nintendo seems to finally be a bit more open to partnerships and collabs for basically the first time since the late 90s/early 00s now. They veered away hard from that and went full protectionist until only a few years ago.

Well, the sage is apparently only accessible if you use certain books to climb up and across the case to his abode. It's silly, and a spot of irritating busywork, but I also kind of appreciate them keeping to the theme. Surely there'd have to be an easier way to get up to him than tracking down four separate checked-out books, though!

Some people use HD texture packs to make their old games look far newer than they actually are, but I'm pretty satisfied with upressing and a spot of anti-aliasing to smooth out the image a bit. Really helps with these old games, and, honestly, they look so much better running on my PC than on my TV on the real hardware. Amusingly enough, back in the day, pre-rendered elements were used to hide the visual deficits in games running on crappy hardware, but now, when emulated, those are the aspects of these games that look the worst, compared to the actual in-engine 3D bits that looks nice when you're increasing the resolution of them.

Yeah, unless you're into hardware modding, you basically can't get a fully satisfying GBA. The closest you can get to that is the AGS-101, which was a revision of the GBA SP that replaced the frontlit screen of the original (which made it pretty dim in darkness, all things considered) with a proper backlit screen, but you still had to deal with the cramped form factor and lack of a headphone jack. The original model is much comfier, but, of course, didn't have a lit screen at all, so you had to play in direct sunlight if you wanted to see anything. The Game Boy Micro was cute and had both a backlit screen and a headphone jack, but it was barely bigger than the cartridges the games came on and had an absurdly tiny screen.

Nintendo really didn't think through those console designs, lol.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

@RogerRoger I like the format of this piece! It creates a unique rhythm that I liked, and engages the curiosity of the reader.

The Vita was a curious beast. Exclusives optimized for the hardware like Gravity Rush were genuinely impressive at the time, showing off visuals and game design that simply weren't possible on the 3DS. On the other hand, ports like this just sort of highlighted the gulf in specs between it and home consoles at the time. It sort of shares that in common with the Switch, where you'll go back and forth between: "I can't believe a game that looks like this is running on a portable console!" and "I... can't believe they tried to get a game that looks like this running on a portable console."

I take your point about it not being a particularly good game to play in short bursts, but I guess I just never really thought of my handhelds as systems to play in short bursts between other activities. I mean, they can be, and that's a massive part of the appeal, but, for me, the allure was always more about being liberated from the tether of a television. Being able to take a game anywhere with me makes it more intimate.

The actual open-worlding sounds... painful. It would probably have been better off as a higher-resolution, higher fps take on the 3DS version. Most games that released on both platforms were usually far better experiences on Vita (despite my open preference for Nintendo's handheld, there were a few games where I looked at the 3DS version of a game and thought: "Nah, I'm pulling out the Vita for this one").

Kudos for sticking with it, though! There is, perhaps, something to be gained from experiencing a wildly technically inferior version of a game that everyone else avoids. There can't have been very many people who played through the late Vita port of a licensed Spider-Man game. You're one of the few humans in this world who gets to carry the hidden knowledge of what such an experience is like firsthand: take pride in that unique suffering!

...

Great piece, as always. And the screenshots look... well, very illuminating. How'd you capture them?

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

@RogerRoger When the device a game is on ends up heavily influencing the experience, for better or worse, you kinda can't treat the software as if it's abstracted from the machine it's running on. Anyway, I'm a big fan of talking about games in terms of their historical context, which includes the devices that host them.

Haha, I saw that 'most powerful dedicated handheld line' and couldn't resist thinking: "Well, axtually, the Switch Lite is a dedicated handheld and is also way more powerful," but I get where you're coming from. A dedicated handheld that was only a dedicated handheld and not a budget revision of a device marketed as a home console by Nintendo. But yeah, one can recall the other easily, as both carried the flame of hosting home console-esque experiences on a handheld device.

