Topic: User Impressions/Reviews Thread

Posts 1,241 to 1,260 of 1,273



Wow! That's a really detailed and passionate defense of Shadow the Hedgehog. Very informative, too: if I ever want to play it, I'll make sure I do so AFTER playing Adventure 2. It's a pity the marketing and whatnot for Shadow the Hedgehog is so amusingly edgy (including the opening video you linked, lmao: the grimacing, gun posing, motorcycle riding, and bad rock music all feed into that image), as it sounds like it disguises a very decent experience overall. It also sounds like the game's embrace of choice is actually a lot stronger than most games that opted for "choice-based gameplay" in that era, as the choices in those games often either didn't change much and/or led to only a small number of possible endings. Sounds to me like Shadow the Hedgehog is a game that commits to its choices and gives you an array of different possible possibilities as a result (before the True End, at least).

I also totally relate to coming back to something you weren't super into years later with a renewed interest and contextual appreciation.

The music you linked is... interesting. Definitely not as catchy as the stuff you've been linking for most of the other Sonic games, but it's OK. At least it's not whatever the hell was going on in The Dark Brotherhood musically.

One of your best pieces to date. Made for nice reading!

BTW, that phone picture is clean. I've tried using my phone to take pictures of my CRT for PS2 games, but it honestly looks awful. What kind of TV did you play this on?

On the "alternative methods" front, all I'll say is this: emulation, in and of itself, is perfectly legal, and absolutely nobody is being hurt or wronged if you download some out-of-print game that's not making money for the publisher.

It's too bad Nintendo opted for those weird mini-DVDs, though, as I'd just recommend buying a hard copy otherwise. PS2 games are SO easy to rip image files from for PC playback, but, looking into it, GC rips are a massive pain, comparatively.

@RR529 Nice. You're playing the hell out of this collection. I broadly agree with your assessment: Sunshine has some issues, but the cohesive setting, improved camera and controls, wide variety of bosses, and the large-ish moveset afforded by the FLUDD made it a joy to play compared to 64. It's also an extremely good looking GameCube game.

Good review. It was never my favorite Mario game, but I've long thought Sunshine was very under-appreciated compared to 64, and this collection gives it a chance to shine for new players.

I'm only 21 or so sprites into my playthrough on Switch. I think, like with 64, I'll be going for a 100% playthrough (RIP me when it comes the lily pad/pachinko levels and tracking down all of the blue coins, though!).

Edited on by Ralizah

Current Games:
Monster Hunter Stories (3DS)
Shin Megami Tensei: Digital Devil Saga 2 (PS2)
Super Mario Sunshine (Switch)
Ys I & II Chronicles+ (PC)

PSN: Ralizah


@Ralizah I had no idea it was difficult to rip GC games, I thought they were just mini dvds and would rip as such. Ive never tried it though because I've never had a good enough computer to bother running dolphin at any reasonable settings that would be better than playing it on a GameCube or Wii. (Or one of the few Wii-makes on the Wii U).

I am curious though because I've heard the NTSC versions of GC games include all sorts of high Res shenanigans like 480p (on original hardware). All our PAL games let us do was switch between 50hz and 60hz.



@ralphdibny I use my Wii to rip my GC games. You can put them directly onto an SD or USB and then transfer over to PC. Way I see it, I bought the game and I’m not distributing it so I might as well be able to do what I want with it.

Socks before or after trousers, but never socks before pants, that's the rule. Makes a man look scary, like a chicken.

Black Lives Matter. Enough is enough.


@nessisonett you are spot on, it's your disc, if youre allowed to break it in half and scribble on it in crayon then you're allowed to rip it and play the game on better hardware.

Sorry bit of a weird analogy but it's the first thing that came to mind 😅

Edited on by ralphdibny



@ralphdibny @Ralizah Huge thanks, folks. Particularly for the kind comments about my writing, because I was tired and forcing it yesterday (something you should never do with something you love). Looking back over it before bed, I actually felt like it was a bad review, and that the wheels came off it towards the end, but I'd just wanted it done and so posted it regardless.

