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Topic: User Impressions/Reviews Thread

Posts 1,261 to 1,280 of 2,398

Ralizah

Y'all coordinate a review party? Lots of good stuff to dig into today.

@Foxy-Goddess-Scotchy Nice to see you contributing again!

I appreciate the historical/development history component of the piece. I've avoided the Devil May Cry until now thanks to my dislike of most of the character action games I have played (mostly developed by PlatinumGames), but the creepier setting and mild similarities to RE have made me wonder on one occasion or another if the first one might be worth getting into. I don't like that there's such a small window of time in which to keep up combos, but it sounds like the scoring system in the game is more about finishing quickly and less about pulling off "stylish" combos, at least. I like the music as well.

@RR529 Nice SM3DW piece! I agree that the boss lineup in this is surprisingly strong. At least on par with Galaxy, although under Odyssey, which has the best boss gallery in the series to date. Lots of decent power-ups as well. Even if it lacks the more ambitious scope of certain other 3D Mario games, I feel like it took the sort of gameplay seen in the 2D entries and pretty much perfected it.

How far did you get into the post-game content?

@RogerRoger You know, I've never heard of this game, Rog! It sounds fun, though (rooms where attacks instantly kill you aside), and I like the personal history element you've woven in here. Releasing a Wolfenstein clone (if it can even be called that) a week before the revelatory DOOM is, indeed, quite rotten luck.

This is going into my Steam wishlist, where it definitely won't rot for another decade because I already own way too many games on this service.

[Edited by Ralizah]

Currently Playing: The Hundred Line: Last Defense Academy (PC)

PSN: Ralizah

HallowMoonshadow

Thanks guys for all the responses! I appreciate you all taking the time to read of it!

I haven't played DMC5 yet @nessisonett but I know a fair few things about it and I'm kinda surprised Phantom didn't make a return in that compared to Griffon or the bloody Panther enemy. I always thought he was the most memorable boss from the first game (Even with him popping up in the second game for no reason if I recall correctly).


Very nice piece on Super Mario 3D world @RR529! Despite it's slight obsession with cats there's just something about 3D World even when it was released on Wii U that just appealed to me for some reason.

It's good to see it getting new life and appreciation on the switch now. I'll sure I'll get round to trying it sometime in the future as what I've seen and now read looks like a really fun little jaunt.

And yes Nightmare is the blob monster like boss in DMC 1 and boy is he a right pain in the arse on Hard! He was where most of those extra unclocked hours of beating that difficulty went!


No promises or resolutions but hopefully I can contribute the topic in a much more timely fashion @Ralizah from this point onwards 😅

Yeah like I said compared to the rest of the Devil May Cry series the result screen for the first when finishing a mission only grades your on your "Time" and "Number of Red Orbs Collected".

I typically found that as long as you beat the boss of a mission with a high style rank you'll generally be given enough orbs from it (As of course the higher the style rank when you kill an enemy, the more orbs they leave) that you'll land somewhere within an B-S range without having to worry about the more generic enemies littering the levels in the slightest.

With you having to fight the 4 main bosses throughout the game 3 times each (And the final boss is in two missions) that's 14 missions you can do fairly easily.

On my hard difficulty playthrough (Which actually unlocks something upon completion besides Dante Must Die difficulty The ability to play a new game as Sparda), I only got to "Stylish" nine times throughout that playthrough and still got like 3/4 S ranks.

The fact that the mission ranks don't really bother me in the slightest might also help there (And I don't think there's anything unlockable tied to them either)!


Oh! I feel stupid now @RogerRoger for not realising you just meant the gothic tone of Soul Reaver's vampire fueled world and DMC's more demonic setting! I'd be lying if I said I didn't spend some of my youth as a goth and I do quite like those supernatural settings and plot points!

Thanks again for the compliments of the review too... I did spend quite a lot of time agonising over it the past few days with editing out whole chunks and rewriting other sections so I'm pleased to hear it turned out alright.

DMC2 will be interesting to write about as I'll have even more to say it's development and I do feel it has a bit of a bad rep (Even if it is undeniably the worst in the series).

There's still quite a few write ups I could do for a bunch of games I've recently beat... Whether I have anything unique to say (Yakuza 0) or approach it's subject matter deftly enough (Ultra Despair Girls) I'm not too sure of. I still wanna get down a Code Vein review though at the very least. I have all those photo mode screenshots still sitting on my PS4 for one and it could do with some love.