Given it's Gravity Rush 2's fifth anniversary, I'm actually mulling over playing both games again on my PS4. I never fully beat Gravity Rush Remastered, and I'd love to get the platinum trophy for both games. As much as I love the series, I always felt a little betrayed that Sony moved development of the sequel over to the PS4, but now I'm just sad that it's gone and we'll never get another Japan Studio game again.

Oh, totally, I'm a big fan of 'portable-friendly' game design, even on home consoles. Certainly on any device that can be used away from the house, as some people really do use it as a way to pass the time on buses and such. Personally, I'm too self-conscious to play video games in public, but I've also always been a person who's borderline neurotic on that front with everything. It's become a running joke in my household that I must be 'hiding something' because I close my laptop when anyone's walking nearby and practically break out in a cold sweat any time someone asks to use a device of mine.

I've become a bigger fan over the years of playing games on... shall we say... sub-optimal platforms at times. Partially as a check on any tendency toward performance snobbery that might possess me, and also out of pure curiosity. Everyone knows Resident Evil 2 ran fine on a PS1, but how much more fascinating is it that the game was ported to the N64, despite the vastly different storage capabilities of that system's cartridges? Ditto with Witcher 3 on Switch, and Spider-Man and Resident Evil Revelations 2 on Vita.

I feel so stupid for asking. I literally have thousands of screenshots in my Vita's image gallery. I guess, since I just never bother exporting those pictures to my PC these days, I kinda... didn't think about the fact that you could do that.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

LtSarge

[Edited by LtSarge]

LtSarge

Th3solution

@LtSarge Nice review and appropriate since the EA Play is on sale, and I was considering subscribing to 3 months with the thought of trying to get through the Mass Effect trilogy again and maybe even finally try Andromeda.

“We cannot solve our problems with the same thinking we used when we created them.”

Ralizah

@LtSarge Outstanding write-up and screenshots! This is definitely one I've heard a few people say wasn't as bad as its reputation suggested for years now, so it's definitely going on my to-play list after I play through the remastered trilogy.

I guess the flipside of that is that ME Andromeda has been perpetually cheap for years, so finding a copy to add to my PS4 backlog shouldn't be difficult at all.

I'm glad to hear they spruced up the planet exploration with some variety. While the planet exploration was a cool idea in ME1, you're right that it always landed you on the same patch of samey wasteland with an enemy encampment to explore. They should have improved on this system in ME2, but instead they opted for the lame minigame where you scanned planets to collect resources.

Will absolutely be adding this to my eventual to-play list for when I clear through the remastered trilogy.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

LtSarge

[Edited by LtSarge]

LtSarge

Ralizah

@RogerRoger Great piece! A lot of people don't seem to understand the sentiment, but some games are just far more impressive experiences on handhelds vs home consoles, even when they're technically lesser experiences in terms of raw specs. There's just something exhilarating about playing a game away from the TV that didn't feel like it should have been possible. Particularly years back when the Vita was still alive and handheld gaming platforms still had dedicated libraries.

I've never played Burnout Paradise, so maybe this game would feel less samey to me. It's great to hear it performs well on Vita, though, and mostly holds up as a technical showcase on the system. I imagine that the game probably looks great shrunk down on a small OLED screen.

You've really been on a kick with these Vita games lately! There's an unfortunate lack of Vita reviews, so I'm actually a fan. Have any other games on the system lined up?

RogerRoger wrote:

in a bunch of beautiful polar bear assassins

Polar bear... assassins?

RogerRoger wrote:

Since I'm not super-comfortable with the vilification of law enforcement anyway

I get the sense 2020 would've been particularly rough for you if you'd been an American.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

RogerRoger wrote:

Yeah, as much as I didn't necessarily need Most Wanted in my collection, given that I'd played Burnout Paradise twice before, its handheld status and impressive Vita performance really did make all the difference, in a way I might've dismissed before. Normally I'd opt for the home console version if given the choice, but my recent rediscovery of my Vita and my desire to broaden the types of games I have for it helped; that, and I kinda wanted something to prove my downbeat analysis of The Amazing Spider-Man wrong, as I felt bad for dunking on the Vita when it probably wasn't its fault. They're two very different games, and I'm sure Fairhaven City would look kinda rubbish if viewed from an elevated perspective all at once, but at least Criterion managed to prove that the hardware was at least capable of a like-for-like experience.

