Forums

Topic: User Impressions/Reviews Thread

Posts 1,421 to 1,440 of 2,213

Ralizah

RogerRoger wrote:

Yeah, for every gamer who laments being shown a vast, sprawling map, there'll be another who objects to the idea of replaying a linear game to find extra content or, as you say, slowly walking a protagonist through what amounts to a cutscene with camera control, so there's definitely a design trade-off discussion to be had at the development stage. Ghost of Tsushima isn't a bad example of either approach (as it does have linear story missions, some of which are very well-crafted) but it rarely manages to surprise, either, and that's why those samey feelings started to take hold.

The approach with most modern open world games is to mix the complete openness of exploratory game design with, yeah, highly scripted sequences more like something you'd encounter in a story game, and my experience is that the two aspects never fully sit comfortably together.

But yeah, if almost nothing ever surprises you, it'd get boring quickly. Which sounds like the fruit of an unimaginative script.

RogerRoger wrote:

Well, I have to chuckle at your advice, because I've started my next game and lo, I'm back in Japan, running around with a longbow on my back! At least it's linear-plus this time! Seriously, I do expect the Horizon hype train to hit me at some point, so I'm grateful for your point about its predecessor. It's also worth remembering that it'll only ever be a better game, the longer I leave it.

It'll only get cheaper and better, yes. And the thing people really don't get is that the games aren't going anywhere. One doesn't miss out on a game if one doesn't gain access to it the moment it hits the open market.

Same issue with sales. People act like they'll never get a game at a certain sale price again, but, almost always, the price of the game is going to sink at least that low, if not lower, in the future, since demand tends to only sink over time. This is putting aside issues like games with small print runs running out, of course. It tends to be smarter to snag games like those ASAP if one want a disc or cartridge for their physical collection. There are still a few 3DS games I regret sleeping on.

Recognizing and defeating irrational consumerist impulses is important but difficult with so many high-quality games coming out all the time these days.

What's the new game, btw?

RogerRoger wrote:

Ah, I played the game in English, alas. Subtitles in "live" things wind me up. I wouldn't have even noticed the fancy Japanese lip-syncing, as I'd have been too busy reading!

Heh. You sound like my mother. She always asks me how I watch what's happening on the screen when I'm reading subtitles. When I tell her one's brain kinda rewires itself to do both simultaneously, she looks at me like I'm an alien or something!

RogerRoger wrote:

Funny you should end on that Assassin's Creed joke, because I was describing Ghost of Tsushima to a friend of mine, and every other mechanic I mentioned received an immediate comparison to an Assassin's Creed game, so I cheekily added "...and then you swan-dive into a hay bail" and for a split-second, she believed me. Goodness only knows what'll happen if the next Assassin's Creed is really set in Japan, as I understand it's something fans of that series have been asking for.

You know I've never actually played one of those games for more than 30 minutes or so? Something about the way they control drives me up a wall.

Also managed to have access to at least two Xbox consoles and still haven't touched a Halo game!

RogerRoger wrote:

My thanks again. I hope your fancy copy of SMT V arrives safely in the next couple days!

It's been delayed more than half a week. So I went ahead and pre-loaded a digital copy so I could start playing it on Friday.

Says the person who, just a few paragraphs up, lectured about the importance of defeating irrational consumerist impulses.

Although I did split the cost with a family member who I share accounts with, so it's less wasteful than it could have been.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

@RogerRoger Open world games are interesting, because there's a sort of rhythm to the more formulaic ones, and people tend to either find it boring or soothing. I find, if I like the game, it's easy to enter a sort of zen state where you're barely even conscious of what you're doing for long stretches of time. It's the same sort of pleasure you might gain from casually and methodically cleaning up a garage, except the skinnerian game design supplements the checklists you're cleaning up with little rewards that keep you playing.

This is addicting, but can also make you feel weirdly unfulfilled after your mammoth play sessions. It's sort of like gorging on fast food.

I actually had no idea Tomb Raider featured Japan as a location at all. I've owned it on PC for years and never played it, and also bought it for cheaps on PS4 earlier this year (less than $4 in a digital sale seemed worth it). Maybe at some point I'll actually play it.

