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Topic: User Impressions/Reviews Thread

Posts 1,301 to 1,320 of 2,398

Jackpaza0508

@RR529 I'm gonna review Bowser's Fury on the weekend and I personally think that that game is even better than 3D world!

He/Him

Ralizah

@Jackpaza0508 Glad to hear you enjoyed SM3DW!

As someone engaged with the Nintendo fan community when this game came out, I can confirm that people were initially extremely annoyed that the new home console 3D Mario looked like an "HD 3DS game." Although that was mainly after the first trailer. The second trailer showed off some of the game's more creative aspects and helped quiet a bit of discontent from the community. But there were still a lot of people who felt quite bitter that it was taking the place of a "proper" sandbox Mario game.

As such, I think, post-Odyssey, people are able to appreciate this title's charms a lot more. Particularly with the snappier Switch version of the game.

And yeah, the cat suit is, indeed, a wonderful power-up, even if I like the tanooki suit slightly more.

Nice screenshots, btw.

[Edited by Ralizah]

Currently Playing: The Hundred Line: Last Defense Academy (PC)

PSN: Ralizah

nessisonett

@Ralizah I honestly think that’s why I still haven’t fully warmed to SM3DW even now. The Wii U really really could have done with an Odyssey-type shift. I liked 3D Land on 3DS but it was an early game on that console and in a sense, you don’t really expect huge innovations. 3D World has always felt a little antiquated to me. It’s fun enough and I do like the faster pace on Switch but it still washes over me and fails to really grab me in the way that even 64 with all its many issues does. Then again, I still fail to see why Super Mario Bros 3 is often considered better than Super Mario World so perhaps Mario isn’t a series that I can speak much about.

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

Ralizah

@nessisonett 3D World felt like a Switch game before the system even existed. A sequel to a handheld-only game, but bigger and better and with HD visuals? Very much hybrid game design.

As for why SMB3 is better than World? For me:

  • SMB3's overworld is more fun and full of things to do (like that fun little card minigame)
  • Has fun power-ups that aren't trash.
  • Better bosses.
  • Better music.
  • I prefer SMB3's visual design.
  • I prefer SMB3's world themes and level design overall.

I've NEVER understood the love for World. It feels like a downgrade from SMB3 to me. And what's particularly damning is how much more powerful the SNES was than the NES. There was no excuse for SMW to be as mediocre as it was. Other franchises like Metroid and Zelda properly evolved on the platform.

[Edited by Ralizah]

Currently Playing: The Hundred Line: Last Defense Academy (PC)

PSN: Ralizah

RR529

[Edited by RR529]

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Buizel

@Jackpaza0508 Nice impressions, and great to see this game getting more appreciation!

I remain adamant that this game shouldn't be compared to the other 3D Marios...as it really is more like a 2D Mario than anything.

Ralizah wrote:

As for why SMB3 is better than World? For me:

  • SMB3's overworld is more fun and full of things to do (like that fun little card minigame)
  • Has fun power-ups that aren't trash.
  • Better bosses.
  • Better music.
  • I prefer SMB3's visual design.
  • I prefer SMB3's world themes and level design overall.

I...amazingly disagree with every single one of these points (some to greater extents than others - I'm fairly apathetic about the bosses but I much prefer SMW's map and don't have much love for SMB3's powerups). Still, each to their own and interesting to see that the SMB3 vs. SMW war wages on 30 years later!

At least 2'8".

Buizel

At least 2'8".

crimsontadpoles

Project Zero: Maiden of Black Water for Wii U. Also known as Fatal Frame: Maiden of Black Water, it's the 5th entry in the Fatal Frame series.

The game takes place in and around Mount Hikami. This mountain was once home to various spiritual rituals and tourism, but has now become a suicide hotspot. There's a lot of supernatural stuff going on, with people being drawn towards the mountain, and vengeful ghosts everywhere. The game revolves around several main characters, who are all experts at finding reasons to foolishly go up that dangerous mountain.