Along with Ness finding it an interesting read, you've both just made my day.

Ralph, one straight shot through six levels can vary depending on which objective you follow. Some are really simple and quick, but others can see you hunting around for aaaaages. There are also boss fights scattered throughout which you could unknowingly skip entirely, or get suddenly stuck with. On average, I'd guesstimate that you're looking at about forty minutes per run; maybe a little quicker once you've settled into a rinse-and-repeat pattern with those first few levels.

Ral, you're right about the choice-based gaming, for sure! I always chuckle when I play (or replay) a game from the PS3 generation which boasts player choice as a selling point, and it turns out to be "press either L2 or R2 after beating the final boss, and we'll show you two different cutscenes". Most of Shadow's ten endings might be nonsense, but at least they're assertive and semi-believable, and they give everything a sense of fun and freedom before the game eventually (and rightfully) answers all of the questions which had been teased for four years.

Yeah, I still don't know if I actually like the soundtrack (despite listening to it frequently). There are a couple of Sonic soundtracks which really work well in-game, but become difficult to enjoy away from the action. I think this album might fall into that group; if it does, then it's borderline.

I'm glad you remember the horrifying music from The Dark Brotherhood, though, as I might've found something that's worse (somehow), so consider yourself warned!

My television is a large 4K LCD. Usually they're a nightmare for older consoles, but I tracked down a model which had a Component port, and so hooked up my PS2 via a Component cable. The jump in quality from SCART is like night and day. I don't blame you for sticking with CRT, though; I often catch myself convinced that games used to look sharper, but it's not because of nostalgia. If I had the space in my apartment, I'd get an old CRT and keep my pre-PS3 consoles connected to it.

I appreciate the musings on emulation and copyright laws, and you are right, of course. I'm way too strict with myself; I think, were I ever to download Dolphin and track down the improved GameCube versions of Shadow and Heroes (as well as Sonic Colours on Wii, the only mainline Sonic game that I don't own) I'd buy physical copies of them first. It wouldn't make any difference because I wouldn't be buying them direct from SEGA or Nintendo, I'd be forced to find them on eBay, but it's more about what'd wrestle my overbearing conscience to sleep more than anything.

"Always try to be nice, but never fail to be kind."

PSN ID: GDS_2421
Making It So Since 1987


Replying to @RR529 separately, because I really enjoyed that Mario Sunshine review!

When I saw the trailer for the 3D All-Stars collection, Sunshine stood out the most to me. Just from glancing at it, I reckon it'd be the one I'd enjoy the most, so I'm really grateful for your informative thoughts. I'm also glad to read that you weren't disappointed by it, having waited to play it for so long (although it's a shame that you were able to recognise the signs of a rushed development in parts, and encountered a small handful of glitches).

Thanks for sharing! Are you moving straight on with Mario Galaxy, then?

"Always try to be nice, but never fail to be kind."

PSN ID: GDS_2421
Making It So Since 1987


@RogerRoger, @Ralizah, thanks for reading! To be fair, I probably wouldn't have noticed the rushed elements (outside of the few glitches) too much if it weren't for all the discussion about the game by more familiar people over on NL (apparently you're able to do crazy stuff like access blocked off areas early by jumping just the right way while holding fruit due to the glitches, which people like for speed running or sequence breaking, which I wouldn't have thought possible).

And yeah, I've already moved on to Galaxy, which is the only one I've completed before (though it's been over 10 years). I'm immediately in love with how creative & joyful it's Worlds are. I'd never noticed it until it was pointed out on NL, but Honeyhive Galaxy is totally a Sunshine concept (it just has so much water, and the Bee transformation works just like FLUDD's "Hover" mode).

Great piece on Shadow the Hedgehog BTW. I remember being really interested in it back in the day (I was probably 12-14 at the time, so at the right age for it to speak to me, lol), as my friend had Adventure 2: Battle for GameCube so I wanted to pick up a Sonic game for my PS2. I ultimately went with Heroes, which I didn't care for in the end.