Yeah, I think my approach to buying games is going to change going forward, considering the size of my backlog and just how damn long it takes to play most of these things. I felt a little bad when I preloaded SMT V, since I already have an expensive physical version coming and it seemed like it was probably a bit of a waste of money. But then I realized that, despite my extravagance with this release, I was chomping at the bit to play it. That $150 or so I'm spending on the game is still going to one hell of a fun time (hopefully!), and I also get a fancy collector's item that'll probably fetch me double what I initially paid for it if I ever decide to sell it. Whereas how much money have I wasted now buying games on sale that I don't get to for years, or ever? 99.9% of these games aren't going to go away or stop going on sale any time in the near future. Going forward, purchases are reserved exclusively for games I'm actively super excited for. Everything else can wait however many years it takes me to get to them.

I think I'll just leave my collector's edition as a nice showpiece and play my digital version. It's objectively more convenient for someone like me with multiple Switch consoles. No need to juggle cartridges or even worry about backing up save data manually, because digital games can be configured so that, the moment you close out of them, the data backs up to the cloud and auto uploads itself to your other Switch consoles. It'll make going back and forth between my launch model and the Lite painless.

Growing up as a snooty teenage weeb helped train me to read subtitles like a champ, since so much stuff was Japanese-only, and the stuff that was dubbed in english was almost unlistenable half the time. The skill is probably harder to pick up if you don't cook it into your still developing brain at a young age.

Yeah, like, some of the AC games look interesting. Like, with the Egypt one, it apparently has some sort of educational mode where you learn about the history of the culture, and I actually really like that, but... y'know, I could probably watch some youtube videos on it for free and not have to deal with the janky gameplay and bizarre sci-fi metastory that connects the series together. It's like the Saw movies: the series kept just... chugging along with the same serialized narrative thread like some ultra-gory soap opera, and if you missed a movie you had no idea what the hell was going on in the newest entry.

I'm not especially miffed about missing out on Halo. It just struck me as funny. Like owning Nintendo consoles but never playing Mario games. Some game series are simply synonymous with their associated console brands.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

@mookysam We had some gigantic spider that hung out in our window for a long time. Looking her up, though, she was totally harmless. Freaked out my nephew something fierce, but it wound up being a comforting sort of presence in the mornings for me.

@RogerRoger Can't snag the Bond trophies because of online integration, I'm guessing? When there are online trophies, I almost never even bother, since they're so time-limited and involve engaging with other humans, which I generally detest when I want to play a game at my own pace. At least Rayman's online challenges are against ghost data from other players. Asynchronous online multiplayer is generally the only sort I can stomach.

I played Okami a few years ago when the HD version released on Switch. I... wasn't a huge fan. Maybe you'll enjoy it more, but, given your lack of regard for traditional Zelda game design, I have my doubts about that. If absolutely nothing else, though, it is a very pretty game.

Ah, so it's all of the movies, and an entirely new game. I could see why you'd be excited for that. Hopefully it doesn't disappoint!

Pretty much every third party game supports the cloud saving feature. It's only Nintendo's developers who seem to look for reasons why they can't support a basic feature of NSO. Animal Crossing actually has some sort of cloud backup feature now, but it's a different system than the one used in NSO.

Ah, you're not keeping me from anything! Putting aside normal responsibilities, I have to take breaks occasionally, because if I play for too many hours at a time my eyes hurt and I get the beginnings of a headache. I have no idea how people who play games for 10+ hours at a time do it. I'd be a zombie by that point.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

@RogerRoger The Rayman online challenges are actually quite fun. It's one of my favorite platformers from last gen. I just hate that you have to grind them every day for months to get a particular trophy. I would have had the platinum trophy years ago otherwise, because I 100%ed the game.

OK, so Okami is styled after classic Zelda games, but, in general, in every way they're comparable, it's inferior. For example, the dungeon design in the game is just awful, and is lacking the strong theming and unique puzzles that make those locations so memorable in Nintendo's series. In place of the sometimes unintuitive overworld puzzles in Zelda games, you have even more unintuitive overworld puzzles that require you to make strokes with a celestial paint brush that's difficult to control. The only consistently easy way I found to control it was playing the game in handheld mode on the Switch and using the touch screen to make the brush strokes. Either way, it's finicky, and, even worse, integrated into combat, so you'll frequently have to slow combat to a crawl to awkwardly make paintbrush strokes to help defeat certain enemies. And the game frequently doesn't recognize the pattern you're trying to make (at least, in my experience), so you'll sometimes have to repeat some of the more complex patterns multiple times before they'll register.