Nice writeup on Blake Stone by the way! Never heard of it in the slightest but it sounds like a fun little experience. A shame it seems to have got completely overlooked over the passage of time thanks to DOOM releasing only a week later as it does seem to do some interesting things!

Previously known as Foxy-Goddess-Scotchy
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Officially left Pushsquare 25/12/2025~

RR529

@Ralizah, I got to World 👑 and completed it's Captain Toad level, but haven't completed Champion's Road or that super long Mystery House.

@RogerRoger, Blake Stone looks like a fairly interesting change of pace for shooters of it's era thanks to it's bright colors. Not an area of gaming I have any expertise in, but I think a cereal brand (I think Chex?) even released either a Wolfenstein or Doom clone, that was entirely kid friendly.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

nessisonett

@RR529 Chex Quest!!! It’s so good 😂😂

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

Buizel

So I managed to play and finish Shadow of the Tomb Raider. I was originally intending to write a full review (I might drop one later on), but tbh I'm quite exhausted with the series at this point so could do with a break!

Some quick thoughts generally:

  • The game started off really strong. The strengths of this game are its setting (South America's jungle and villages are much more interesting than the barren Siberia of Rise) and its improved mechanics (pretty much every mechanic is improved, especially exploration and stealth; the swimming is perhaps the best I've seen in any game).
  • This is the closest the reboot trilogy has come to feeling like the Core Design games, with a focus on exploration and, unlike Rise, an environment I want to explore. The crypts and tombs are generally quite interesting.
  • That said, a lot of the puzzles were very tedious. Moreover, I encountered two puzzle-breaking glitches in my playthrough on PC (one fixed by simply resetting, the other resulted in me completely abandoning a sidequest). This really discouraged me and made me develop a distrust for the puzzle mechanics within the game.
  • Although discovering new villages (e.g. Kuwaq Yaku, Paititi) was interesting at first (and also a first for the series - we'd never really seen much civilisation in previous entries), the overabundance of sidequests really put the game to a halt - affecting the pacing in a manner similar to Rise (and arguably worse - although fortunately this is all optional).
  • The story again was fairly cliche and bland. I wasn't really sure, nor did I care, what the villain was trying to achieve, and the final few acts seemed a bit rushed. I did like the inner conflict of Lara having caused the natural disasters - but this was only sporadically brought up, and feel her inner turmoil was resolved too quickly.
  • Similarly, the character development could've been better. This is the best relationship building that we've seen between Lara and Jonah, but Jonah again sat only the sidelines for most of the game. Other characters don't get much development or memorable moments.

Overall, a lot of issues I had with Rise carry over into this title, however I think the new setting and the improved mechanics go a long way to making me prefer this title overall. I feel that Shadow is the best realisation of classic Tomb Raider in the reboot setting. However, as a game, I feel that 2013 is most memorable to me and is the one I'd most likely go back to.

If I were to grade them:
2013 - B+
Rise - B-
Shadow - B

[Edited by Buizel]

At least 2'8".

Ralizah

[Edited by Ralizah]

Currently Playing: The Hundred Line: Last Defense Academy (PC)

PSN: Ralizah

Buizel

Ralizah wrote:

@timleon Nice impressions on Shadow of the Tomb Raider. Glitched puzzles sound... worrisome, though. Especially given puzzles are often required to complete if you wish to advance in a game.

The complaint about pace-destroying side-content definitely rings true. A lot of modern AAA games seem to suffer from design bloat, where the developers almost seem to feel the need to stuff extra quests and collectibles and whatnot in the game to pad it out.

[Insert obligatory 'I really need to play these games' comment]

Thanks!

Yeah the glitched puzzles really soured what was overall a good experience. Luckily the first was easily overcome by reloading my checkpoint, but I was almost afraid that the second had completely broken the game for me (long story short - I was only able to continue by reloading an old save - luckily the game keeps your latest save at a campsite to help prevent you from getting trapped in difficult areas).

With the pace-breaking...as mentioned, this at least is optional. Unfortunately I go in with an "all-or-nothing" mindset, and once I start chasing sidequest markers...I start trying to go for them all. I definitely don't recommend that in this game - maybe choose one or two sidequests to get a feel for them, and quickly move on. Otherwise the entire game becomes a bunch of fetch quests for villagers, distracting you from the main experience.

