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Topic: User Impressions/Reviews Thread

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Ralizah

@colonelkilgore

colonelkilgore wrote:

Now I never write reviews.

Can't say that anymore!

Great piece! Despite not being much of a fan of Just Cause 2 on the 360, it is the sort of game I tend to like (one of the reasons I played the older GTA titles so much as a kid was because it was a fun outlet to just do whatever you wanted in that fictional world), I have maintained some level of interest in the property over time, so I'm happy to see you writing about it. The wingsuit sounds like a fantastic addition to the series, frankly. I believe the grapple hook was also in Just Cause 2, but it never really did it for me on its own. Grapple hook + wingsuit sounds like the perfect combo to make you feel just like Batman. It's good to hear there's more design/mission variety in the sequel, which is important for a sandbox title like this.

And I see I'm not the only one who takes absurdly long breaks from games. I took a three year break from Twilight Princess HD when I was playing it, and it'll have taken me 2+ years to get back to Dragon Quest XI S at the rate I'm going (I finished the main, 100 hour story quest in one go, but I just didn't have the energy after that to do the post-game stuff).

The gunplay/action being somewhat mediocre on its own sounds about right, too, based on my experience with the seventh gen game, but it's also true that any action title with decent in-game physics is going to have some fun, stupid ways to kill enemies, and I imagine that's true here as well. Especially with a large arsenal of weapons

I appreciate the warning about the performance on PS4. I looked it up, and the game seems to run pretty well on my graphics card, so if I play this, I'll likely stick with the PC version.

Thanks for contributing!

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

psmr

@Ralizah cheers, I’d be surprised if my ‘pen’ is called into action for a while though 😉… hope it is though as it’ll probably mean I’ve enjoyed a game far more than I expected to. If you do end up giving JC3 a go, I’d love to hear your thoughts,

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Ralizah

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

psmr

@RogerRoger thank you Rog, as always your far too kind but I do appreciate it. I’ll definitely consider those dlc’s too… as I’m already missing playing it 👍… and no I can’t believe the wingsuit could be anymore fun 😉!

@Ralizah wow, that’s an awesome review there… kinda puts mine to shame a little if I’m honest. I love the context and history you added. I haven’t played any of the series but played a little (like 10 hours) of Persona 5 but am always at the very least interested in series’ that develop such a fervent following.

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Ralizah

@colonelkilgore Nah, you did a great job with your first review. Far better than the first several pieces I crafted, for sure. And I'll absolutely tag you if and when I get around to playing JC3! One of the funnest parts of experiencing new games is discussing them with others.

I'm glad the history sections were worth adding. It's a looooooong post, and I didn't want to bore anybody, but there is a ton of fascinating history here, and I wanted to explore it a little bit in order to give a sense of how important and, in many respects, ahead of its time the game was.

Persona 5 has done a good job of attracting eyes in a way that other MegaTen games haven't. Lots of people who've never heard of SMT or even play JRPGs much in general have been checking the game out. Although I imagine that VERY regimented first 10 - 20 hours of the game also put some people off.

Thank you so much for reading!

@RogerRoger Yeah, SMT is gaining wider name recognition now worldwide, but it's still a very... imposingly Japanese name, lol, and most people aren't necessarily going to know much about it beyond it being "that series that Persona 5 spun off from." But the heritage there blows my mind. Anyone who has ever enjoyed a Pokemon game, for example, has been touched by the influence and design of Atlus' classic.

I don't usually go too much into story details when I talk about a game, but the set-up here is so cool and involved. Especially for an older game. Thankfully, there's a TON of cool stuff story-wise I just didn't touch on. And wouldn't, because then the piece would be twice as long as it is.

And yeah, I'm super impressed with the fan community that has made so many older MegaTen games playable. I love Atlus, but, like Nintendo, they don't treat their early catalog with the respect its deserves in the West. The fact that they just never bothered to update the iOS version of SMT1 to work on newer versions of that operating system speaks volumes, I think. If nothing else, that will keep this patched GBA version of the game relevant for years to come, since it's the only piece of software which you can use to experience the only official english localization of the first game in the series.