Also, on a more subjective note, Amaterasu's traveling companion, Issun, is one of the most obnoxiously misogynistic characters I've ever met in a video game. Imagine if you were playing a Zelda game and your fairy companion spent most of it making gross comments about women's bodies.

IMO, it's a game whose strong reputation relies almost entirely on the gorgeously stylized presentation.

Maybe the sequels will be better in Lego form? I have to admit, the thought of the Holdo maneuver causing Star Destroyers to explode into millions of lego pegs makes me chuckle.

Oh yeah, that's definitely classic Nintendo. Third parties also made the best overall use of the Wii U GamePad. Nintendo likes to make stuff and then pretend it doesn't exist afterward. Granted, MOST Nintendo games also use the cloud save system, but some of the biggest titles that it would make the most sense for don't: stuff like Animal Crossing, Pokemon, Splatoon, etc.

I've definitely had a couple of 5 - 6 hour play sessions so far. Not usually my style, since I'm not one for doing the same activities for long periods of time, but it's hard to tear myself away. Actually, I've been fighting a boss as I type this.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

LtSarge

LtSarge

nessisonett

@LtSarge Wow, if you enjoyed Sacred Stones that much, you’ll love Awakening as it probably takes more inspiration from that game more than the others! Great review, it’s not one of my favourites in the series but it seems to be a pretty good entry level game to get you going for people who aren’t as familiar with the series. Now play more games in the series so that I can recommend you Genealogy of the Holy War without you hating it for the obtuse glorious mess it is 😂

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

LtSarge

@nessisonett Thanks man and yeah, I'm really looking forward to playing other FE titles now. I don't know why, but Sacred Stones just really clicked with me. Could be the fact that you have the option to grind and make your units more powerful, which was so satisfying. Or that I just stopped using save states since I was playing the game on the 3DS, which doesn't have an option for save states at all. Either way, I'm finally starting to love this series now compared to before thanks to Sacred Stones.

I think the next FE game I'll play will either be Shadow Dragon or Awakening. The reason for Shadow Dragon is because I want to play more of the older FE titles before moving on to the newer ones. I also really hope that they'll remake Path of Radiance and Radiant Dawn on Switch as I'd love to play those games as well. I just want to see more classic FE titles being re-released in general as this is such a brilliant franchise.

LtSarge

Ralizah

@LtSarge Great review! I played through and enjoyed FE7 years ago, but, for whatever reason, I've just never gotten around to Sacred Stones. The way you describe it definitely highlights its role as a sort of predecessor to Fire Emblem Awakening, though, which definitely doubled down on the casual-friendly design choices (which subsequenly carried over into follow-up games like Fates and Three Houses).

In my experience, most of the FE games have an initially overly powerful character, although it ends up being a trap relying on them because, as you pointed out, their growth as a unit is subpar and they often end up underpowered by the end of the game. I imagine many people have made the mistake of allowing one of these overpowered units to soak up a lot of the critical early xp gains from enemy kills in the first few maps, although it sounds like Sacred Stones at least tempers this by allowing players to grind outside of story missions.

I think non-story maps are a good idea, personally, since it makes it where you can't trap yourself into not being able to beat the game by having suboptimal character builds going into the final levels of the game. I almost couldn't beat FE7 because of some choices I made, which led to me having to replay the final map in that game more times than I would have liked.

Did you happen to buy the localized Switch port of Fire Emblem on NES when it was available? I'll probably never play Shadow Dragon, but I almost can't resist trying out the original version of the game soon.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

LtSarge

@Ralizah Thanks mate! Yeah, that's one of the reasons why I'm really looking forward to playing Awakening, Birthright and Three Houses. Although they will have to do a very good job of impressing me as Sacred Stones has simply set the bar very high and it's going to be interesting to see if any of those games will be able to top it. I've read for example that Birthright and Three Houses don't have good maps and that alone might make me dislike the games as the map design as well as variety in Sacred Stones were just incredible.