Edited on by RR529

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)


@RR529 It's cool when wider discussions can add to a playthrough, but I'm sorry that everything you read just highlighted the corners Sunshine cuts! Glad to hear you're having a better time (I assume, given that you used the L word) with Galaxy and looking forward to your write-up!

And thank you, that's real kind of you to say! Heroes really hasn't aged well, but that's the benefit of hindsight; I'd still have made the same choice you did, back in the day.

"Always try to be nice, but never fail to be kind."

PSN ID: GDS_2421
Making It So Since 1987


Fallen behind with reading everyone’s excellent reviews again, but I’ve very much enjoyed reading them all.

@Ralizah Glad you enjoyed A Hat in Time. Despite it’s lack of polish (which is forgiveable given the low budget), I like how inventive and full of creative ideas it is. A lot of indie developers have stuck to sIdescrollers, so it was nice to play something in the vein of the N64 classics again. I do admit to typing in something rather naughty on the crow train murder-mystery level, but it gave me a good chuckle when the crows used it against hat girl later on!
Brilliant Mario 64 piece too. It’s great to see a breakdown of the individual levels. Although I found it quite frustrating to play this time round, it truly was revolutionary and influential when it originally released.

@Thrillho Nice Two Point Hospital impressions. It remains in its cellophane on my shelf, but I hope to get to it soon. I absolutely loved Theme Hospital on the PS1 and I think this will really scratch that itch! It getting a bit repetitive does sound like it might be a bit of a concern later on though.

@RR529 Trials of Mana looks really nice and colourful. I’m glad you had a good time with it, and the JRPG comfort-food sounds very appealing to me. Great Mario 64 and Sunshine write-ups too. I wasn’t in love with Sunshine first time round, and not much has changed during my current playthrough. I do love the setting and presentation though, and agree that Mario feels great to control. It’s great that you had a good time with it and it does highlight just how well games from the sixth generation generally hold up with little more than an upscale. The GameCube was a great little machine.

@Kidfried I must admit to having never heard of Kentucky Route Zero, so genuine thanks for bringing it to my attention. It’s gone right on my list! It sound extremely interesting and very memorable. It’s brilliant when games leave you with that feeling and actually make the player think.

@RogerRoger Excellent Sonic retrospectives, I really enjoyed reading your thoughts. Shadow the Hedgehog has quite a reputation, so it was great to read such an in depth piece and your love for the game really shines through. My guess is that a lot of people haven’t played through to get the true ending, which is why it is viewed quite negatively. As for Adventure 2 Battle, it’s one I still haven’t played. When I got my GameCube just after launch, my Dad tried to encourage me to buy the game, but I got Smash Bros. Melee instead. I can remember seeing the city escape level from Adventure 2 previewed on a random TV show and thinking it looked amazing. I love the Escape from the City song!

@Rudy_Manchego Nice Mirrors Edge Catalyst review. I actually enjoyed it quite a bit, but that was in spite of the open world. It just seemed such a pointless thing to shoehorn in and did absolutely nothing to enhance the game. It actually feels like it was designed by committee, with a load of suits wielding flow charts and focus group studies, which is a shame. Thankfully the actual story levels (as well as the “server” levels) are excellent, and I liked completing the races. But traversing that open world got tiring after a while. The city looks great and cutscenes are very well produced, but you can see the budget constraints with small things here and there. The score is very nice too. My main complaint other than the open-world is the combat; it’s just in the way, serving as little more than an impediment to the parkour platforming. And I found it quite tricky to pull off counters! I did think the story was a bit crap, and it was a shame that it completely disregarded the first game’s story.

@ralphdibny Great Doom 3 write up. I don’t think it’s something I’d enjoy too much. I did love Doom 2016 and its frenetic pacing and over-the-top gore, so something slower paced and more horror themed seems a bit far removed. The collectibles in Doom ‘16 are really nice to get and feel like rewards for exploring the levels. The levels are really well designed and it feels more old school, so I think you’d like getting the collectibles. They also show up on the map which is a big help.



I've reached the end of Bravely Second on 3DS. It's a sequel to the 3DS game Bravely Default, and not to be confused with the upcoming Switch game Bravely Default 2. Essentially, Bravely Second is a direct sequel of Bravely Default, and features the same world and various returning characters. On the other hand, Bravely Default 2 will take place in a different world and has a separate story.