As always, thank you for reading, as well as for the kind words.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

nessisonett

@Ralizah I’m glad you’ve taken the time to put your thoughts about the first SMT into some sort of structured order because I definitely couldn’t! A very very hard game to accurately critique because it’s hard to tell what’s helping create such a foreboding atmosphere and what’s just plain annoying from a gameplay perspective. You’ve covered so many bases though that you’ve done the impossible and actually come through the other end of that rabbit hole relatively unscathed though! It’s definitely an interesting game, just antiquated as hell.

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

Ralizah

@nessisonett Thanks. It's absolutely antiquated, but the updated presentation in the GBA version helps one to suss out exactly which aspects needed updating, IMO. Dungeon crawling is much more fun when you don't feel like you're crawling around the inside of a bottle of Pepto Bismol every level.

The alignment stuff... I'm glad Nocturne mostly dropped it. The magnetite mechanic as well. Nocturne ensured you weren't overpowered when running around with a full crew of demons by making the actual battles more tactical.

I noticed I didn't mention the moon phases, but, tbh, they don't matter much in this game (unlike Nocturne; I was furious when I discovered I was missing good items by opening chests at any time other than full Kagutsuchi). That's supposed to be a mechanic in this game as well, but I experimented with it via save states and, if it is, it's far less reliable about it.

Two other things I should have mentioned: this version has a system where you can mark points of interest on the map. It's incredibly helpful, and I don't think that feature was in the SNES version. Otherwise, it feels almost identical gameplay-wise.

It's also still buggy as ever. Because I'd defeated some of the four kings before going to the Great Cathedral for the first time, I was denied the opportunity to go for the best neutral armor and weapon set in the game. Still annoyed about that.

I hope somebody (hopefully Atlus; c'mon, man) translates the PS1 version at some point, because I'd absolutely play it a third time in that case.

Never played SMTII, though. You have any experience with it? So far, only the SNES version is still translated.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

nessisonett

@Ralizah Yeah, I’ve played the second game through the aforementioned SNES patch and it’s at least easier. It’s also not quite as interesting plot wise and the music’s pretty rubbish. Probably worth checking out though, and with a guide because it’s still incomprehensible.

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

Ralizah

@RogerRoger I also think in this case, the pretty dramatic shift a third of the way through the game makes it difficult to talk about coherently without some discussion in that regard. Pre-apocalyptic Tokyo and post-apocalyptic Tokyo are such different places.

Anyway, I appreciate the praise. I wasn't sure if I revealed too much. I tried to be deliberately vague about certain elements, but that also risks calling attention to certain details accidentally in an otherwise detailed recount. As it stands, I think the way I approached it was probably the right way to go, even if it spoils a bit of the surprise of the game. It is, after all, an almost thirty year old game in a series that hits the same plot beats much quicker in subsequent entries (the pre-apocalypse is all of half an hour in Nocturne unless you wander around a lot, for example).

Atlus is WEIRD. Like... why is Persona 5 a Playstation exclusive? I can understand SMT V being Nintendo-exclusive, considering how much slack the Big N is picking up on distribution and marketing to ensure a successful simultaneous worldwide release for that game, but, as far as I can tell, Sony doesn't tremendously push Persona games.

For that matter, even if, let's say, we totally grant it's reasonable for new entries in both series to be exclusive to different ecosystems to maintain good relations with both (as this is what I believe they're doing)... why on Earth is the HD port of Persona 4 Golden not on PS4? The game sold at least a million copies on Steam alone.

For that matter, SMT I, II, and ...If are all part of Japan's NSO lineup. But they're nowhere to be seen on the service over here, even though the first game, if nothing else, has a full translation.

But yeah, fans are awesome. Fans are often the only reason large portions of a developer's legacy aren't almost completely forgotten over time. I've always been amazed at how people can invest so many manhours into passionate creative work on a game, and then just treat the end result like it's disposable.