Exactly, although in the case of Sacred Stones I think it's okay to initially rely on the overly powerful character for the bosses. Some bosses just seemed very strong and I doubt my other units would've made a dent on them. I mentioned this in another thread, but I was playing the game by allocating EXP to all my units instead of focusing on the strongest ones. That led to the weaker ones dying and me resetting the game. You just have to incorporate a different mindset when playing the FE games compared to other RPGs.

I agree and the thing is that grinding is obviously completely optional. If you find the game too easy then you don't need to grind. You can make that argument for basically any RPG really; if you grind too much then the game will be too easy. So it's up to you to decide how much is enough and for me, I basically leveled up 2-3 units every couple of chapters during the second half of the game (there are only 20 chapters in the game). The reason being that I had acquired promotion items and wanted the units to reach level 20 before promoting them. I think it made for a good balance. But yeah, that's one of the reasons why I didn't like FE7 that much because you had less freedom in training your units and the last couple of levels were an absolute pain.

I actually did buy the first FE game on Switch and played it for a while. It was quite fun, but I don't know if I want to play through that version of the game because I recently realised that there's a remake of it on the DS, which is also available on the Wii U. So I might just play that one instead. If you do decide to play through the original version then I'd love to hear your thoughts on it!

[Edited by LtSarge]

LtSarge

Ralizah

@LtSarge Awakening's maps are probably worse than the ones in Birthright or Three Houses. They're not actually terrible or anything, there's just an excess of open maps and "rout the enemy" goals in place of more creative ones. Pretty standard SRPG design. It's less of a big deal as the series goes on, as tactical battles are becoming less and less the central focus of the series. The big shift, IMO, was in Three Houses, which is just as much a social simulation game as it was an SRPG. I'd be shocked if you didn't end up loving that game, knowing some of the other games you've taken to over the years, like Persona 4 and Trails of Cold Steel.

Conquest has really creative maps and a variety of unique mission goals throughout, but the writing is so bad that I'll never recommend it to anyone.

Yeah, you kinda have to balance having a core group of people you focus on in these games while also slowly developing your weaker characters, given the permadeath mechanics. You need heavy hitters.

The bosses are actually my biggest issue with these games. The games feel balanced around tactical battles with normal units. The bosses usually having insane range and high critical rates in the late game means constant re-setting in some of the older games if you don't want to lose people.

Yeah, I'll definitely post my thoughts when I get to it. Still bizarre that was a limited time thing. Hopefully this doesn't become a trend with Nintendo.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

LtSarge

@Ralizah Yeah I'm really looking forward to Three Houses for that reason, but at the same time I'm kinda skeptical that I'll like it because I've noticed with Sacred Stones that I sometimes wanted to skip past the story and get to the gameplay as quickly as possible. I think this is one of the rare cases for me where gameplay triumphs over story and that might make me dislike Three Houses. That's also why I want to give Conquest a shot because I don't really factor in stuff like the writing in a FE game as long as the gameplay is solid. But who knows, maybe I'll find both the story and the gameplay in these games to be equally appealing!

[Edited by LtSarge]

LtSarge

nessisonett

@LtSarge It was mostly the story that put me off Three Houses to be fair. Bizarre tonal shifts. The gameplay’s decent though and being able to undo moves is a godsend.

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

LtSarge

@RogerRoger Thanks, I'm glad you enjoyed reading it! Yeah, I feel like Sacred Stones does a great job of teaching the player to become better at the game compared to other entries I've played. Because in all honesty, after having played this game, I kinda want to experience even more tactical RPGs that have eluded me all these years because I wasn't confident enough to play them. There are so many I've been wanting to play, such as Final Fantasy Tactics, XCOM, Mario + Rabbids, Valkyria Chronicles, Wasteland 3 and so on. I also just remembered that Nintendo is releasing remakes of Advance Wars 1 and 2 on Switch next year, which is a franchise that's very similar to Fire Emblem, so I'm definitely getting those on day one now.

But yeah, the problem with tactical RPGs is that most of them are quite challenging so it's rather hard to find a game for beginners that will help ease you into the gameplay and make you become generally better at the genre. So I'm really glad that I've finally found a good entry point with Sacred Stones as I feel more confident now in playing all these aforementioned games.

