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Topic: User Impressions/Reviews Thread

Posts 1,321 to 1,340 of 2,398

RR529

@timleon, nice Sonic Adventure reviews! I played the "Battle" variant of the second game at a friend's house back in the day (I think we took turns playing through levels) which was a good time, but that's really about all I can say about them, lol.

@crimsontadpoles, really interesting review of Fatal Frame 5! I haven't played it as I never bought a Wii U, but it's one of the exclusives that really caught my eye so I hope they find a way to port it to Switch.

@RogerRoger, an excellent review as always, and I too want to point out how excellent your screenshots are (if you hadn't of said otherwise I'd have never guessed that they weren't taken without some sort of native feature). Too bad the game never really clicked with you, and I know how frustrating it is to be cut off early & be chided for choosing an easier difficulty.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Ralizah

@RogerRoger Ah, OK, the HD screen probably helped. Even then, they're really nice screenshots. You did well when touching them up.

@timleon After I saw you mention the sound mixing, I looked it up online and, apparently, it's a well-known issue dating back at least to the GameCube version of the game. Lots of complaints about the Steam version, too, and some hilariously annoying videos showing off inexplicably loud background elements.

I know you think it's a better game than Sonic Adventure DX, but that one had the benefit of not assaulting your ears, right?

Good review, though. And, to address an earlier comment I somehow didn't see before, I was pretty out of the loop with Nintendo between the SNES - Wii eras, but I've always been extremely fond of Sega's consoles, so my experience with their 3D Sonic games ended with the Dreamcast. Still not sure why I didn't pick up SA2 on that system, though, considering my fondness for the first one at the time.

The mature storyline and weirdly high stakes seem interesting. Kinda reminds me of when I played Pokemon Y, and the big bad in that game goes full Narutaru and talks about his plan to use an ancient weapon to wipe out most life on Earth. That went from 0 to Global Genocide really quickly.

Currently Playing: The Hundred Line: Last Defense Academy (PC)

PSN: Ralizah

RR529

[Edited by RR529]

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

nessisonett

@Ralizah I totally remember both those exact moments in Sonic Adventure 2. The ear [removed] ends up being hilarious by the 4th or 5th time 😂

[Edited by antdickens]

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

Buizel

@RogerRoger @nessisonett @RR529 @Ralizah Thanks for the feedback!

I agree that context is important here, and some of my issues stem from overfamiliarity with the games. This is a revisit (I've not played the game much in the past few years), but in the past, as mentioned, I played this game to death - so perhaps I've just tired myself of the treasure hunting! That said, there are a few stages that I enjoy - I quite like Death Chamber and Egg Quarters - but can't stand Meteor Herd and Mad Space. Like Sonic's and Shadow's levels, I think the earlier levels tend to be stronger - but by nature of difficulty progression these tend to be over the quickest, such that most of my memories with the treasure hunting are the longer and more tedious levels.

@Razilah I've not looked into it, but it does seem the sound mixing issue depends on the version of the game to some extent? I've seen clips where it seems much worse than I remember, and I don't remember having such an issue with the sound effects in previous playthroughs on e.g. the Gamecube. Personally the sound mixing doesn't bother me too much, but it can take me out of the moment sometimes.

Haha. To be fair, complete world destruction isn't too uncommon in "family-friendly" stories, and a lot of it is to do with the overall tone of the storytelling. The original Sonic Adventure had some fairly dark elements which were overshadowed by it's relatively bright tone and frankly awkward presentation - whereas here they go all out IMO. The game is also literally quite dark in places - probably one of my complaints, actually. For a Sonic game there aren't many vibrant colours - I remember a UK Nintendo magazine printing a level guide at one point and you could barely differentiate the levels because of how dark the screenshots were! (Although I'd say the environments "pop" a little more in HD than they did in SD, from memory).

[Edited by Buizel]

At least 2'8".

Ralizah

[Edited by Ralizah]

Currently Playing: The Hundred Line: Last Defense Academy (PC)

PSN: Ralizah

nessisonett

@Ralizah I totally agree with that review. On basically every point. I’m ashamed to say that I couldn’t even finish the game, my PS5 arrived and I just kinda thought ‘what’s the point?’ as I really hadn’t been enjoying it. 4/10 is the same as two stars, which people really wouldn’t be as annoyed about on this site if PS gave reviews in that vein.

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

Buizel

@RR529 glad you enjoyed Ratchet and Clank! Do you think you'll try out any of the other titles? (A shame that most of them never made it past the PS3...but I guess there's also PSNow!)

At least 2'8".

Ralizah

@Kidfried Haha, believe it or not, I didn't actually sit down intending to flame this game (unlike most of my pieces, this was written in one session, with little to no editing). And I tried not to. It's not trash. As I pointed out in the review, and as you re-iterated, it's so close to being a really good game in many respects. It's actually kind of frustrating, because all the ingredients are here for an excellent adventure. It LOOKS like it should be excellent. I wanted it to be excellent. And it shows a lot of promise. Despite the low score, I'm still impressed with it, in some respects.