[Edited by Buizel]

At least 2'8".

Ralizah

@timleon I'm one of those people who gets anxious when side-content starts piling up, so, for me, it figures into the overall pacing of the game. In the best games, such content is meaningful and enhances the overall experience, but it doesn't sound like that's the case here.

It's good to hear the developer's built in a workaround to prevent players from losing too much in the way of progress, at least, but I think I'll probably do some investigating on how often these puzzle glitches crop up.

@RogerRoger Interestingly, the expanded options menu wasn't available at launch. But people with hacked Switches started messing with settings and showing off how much better the game looked with certain settings disabled, and the company actually responded by patching in the option to enable or disable a variety of post-processing settings. Very cool post-launch support.

In general, I remain impressed with how many games run well on the Switch. Even the base campaign of The Witcher 3, which, as mentioned, seemingly took less of a hit than the Blood and Wine campaign did. Granted, the drawbacks when playing on the system compared to something more powerful are obvious, but we're talking about simple differences in texture quality and framerate rather than the games needing to be entirely different to run on dramatically weaker hardware. I could see an updated Switch making use of some sort of DLSS solution to run games dramatically above its pay-grade, so to speak.

With that said, sometimes one is just flying too close to the sun with these ports, and I could feel the wax starting to melt with Blood and Wine.

And yeah, it's definitely a better than average experience overall. After 100+ hours of the base game and Hearts of Stone, though, the formulaic nature of the game has started to wear thin for me. Thankfully, it has the excellent narrative and character dialogue to fall back on.

I don't doubt CDPR will survive. I'm sure they still made mad profits on Cyberpunk, even with the huge number of returns, and consumers have short memories. CDPR will put out another game with a note thanking the player for buying it or something, and gamers will melt into a puddle and eat out of their hand again.

[Edited by Ralizah]

Currently Playing: The Hundred Line: Last Defense Academy (PC)

PSN: Ralizah

Buizel

RogerRoger wrote:

@timleon Great points made about Shadow of the Tomb Raider, and about the reboot trilogy as a whole. I can't fault anything you've said up there (you're right, the game's first third is its strongest, and everything slams into a brick wall as soon as Lara arrives in Paititi) and am sorry to hear you encountered some game-breaking bugs on PC, because I never had any issues on PS4. It's definitely the closest to capturing the spirit of the Core Design originals, but there's still some fine-tuning to be done. Fingers crossed for a game that nails the balance soon. Thanks for sharing your thoughts!

Thanks for the feedback! Yep, definitely agree that the first third of the game is the strongest - in fact, I was quick to write this up as my favourite in the trilogy until the rest of the experience pushed it down slightly. I think 2013 is a lot more consistent in quality, but is the least successful in capturing the Tomb Raider "feel", whereas that is what this entry excels most at.

Ralizah wrote:

@timleon I'm one of those people who gets anxious when side-content starts piling up, so, for me, it figures into the overall pacing of the game. In the best games, such content is meaningful and enhances the overall experience, but it doesn't sound like that's the case here.

It's good to hear the developer's built in a workaround to prevent players from losing too much in the way of progress, at least, but I think I'll probably do some investigating on how often these puzzle glitches crop up.

I think the sidequests could go either way for you in that case. They actually do quite a good job of fleshing out the world and the civilisations that Lara encounters...but they bring the story to a grinding halt at a time where the story should be moving a bit faster, so they're really at odds with the rest of the game. In a way the main story and the sidequests almost feel like two different games. Personally I enjoyed the first few sidequests, but they became quite cumbersome after a while.

As for the glitches - specifically, I had these in the oil puzzle (which is the main story, but fixed by reloading the checkpoint), and path of fear (this is a DLC tomb, and the bug lost me the whole tomb's progress). There's quite a few reports of these bugs on Steam.

At least 2'8".

Rudy_Manchego

@timleon Great write up on Shadow of the Tomb Raider. I think you covered all the gripes I had. Oddly, I was really invested after the Tomb Raider reboot and played the heck out of it, then I played Rise and thought it traded the narrative for larger open world and side missions and then Shadow seemed to do the same but with a weaker plot and character development. Not a bad game, would say it is good but it was treading water imo.