In this case, I think it's a cultural barrier thing. While Atlus is amazing about localizing almost every new project they develop (and have been for almost two decades now, before riskier Japanese localizations became more common), there seems to be a disconnect with their older games. SMT I, II, and ...If are everywhere in Japan. They've seen SNES releases, PS1 releases, GBA releases, mobile releases, releases on NSO and probably the Wii's VC. But there's barely any recognition that maybe fans in the West might want to enjoy these games. They dumped a localization of the first game on iOS and then just didn't... update it. All the work that went into that localization would have vanished if not for the passionate work of fans to preserve it. How hard could it possibly be to put that version on Android, on the iPhone, on the Switch eshop, etc. and, once every year or two, tweak a few lines of code to ensure it works on newer firmwares?

It's frustrating because the lack of consideration for these older games outside Japan seems almost random. It's not even like they just don't care about ensuring access to older games of theirs in the West. I don't know about Europe, but in the States, they've been reprinting the physical versions of SMT: Nocturne, Digital Devil Saga 1 & 2, Persona 3 FES, Persona 4, etc. on the PS2 for so many years after their initial releases, which has kept the prices on a ton of their older games low enough for new fans to afford. I bought those games in the 2010s and didn't pay more than $20 for almost any of them. Keeping PS2 games, of all things, in circulation seems like an incredible level of dedication. But they can't update an iPhone version of one of their games?

I just don't get it.

Sorry for the little rant there.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

@RogerRoger Ironically, Atlus has a disastrous history when it comes to localizing products in Europe, with games arriving months/years later than they did in the States, and often without physical releases at all (whereas Atlus releases in NA/Jpn pretty much always have a physical option). That is hopefully changing now since Sega took Atlus under its wing.

Well, the weird thing is that there doesn't seem to be any evidence of actual exclusivity deals. This has been discussed for years, and it seems like the consensus is that Atlus just... chooses to keep certain IPs exclusive to certain ecosystems. Maybe there's some secret back room stuff going on, but that's hard to believe considering Persona only recently became a breakthrough hit (previous games were well-received, but didn't sell several millions of copies like P5 did). Although Sony has since come out and said Persona is "important" for Playstation as a brand, so I have no doubt at this point they'd break out the check book if they felt like they needed to like they have with recent Final Fantasy games.

It's effective for me, at least. As long as I have to continue buying Playstation consoles to play MegaTen games, I'll remain invested in Sony's ecosystem. Although we'll see if that changes with both Sony and Atlus recently expanding out to PC distribution of their software.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

@RogerRoger The difference, I think, is that, for the longest time, Atlus has had a dedicated U.S. branch, whereas their games only came over to Eu when they partnered with publishers in your neck of the woods. Again, one should hope that Sega publishing their games put an end to this.

This sort of thing is why Shin Megami Tensei V being Atlus' first ever simultaneous worldwide launch is such a big deal. It's always been Japan first, then the U.S. six months to a year later, and then Europe... whenever they could work out a publishing arrangement, lol. Nintendo has taken up publishing duties in certain regions and is likely helping with resources for the simultaneous localization, which is probably the only reason it's possible at the moment.

With that said, Atlus is a biggish developer now. SMT V is one of the most notable third-party exclusive releases of the year, and Persona games now sell millions of copies. Hopefully they can figure out the worldwide release thing when it comes to the next big Persona game without a larger company having to step in.

Come to think of it, the last few consoles I've purchased were for Atlus games. I got my 3DS primarily with Etrian Odyssey IV in mind. Persona 4 Golden was at the front of my mind, and was my very first retail purchase, when I got my Vita. For the Wii U, I was hyped for the "Shin Megami Tensei x Fire Emblem" collab between Atlus and Nintendo (which turned into the hilariously divisive and weird Tokyo Mirage Sessions #FE; I can't wait to talk about that game eventually). I decided to get a Playstation console after Persona 5 was announced. And I preordered the Switch after SMT V was announced at the system's reveal presentation. I had other games in mind as well when I grabbed those platforms, but an Atlus exclusive was always at the forefront. I actually didn't quite realize until reflecting on it that their games were driving pretty much all of my console purchases! Sounds like I'm fixated 😂

Anyway, I enjoy this community, so even if I never touched a Playstation game or console again, I'd still stick around to be a nuisance regardless.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

@RogerRoger Haha, yeah, I imagine Mecha-Naruto probably had "filler character" written all over his metallic face. It's interesting to hear how the developers pretty much conjured an entire filler experience out of thin air. A tournament on a remote island is certainly a good setup if you aren't allowed to move the broader story along at all. With that said, getting high-quality animated cutscenes, new characters, and mixed-up combat mechanics seems pretty good for an experience that amounts to padding.