It was a fairly decent JRPG, but nothing groundbreaking or anything. The Brave and Default system helps to mix up battles. The player can use Default to save up moves for a later turn, as well as defending. On the other hand, Brave lets you use multiple moves in a single turn, though that can leave a character defenceless afterwards if they don't have any moves saved up. So there's strategy with deciding when to attack as much as possible, and when to conserve your moves.

The job system in this game is also pretty cool. Characters start out as a generic Freelancer class, and can switch to different classes after defeating certain bosses. There's the standard melee fighting classes, magic casting classes, and status afflicting classes, but there's also lots of other weird and wacky classes as well. There's 30 different classes in the game, and it's fun to play around with as many different ones as possible.

The locations are a bit lacking though. The dungeons are fairly easy to navigate through. They normally consist of a few small areas, with the map on the bottom screen making it quite simple to figure out where to go. Plus, a lot of the dungeons and the overworld in general will look familiar to players who played the first game.

The story is interesting enough, but it can drag on at times. I'd put it on par with the story in the first game. There's a lot of small talk that I feel could have been condensed down to improve the pace.

Players who were fond of Bravely Default and want more of the same will enjoy Bravely Second. For players that weren't so keen on the original, Bravely Second isn't going to change their minds about the series.

For players who haven't played Bravely Default, I cannot recommend starting with Bravely Second. Bravely Second begins by summarising the events from Bravely Default, including various major spoilers. The rest of the game also regularly references what happened in the first game. For new players, starting with Bravely Default or waiting for Bravely Default 2 will be their best options.


@mookysam cheers yeah Doom 3 is good but very very long for the type of game it is! I've only done two levels of the Doom game club playthrough but hopefully I get some time this week to finish it off!

Edited on by ralphdibny



@ralphdibny DOOM 3 imo is a very solid survival horror game and I can't deny how ahead of its time it was technologically, but it still lacks the essential characteristics of what I like about DOOM which makes it easily my least favorite in the series. Still a solid write up

Edited on by TheFrenchiestFry


PSN: phantom_sees


Vader Immortal: A Star Wars VR Series (PSVR)
Time to strap in & step into a Galaxy far, far away.


  • Originally an Oculus exclusive released in an episodic format, it arrives on PSVR only as an all encompassing bundle, though each episode is still separate on the PS4's dashboard. Each episode has two gameplay modes, "Story" & "Lightsaber Dojo", plus a "Settings" menu, which even allows you to adjust the VR settings (I went with the standard experience, but there are all sorts of comfortability options for those more prone to motion sickness).
    The menu that greets you upon opening one of the episodes, it's immediately clear Move is required, as you must interact with the in-game buttons to progress.
  • If I hadn't known going in that it was originally an Oculus exclusive, I would have assumed it was a first party effort on Sony's part, as the Story mode follows the PlayStation exclusive single-player template to a tee. You're funneled along a linear path from one impressive setpiece to another, with simple puzzles, ledge platforming (though you use the Move controllers to "physically" climb ladders/handholds, grip your way across ledges & overhead monkey-bar style elements, giving these segments much more immersion than you get on a TV), and the occasional combat scenario (with you in place fighting off a few waves of enemies or a boss) to break things up. Each episode's story mode picks up exactly where the last one left off, combining into a cohesive whole that took me about 3 hours to clear.
    The top image is an early example of a puzzle, where you must turn a knob in order to examine a hologram of your ship, while the bottom image features a boss fight against a Tie Fighter.
  • As for the combat itself, new elements are added in each new chapter. In chapter 1 you get your first lightsaber about halfway through & learn to physically duel & deflect blaster fire. Chapter 2 gives you probably the biggest upgrade in which you can manipulate objects/enemies with the Force with a free hand(s), which is also used in puzzles (you also gain the ability to throw & recall your lightsaber as well). Chapter 3 rounds things out with the ability to steal & use Stormtroopers' blasters & grenades (the former of which requires quite some skill to get a good shot in).
  • This leads us into the other gameplay mode in each chapter, the "Lightsaber Dojo". Each variant of it asks you to master what you know (up to that point) in order to clear 40 increasingly difficult combat scenarios (so 120 across all 3 chapters). Each level grades you on your performance (you usually have a set group of adversaries, and are graded on the time it takes you to clear them & how much damage you take, though there are also scenarios where you're instead graded on how many enemies you can take out in an timed onslaught), earning you 0-3 Commendations (think Stars) depending on how well you do. While you can move on even if you clear a level with 0 Commendations, for every 6 you earn you obtain an aesthetic unlock such as a new color lightsaber (or gloves, lamely enough) & eventually can unlock the specific lightsabers used by certain famous characters. These again are only aesthetically different though (as far as I've unlocked), so only the most die hard of Star Wars fans will likely find the encouragement to really care about the Commendations. Plus, unlocks don't carry across chapters, so each Dojo has it's own sets of unlocks (which means you'll have to start out unlocking the basic color options each time), though episode 3's dojo quickly lets you unlock dual lightsaber weilding (which as far as I'm aware doesn't feature in the first 2 Dojos). Untitled
    I thought I had taken some decent screens in the Dojo, but in the end this shot of me deflecting the blast of some sort of orb drone was the best I got. In the end I think things get quite hectic around any given Dojo's round 20, with so much going on it can be hard to accurately interact with what you want (particularly with the Force), so I haven't pushed much further than that in any of them. You do feel totally awesome when things are lining up just right though, and it can be a good workout.


