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Topic: User Impressions/Reviews Thread

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Ralizah

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

nessisonett

@Ralizah Great review of Monster Hunter Stories 2! I’ve not played the first one but I just saw it’s being added to Apple Arcade so I’ll definitely play it there.

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

Th3solution

@RogerRoger Hmm… I guess that means there was some aspects of the game to praise that you planned to include, but didn’t feel right in the current climate? If the game is garbage I say pour it on! 😅

“We cannot solve our problems with the same thinking we used when we created them.”

nessisonett

@RogerRoger It’s hard where these things are concerned. While I really don’t want anything to do with ActiBlizz for the foreseeable future either, I’d feel awful for the employees who’re not engaging in this behaviour and the victims who are still employed. But then the fact it’s clearly a culture engrained in the company makes it easier to pass judgment on the entity rather than a few individuals.

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

Ralizah

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Th3solution

@RogerRoger Fair enough. Honestly I only read the related Activision article after I saw your comment here. I’d seen the headline and a few comments from users and I felt a bit yucky inside about it all and I knew seeing the details would give me the creeps so I didn’t look further. Even after finally reading the article here on PS I couldn’t bring myself to contemplate too much about it. It’s just too disturbing to me. And like you say, these are allegations at this point — innocent until proven guilty and all that, but it’s revolting enough to have me keep a wide berth. I’m not sticking my head in the sand, I’m just looking out for my own mental health and it just drains my spirit to no end to think such a culture exists in the hobby I love.

“We cannot solve our problems with the same thinking we used when we created them.”

Th3solution

@RogerRoger I think that’s a good level-set. The scumbags get a lot of press and attention (and rightfully so when egregious things occur) but the overwhelming majority of good people are quietly ignored by the press. You won’t see any stories written about the perfectly normal and respectful people that are sure to exist in parts of Activision. Nevertheless, it doesn’t excuse the bad things, this case being a prime example of multiple layers of employees and management that will possibly end up involved, but it does make it harder as an outsider reading news reports to not become incredibly jaded and pessimistic about an entire industry or group of people. We as a society are guilty of this quick judgement a lot; not just in game developer scandals, but in nearly all areas of rotten society it’s hard to not overreact and unfairly profile perfectly innocent colleagues or relations.

My parents used to tell me that they didn’t want me hanging out with certain peers that I made friends with. To not “run around with the wrong crowd”, so to speak. Not that they didn’t trust me to keep my nose clean, rather they said, “when the cops show up, you go to jail with the rest of them, even if you’re not doing anything wrong.” Guilty by association. It’s just human nature to lump everyone involved into one batch of iniquitous villains. Does a bystander shoulder some responsibility to stop criminal activity? Absolutely. But does Doug from cubicle 4C down the hall whose working obliviously to the goings-on need to be shamed into obscurity because he happens to be on the same floor as a sexual predator? Probably not if he didn’t know about it.

So things like this are a mess. But like you say, best to step back, let the legal proceedings weed things out, and see what’s left at the end.

[Edited by Th3solution]

“We cannot solve our problems with the same thinking we used when we created them.”

Ralizah

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Jackpaza0508

He/Him

psmr

@Jackpaza0508 great review! Looks like you put a lot of work into it… but that it was a labour of love.

So Super Mario Odyssey and I had a long stand-offish relationship that ultimately resolved itself well for both parties (bare with me). Personally I struggle to get invested in Nintendo as a whole, think it might be down to me being a SEGA fan growing up and therefore I have no nostalgia nor affinity. But what with all the praise SMO and BotW received, I simply had to try them for myself. So after buying a Switch and at most ‘dabbling’ with SMO (I played quite a bit of BotW btw) I gave the dust-gathering held-held to my partner.

She couldn’t get into BotW (she’s more of a mobile gamer but does feel the urge to branch out) but she did click with SMO. As a result, I myself got to see how great the game actually is when she hit the odd wall here and there and sullenly asked “Babe, will you do it for me?”. Some of the environments and problems posed really are ingenious… and the control of the plumber are pretty much pitch-perfect.

So after ‘taking the wheel’ here and there throughout Mario and my missus’ odyssey, I finally come around to giving the game the appreciation it deserved… and due to me ‘Switch-pushing’ on to my other-half a game that deserved to be played was enjoyed to the fullest by a relationship. While I will never really be into the Nintendo style of game, I can see the appeal for those that are.

[Edited by psmr]

temet nosce

Ralizah

@Jackpaza0508 Nice analysis. Your criticisms are fair, and mostly mirror my own. The moves requiring waggle are bad enough when you're in handheld mode (furiously shaking my $300 handheld when Mario has turned into a Cheep-Cheep so that he can attack enemies seems like an inherent design flaw), but the advanced techniques (like the upward hat throw) needed to attain some of the most difficult moons are only really consistently doable with joycons. Frankly, considering how good the rest of the game is, this obvious flaw stands out even more, like a giant, hairy mole on the face of a fair-skinned model.