Unfortunately, fans often aren't kind to series entries that stray too far from what came before. But I suppose if your enjoyment from this series came from being able to mix up different attack approaches, only been limited to one type during a battle would probably come as a bit of a disappointment. It does sound like a correct application of a 'less is more' approach to game design, though. Sometimes, all you need is to tighten the focus of the mechanics that were already available in the first place.

That menu screen looks potentially stylish, by the way, in that first screenshot. Is that a static background, or is there actually an animated transition between menu screens?

Very well-written review, as always. You've said you basically bang these out in one go, right? Your pieces are always much more organically constructed and effortlessly written (or appear that way, anyhow) than my own. Always a pleasure to read.

As for the response post:

Atlus, while better than many others (see Falcom and their long history of not localizing games they develop for many, many years and/or expressing shock when discovering that gaijin actually play and enjoy their games when they're published overseas years after the fact), has never fully transcended the mindset of a traditional, smallish, Japan-focused console developer. This has its upsides and downsides: while they can seem a bit deaf at times to the wishes of their fanbase outside of Japan (because, like Nintendo, I imagine their U.S. branch largely just deals with localization/promotion overseas and otherwise answers to the Japanese branch in the motherland), they also haven't attempted to Westernize their games in pursuit of bigger sales numbers like Capcom and Square-Enix have or change the way their games are written to "align with global values," or whatever the current Orwell-speak is for when Japanese developers are told by corporate suits that they need to become subservient to American cultural imperialism. You take the good with the bad, in this case, and I think the way they are now is the lesser of two evils.

Haha, the PS4 isn't my favorite console in the world, but it still has its upsides and gets a lot more use than my poor Wii U does (which pretty much only hasn't been retired at this point because it doubles as a Wii, and Wii Fit is still popular with my family). Putting aside my large-ish backlog of games on it, it'll have a place in my entertainment center until it craps out, because it's the only device I can use to play P.T.

I also really like my PS4 themes. I have no idea what Sony and Nintendo have against system-wide themes on consoles these days!

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Th3solution

[Edited by Th3solution]

“We cannot solve our problems with the same thinking we used when we created them.”

psmr

Great reviews both.

@RogerRoger I saw you were playing through these over the last month and even though I have absolutely no knowledge of Naruto, I am a little intrigued. The only thing that puts me off a little, is I tried playing Dragon Ball Z: Kakarot with no knowledge of that and was left thinking WTF!

Seems like this one hit a lot of the right notes for you though, glad you enjoyed it.

@Th3solution yeah having played this fairly recently it’s quite fresh in the mind… and I agree with the vast majority of your thoughts. Having also played The Last of Us: Remastered within the last month, I can definitely see the similarities… A Plague Tale: Innocence is the lesser product but considering the budget, Asobo worked miracles getting it to be spoken in the same breath to be fair.

[Edited by psmr]

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render

@Th3solution I'm just on the final chapter of A Plague Tale now and I'd totally agree with your thoughts, it's a spot on review. I am finding in certain situations the controls are getting a fit frustrating, like I had to play one single scene through 5 - 6 times before I sussed exactly what I was doing wrong. Even so the story has kept me engaged and the world that they've built is interesting.

Personally I think Hugo comes across as a bit creepy, and reminds me of the sort of child you'd find in various terrible horror films over the years 😂

render

Th3solution

@colonelkilgore Thanks, and I’m glad to see my memory isn’t too far gone because it has been a few years since I played TLoU. I have no idea if the developers consciously were inspired by Naughty Dog’s magnum opus, but in my mind it kept coming back as the closest comparison. But yes, Ellie and Joel’s adventure is a much better game in every category. I would place it as a 9/10 and maybe 9.5. Still, APT is it’s own thing. The magical and mystical aspects definitely make the game less gritty and less credible. I sort of wish the story didn’t veer off into the fantastic but yet without that I’m not sure how they would have gotten in the gameplay elements they were clearly shooting for. In the end, it comes across a mild bit awkward to have such a grounded setting and plight for the characters, yet have the paranormal aspects too. I just checked my logic at the door and it worked for me.

