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Topic: User Impressions/Reviews Thread

Posts 1,501 to 1,520 of 2,213

Ralizah

@themcnoisy Interesting review. Sorry to hear you didn't like the controller. I actually just bought a Series controller recently for my PC and have been rather impressed with it, aside from the insanely loud D-Pad clicking and the bizarrely concave analog sticks. I actually don't mind the batteries, since it gives me more control over how long I can play, and makes the controller itself more future-proof. And if it's anything like the 360 controller, it'll last a long time on a set of batteries. Although, for someone like yourself, investing in rechargeable batteries might be a better idea.

For context, I consider the OG Xbox's Duke to be the worst first-party controller ever released, and I dislike the 360 controller enough that I haven't played mine in years, despite there being a number of games I'd like to play.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

LtSarge

@themcnoisy Great review! I'm surprised that you haven't tried out Quick Resume yet since it's one of the more unique features on the Series X. Being able to have multiple games open at the same time genuinely sounds very appealing and I've seen a lot of people speak fondly of this feature.

In terms of batteries, I have to agree with @Ralizah that it's better to have the choice of using either regular batteries or rechargeable ones rather than force you with rechargeable ones like we see on the PlayStation side. I've been able to enjoy so many games on my 360 and One without having to frequently charge the controller because the batteries last for so long, while right now I'm playing Mass Effect Andromeda on PS4 and I have to constantly charge my DualShock 4.

Game Pass is great and I'm glad that you're enjoying the service. One thing I highly recommend you trying out (as long as you have fast internet and a wired connection) is Xbox Cloud Gaming. I know a lot of people prefer to download their games, but I find Cloud Gaming along with Game Pass to be a great combination since it becomes so easy to sample games without having to wait for them to be downloaded. Not to mention that you don't have to worry about constant updates/patches if you're playing through the cloud. It's the closest thing you're going to get to an old school experience of being able to get a game and play it instantly on your system. Just like the good old days without installs/downloads and patches. And there's no latency at all as long as you have a good internet connection. I was able to finish both Forza Horizon 5 and Halo Infinite through Cloud Gaming. The only issue is that the image will refresh sometimes, particularly during cut-scenes, but other than that it works surprisingly really good.

I also recommend following some channels, like @ Xbox on Twitter or Push Square's sister site Pure Xbox in order to find out when and what new games are being added to Game Pass. I personally look forward to these updates all the time because it's always exciting to see what new games are being added.

[Edited by LtSarge]

LtSarge

themcnoisy

@Ralizah @RogerRoger @LtSarge thanks for the encouragement peeps. I've tried a few things since the review. Aeroplane simulator is one, and by Jove what a nightmare. The control binds are way difficult to remember. Awesome kit though, flew from my house to work yesterday and crashed on the forecourt ROFL. So very impressed you can do that, even though Liverpool looks completely different. My house is on point though!

Forum Best Game of All Time Awards

PS3 Megathread 2019: The Last of Us
Multiplat 2018: Horizon Zero Dawn
Nintendo 2017: Super Mario Bros 3
Playstation 2016: Uncharted 2
Multiplat 2015: Final Fantasy 7

PSN: mc_noisy

nessisonett

@themcnoisy See if you can try flying through Tower Bridge, I ended up clipping the wires with my wing and landing upside down in the middle of traffic 😂

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

DominusPlatypus

@RogerRoger Thanks for reading and sorry for the late follow-up. I also like how Drake's Fortune has a very simple story, with a sole focus from the very beginning. In stark contrast, Uncharted 2's narrative felt like each segment just haphazardly followed on from the next. I thought the long train sequence was the end of the game but as it turns out, it's just the halfway point.

I understand your point about it being more important to get the protagonists right-- which they most definitely did. But I still felt like having unmemorable and uninteresting villains dropped the emotional impact of something like that final battle onboard the ship.

About the supernatural elements, I certainly preferred how the first game handled it compared to the second and I felt the zombie-like Descendents were more fun to face than Shambala guardians.

I think the boring platforming is to do with this being NaughtyDog's first crack at the mechanic. I liked how Uncharted 4 brought in new tools, especially the grappling hook. But even in that game, I wish they used them more. And the piton was introduced way too late for it to have any meaningful prolonged use.