@Ralizah Another excellent review. I've just gone back to Heart of Stone after finishing the main game a year back. I've been taking advantage of cross save with the PC version so been hopping between platforms. I still think The Witcher 3 on Switch is the best place to play because of the weakness of the open world design, being able to hop on and off on Switch fitted it better and was a trade off for good looking. It is a nice looking game on PC at Ultra settings but it isn't the prettiest game anyway. Think I will finish this DLC then wait a bit for Blood and Wine though I understand it is the stronger of the two.

Now I may be an idiot, but there's one thing I am not sir, and that sir, is an idiot

PSN: Rudy_Manchego | X:

Rudy_Manchego

I have been playing Assassin's Creed Odyssey for over a month and boy will I have some thoughts on that game when I finish it (nearly 45 hours in and I'm maybe over half way possibly?) so I haven't had much to add to this forum. However, as a break of fresh air, I played a game called South Of The Circle on Apple Arcade. Developer my (mainly) mobile developer State of Play, the game is a narrative adventure about a young academic working on a scientific mission in Antartica in the 1960's who is stranded in an airplane crash in the snow.

Approaching a review of a game like South Of The Circle is a challenge. It is a narrative story and one incredibly well told. However, so much of what the game is about is locked into its themes and story decisions that it is hard for me to pick apart how I feel about the game and how I felt about the narrative.

So I'm going to split this into two parts. The black and white description of the game itself and then some thoughts about the dangers of the narrative affecting reviews. I played the game on an Apple TV using a controller via the Apple Arcade service but can be played on any supported Apple device and touch screens will be simple enough. The story is set in an intriguing period. You play as Peter and involved with dual narratives. Via flashback you see him as an academic at Cambridge who has a good idea for a thesis but is struggling to flesh it out and gain acceptance of his peers in the early 1960's. At the same time, it charts his relationship with Clara a forward thinking academic who may be the key to unlocking his thesis with an angle that has international consequences. At the same time, you are charting Peter in Antartica trying to save a wounded colleague and find out where he is in the Antartic tundra. Against both threads is the backdrop of the Cold War, where it intrudes in both Cambridge life and the Antartic experience.

The gameplay, like many narrative games, is limited. You can control Peter in some sections but it is very much a forced path you must take. You can interact with some items, such as radios, but this is really done to break up the story slightly. The most interaction is where you choose responses in conversations based on mood, indicated by coloured options. These then affect the conversation. If you don't like these type of narrative games, then I've probably already lost you.

The graphics and animation are simple but effective, with a wonderful pastal colour scheme and design choice that is quite beautiful. The scenes and flashbacks of the narrative interweve beautifully, fitting the scenes and locales. It is rather stunning in places. The music is pitch perfect, often quite but sometimes punctuating the scenes. The game is entirely voice acted with some excellent performances that feel of the time period but quite natural. You'll find yourself attached to these characters. The game is about the perfect length of a game of this sort, roughly 3.5 hours so you can do it in one sitting. Performance is strong, even on the Apple Tv which isn't very powerful in the hardware stakes. In its presentation, its execution and for evoking emotions, this game is truly masterful.

Still, there is a but coming, and that is the direction of the narrative. The game has a point to make in its narrative and to even mention what that is thematically could spoil it. However, it is one of those choices that you will either find satisfying or frustrating. It is well told, it isn't based on a some sort of clumsy 'twist' and is told naturally through the game. On a personal level, I wasn't sure I liked the way the story went but that is probably to do with the success of the game in having me invested in the narrative and characters. I've seen others online (yes, I liked it enough to google it) split on this and I can see why. The story, as a whole, is consistent but will you like where it goes narratively and thematically? You might, you might not. It will certainly evoke an emotional response in you but I think your response cannot help but affect how you view the game. It has with me.

However, if you have access to the service and can play the game, I would recommend. I think this will be nominated for more awards and rightfully so. It is a story masterfully told. Just be prepared for it to go in directions you may or may not like.

Now I may be an idiot, but there's one thing I am not sir, and that sir, is an idiot

PSN: Rudy_Manchego | X:

Rudy_Manchego

@RogerRoger Thanks! If you like indie games, I think Apple Arcade is possibly the best value subscription out there. At £4.99 a month, the quality and amount of new games added regularly is really good. Some of my favourite games of the last few years have been on Apple Arcade and they do fund a lot of games. The only downside is needing Apple devices and if you aren't a fan of mobile gaming then the reason isn't as strong. So the entry price is high and I couldn't say to go out and buy an iPad or iPhone just for Apple Arcade.