And yeah, that redemption narrative... I'm glad they want to tell a meaningful story, but they need to hire a new scriptwriter or something, because it was wide of the mark, and clearly I'm not the only person who felt that way.

Thanks for reading and engaging!

@nessisonett Yeah, I've been trying to engage the entire scale when reviewing games. Still amazes me how professional reviewers only grade on a 7 - 10 scale for almost everything, as it defeats the purpose of a 10-point scale in the first place!

Not sure you should feel ashamed for not finishing the game. If you're not feeling something, why commit to it? Our time on Earth is limited, after all. But, like I said in the review, I think the post-game collectibles clean-up was probably when the game was strongest for me, as it combined the core gameplay of the first half with the traversal of the second half and forces you to engage with the level design more. The levels are well-designed! It's just too bad you do almost nothing besides splash designs on walls in 90% of them. This is a competent platformer that seems to hate that it has any platforming elements at all.

I am glad I stuck with it, even if the final product wasn't quite what I would have hoped for.

Thanks for taking the time to read my piece!

@RogerRoger I actually liked the combat, but it was so weird and in opposition to the design of the first half of the game. I do recall you saying that this game would have been almost perfect for you if it'd stuck with the pace and gameplay it showcased in the first half! While I don't quite agree, you might be interested to know that your viewpoint has an ally in my nephew. He was excited to play the game, and burned through the first half for hours, clearly pretty enraptured, but dropped it like a hot potato once the twist happened. I questioned him about it, and he told me that the switch from chill art game to some weird, dark boss rush thing killed his interest in it.

I think the painting would have worked better for me if it had leaned further in the direction of freedom or scoring. The devs didn't want to score peoples' art (pretty sure I read that in an interview or something), but, at the same time, they hold you hostage until you slap down exactly the designs your genies demand, and give you no leeway in terms of making your own designs. It's like the game was afraid to commit too far in either direction.

I am glad you enjoyed a large portion of the game, though, even if the last portion of it soured you on it a bit.

And thanks! I wanted at least a few striking screenshots that weren't captured from cutscenes. It's a beautiful game, and I wanted to capture that. I didn't spend a ton of time in photo mode, though. I have more screens, but these are the only non-cutscene ones I felt were worth sharing.

As always, I appreciate the dialogue!

[Edited by Ralizah]

Currently Playing: The Hundred Line: Last Defense Academy (PC)

PSN: Ralizah

Th3solution

@RogerRoger Such an enjoyable read on Miles Morales. I think it’s the first full fledged user review on the game, so I was particularly interested. I haven’t yet made the purchase, but it’s one I will eventually get to when the mood strikes.

My only disappointment is that you mention the platinum requires a NG+ playthrough, which, as you know, I’m not apt to do. Nevertheless, it sounds like a near perfect follow up to one of PS4’s highlights.

Did you end up playing most of the game in fidelity / graphics mode then? Or did the performance mode lure you to enjoy the more responsive frame rate?

“We cannot solve our problems with the same thinking we used when we created them.”

RR529

@Ralizah, great Concrete Genie review (and thanks for the read of my R&C review!). It's a game I've been mildly interested in, but thanks to your (and some others') words on it, I probably shouldn't be in a hurry.

@RogerRoger, great Miles Morales review from you as well! I know it's also available on PS4, but I think this is one I'm going to save for when/if I ever get a PS5. Looks like a treat! Also, to answer the questions you & @Timleon asked regarding R&C, while I now do have a general interest in the series, I think I'll just wait to play Rift Apart if I ever get a PS5.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

RR529

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Ralizah

@RR529 Nice review. Also dig the ample selection of screenshots. I'm mixed on the aesthetic of the game: the vibrant colors are very nice, but it also has those... unique One Piece character designs.

It sounds fairly short, and the lack of XP share is... unfortunate for an RPG. And the equipment and item systems... so, if I'm understanding this right, you have them say different quotes to improve their stats...? Am I getting this? I've literally never heard of a system like this before.

Well, it sounds like you had fun with it. One Piece isn't my thing, but at least it's not another arena fighter, like so many licensed anime games seem to default to!

I believe there are also One Piece musou games you can play. Have you tried those, or is this your first One Piece-related game?

Currently Playing: The Hundred Line: Last Defense Academy (PC)

PSN: Ralizah

RR529

@Ralizah, yeah, the character design can be off putting & is one of the reasons I never really got into the anime (he wasn't in this game thankfully, but there was one arc I saw back when it was on Toonami that featured a villain that looked like a vampiric bowling pin, and it was hard to take seriously). It's okay in small doses though, and I'm fine with (most) of the core cast.

Again, the "Strong Word" system sounds confusing, but it's really not. Instead of going into the menu & equipping Luffy with an Iron Sword or some such, you'd equip him with "I'm Going to be King of the Pirates!" instead. What probably muddies the waters are the "Item Words", which are also quotes, but these go in your item bag (rather than being equipped to a character) and are used as an item. Maybe it is kinda confusing to explain, but in practice I didn't find it all that hard to navigate.