As its own thing, driving the jetski was fun. But in tandem with shooting while driving it, not so much for me.

DominusPlatypus

Ralizah

@Kidfried

"And with regards to dog cruelty and such, I hate that as well, but so far it hasn't put me off playing a game that I'm interested in. I also really dislike that in so many video games wild animals will attack you on sight, something they'd normally never do."

Depends how realistic it is and how it's treated, I think. A lot of games still use animals as generic enemies that provide resources and XP for your character, so it's easy to not think twice about their inclusion in most games. Hunting turns my stomach IRL, but I've never had an issue hunting in Far Cry 4, or killing pack of wolves/coyotes/rats/whatever in most RPGs.

ND deliberately made every aspect of TLOU Part II as realistic and upsetting as possible, and that includes the way dogs are integrated into the game.

It's not an issue most of the time for me unless a game goes out of its way to be unpleasant about it.

Your point about animals being painted as the aggressors definitely isn't untrue, but I think that is a reflection of the way the majority of video games have structured themselves around mindless acts of violence and killing. As a medium, video games have grown and become more complex and attempt approaching more ambitious narratives and themes, but, when the times come to actually put hand to controller, you're usually just wandering around looking for people or animals to murder.

@RogerRoger There are definitely games that put more thought into the range of activities they offer, and then samey Ubisoft-esque game design where they toss activities at the player so they have checklists to tick off, but I'm not sure the distinction is always that clear. I think a lot of it comes down to how organically the game integrates side-activities into the broader experience.

One of the things I really like about SotC is how well it uses intelligent environmental design and visual cues to communicate to players how to tackle its frequently surprisingly complex puzzle-battle mechanics. On paper, the way you kill a lot of these colossi seem like they should be difficult to figure out, but the experience of actually playing it usually invisibly nudges you toward the solution you're looking for. With a few exceptions. There was at least one colossus battle where I thought: "How the hell would a new player ever figure this out on their own?"

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

@RogerRoger Funny how this article should pop up during our discussion.

https://www.pushsquare.com/news/2022/01/dying-light-2-takes-5...

Gleefully gloating about the sheer number of hours their game will burn off your total lifespan, as if that's an accomplishment on its own.

So, there's a colossus near the end of the game that's difficult to figure out how to even go about damaging, because he has no fur on the bottom half the climb, there are no objects to hide behind or interact with, and any higher ground is out of reach of your jumps. Through trial and error, one discovers that if you taunt the colossus to try and step on you and then jump out of the way, he'll end up raising a piece of concrete that you can quickly clamber up to reach a higher surface. After this, you're stuck between a bunch of pillars without any apparent way to climb up. Again, you have to gain his attention and provoke him to swing his weapon at you, which will collapse the pillars, making it where you can climb the rubble to an even higher level. After some platforming, you're supposed to run out to a bridge and provoke him try to attack you one last time, which will cause him to attack the bridge and create an opening where you'll be able to jump down on his torso and begin attacking him.

Even after that, there are more steps to the battle, though, because there's a weak point in the palm of his sword hand. So you have to climb down to his arm, stab a weak point that'll get him to drop the weapon (if you're lucky, you can shave off some time by actually shooting this spot on his arm with an arrow when you first reach higher ground), drop back to the ground, and get him to try and attack you with his fist. When he does this, you have a split second to jump into his hairy palm and attack his final weak point, killing him.

Some of this is drawn from strategies you learn from earlier colossi (several of the colossi require you to bait them to attack before you're able to mount them), but a lot of it doesn't give you adequate visual indicators and is dependent on frustrating trial and error. Trying to bait specific types of attacks also seems heavily dependent on RNG (time trials where you lose because you can't get him to pound the ground during that final segment are rage inducing).

Almost all of the other fights ingeniously combine set design and specific colossus behavior to elicit epiphanies in discerning players as to how to solve the puzzle of reaching and killing them, but this one only seems obvious in retrospect.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

DominusPlatypus

@RogerRoger I haven't played the Tomb Raider games, although I have them claimed on the Epic Games Store. If I ever get a PC capable of running games, will definitely try them out.

DominusPlatypus

DominusPlatypus

[Edited by DominusPlatypus]

DominusPlatypus

Ralizah

@DominusPlatypus Another solid write-up. These having originally been written for a personal blog actually makes a lot of sense, since they probably took a bit of time to whip up.