I actually liked that there were collectibles everywhere, but I do agree there are too many of them. By the time you're having to mass purchase them from shops and randomly ground-pound otherwise non-descript spots, I think some of them have lost their value.

Agreed about the soundtrack. It's a pretty great one, but everything just sounds worse when you're coming off of Super Mario Galaxy.

Did you happen to do any of the Luigi Balloon World stuff that was patched in? I haven't really returned to the game since blitzing through it at launch.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Jackpaza0508

@Ralizah I was addicted to balloon world when it first released! Not so much now but it is fun to turn the game on and have a look for some balloons.

He/Him

Ralizah

Sorry it took so long, folks, but all of the review links in the directory should be fixed now.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

jdv95

wait what happened to arugula?

jdv95

nessisonett

@RogerRoger Great review, you’ve summed up my thoughts exactly! A decent foundation for things to come, but with one of the most boring hub worlds ever. Yet, I find myself missing the fully explorable village while playing the second one! The platinum is at least achievable, and also gives you incentive to interact with basically everything it has to offer. Without that platinum then I probably would have played it a whole lot less.

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

nessisonett

@RogerRoger Yeah, I got the whole series in a sale for a pretty small amount so I’ll eventually get round to them all!

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

Ralizah

@RogerRoger I've always wondered about this. So Ultimate Ninja Storm on PS3 was like a remake of PS2's Ultimate Ninja on a dramatically more powerful console?

Also, I assume each of these Ultimate Ninja Storm games covers a separate chunk of the manga/anime storyline?

It's disappointing to hear about how basic the storytelling is. Naruto is one of those series that would benefit from a more cohesive, connected campaign that makes you feel like you're actually playing through the series, given how elaborate its story and mythology can be.

With that said, the presentation certainly does look clean enough, which I could definitely see impressing people early into the PS3's life. Anime-based games can look phenomenal with the right presentation, and I'm guessing this is one of the first notable ones where the in-game graphics looked really close to the look of the anime itself.

Style over substance indeed, although, if the gameplay is solid, that can be alright. It sounds like the game is one that has a massive pick-up-and-play quality for you. There are a lot of games I thought were amazing, but which I know I'll probably never replay. And then sometimes you have these obviously flawed games that still manage to make themselves supremely accessible. I think that's its own sort of triumph, like a movie that will never be in any "best of" lists that, nevertheless, you find yourself rewatching over and over as the years pass on.

And yes, the positioning of that arrow in your fifth screenshot is supremely suspicious, I agree.

Good review. It's obvious when you harbor a fondness for the source material.

And impressively fast turnaround from your aborted Call of Duty piece.

@Foxy-Goddess-Scotchy You really seem to be getting your feet wet with the CRPGs now (I recall you really enjoying Divinity when you posted about it). Pathfinder is a game I've been aware of for years, because for a long time it was the one tabletop RPG we sold to customers, but, being almost allergic to tabletop stuff, I've never actually tried playing it or D&D. I didn't even know this game had been kickstarted!

Sounds like it (mostly) turned out well, though, sans the physical PS4 version being basically unplayable. The art reminds me of the numerous fantasy novel covers I've seen over the years (seems appropriate). It's cool to see how customizable the experience can be.

My only experience with CRPGs (barring Diablo/Diablo II years and years ago, and the classification of those games tends to be controversial anyway) is Dragon Age: Origins, which, as I recall, featured a real time with pause system that also allowed you to program ally AI (at least in the PC version), although it never worked as smoothly for me as the gambit system in FFXII (that must have been a MASSIVE pain in the butt having to select every option in every encounter, I must say My favorite thing about it is how, late game, you have access to so many gambits that, customized right, you can run through entire dungeons without having to pause the action once).

The music seems pretty decent for that style of composition. Of the selections you posted, Nyrissa's Theme was definitely my favorite.

All-in-all, it sounds like a solid game, especially for the first attempt by a fresh-faced developer without a large budget to work with.

I keep feeling like, for the sake of diversifying my gaming experience, I should at least check out a few of the classics in this genre. But then I always end up diving headfirst into some 100 hour JRPG instead! Maybe some day.

Good work on your impressions piece! Hopefully you continue to enjoy the game. I'd love to hear your finished thoughts if and when you get around to completing the campaign.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

Foxy-Goddess-Scotchy wrote:

Then you certainly aren't aware that it's had a sequel partially funded through kickstarter too called Pathfinder: Wrath Of The Righteous (Again based on a previously existing adventure line/module) that releases sometime this year for PC and who knows when for consoles.

I wasn't aware of that, no. I'm glad the developers have seen some level of success with the first release. CRPG fans are eating very well these days.

