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Topic: User Impressions/Reviews Thread

Posts 1,261 to 1,280 of 2,213

JohnnyShoulder

Ah yes, I thought some from here had played the sequel @Foxy-Goddess-Scotchy, but could not remember! Good to know you enjoyed the sequel so much and some of the things I've enjoyed so far made intomthe game. If all goes well with DOS (that makes it sound like I'm playing it on Windows 98), I will probably pick it up at some point.

Life is more fun when you help people succeed, instead of wishing them to fail.

Better to remain silent and be thought a fool than to speak and remove all doubt.

PSN: JohnnyShoulder

Jackpaza0508

[Edited by Jackpaza0508]

He/Him

Th3solution

@Jackpaza0508 Great Bugsnax review!
It makes me want to try the game. I’ve ignored it since I got my PS5, but now I think I need to reconsider putting it into the backlog.

Love the Big Daddy crossover too!

“We cannot solve our problems with the same thinking we used when we created them.”

Ralizah

@Jackpaza0508 Nice! I like that you're revisiting and improving your older pieces. And, frankly, I'm actually more interested in the game now that you've explained what the gameplay is like, since it actually sounds pretty fun.

And good job on that interesting, weird Bioshock/Bugsnax mashup image you made. It's a million times better than the hackjob I'd have cobbled together given similar resources.

Looking forward to your piece on Super Mario Galaxy!

@Foxy-Goddess-Scotchy Haha, I keep forgetting this game exists. Haven't even played the demo. To be fair, it's probably just unfortunate timing in that respect, given I've been busy with Nocturne HD and demos for Disgaea 6 and Monster Hunter Stories 2. And re-watching trailers and gameplay footage of SMT V every few hours.

I think the cult following of the original TWEWY probably has a lot to do with it being one of the first games to really go for that stylish modern young adult Japanese vibe that Atlus captured so well years later in Persona 5 (and earlier, to a lesser extent, in the original Devil Survivor).

I don't think there's even much in the way of niche excitement for the property these days, though, despite Square-Enix going out of its way to get people invested in this series (the original was remastered on Switch; TWEWY also received an anime adaptation this year; the sequel is being released on the two biggest platforms available today).

Sorry to hear you didn't get on with it, but I do appreciate the reminder to download the demo so I can actually try the thing.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

@RogerRoger Crafting replies as long as the actual pieces of writing we toil over is part of the fun of this thread.

I totally get wanting to defend a game that people are brutal about, even if you kinda recognize that it's not great on its own terms, and even if some individual aspects of the experience work well. That's how I feel about the third game in the Zero Escape series, Zero Time Dilemma, which is widely hated by the series fanbase. While the writing and presentation were... let's be charitable and say "disappointing," it did feature a unique structure that made it stand out from other adventure games I've played, and I loved the grisly, torture porn-inspired horror vibe it had going for it.

But, y'know, following up two of the best narratives in the medium with something that almost turns narrative shark-jumping into an athletic sport is going to engender some backlash.

Nonetheless, I still can't help but like the game.

@Foxy-Goddess-Scotchy Well, Puzzle Boy aside (the fact that you STILL can't save your progress through that game, even in the HD Remaster, is incredibly annoying), Nocturne has always been one of the easier mainline SMT games if you know what you're doing. Sukukaja + fog breath + focus + [insert strong physical attack] basically neuters half of the bosses in this game. It's still fun, though, even if I can't say I miss the annoying maze dungeons filled with dead ends. I still really like the immersive worldbuilding and horror-tinged atmosphere. Being able to choose which skills your demons inherit in fusions is an amazing qol upgrade and basically makes the PS2 version permanently irrelevant in my eyes.

Been busy with school and life? I've not had a time of free time lately myself. So, yeah, it's definitely been a while! Honestly, I'm just happy most of us seem to have made it out of Spanish Flu 2: Electric Boogaloo relatively unscathed. 2020 was a ride, that's for sure. Let's not go on it again.

Any games on your immediate horizon? There's a lot of good stuff coming out lately, but I'm so hypnotized by the SMT V footage that I find it difficult to focus on anything else.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

nessisonett

@Ralizah Oh boy, I only have weird childhood memories of being utterly confused of Toejam and Earl but it’s one of the games in my Mega Drive collection that I’ll be getting to soon! Great to hear it’s such a cult classic, I’ve heard mixed things but our tastes are pretty similar so I’ll probably enjoy it.

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

Ralizah

@johncalmc That's really cool! So you guys bonded through playing the game together?

@nessisonett Nice. As with other games in the genre, its biggest weakness is probably that it takes a lot of engagement with it to really understand how well-designed it is. And that it's only really appreciated when played with others (interestingly, despite ostensibly hearkening back to the game design of the original, I thought Back in the Groove actually worked better as a solo experience; it's just a shame the 'Newgrounds flash game circa 2010' art-style is so off-putting). It's one of the definitive couch co-op games, IMO, but that model of multiplayer gameplay just isn't as viable today as it was in '91.

I guess some people also might not like how painfully early 90's the whole thing is, but that just adds to the charm, IMO.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Buizel

At least 2'8".

Ralizah

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Buizel

@Ralizah @RogerRoger Thanks for the feedback!

@Ralizah Yeah, to be honest it's the unique selling point for me at the moment (of course, the extra power and SSD go a long way...but Xbox and PC also have that!). I really hope this becomes an industry standard moving forward. I think the triggers in particular go a long way towards the immersion - it's a shame that what was my favourite controller beforehand (the Switch Pro Controller) is stuck with digital triggers...but I suppose it still works in the context of that system. And I agree about it being very Nintendo-like - Astro's Playroom actually felt very Nintendo but with a clear lick of Playstation paint to me.