Also, I did play One Piece: Pirate Warriors 3 a couple years ago on a whim, and probably enjoyed it more than Fire Emblem Warriors or Hyrule Warriors surprisingly.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Th3solution

@RogerRoger As a newbie to the franchise, I enjoyed reading your Hitman 3 review and appreciate both the palpable love for the property you convey, and the fair caution you mention to newcomers.

I’m not surprised that the game is best experienced as a culmination of the prior entries and I believe I’ll stash the game into the back of my potential future projects, behind Hitman 2. I’m seeing H2’s price be extremely reasonable (currently on sale for $12) and so your thoughts have me thinking that I’ll go that direction when/if I proceed in Agent 47’s journey. By the time I get to and through the second installment, H3 will likely be on the cheap. In fact — I wonder if IO will ever consider just putting out a trilogy pack, with everything in one purchase and with all the levels neatly bundled so as to avoid the complex porting of DLC styled movement of previous game content over to the new engine. If they did that in a year or so, I might be on board with paying a little more for the convenience and simplicity of the package.

Regardless, even with my shallow knowledge of the series, I agree with your notion that the series has unfairly flown under the radar a little bit and the gameplay offers something quite unique and ingenious. In a sea of copycat games, what IO has accomplished is really worthy of praise.

“We cannot solve our problems with the same thinking we used when we created them.”

nessisonett

@Th3solution Well, you can already buy Hitman 1 and 2’s levels through Hitman 3. It’s a far more expensive way to do it than just buying the first two games outright and porting the levels over!

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

Ralizah

@RogerRoger Nice review!

Despite having been a fan of the PS2 entries years back, I think you kind of touched on the elements that have been keeping me away from the new trilogy of Hitman games that, by all accounts, is excellent. An always-online requirement for something single-player is just... well, anyway, I've also been continually confused by this thing where you can import the levels from previous Hitman games into the latest one. I guess I'm getting the sense from your piece that just playing previous games on their own is the way to go, though? I'm not much for most Western-developed AAA games, but Hitman is in a class of its own on a game design front.

Love the screenshots. It's too bad the photo mode sounds underwhelming. This is a beautiful game, and I can only imagine the hours you'd put in with a photo mode more in the vein of the one included with HZD.

A few questions:

  • About the first two Hitman games: aside from the time-limited missions, is there post-launch content that can be played now? Or are you just limited to the core game content that shipped at launch.
  • I remember reading something about a VR mode in this game. Is that a thing?

[Edited by Ralizah]

Currently Playing: The Hundred Line: Last Defense Academy (PC)

PSN: Ralizah

nessisonett

@Ralizah The VR mode is hilariously janky but fantastic fun. It made me feel awful afterwards but someone with actual VR sea-legs should be fine. The controls are a little odd but it’s worth it just to explore the levels in VR.

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

Ralizah

@RogerRoger I find your unhealthy fixation on photo mode exploits to be oddly charming. Besides, the results usually speak for themselves. You have quite the photographic eye.

Ahaha, OK, I got your recommendation mixed up somehow.

Personal attribute Close Reading drops ten points.

Honestly, to continue riffing on the nitpicks you mentioned in the review, I'm not even sure how I'd want to go about spending money on the first game, since I have most of the missions for the first game available for free via PS+. Seems a waste to spend the full sale price to gain access to the one mission I'm missing. Although you mentioned that the GOTY version remixes some of the levels, so would those be different from the individual chapters I have access to via PS+ anyway?

Another thing I'd love to clear up, since I have your ear: the first two games also have stories to them, right? So, when you import the first two Hitman games into Hitman 3, do you get to play through three games worth of story content? Can you transfer levels if you only own some of them?

I'm so sorry. Somehow I have this explained to me, and then I seem to lose track of the info as soon as I start thinking about something else, which probably just means the initial explanations never made sense to me in the first place. Trying to figure out how the new Hitman trilogy works reminds me of the hours I've spent trying (and failing) to understand just what the hell bitcoins are.

So, yeah, I might just take you up on that and wait for a trilogy release of the three games! It's not like the games are going anywhere.

[Edited by Ralizah]

Currently Playing: The Hundred Line: Last Defense Academy (PC)

PSN: Ralizah

Rudy_Manchego

@RogerRoger Excellent review as always. The new Hitman trilogy is one of those gaming series that I can appreciate for being excellent but I'll probably never play. This is because I find stealth games hard and if I couple that with a the abundance of choice, I'd just get analysis paralysis. However, I have watched some friends play on stream and to watch the world is awesome. I love the fact these devs have the 007 license for a title. You know it is going to have a solid foundation regardless.

Now I may be an idiot, but there's one thing I am not sir, and that sir, is an idiot

PSN: Rudy_Manchego | X:

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