A lot of games do appear on other systems either at launch or months afterwards. However, the devs of South Of The Circle are primarily mobile devs so not sure if they will move it across. I hope so as more people need to see this gem of a game.

Now I may be an idiot, but there's one thing I am not sir, and that sir, is an idiot

PSN: Rudy_Manchego | X:

Rudy_Manchego

@RogerRoger Well there are some great Apple experiences are also available or are coming to other platforms so do keep an eye out! Creaks, Mutazione, Neo Cab, Necrobarista and lots of others are on PS4 or Switch I think. They just seem to fly under the radar a bit!

Now I may be an idiot, but there's one thing I am not sir, and that sir, is an idiot

PSN: Rudy_Manchego | X:

Ralizah

@Rudy_Manchego Hearts of Stone was surprisingly good. You don't get a new region like in Blood and Wine, but, for my money, it has the best set of story quests in TW3 as a whole. Good call on putting some time between Blood and Wine and the rest of TW3.

Also, nice review of South of the Circle. I've not heard of the game, which I'm guessing is in large part due to my the complete dearth of Apple tech or services in my home (although I'll admit I'm slightly jealous of people with access to Apple Arcade, since there a couple of exclusives games on it I'd love to play), but it definitely sounds interesting. Especially given the controversial direction of the narrative. Even if it ends up not really resonating with me, I've always found myself drawn to artistic experiences that stick to their guns and challenge the audience, as opposed to pandering to them.

If this ever gets ported to a device I own, or if I ever get access to Apple's gaming service, I'll definitely consider playing it.

@RogerRoger If nothing else, the controversy over Cyberpunk and their deplatforming of Devotion has done a lot to quiet the obnoxious, cultish circle-jerking about how "consumer friendly" CDPR is in pretty much every gaming forum and website I frequent because the company offers DRM-free PC games and butters up the community in public statements every once in a while. One of the reasons it took me years to get to The Witcher 3 in the first place is because I knew I'd judge it more harshly than I should if I played it at the height of its popularity.

@mookysam Thanks!

I think there's a place for Switch ports of games like The Witcher 3, DOOM 2016, etc. But they're definitely not as easily recommended as many other ports and releases on the system are. I tend to play less demanding multiplats on the system because I'm a bit of a fan of handheld gaming tech and also because I want to support the third parties who are investing into an ecosystem that third party devs have traditionally been skittish about, but I think something like Blood and Wine is definitely on the edge of what I'd consider acceptable for the system. It's better than not playing the game at all, which is just going to be how it is for some people, who maybe don't have much access to TV time at home, but I wouldn't recommend it as a hybrid experience. With that said, the best platform on which to play a game is the one you're actually going to play it on. I think it's fine enough if you leave it undocked. Just... keep this version of Blood and Wine away from a TV, lol.

Currently Playing: The Hundred Line: Last Defense Academy (PC)

PSN: Ralizah

Jackpaza0508

While I've reviewed all my PS5 games I've finished except Spider-Man Remastered because I have way too much to say about that masterpiece of a game and it would take a while, I thought I'd review a game that's very close to my heart. A game that I really enjoyed and a game of the year contender for me.

Game: Clubhouse games: 51 Worldwide classics/51 Worldwide games
Played on: Nintendo Switch