Despite not being an active PS fan around the time of Uncharted 2's release (and thus, having no nostalgia for it) and not holding it in as much esteem as a lot of people do, it's still unquestionably the entry that made this series what it is, as it provided the template for future Uncharted games and strayed from the arguably repetitive cover shooter antics of the original game by providing a much needed focus on cinematic set-pieces that keep the player constantly engaged. It also thankfully dropped the amount of time spent interacting with vehicles.

I tend to agree that, as with the first game, the supernatural elements feel sort of gaudy and don't integrate well into the larger world. I don't mind the inclusion of more subdued supernatural elements (Raiders of the Lost Ark, for example), but this game gets rather ridiculous with them by the end. But you're right about them being better integrated into the game. It's not like you're just rolling along nicely with an action-thriller and then, an hour before the end, BOOM: nazi vampires! That was always poorly executed in the original.

And I also liked that the combat was a little more dynamic in this entry thanks to the change in environments, although it arguably didn't get the revamp it really needed until Uncharted 4 (which I get the sense you're going to love, if you haven't already played it, that is).

I hadn't actually noticed any changes to the lighting during puzzle sequences, so that was an interesting observation.

The villain, Zoran, is probably the most generic late-00s action movie antagonist there ever was, but I am glad he worked better for you. As a stock villain meant to keep the plot rolling, he does his job, at least.

I will say, of all the games in this series, I think Uncharted 2 is the most relentlessly paced. It's difficult to even find a stopping place in this game, so you almost consume it like a movie in a couple of long play sessions. Or, at least, that was my experience with it.

Interesting supplementary approach you took with the review, although, IMO, your list of cons is short enough it doesn't even really feel like its own section, distinct from the conclusion. I suppose that's deeper praise than anything you're able to say outright about the game.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

KilloWertz

@RogerRoger Makes me wish they ported that over to console so I could actually play it (same goes for Uncharted and God of War on there), as I loved Killzone 2 and 3 on PS3. I still have yet to play Killzone Shadow Fall, but that's beside the point.

PSN ID/Xbox Live Gamertag: KilloWertz
Switch Friend Code: SW-6448-2688-7386

Ralizah

@RogerRoger Nice review. I haven't even thought about this game for years, but I remember having fun with it when it first came out. The way it effectively rewards skilled play and hitting certain objectives in missions definitely made it a more addictive experience than I would have expected.

Vita games have the same sort of problem as Switch games, where they often look nice on the actual device, but then you export them to your PC and they look about a hundred times worse. I imagine that's particularly true now that Nintendo's newest model is using what is, by all accounts, a particularly attractive OLED display.

I don't know how anyone can play Killzone Mercenary without gyroscopic aiming, frankly. Trying to control a shooter purely with thumbsticks is already somewhat akin to trying to paint with a broom, but then you factor in how... fiddly... the Vita's sticks are, and... yeah, I need my gyro. Why would you need to look at your controller while you're using gyro, though?

Def. agree that touchscreen controls in twitchy shooters are unwelcome, though. Especially that back touchscreen which is, quite frankly, possibly the worst hardware feature I've ever seen on a dedicated gaming device. I actually bought a whole ass grip to put on my Vita just so I'd stop accidentally brushing my fingers against the back and randomly triggering inputs in various games.

I bought the botzone DLC years ago because servers were already not very populated, so I'm a little amazed to hear that anyone is still even playing this online.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

LtSarge

@RogerRoger Great review! It's been a while since I played Mercenary, I remember highly enjoying my time with it. I think it's the best FPS on the system and it just holds up so well on a handheld thanks to Vita's dual sticks. But yeah, sadly the campaign isn't that long and the game focuses on replayability a lot so I ended up not playing it that much.

Is this the first time you've played through this game? It's definitely interesting reading people's thoughts about Vita exclusives today because barely anyone is playing these games. They either don't have a Vita, don't care or have already played them. Are you planning on playing more Vita exclusives after this one?

LtSarge

KilloWertz

@RogerRoger My bad. Chains of Olympus was actually a PSP game that has since been included in the God of War Collection on PS3. Ghost of Sparta is another PSP game that was part of that collection as well. I'm guessing both can be played on the Vita though as I see gameplay videos of them being played on the Vita.