Foxy-Goddess-Scotchy wrote:

I don't think (Don't quote me on that) there's any difficulty related trophies too unlike Divinity: OS 2 either which is nice.

Good to hear. Difficulty-related trophies suck so much. I usually just ignore the trophy list completely when a game has those.

Foxy-Goddess-Scotchy wrote:

When I was playing Divinity I was actually greatly reminded of Dragon Age Origins (Though Divinity is miles better. I loathe DA:O ). I played that choosing every action as well (I think the PS3 had the real time pause as well?)

It wasn't that bad choosing every action from what I remember... Though when I get around to starting The Zodiac Age with it's speed-up options I'm gonna have to dabble in the gambit system proper.

I recall hearing that DA:O was a much better experience on PC than it apparently was on consoles. I mostly enjoyed my time with it, aside from not really liking the battle system that much.

And YES, the increased speed in TZA is an amazing QOL feature. I could never go back to playing FFXII on the PS2, frankly. The gambit system is pretty limited at first, but you unlock more commands over time, and eventually can program your allies to do whatever you want them to. Kinda wish that option was available in Persona 3 FES and Monster Hunter Stories.

Foxy-Goddess-Scotchy wrote:

I'm not sure how good the switch port is but If I recall correctly I heard something about Divinity Original Sin II has save sharing with PC for that version? Though the small text is probably a nightmare on a handheld Switch/Switch lite.

I hear that a lot, but I'm actually severely near-sighted, so, even with corrective lenses, trying to read stuff on a TV a few feet away is actually far worse for me.

Although I'd probably never play a CRPG on a console anyway. Certain types of games are just vastly more enjoyable on PCs.

And yeah, I believe Divinity was one of the few games that featured cross-save between PC and Switch versions. The Witcher 3 was another. It's cool in theory, but I never actually ended up using it much, since I don't like bouncing back and forth between 30 and 60fps. I can adjust pretty happily to the former, but only when it's the sole way I'm experiencing the game.

Foxy-Goddess-Scotchy wrote:

There'll be at least 2 more impressions pieces I think to chronicle my thoughts about how it progresses. I'll no doubt be talking about the kingdom management aspect that I get to dabble in extensively in the next piece! 😁

Great. Nobody else really covers these sorts of games in this thread, so it'll add some much needed diversity to the topic.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

johncalmc

I played Doki Doki Literature Club last week and it was the first time I played it and I went in almost entirely blind - I knew it had surprises but had no idea what they were. I think it was one of the best visual novel games I've ever played. It was just the right length, frequently inventive and original, and it kept me engaged from start to finish.

My only minor irritation with it was how desperately it seemed the devs were determined to spoil the game for me. It has numerous warnings when the game starts that something is amiss, asks if you want to know what kind of things you're going to be seeing, and even offers to explicitly tell you what's going on before it happens. I had no idea what the "twist" was, but due to a content warning at the beginning of the game I knew what kind of thing would be happening, and that did actually spoil things for me a tiny bit.

It's weird because I get that some people perhaps don't want to have shocking or more disturbing content sprung on them when they think they're just starting up a silly dating sim, but at the same time the game would have been a lot cooler if they did surprise us.

Whatever, it was a minor gripe. Great game.

johncalmc

Bluesky: johndoesntdance.bsky.social

johncalmc

@RogerRoger I'm pretty good at avoiding spoilers generally because I'm not a massively online person or anything. I generally media blackout on games I'm interested in, and so the only thing I knew about Doki Doki was that it wasn't what it appeared to be and that people were shocked. I actually had no idea at all what direction it would go in, but then the game basically told me - not in great detail or anything but just having a trigger warning that specifically mentions certain acts means you're waiting for them.

I had one recently that I was reviewing, I Saw Black Clouds, I think it was called. And the game has a SUICIDE trigger warning and then literally less than a minute later someone commits suicide. I find the whole trigger warning thing so artless and irritating because I'm the sort of person that doesn't even watch most trailers because I just want to go in fresh, so the whole SUICIDE WARNING thing is a bit urgh.

I'm also fine with trigger warnings existing though because I recognise that there's some people who want to avoid certain subjects in an entertainment medium that is supposed to be fun. I just think there's a better way to do this. I wonder if when you first boot a game up and you're doing thing adjust the brightness thing and centre the screen and all that tackle, they could just ask the question - do you require any warnings for sensitive subject matter?

If you do then the game could warn you up front so you're not caught off guard and it's distressing for you. If not then you retain the element of surprise and get to experience the art in its purest form. They could even, really, build these things into the console on a system level like accessibility settings etc.

Doki Doki, I suppose, is a bit different to most games in that it actively appears to be one thing and then pivots into something more. If you're buying Resident Evil then you're expecting zombies, but if you pick up Uncharted and it suddenly turns into The Last of Us then you might be unpleasantly surprised.

johncalmc

Bluesky: johndoesntdance.bsky.social

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