No. This is not ironic. No. This is not a joke. I genuinely believe that this is a 10/10 game and I will stand by that opinion. 51 Worldwide Games is a collection of, what else, 51 games from all over the world. From well known games like Uno (well, it's called last card in this game. Copyright, sorry!) and Draughts/Checkers to lesser known games like Hare and Hounds, Chinese Checkers, Nine Men's Morris and Mancala, all of which are really fun. 6 Ball Puzzle is a real stand-out for me. I suck at it but it's a really cool twist in the matching puzzle genre! You have to make lines of 6 balls with the same colour and if you make a shape like a diagonal line, lines of balls will crash onto your opponent's board. Even the graphics are amazing, which is something I never thought I'd say about a puzzle game so well done nintendo!
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I need to say more about these graphics, man! They look pretty damn good for the nintendo switch! Yahtzee has an eerily hyper realistic table and the bowling alley looks really nice too.
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The only thing I despise about this game is the videos that play before you play the games. The voice acting is, quite frankly, terrible and it just sounds so robotic and fake. No child has ever said to their parent "Dad! I wanna play Gomoku!" I think I hear the woman singing "WHoOoOos up for BoOowling?!" in my nightmares now.
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Every game is accessible and really fun. I bet your mum could understand it right after reading the rules (Which is good because I play it with my mum). The touch controls are really intuitive and while having the puck smasher be in front of your finger in air hockey is really weird and not that great, everything else is.
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The music is amazing! However, not all of it is available on youtube for some unknown reason. The four in a row/sliding puzzle music is really jolly and the 6 Ball Puzzle theme is actually a remix of the aforementioned four in a row song! I highly recommend you give the ost a listen.
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Conclusion
While there are some niggles here and there, 51 Worldwide games is an amazing collection of some of the best tabletop games there are. It's a fun multiplayer game even though some of the games don't support more than two players which is weird. It has introduced me to so many fun games and I love it for that.

Pros
-Incredible Graphics
-Fun gameplay
-Lovely music
-Overall fun collection

Cons
-Terrible VA
-Some odd decisions in the control department
10/10 Outstanding

[Edited by Jackpaza0508]

He/Him

HallowMoonshadow

Nice piece on The Witcher III's Blood & Wine Expansion there @Ralizah!

I tend to be a rather adverse to the practice of DLC/Expansions for the most part as I rarely think they're ever worth the money.

I've never even bought one actually. Only if they happen to be some part of a complete collection edition/reprint of a game that I've purchased. Even then I've found them mostly underwhelming.

In fact the only game where I thought the add-ons were actually worthwhile was Fallout New Vegas purely because of how unique in tone they were compared to the base game.

I've only tried the vanilla Witcher 3 but Blood & Wine sounds like a rather unique experience, especially with you praising the main plotline in it as upon replaying the base game last year the road trip syndrome of the main plot did hamper the experience somewhat compared to my original playthrough (And gave up on it getting to Skellige).

It's a shame of the concessions that had to be made for Blood & Wine in particular to run smoothly on the Switch but at least you had an enjoyable time overall with it none the less Ral!

That horrible yellow tint with the bloom on is... Rather ghastly put it mildly

And uhh... As someone playing Cyberpunk 2077 on a slim PS4. Yeah I can't dispute anything you're saying, especially with my somewhat lacklustre shots in the screenshot thread or my thoughts so far in the PS4 games thread!

Whilst I am having a good(?) time with it despite having a rather large laundry list of complaints... I'd be pretty pi$$ed if I actually bought it for full price, especially at launch.


mookysam wrote:

@Foxy-Goddess-Scotchy Wonderful read Foxy and great to see another review from you. I've only played Devil May Cry 4 and a bit of Devil May Cry 3 SE and enjoyed both despite the high difficulty. I'm curious to go back and play the earlier ones (and finish 3), although have wondered if the first two might be a little too clunky and dated for my liking.

Thanks @mookysam! Great to be back writing them! You should totally try to finish 3 as it was easily my favourite of the series back when I played it years ago (And I have a feeling upon replaying them it still will be)... It'll be interesting seeing the evolution of the combat in the titles as I go along though.

Honestly I think the plot of 1 (Which is practically nonexistant and AWFULLY told and voiced when it is there) has aged much worse then the combat. 3 & 4 aren't exactly shakespeare... But they might as well be in comparison 😅

mookysam wrote:

It's interesting seeing the genesis of the series and how it initially started as Resident Evil 4. Have you seen the other prototypes for Resi 4? They went through quite a few unique builds over the years.

I haven't actually! I've seen footage for Resident Evil 2's prototype with Elza Walker and Resident Evil 0's N64 version but nothing on 4!

mookysam wrote:

Thanks for the video of Dante screaming about filling the dark soul with light, it made me chuckle! I also quite like the battle theme, but could see it doing my head in after a while.

I love the way his voice cracks in that line too... Sheer perfection There are a few different battle themes but I don't think they're anything to write home about. I think the atmospheric exploration music stands out a bit more to me.