The gameplay involves exploring the mountain, and battling enemy ghosts that get in the way. The ghosts can only be defeated by taking pictures using a special spiritual camera. Combat involves a fairly neat use of the Wii U gamepad. When aiming the camera, players hold the gamepad in front of them and use gyro controls to aim. The gamepad screen shows what the camera's aiming at. Overall, it's a good job at mimicking the use of a real life camera.

If taking pictures of enemies doesn't sound like a fun battle system, then don't worry. There is a bit more to it than that. After every shot, the camera has to reload the film. So make your shots count, as it'll be a couple of seconds before you can take another picture. As ghosts are damaged, ghost fragments will break off of them. The aim is to take a picture of 5 or more ghost parts at once, as this causes maximum damage as well as making the ghost flinch. It's also good to take a picture of a ghost just as it is attacking, which lets the player rapidly take multiple pictures, and provides some invulnerability.

Outside of aiming using the gamepad, the game uses a standard third-person perspective. It's here that the controls feel much more clunky. The characters suffer from tank controls, making it awkward to turn around. Some actions are slow, such as taking a few seconds to go through every door. It also takes a few second to pick up any item, but there is something cool with this. As the character slowly reaches out towards an item, a ghost arm will occasionally attempt to grab them. If this happens, the player has to let go of the grab button to dodge the attack, otherwise they'll take damage. Out of all the spooky stuff in this game, it's the ghost arms near items that makes me jump the most.

There's some variety to the ghost enemies, but it does get repetitive with the same few ghosts appearing most regularly. Missions regularly require backtracking and exploring previous places, which can be repetitive. The game starts with Easy and Normal difficulty options, with Nightmare difficulty unlocking after completing the game. I played on Normal, and it never got too hard overall. There's lots of healing items lying around, which can be used at any time in the pause menu. I always had a surplus of healing items, and was never worried about running out of them. Plus there's prompts to dodge if your character is about to get attacked, so it's simple enough to avoid taking damage.

The game follows three main characters: a female, another female, and a male character. That's a good enough summary of them, as none of them are particularly noteworthy. The story goes at a slow pace, with each mission generally involving someone going up the mountain to look for someone, or investigating other stuff. There are some interesting parts to the main story, but is marred by the slow pace and generic characters.

There is also a fair amount of background story and lore that can be read from various documents scattered around the place. It's also possible to peer into the memories of ghosts. This is done by touching a ghost after they're defeated. If it's the first time that type of ghost has been touched, it'll usually show a short cinematic of their memories.

In conclusion, it's a fairly alright game. The ability to use the gamepad as a camera to battle the ghosts does make it stand out from other games. It is let down by the generic cast and overall slowness and repetitiveness. Overall, I found it to be fairly enjoyable.

[Edited by crimsontadpoles]

Ralizah

@RR529 Nice piece on Bowser's Fury! I was personally a bit disappointed that there wasn't much in the way of an expanded ending or final boss for 100%ing the game, but, in general, I agree that it's probably one of the friendliest Mario games to fully complete.

And yeah, the game's visual presentation does feel a bit ambitious for the hardware at times, although I bet what really makes it dip as hard as it does is having to render so much of the environment at once. I was impressed by how many objects the game tracked in its open world over time. Layer in Fury Bowser with the rain he brings and the particle effects, and you get something that stresses the hardware.

@timleon Sorry to hear Sonic Adventure DX didn't hold up for you. I haven't played it since I was a kid and owned a Dreamcast, so I'm a little apprehensive about the prospect of revisiting it myself. But, even with its flaws, it was insanely impressive in '98 coming off of the Genesis games.

More praise for SA2, I see. I never played it, for whatever reason. Starting to think I should probably rectify that, though.

@crimsontadpoles Oh man, I was so excited for Fatal Frame 5, but Americans got stiffed with a digital-only release, and region-locking meant I couldn't even import the LE physical version that the UK received, so I never got around to buying it. I'm still holding out, partially out of a hesitance to buy a digital-only game for a long-dead console, partially because I'm annoyed it never got any price drops, and partially because I'm hoping Nintendo will have it ported to Switch. They have literally everything else on that console ported forward, after all.