Handheld consoles can really be made to sing, but they usually require a decent amount of effort and optimization when it comes to home console ports. A big reason you stopped seeing that as much with a lot of Vita ports, IMO, is because the culture of multi-platform game development that became standard during the seventh gen made developers less eager to create bespoke ports of their games.

RogerRoger wrote:

If you've never played Burnout Paradise before and like the sound of Most Wanted, then know that it's still available via the Vita's PS Store (for much cheaper than a physical copy fetches on eBay, since most physical Vita games have become overpriced collector's items nowadays) and that servers for its deep online integration are still running, provided you're prepared to open an EA Origin account.

I gotta say, I really wish I'd gone physical with the Vita! It was just so tempting to d/l games on it, though.

I guess the good thing is that, now that I've hacked my Vita, I can use a MicroSD card to expand my storage and have my entire library on the console all the time.

RogerRoger wrote:

Oh, and if I were American, I get the sense my view of law enforcement would be very different. I don't mean any offence by that, and shouldn't judge from a distance, but... well, yeah.

Fair enough. Like virtually every other social and political institution in this country, the way law enforcement is handled is in need of drastic reform that it won't get for generations, if ever.

RogerRoger wrote:

I'm gonna be taking a short break from my Vita, as I've neglected The Great Ace Attorney Chronicles for far too long, and I have another old Spidey game to play as well, but I should be back before long because I'm planning to replay Gravity Rush, Tearaway and Uncharted: Golden Abyss at some point this year, in order to fulfil one of my 2022 resolutions. Knowing me, unless something goes terribly wrong, I'll probably end up writing reviews for each of 'em, so watch this space!

I recall you started TGAA1, and got at least two cases in, I believe?

You know, I don't think I ever realized just how many Spider-Man games there were out there.

I loved Gravity Rush, liked Golden Abyss, and wanted to like (but really, really didn't) Tearaway, so it'll be interesting to get your perspective on those games.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

@RogerRoger I do think we've arrived at the point where most companies simply wouldn't develop much for something like the NDS if it was around today. You saw that shift with the 3DS, frankly. While it had a pretty massive library of amazing exclusives, the sheer scope of its software lineup was still pretty vastly reduced from the NDS before it, and the biggest reason for that is that NDS launched before the seventh gen took off, and 3DS arrived at the tail end of that generation.

And, you're right, the Vita being a pretty beefy handheld at the time would've tempted companies to do as little as possible to adapt their games to the hardware. This is probably the biggest way in which the "portable PS3" reputation it had worked against it.

My regret is most born out of the loss of the resell value for those games. In terms of user-friendliness, digital is a million times easier on Vita. I went with one of those insanely expensive 32GB cards when I first got the system, and then, a year or two ago, hacked the system, installed custom firmware, and replaced it with a 400GB MicroSD card. Lemme tell you: you'll never, ever run out of space with one of those. The sheer amount of stuff you can do on a hacked unit is pretty astonishing, honestly, even if you don't delve into the obviously illegal piracy side of the equation. The biggest appeal to me, for example, was that I was able to complement all of the PS Classics I bought on PSN with rips of my own PS1 collection, turning the Vita into a true portable PS1.

I actually do own 5 or so physical Vita games, tbf. It's obviously not as nice as your collection, though, which you clearly love deeply.

The third case in Adventures is probably a top five case for me in the entire series. It actually went to places that I was a little disappointed Farewell, My Turnabout in the second game shied away from, and was incredibly memorable as a result.

Yeah, it'd be fitting for you to own Spider-Man's entire video game career, I think.