And the thing is that I've been searching for a genre to delve into that I have very little prior experience with for a long time now. It's kinda like when I started to discover turn-based JRPGs all those years ago and fell in love with that genre. I want that to happen with tactical RPGs now as the gameplay is fairly new to me (i.e. I'm not good at it so I have something to strive towards getting better at) but it's still the same thing with JRPGs in that you interact with characters, form strong attachments to them, experience a world full of rich stories, lore and so on. In other words, the familiar stuff that I love is still there but now the gameplay is different and challenging, which makes for a more fresh experience. So while Sacred Stones wasn't the next Persona 4 Golden or Trails of Cold Steel for me, perhaps there are other tactical RPGs that could end up being just that. Just the potential alone is making me excited for what's to come!

LtSarge

Ralizah

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

LtSarge

@Ralizah Great write-up! Even though you haven't finished the game, playing a JRPG for 40 hours should still be able to give you a decent picture of what the game is like as a whole and I feel like I got that from your impressions. I can't imagine the story suddenly getting better in the second half of the game and if it does, then that's poor pacing by the developer.

Speaking of the story, did you happen to watch IGN's review of SMT5? They criticised it for not having a good story just like you did, but they did so while comparing the game to Persona 5 and that ticked a lot of people off, lol. Just look at the like/dislike ratio: https://www.youtube.com/watch?v=aUj6nYJaZvM I feel like even if the Persona comparison was unwarranted, it does seem like the story in SMT5 could've been much better compared to previous SMT games like IV as you mentioned.

Anyway, after reading about the game's open world aspect and new emphasis on platforming as well as collecting stuff, I've now become even more interested in this game. Granted, it still seems like a difficult experience but I do think I want to play it as my second SMT game, perhaps after IV or something. It just seems like a very well-crafted game that I'd enjoy, especially on the Switch.

When it comes to performance, it does seem like a lot of Switch JRPGs are having graphical/performance issues or downgrades in general when compared to other systems. I've been buying so many games lately on Switch that are also available on PS4, such as Ys VIII, Persona 5 Strikers, Trials of Mana and NEO: The World Ends With You and all of them are downgraded on Switch in terms of visuals, loading times, and especially frame rate. However, despite all of this, I would still prefer to play games like these and SMT5 on Switch because of the portability. I just don't like spending dozens of hours on JRPGs in front of the TV. So in that regard, I'll be getting the Switch versions of these games anytime I can. I'm guessing that's your preference as well? Did you play much of SMT5 in handheld mode?

I also have some last points/questions that I want to bring up. I've always wondered about charge/concentrate in Persona, now that you mentioned that they used to do 2.5x damage in the next round but now they only do 1.8x. Did those attacks also do 2.5x damage in Persona 5? Because I've always thought: why not just do the same attack twice instead of wasting a round charging up? Lastly, how are deaths/game overs handled in SMT5 and across the difficulty settings? Do you get sent back to a previous save point and if so, how frequent are the save points in this game? Is there an instant retry on the easier difficulty settings?

[Edited by LtSarge]

LtSarge

Ralizah

@LtSarge Oh yes, I've kept myself apprised of the IGN review situation ("Persona without the heart" will forever be a meme in this community, lol). She really triggered a portion of the fandom with the Persona 5 references in her piece. I understand why she was doing it (this was probably her second Atlus JRPG after P5, and I imagine that'll be true for a lot of people), but I also understand the frustrations of the community when several critics have, in the past, attacked the SMT games for not being like their more popular spinoff series. To her credit, she has confronted this head-on, and actually went on an SMT-related podcast to discuss her review with the host.

Well, keep in mind this game has multiple difficulty settings, and so is one of the more accessible entries in the series as a result. You can start on casual difficulty in this, for example, whereas something like SMT IV forces you to die multiple times before it'll allow you to unlock an easier difficulty setting. This game also doesn't have an insane difficulty spike near the beginning like SMT IV did.

SMT IV was actually my introduction to the series, though, and I loved it, despite its flaws. Amazing atmosphere, some really cool, shocking story beats, and, of course, engaging gameplay, gorgeous music, etc.