@render There is definitely some trial and error for many of the encounters. It also didn’t help that I was going for the platinum so did a lot of checkpoints over so as to try to get through an area using as few resources as possible. It added a layer of challenge that way, but made it a tad repetitive as the game wore on. Then finally at the end I had plenty of supplies so I could go full Rambo on things. 😄

Edit: and I agree on Hugo. Expected him to start chanting “Redrum” any minute. 😂

[Edited by Th3solution]

“We cannot solve our problems with the same thinking we used when we created them.”

LtSarge

@Th3solution Nice to see that you enjoyed the game! I played through it earlier this month and I absolutely loved it. It was such an immersive and memorable game, it really resonated a lot with me. So much so that I actually contemplated for a while about moving to France. I and @ralphdibny were actually talking about that a while ago and he wouldn't mind living there as well. Don't know if you felt the same way after playing the game, but France really seems like a wonderful place to live in.

LtSarge

Th3solution

@LtSarge I definitely enjoyed seeing a traditional French setting. I didn’t quite reach the point where moving to France crossed my mind, but there is indeed something romantic and alluring about the culture. The streets ridden with dead bodies may have been a slight deterrent though 😜

But seriously, I think there is a shortage of French inspired settings. For some reason French developers have made games set in other cultures. I guess Ubisoft did finally make an Assassin’s Creed game which takes place in the French Revolution, but unfortunately it stumbled out of the gate compared to all their other AC output so many of us didn’t experience it.
The only other games I’ve played that come to mind with French development that either take place in France or have significant French characters are The Council, Remember Me, …and I guess any of the WWI and WWII based games. And I would say Remember Me is the only game of those that embraced the French setting wholeheartedly to the point of making it part of the game’s identity. Instead we have developers like Quantic Dream making games that all take place in the U.S. Not saying these games and others made by Ubisoft or Dontnod or Arkane aren’t fantastic in their own right, regardless of setting, but it’s just curious that we don’t have more set in France.

[Edited by Th3solution]

“We cannot solve our problems with the same thinking we used when we created them.”

LtSarge

@Th3solution I honestly think there's a shortage of games that have any kind of settings besides the U.S. People may not realise this, but considering that Europe, North Africa as well as Asia have a long history, there would be more potential to use them as settings. Just look at Ghost of Tsushima as an example. I would personally love to see more games that take place in Germany, France, Spain, Russia, China, Korea, India and many other countries. It's probably hard as foreigners to make a game about a completely different country than your own, so that's most likely why we don't see many games with varied settings. But I hope that more nations will take up game development and start using their own countries as settings in video games.

On a side note, I recently played through a game that takes place in India and was made by an Indian developer (interesting fact: this guy had to sell his own apartment in order to finance this game) called Raji: An Ancient Epic. While it wasn't the most ambitious game, it was still a fun top-down "Prince of Persia" experience that revolves around Hindu mythology. Just that alone made me interested in playing this game. I had so much fun learning more about India and Hindu mythology that I enjoyed my time with it overall, even if the combat got a bit repetitive. We just don't see many games like this today.

[Edited by LtSarge]

LtSarge

Th3solution

@LtSarge I tend to agree with you. As a resident of the U.S. I do think it’s fun to swing through the streets of Manhattan, roam around in the 1800’s Wild West, or connect isolated cities as I deliver packages across the desolate post-apocalyptic U.S., but I do think seeing more games in other cultures like for example Africa, India, or Polynesia would be really interesting.
Of course, a large portion of games take place in completely make-believe locations which I feel are inspired by various real world places and cultures, so I guess we do have those; like I feel a lot of RPGs have towns based on classical European settings.

“We cannot solve our problems with the same thinking we used when we created them.”

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