I expected to enjoy Tearaway a lot, honestly, so I was a little floored by how boring I ended up finding it. Pity, too, since it's a great showpiece for the system's capabilities.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

@RogerRoger I think the design of the Switch was primarily motivated by problems mostly unique to Nintendo. Given:
a) Nintendo will never abandon handheld gaming tech, given that's where their bread has ALWAYS been buttered. Just compare the frankly gargantuan sales of most of their handheld consoles over time to their shrinking home console sales prior to Switch, aside from the Wii.
b) Nintendo proved with Wii U/3DS that they can no longer simultaneously juggle two concurrent devices with their own respective libraries.

Developing a hybrid was, frankly, their only good option at that point.

It's a happy accident, IMO, that the appeal of this design resonated so much with their base that it actually ended up leading to dramatically improved third-party support. Because it took years for major publishers to stop distancing themselves from Nintendo after the Wii U disaster.

Yeah, in terms of Sony and the Vita, I think it took them awhile to really fully realize they weren't interested in pursuing portable gaming tech any more. The way they advertised the Vita was kind of a side-effect of that. Reporting has suggested there was deep skepticism about the device before it even launched, so it's no surprise that Sony pretty much abandoned first-party software development on it after that first year or two and left it to indies and Japanese companies to float the device along for the rest of its lifespan.

I dunno, man. That 32GB memory card investment was painful. The smart move, realistically, was probably what you ended up doing: buying big games physically, and then downloading smaller stuff on a cheaper card. But I knew there'd be a lot of stuff I wanted to download, and I'd personally regret it if I cheaped out with the memory. I guess it all worked out in the end, even if I ended up having to do something I'm not fully comfortable with to achieve it (thankfully, Sony is totally apathetic about people modifying their Vitas, so I'm not too worried about the CFW triggering an account ban like it undoubtedly would on something like the PS3).

Indeed, I have my full PS1 library on my Vita AND PC now. It's quite cool. PC is technically the better place to play, since you get the benefit of upscaling games, it's easier to take screenshots, etc., but yeah, I can't resist finally having playable portable versions of PS1 games that were never uploaded to PSN.

The games I own are:

  • Conception II: Children of the Seven Stars
  • Corpse Party: Blood Drive
  • Demon Gaze
  • Persona 4 Golden (the first game I bought alongside the system, in fact!)
  • Valkyrie Drive Bhikkhuni

I also bought a Senran Kagura game physically on the system, but I sold that years back.

For a period of time, it really was the go-to hardware for the sort of bizarre Japanese games that used to proliferate on Sony's home consoles.

I think the bigger issue for me is that Tearaway is utterly shallow once you rip away the gimmicks that drive the game and look past the (phenomenal) presentation. MM's game live or die on how deeply you can immerse yourself in the "creative" aspects of them, and that sort of approach really just didn't resonate with me. It'll be interesting to see if you end up falling in love with it like a lot of people did, though.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

LtSarge

@RogerRoger Great review of Need for Speed! It's nice to know that the game holds up well on Vita despite the AI's rubber banding and the game's focus on the social aspect. I actually have a digital copy of Most Wanted because EA gave it away (along with a few other titles) years ago but I still haven't played through it because it takes up so much space. However, your review has made me more interested in giving this game a go, especially since I haven't played the console version of Most Wanted. Would be really cool to experience a game like this on the go, for sure!

@Ralizah Excellent write-up! I really enjoy reading reviews of titles that I haven't heard of since it lets me learn something new and this time, I learned that Mega Man 1 got a remake, which I had no idea about! It sounds like the best way to experience the first game even though the music doesn't feel appropriate compared to the original OST and the art style is more chibi. It's too bad that it's not available digitally as I would've loved giving it a try on Vita.

Speaking of Mega Man though, I've been browsing the Wii U eShop the past few days and noticed that there are tons of Mega Man games on there. It sounds to me that you really like this series, so do you have any titles that you would recommend getting on there? I have the Mega Man 1-6 and Mega Man X 1-4 collections already, and most of the games have been ported to modern consoles anyway. But there's apparently a subseries called "Mega Man Network" on GBA and those games are available on Wii U eShop. Are they worth getting would you say?