But yeah, if the collect-a-thon/platforming/exploration aspects of SMT V sound appealing, you'll be well-served in that regard. It's really well done.

I also prefer playing JRPGs on Switch when the option is there, yes. Downgrades don't bother me if they're not too severe, given handheld mode is such a cool and useful trade-off, and since I tend to play across a multitude of platforms and so am used to variable performance in my games anyway. Almost all demanding games last gen were downgraded on PS4 compared to PC, for example, but PS4 didn't have anything comparable to handheld mode to make the sacrifices worth it, so I generally went with PC for the few AAA multiplats I purchased.

Yeah, handheld mode holds up fine in SMT V. I played on the TV when possible, but I've been glued to it throughout the week, so I've also spent a decent bit of time with it undocked. There's the usual small hit to the resolution/image quality compared to docked mode, of course, but it's nothing dramatic.

The multiplier for charge/concentrate in the most recent Persona games was 2.5x, yes. That's the reason it's worth using, because it causes more damage than just using the same move twice and also saves on MP costs for costly skills.

SMT V is very old school when it comes to saving, which might be another thing that attracts you more to the 3DS games. In the 3DS games, you could save almost anywhere, but here, you're reliant on saving at Leyline Founts, which also connect you to the World of Shadows (this game's equivalent of the Velvet Room), the primary vendor in this game, a healing station, and other Founts throughout the landscape. These Founts are also spaced out rather widely, and finding new ones will often be your priority as you explore the various zones in this game. Thankfully, this isn't really an issue since it's only a few hours in that the game gives you the ability to immediately warp to the last Leyline Fount you interacted with at any time. So there's never any real danger of losing progress if you need to save, because save points are just a button tap away.

Unfortunately, no instant retry. You get booted to the title screen upon death. Thankfully, the load times are quick enough that I never found this too painful, as it's easy to click back into your save file fairly quickly when you skip the game's (very cool) death animation.

@Kidfried I agree. There'll always be this back-and-forth between people who want better performance and people who want more versatility with their exclusives. P5 vs SMT V is a great example: many people, including me, wanted P5 on Switch so we could play it portably. And I imagine a lot of PS5 owners will want this game on home consoles so they can play it at a smoother framerate and higher resolution (which I understand; I only made the mistake of trying to play a Switch game on a 4K set once, lol).

Glad I was able to help! I'm guessing you're going to wait to see if the rumors about home console ports of this pan out?

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

LtSarge

@Kidfried @Ralizah Well, now I've learned something new about Persona 5 regarding charge/concentration! That's good to know for future playthroughs.

Yeah I mean, it was totally unnecessary to keep comparing SMT5 to Persona 5 but it still felt like the responses were way too harsh since she still gave the game an 8/10. It's weird because I remember watching the review first and thinking it was pretty good overall, but then I scrolled down to the YouTube comments and everybody was absolutely destroying her, lol.

@Ralizah I'm really glad to hear that both SMT IV and V are very accessible games, both in terms of difficulty settings but also saving. I think you've pretty much convinced me to play through these two games and I've added both of them to my watchlist now. After Persona 5, I've always felt like I wanted to get better at its gameplay loop and I hope that with SMT being more difficult than Persona in general that it will push me to become better. I'm really looking forward to playing them!

LtSarge

Ralizah

@Kidfried Nice write-up. This definitely seems like one of the oddest experiences on PSN: deconstructed versions of albums turned into a walking simulator where you examine concept art, listen to snippets of music, etc. And it's even free. I appreciate you making the effort to explain what exactly this is, since, honestly, I've been baffled since I first heard this mentioned. My first guess WOULD have been that it was an artful way of presenting the music from the forementioned albums in a more visual format, but it sounds much more like a compliment to the experience of listening to them than anything.

I've never listened to Radiohead before, but if I ever find myself taken with their music, I'll definitely check this out at some point.

@LtSarge The review score was never the issue. SMT V is high quality, and even her review mostly reflects that. She just unknowingly stumbled into a very sensitive issue for the SMT fanbase online, lol. I do think there is a larger discussion to be had here about the sort of expertise we should expect from video game reviewers, since her review would have been more useful had it instead drawn more parallels with other Shin Megami Tensei games instead of comparing it directly to a series that, in certain respects, is wildly different, but, as usual, I do agree the angry/toxic reactions were over-the-top. It's an earnest, if imperfect, review by a player new to the franchise, not some mean-spirited indictment by a vindictive Persona fan.