I'll have to suck it up and just buy the game at some point, though, as I could see it getting delisted at some point, and I'd HATE not being able to play it at all.

Is this your first game in the series, btw? The first three are amazing survival horror experiences, although, admittedly, the first one feels more like a classic Resident Evil game than it has any right to (especially with the stilted English voice acting).

Currently Playing: The Hundred Line: Last Defense Academy (PC)

PSN: Ralizah

Buizel

@RogerRoger Absolutely agree. Come to think of it the game is quite emblematic of the Dreamcast itself actually - quite ambitious and not without its charms, but really failed to make an impact in areas where its contemporaries succeeded. Although there are plenty of Dreamcast games that have aged a lot better, including the aforementioned sequel (I'll make sure to go back and check out your review when I have the time!). I'm keen to play SA2 now actually, but for some reason it keeps freezing for me on Steam.

@Ralizah First I've heard of someone who played SA1 back in the day but not SA2 (I guess mostly because I frequent in Nintendo discussions and SA2B was the first Sonic game for many in that crowd). I absolutely recommend giving it a go, if only to see where the series went on from there. I'd be interested to hear any impressions after a 20-year gap in those experiences!

[Edited by Buizel]

At least 2'8".

Buizel

@RogerRoger Dreamcast is actually my favourite Sega console - while you're right in that a few titles have had some good treatment on later systems, I feel that especially in the last generation this part of Sega's legacy has been neglected. I'd love to have a playable Jet Set Radio / Space Channel 5 / Skies of Arcadia / Sonic Adventure 1&2 on Switch, for example.

Thanks for the suggestion. I've also had the start-up crash, but this is something else entirely...worth a shot at the mods though, I wonder if something like a borderless window would work.

At least 2'8".

Buizel

@RogerRoger Seems to have worked! I've managed to get to Hidden Base without any hiccups at least.

And I'd absolutely love a ground-up remake of Sonic Adventure. As far as I can recall, a Sonic game has never been remade in such a way (correct me if I'm wrong!). However, one of my favourite games in the series - Generations - is essentially a remake of older levels so I do believe a reimagining of a familiar story can go a long way in this series.

[Edited by Buizel]

At least 2'8".

nessisonett

@timleon Hidden Base is the one with Eggman where the opening cutscene has fire crackling noises at 4 million decibels isn’t it 😂

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

Buizel

@nessisonett Oh God, don't get me started on the sound mixing in SA2...(RelaxAlax does a good job mocking it in his SA2 video).

You're thinking of Sand Ocean, Eggman's second stage. Hidden Base is Tails' equivalent in the Hero Story.

[Edited by Buizel]

At least 2'8".

nessisonett

@timleon Of course, the Tails level where you can skip half of it by flying through walls 🤣

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

Ralizah

@RogerRoger Those screenshots are taken from your cell phone? They look great! Every time I try to take a picture of a game on an older SDTV, it looks terrible.

Anyway, nice review, though I'm sorry to hear about the issues with the game design. The game's approach to difficulty kinda reminds me of Contra 4's passive-aggressive easy mode, where, right before the last stage, it literally stops the game and tells you: "If you want to see the ending to this game, play on a harder difficulty for a REAL Contra experience." A little annoying for some people, I imagine, although a Contra game making fun of you for playing on easy mode is rather on-brand for a series that prides itself on its Nintendo Hard reputation. At least that game wasn't artificially difficult, as this one seems to be. Getting the true ending to this sounds more annoying than anything.

[Edited by Ralizah]

Currently Playing: The Hundred Line: Last Defense Academy (PC)

PSN: Ralizah

Buizel

[Edited by Buizel]

At least 2'8".

nessisonett

@timleon I like the treasure hunting levels! Still my favourite Sonic game by a mile though, so much to do and varied gameplay. The soundtrack’s a bit of a meme but in a good way, I find myself singing along at times. Plus I spent sooo much time on the Chao Garden.

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

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