I will play Shadow Fall at some point this year, if at least for a pallet cleansing at some point since FPS games are good for that. I do have it installed and actually did try it briefly last year, but never had the time to give it a real shot. It was actually one of the first PS4 games I bought too, so it's really strange I never really played it, but I promise that will change this year at some point.

PSN ID/Xbox Live Gamertag: KilloWertz
Switch Friend Code: SW-6448-2688-7386

DominusPlatypus

@Ralizah Thank you! From what little I've played of Uncharted 3, it's nice to see the game building on the dynamic combat from Uncharted 2. Considering that I've only finished 1, 2, and 4, I am in agreement that Uncharted 4 does combat the best.

Again, considering the fact that I've only finished 1, 2, and 4, I am once again in agreement that Uncharted 2 is the most relentlessly paced. With all the love Uncharted 2 gets, I think it goes to show how important Uncharted's gameplay is to the overall experience, certainly in my opinion more important than the story.

@RogerRoger If I have enough stuff to say, then I will definitely do an Uncharted 3 review. I played Uncharted 4 before the first three and wrote a review on it in early 2020, but it's pretty poorly written and doesn't cover all aspects of the game. If I replay the game after beating 3, then I might review it again.

Some of my favourite gameplay combat sections in Uncharted 2 were the ones where you fought your way up or down a ruined tower. I really despise the guardians and I'm looking forward to replaying Uncharted 4 because it doesn't have any supernatural nonsense in it.

I agree that Uncharted 2 drags on a bit longer than it should have, but overall I still enjoyed the game a lot. Thanks for reading!

I also read your Killzone: Mercenary review, and while I can't comment on its analysis of the game because I haven't played it, I did find the review enjoyable to read and well written.

On an unrelated note, how can I add pictures to my posts? Thanks!

DominusPlatypus

DominusPlatypus

@RogerRoger Thanks for the help! I think I've understood how to add images. Your instructions were easier to understand than you think. I've watched TheRadBrad's Lost Legacy playthrough on YouTube already, so I may pass on playing that one. Did you take that image yourself in photo mode because it looks great.

DominusPlatypus

KilloWertz

@RogerRoger Damn it, I will promise if I want to promise!

Seriously though, not sure why I threw in the promise, but oh well. It will likely be at some point this year though, as like I said earlier, FPS games are good pallet cleansers. The list ahead of it is fairly long though, so who knows when it will be...

Finish my 2nd playthrough of Horizon Zero Dawn
Guardians of the Galaxy
Tiny Tina's Assault on Dragon Keep
Horizon Forbidden West
Deathloop
Death Stranding Director's Cut
Ghost of Tsushima Director's Cut (2nd playthrough of the game)
Assassin's Creed Valhalla's DLC (never played any of the DLC)
Shadow of the Tomb Raider (2nd playthrough as well)
Mass Effect 3

I could always squeeze in Killzone Shadow Fall in between something like Death Stranding and Ghost of Tsushima. Who knows, and kind of who cares right now.

[Edited by KilloWertz]

PSN ID/Xbox Live Gamertag: KilloWertz
Switch Friend Code: SW-6448-2688-7386

LtSarge

@RogerRoger Ah okay, that's nice. Looking forward to reading your other reviews as well! It's always nice to see how well games have aged after a long time since release. I actually still have one first-party title left to play on my Vita and that's Unit 13 by Zipper Interactive. I did give it a try months ago and found it to be fun albeit a bit too simple for a third-person shooter. It's just too bad that Sony shut down that studio because I would've loved to see more games like this on the Vita from them.

LtSarge

KilloWertz

@RogerRoger You never know. It could happen. It would be far from the first time a game gets lost in the shuffle (again in this case) when there's a lot of other games to play. Also, it'd be surprising if something new didn't pop up that gets released that we didn't know about. I also forgot Forspoken, which is a day 1 for me unless it becomes clear it's a turd before it gets released.

Yeah, I do have a lot to play. I definitely won't be bored. It was exciting as I was making the list though knowing how much fun I should have. Thanks, btw.

PSN ID/Xbox Live Gamertag: KilloWertz
Switch Friend Code: SW-6448-2688-7386

Ralizah

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

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