LtSarge

Ralizah

@LtSarge Thanks! Yeah, Mega Man Powered Up has been pretty thoroughly buried, so it's unfortunately very easy for even people who love Mega Man games to be entirely ignorant of it if they never owned a PSP.

The Battle Network games are actually JRPGs, and not really what I'm looking for from this series, so I bounced off the first one pretty quickly. They do have their fans, though. If you end up grabbing it, I'd love to hear your thoughts.

In terms of the Wii U eshop, I know the four Mega Man Zero games are available on there, and that's a very decent spinoff series. The first one is especially distinct, and almost has a Metroidvania-esque structure to it.

Otherwise, the best game from a modern standpoint is probably Mega Man 11. But if you want something a little simpler and more akin to golden age games, Mega Man 9 and 10 are both excellent as well. Those should be available on modern platforms via the second Anniversary Collection.

And, while it's really dated from a modern standpoint, I'd be remiss not to shill for Mega Man Legends, which featured a ton of voice acting, really strong cutscene direction, and surprisingly complex character models for a PS1 game way back in 1997. That's available as a PS1 Classic on PSN.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

LtSarge

@Ralizah I might give the first Battle Network and Zero games a go just to see if I'd like them more than the main series. Because in all honesty, I've played the first couple of NES games and the first Mega Man X and these games are just too difficult for me. I actually already own Mega Man 9, 10 and 11, but I do want to try out more of the older games before I get to the ones that really appeal to me, you know?

Legends sounds really interesting but apparently it's only available on NA PlayStation Store, which is too bad.

LtSarge

LtSarge

Mario & Luigi: Partners in Time (Wii U) - Impressions

Just finished Mario & Luigi: Partners in Time on Wii U after 20 hours of playtime. I never thought I would ever reach the end of this game, lol. I started playing it back in June last year and ever since then I've been playing it on and off every other month. The reason for that is because the game just isn't that captivating compared to the first one. The gameplay gets incredibly repetitive halfway through as you never learn any new attack moves and the "Bros moves" that you learn aren't really that good. Not to mention that I never felt like using the new Bros moves because you only have a finite amount of them. It's not like in the newer games where you have Bros points (the JRPG equivalent of SP/MP) so you could use them as much as you like as long as you have points. Instead, in Partners in Time, the Bros moves are based on items so you could eventually run out of them if you keep using them. So just like with many other games where you have a finite amount of items, I just saved them for the end of the game and I don't like that they did it this way because it discourages you to use them.

What I did like was the story. The game takes place in present and past Mushroom Kingdom, so Mario and Luigi will be teaming up with their baby versions in battles. I think it was really cool seeing their interactions and also how other characters from the past and present reacted to each other. On top of this, we got to learn actual Mario lore. For example, the original Yoshi's Island on the SNES is actually a prequel to Partners in Time since it was in that game that the babies were introduced and they tried to implement a continuation from that game in Partners in Time. How cool isn't that? To actually have lore in a Mario game. It's crazy to see how much Nintendo actually cared about their franchises back then compared to now.

Sadly though, with the introductions of the babies, the gameplay became even worse. Having to control four characters now instead of only Mario and Luigi and constantly switching between their special moves in order to solve puzzles was so freaking confusing. I'm just so glad that we won't see anything like that in the other M&L titles (except for Paper Jam where you have to control Paper Mario but I'll have to see how that works).

All in all, while the gameplay wasn't as appealing as the first game, I really enjoyed the story and the inclusion of actual lore in a Mario game. So overall, I (think) I liked the game. But I can definitely see how people regard Partners in Time as one of the weaker entries in the series.