[Edited by HallowMoonshadow]

Previously known as Foxy-Goddess-Scotchy
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Officially left Pushsquare 25/12/2025~

RR529

@Ralizah, nice review on Blood & Wine. Witcher III is a game I look at occasionally on PS4 as it's on sale all the time, though I don't think I've bit the bullet yet for whatever reason. I will say the expansion does look pleasantly vibrant, even through the Switch screens you shared.

@Jackpaza0508, nice impressions on Clubhouse Games! I've always thought it looked pretty cool, but I'd have no one to play with so I don't know how much mileage I'd get out of it. I enjoyed Go Vacation! well enough on my own, so I should probably just go for it.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Jackpaza0508

@RR529 Clubhouse Games is actually good solo because some of the games are 1p only and the CPU is actually really good and challenging on the higher difficulties you unlock!

He/Him

Ralizah

@Jackpaza0508 Heh, Clubhouse Games. Not my sorta thing at all, but yeah, it at least seems like some actual effort was put into the presentation of these games. It sold crazy well, and I remember there being a lot of enthusiasm over the first Clubhouse Games on the NDS years and years ago as well.

Thanks for posting!

@Foxy-Goddess-Scotchy I'm not a DLC person either. For me, you have the main game, and once I complete it, I'm done. I'm not going to endlessly download new content for it. The experience is complete.

With that said, there's a small handful of expansions so elaborate that they merit being played. Stuff like TW3's Blood and Wine expansion, Splatoon 2's Octo Expansion, and XC2's Torna: The Golden Country are so huge and elaborate that they're effectively new games. Hell, Octo and Torna are so disconnected from the games they expand on that they have separate storylines, characters, progression structures, etc.

I believe Uncharted: The Lost Legacy, which was released as part of the season pass for UC4, was also like this.

Haha, so you're playing Cyberpunk on PS4 for realsies? I'll have to find your posts. Should be an entertaining read.

And yeah, I did enjoy Blood and Wine, even with the compromised presentation. I'll probably play it again in a few years on an upgraded PC once the inevitable ray-tracing updates or whatever come out. Going from playing on potato handheld hardware to the super-fast ray-traced version should be a trip. Maybe Cyberpunk will even be finished by then!

@RR529 The art direction really is awesome in TW3. To the point where, when playing on Switch, I still occasionally said (when playing in handheld mode, at least): "Wow, that's pretty." There's just something utterly enchanting about the environments in this game. It's not the most graphically intensive game in the world, but it is, without a doubt, the most visually pleasing open world game I've played to date. The environmental effects, like when a storm is rolling in, especially look fantastic.

@RogerRoger Fantastic review, as always, Rog! I've actually been really tempted to pick up this title over the years, since the description sounded like I'd enjoy it. Sad to hear about the Telltale Games approach it takes to choice and consequences. If a game isn't fully committed to giving you control over your destiny, then I find inserting player choice elements just weakens the experience. Better to just give players an entertaining linear experience that's properly paced and balanced, in that case.

Also, poor Mina. There's something hilarious about the thought of you relentlessly trolling this poor NPC, almost daring the game to do something different. But yeah, if one handler is going to be with you the entire way through, why even try to add choice/relationship elements with her?

It's one of those games I'll probably try at some point, once I've played the rest of the games in my Steam backlog.

So probably never.

Currently Playing: The Hundred Line: Last Defense Academy (PC)

PSN: Ralizah

HallowMoonshadow

There's nothing too entertaining in those posts @Ralizah to be honest beyond me stating the photomode is rather awkward/clunky for me to use and don't feel is particularly good for my rather basic skill at taking snaps and a feeling that I'm racing through the game yet little progress seems to be made?

I was going to write an impressions piece on my time so far with the first twelve hours I had with it before deciding it'd be better served as an actual review that I'm writing as I go along with it (To hopefully motivate me to write) rather then waiting til the last second once I've beaten it.

I could give a little sneak peak with my reviews thoughts on the character creation you so desire... I also have a section on the music but that's literally saying I find it all rather crap

-EDIT- Though... Some aspects of Rog's review on Alpha Protocol (That I've just briefly skimmed over) feels rather apt regarding some of my thoughts on CP 2077.

[Edited by HallowMoonshadow]

Previously known as Foxy-Goddess-Scotchy
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Officially left Pushsquare 25/12/2025~

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