With regards to the generational leap - absolutely. When I first got a PS4 I didn't have experience of PC yet something felt missing at the time. It very much felt like a slightly more powerful PS3...and that was about it. Tbh I wouldn't say PS5 is particularly revolutionary either, but it's somehow managed to capture my excitement more than the PS4...maybe because I've already tried a game that showcases the hardware quite well? (I think it took a few years before I saw such a thing on the PS4)

With regards to performance...haha well, I might have some awareness but I try to temper my expectations based on the hardware I'm using. For that reason I'm fine using the Switch for almost all games that are available for it. With consoles I usually go in expecting some sort of compromise...but in this instance, even though the compromise was made explicit to me (decreased graphical fidelity in favour of performance), I didn't feel like the experience was compromised at all.

@RogerRoger Thanks. I'm actually kinda thankful that I didn't manage to get a PS5 until now...because I think my initial experience might've been slightly different without Ratchet and Clank and (now) Final Fantasy VII Remake. That said, I have a significant PS4 backlog so probably would've taken the time to play some of that on the new hardware and would've definitely given Miles Morales a shot (I really loved the first Spider-Man game). It is a shame about the controller but it hasn't soured my experience in any way - I'm hoping something can be done about it though.

And yep, definitely do give Ratchet and Clank a try - especially if you want something that really showcases both the power of the system and the unique properties of the Dualsense.

At least 2'8".

Ralizah

@RogerRoger lol

Sounds like the game has both aged poorly and wasn't particularly well-designed even back in the day, but it's also difficult to fully lash out at something so clearly technically ambitious for its time.

I understand the conflict, though. It was basically my every interaction with Mario 64: a constant tension between "this doesn't hold up very well in [INSERT RECENT YEAR]" and "Geez, this was super impressive for a 3D platformer in '96." Even if a classic game is infuriating nonsense today, if it looked further ahead than most of its contemporaries, you can't help but find yourself simultaneously being sort of impressed with it.

Honestly, of all your criticisms, I think the most damning one for me would be that you're on QTE duty 24/7. That does sound like it'd quickly get exhausting. Which is actually one reason why I've never been a huge fan of games like Uncharted blurring the lines between gameplay and cinematics (or this, I guess). I like there being strictly defined narrative bits and gamey bits, instead of having to be on high alert basically all the time. Combining the two usually means less overall freedom of input from the player, because story beats have to progress in a particular way, and not being able to fully relax at any point.

Good piece, as always. Do you expect to attend to Shenmue III at any point? Just see it through to the end, since you've come this far?

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

nessisonett

@Ralizah Shenmue III, the end? laughs in 20-year wait for a satisfying conclusion

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

Th3solution

@RogerRoger Bravo on A) completing Shenmue II, B) writing an entertaining review of Shenmue II, and C) deluding yourself into thinking there is any conceivable way you’re not going to play Shenmue III eventually.

You’re in deep now. Shenmue has your soul. And it won’t release it until you play the third game.

“We cannot solve our problems with the same thinking we used when we created them.”

JohnnyShoulder

@RogerRoger Well at least after you've played Shenmue 3, there will be no more Shenmue to play, right?

Life is more fun when you help people succeed, instead of wishing them to fail.

Better to remain silent and be thought a fool than to speak and remove all doubt.

PSN: JohnnyShoulder

Ralizah

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Jackpaza0508

[Edited by Jackpaza0508]

He/Him

Ralizah

@RogerRoger tbh I would never have guessed you'd ever be in an anime mood. But yeah, even if it's not the biggest budget game in the world, the art-style and environment design serve to make it an attractive experience. Very much the sort of AA Japanese title I enjoy playing on a portable system.

The normal enemy battles are pretty easy, but bosses, side quests, and "royal" monsters (encounters out in the field that are usually harder than boss fights in that area) keep the challenge up enough to be enjoyable. It's definitely not going to kick your teeth in like an SMT game, but avoids being braindead easy like Pokemon. Although, admittedly, some of that is due to the AI controlling your partners and monsties. I'm pretty satisfied with the gameplay overall, though.

Well, early Pokemon games had TMs and HMs. HMs were usually skills you could teach your Pokemon to help you traverse the world, but they took up a slot and, if I'm remembering correctly, the moves couldn't be removed, so people often turned certain Pokemon into "HM slaves" and kept them in their party so that they could manuever around the world. With that said, HMs aren't really used as frequently as rider skills are in this game, and one of the best recent innovations in the series was removing the need for HMs altogether. You're definitely not the first person to get early Pokemon vibes from the game basically making you keep certain monsters in your party to access certain rider skills. I just hope I find another monster that knows "jump" soon so I can ditch this early game Velocidrome for more capable mid-game monsters.

Actually, we do have rough sales estimates, as the game, a little over a week after launch, seems to have shipped over a million copies.

It's not a lot compared to mainline MonHun games (World, in particular, has sold nearly 20 million copies across all platforms, including re-releases with the expansion), but the first Stories couldn't even crack half a million copies lifetime worldwide, so I'm sure Capcom is satisfied so far.

Thanks for reading!

@Jackpaza0508 Cool Galaxy piece! One thing I actually liked about it, unlike its direct sequel, is that I felt like it had a balance of linear and more exploratory levels. Have you played Galaxy 2, btw?

The music is indeed amazing. Very unusual for a Mario game, but it works really well in the cosmic context of Galaxy's space setting.

Considering you liked Rosalina's storybook backstory so much (so did I), I'm curious what aspects of the plot rubbed you the wrong way.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

@Jackpaza0508 Ah yes, happy birthday. Hopefully you were able to spend quality time with your loved ones.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

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