[Edited by LtSarge]

LtSarge

Ralizah

@RogerRoger Yeah, I wouldn't expect most normal people to have heard of games like those. In terms of progressive degrees of weirdness:

  • one is a dungeon crawler full of odd humor and vocaloid music where you hunt down and seal away demons, which you can later summon in battle.
  • one of them is a life-sim/JRPG hybrid where you solve a murder mystery with a group of friends while saving people who are being tossed into an otherworld accessible via climbing into TVs.
  • one is ostensibly a horror game involving a haunted school, but it trades the raw supernatural thrills of previous entries for bizarre fanservice and out of place fantasy tropes; the scariest thing about it ends up being the horrid optimization, which led to many, many crashes on my system.
  • one is... um... it's a dating sim/dungeon-crawler hybrid where you make weird supernatural babies with your chosen waifu and turn them into child soldiers who can fight alongside you in the dungeons.
  • one... how do I even describe this... is an action game involving lesbian warriors infected with a virus that causes them to turn into weapons (like swords, axes, guns, etc.) when they become aroused. So their partners take their weapon-girlfriends and use them to beat up other lesbian warriors, who also have weapon-girlfriends.

I'll let you puzzle out which descriptions match which titles! I got these games physically mostly because they were accompanied by really nice goodies included with the physical editions.

Yeah, it's fun learning about different types of games from someone who is knowledgeable about them. The number of licensed games I've possessed any desire to play can probably be counted on one hand, but I've learned enough about various Naruto, James Bond, Spider-Man, etc. titles over time that I'm much less likely to immediately dismiss them out of hand like I would have in the past.

And yeah, I always appreciate the rare occasions when I run into someone else who wasn't utterly wowed by Mass Effect 2! Looking back, while it's not a terrible game, it definitely felt like a downgrade in a number of respects from the original, to such an extent that, as you know, I never played the third game. I'm hoping I'll enjoy it a little more with more grounded expectations this time, since I technically own the remastered trilogy now ($10 deal for the Steam version was too good to sleep on).

Thanks. Yeah, I was super surprised by how strangely ahead of its time Mega Man Powered Up was in certain respects, since I actually didn't know a lot about it going in. The most impressive thing is that, at least circa 2019, the servers still appear to be active, as, when I checked online, there is still a small community of people uploading stages they made. For this obscure 2006 PSP exclusive.

@LtSarge The Mario and Luigi series is one I wish I liked. I also tried out Superstar Saga and found it really couldn't hold my interest at all. Also wasn't fond of the puzzle-platformer nature of the gameplay, and the way you have to switch the character lineup to perform certain manuevers. It sounds like this entry just doubles-down on those aspects and tosses in the annoying babies from Yoshi's Island for good measure, so I'll probably steer clear of it. I do still want to try Dream Team if I can ever find it for a decent price, though.

Nice write-up.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

LtSarge

@Ralizah Thanks! I actually like the formula of the Mario & Luigi games in general because they make turn-based JRPGs way more interesting by having more player input during the battles. For example, you have to press the action button just as you land on the enemy in order to deal more damage, you need to actually jump when an enemy is about to attack you in order to evade it and so on. It's not just about choosing an attack from the menu and watch as it happens, you need to actually be an active participant. That's something that I like about the M&L games compared to your standard JRPGs like Final Fantasy.

But yeah, Partners in Time just didn't feel as good to play as the first game. I do have to add though that I played the 3DS remake of Superstar Saga, so I don't know if the GBA version was even worse than Partners in Time. But I did enjoy the 3DS game very much and it's disappointing that AlphaDream didn't get the chance to remake Partners in Time on 3DS. Not only would you have been able to own all M&L games on one system, but maybe PiT would've been actually more enjoyable in a remake form.

Either way, I'm looking forward to playing the next game in the series, which is Bowser's Inside Story. I've read that people consider it to be the best game in the series and considering I'll be playing the 3DS remake, I have high hopes for it. At least you only control Mario and Luigi this time, and I'm curious to see what the Bowser segments will be like.

LtSarge

Please login or sign up to reply to this topic