But people on the internet always need to be angry about something, and this is just an extension of that.

Anyway, SMT V is far more accessible than SMT IV, since, like I said, it doesn't have the massive difficulty spike near the start that SMT IV does. That's not meant to scare you off of it, though. It's a great game, and conquering it WILL make you a much better MegaTen/Persona player, since you pretty much have to understand and consistently exploit the battle mechanics in order to win. SMT IV also has an amazing aesthetic, although it only comes into its own after the first dungeon. You'll see what I mean if you play the game. It's a really awesome twist of perspective.

SMT IV: Apocalypse, a sidequel to SMT IV, is actually the most accessible entry in the series, and also the most story-heavy. If it didn't spoil certain aspects of SMT IV, I'd say it was the ideal branching off point for Persona fans. It also arguably has the most balanced difficulty level and battle mechanics in the entire series.

@RogerRoger You know I don't have that much self-control.

Yeah, SMT V isn't fully a slam dunk, which is unfortunate, but thankfully it's successful in the ways I really needed it to be successful.

The minimalistic story wouldn't be an issue if it was structured in a way that fed into that minimalism. SMT III was, so, for the most part, the story approach in that game worked. This game's structure is one that would work far better with more character development, a stronger emphasis on set-pieces, etc. It has some of those, and they're pretty cool when they crop up! But they're too far apart and not developed enough to be properly impactful, which is a shame.

I do think it's worth pointing out that, despite porting design elements from other series that have never been in the SMT games to date, it still feels like an SMT game and, by and large, the changes are mostly big improvements on what came before. It's a testament to how good the combat and balancing is that this is still so challenging on hard difficulty despite stripping out almost all of the elements of the series that made it artificially difficult.

Despite tearing hard into certain aspects of the game in my piece, the flaws are more a theoretical annoyance for me than anything. Ultimately, I probably don't play SMT games for their stories any more than Dark Souls players do, since they live or die on the combat, atmosphere, and monster-collecting gameplay loop. But it'd be nice, nonetheless, to be able to recommend it wholeheartedly to people without needing to put an asterisk next to it.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

LtSarge

@mookysam Thanks mate! Yeah I actually played The Sacred Stones on 3DS as I also got it as part of the ambassador program. It felt perfect on there and I'm glad that I ended up choosing that version over the Wii U one (which I also have) since it was rather tempting to play it on Wii U due to save states. But yeah, it really isn't necessary to use save states in this game as it's not too difficult to get through.

I was the same actually. I'm an impulsive person in general so I tend to lose my patience when playing tactical RPGs like Fire Emblem. But once the gameplay clicks with you, you start to instinctively take your time as you really want to win the battle without losing any units. And yeah, it happened sometimes that I lost a unit and decided to start over, but it helped me learn an important lesson as a result. Which is that you shouldn't try to use all units you get access to. There will be some really good ones and some that just aren't that good, and you should mostly use units that are very strong. My issue was that I tried to level up everyone because I didn't know when I would need them. Most of the time though, you are going to use units that have horses because they have high movement which makes the game easier to play. So after a certain point in the game, it was fairly obvious to me that I just needed to bring with me all my cavaliers, my strongest foot soldiers and maybe some flying units or archers depending on the situation. So my best advice is to simply leave the weaker units behind and don't be afraid to only use the few strongest ones at first. Then when you get access to the grinding area, you can experiment with other units and find out which ones have great potential. For example, one of my strongest units (who actually ended up killing the final boss in one hit!) was in the beginning one of my weakest ones with low HP and he did barely any damage. Then I leveled him up, changed his class to a Pirate and he became an absolute beast with high speed, high attack and high defense. After some time I changed his class to a Berserker and he became absolutely unstoppable. I would've never realised his potential if it weren't for the grinding area. So it's important to use the strongest units but also experiment with the newer ones you get in order to find even more stronger ones to add to your team.

LtSarge

Please login or sign up to reply to this topic