  • As I've mentioned before, in many ways it feels like a first party Sony effort, and that extends to the presentation. Things look detailed, and even on my Slim model I didn't feel like I had an issue with blurriness (outside of a generally soft image due to the resolution of the set itself).
  • They even match Sony's effort in spectacle IMO, and while these moments continue throughout the entire adventure, I'll try my best to explain with the game's starting moments...
    You start out finding yourself high above the atmosphere of Mustafar, and soon an Imperial Star Destroyer (sorry if that's not the right terminology, I'm not up on my Star Wars knowledge) flies in from directly overhead in a truly awe inspiring moment...
    After being taken down through the cloud cover you find yourself above the planet's harsh surface with a menacing structure far in the distance...
    As you approach the building it's size becomes apparent as it towers above you as you fly into a hanger (at this point I'm looking straight up to get a view of it's peak).
  • The game has the iconic soundtrack & sounds of the Star Wars franchise to work with, and they're used to good effect (especially that buzz of the lightsaber).


  • As a "Spice" smuggler captured by the Empire, luck shines on you when it's revealed that only you have the ability to access an ancient Mustafarian artifact known as the Bright Star, which Vader seeks to gain immortality (and more personally, a twisted desire to revive Padmé into the world, no matter who else has to parish). Soon you find yourself bouncing between being Vader's apprentice & the appeals of the Mustafarian resistance, who urge you to destroy the Bright Star before Vader can use it to bring destruction to the universe.
    Once an episode you'll be treated to a painterly vision, such as the one above that features a nightmarish vision of Vader bearing down on you. Word's can't describe how cool it looks in the headset.
  • I can't say it's filled with memorable characters, but your Droid ZO-E3 (pictured above above the Tie Fighter image) provides much needed comic relief, and Vader strikes an imposing figure.


  • Just a really cool experience when all is said & done. It was my first Move VR game, and it left a really good impression, despite the occasional need to readjust things (which an issue with the tech rather than the game itself I'd imagine). I can't imagine how mind blowing it'd be to a Star Wars die hard.
    You've done well to make it this far.

Edited on by RR529

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)


@TheFrenchiestFry cheers, it's a long running series so it's bound to have plenty of differently styled entries. I quite like that about big franchises though, they can sort of keep all the lore, atmosphere and characters quite similar but offer you vastly different game play experiences. Mortal Kombat a good example because you have the retro style, the PS2 era and the modern era which are all quite different from eachother but are all buckets of fun and tell an awesome story (that was helped along a bit by the movies, TV shows, web series andof course the Saturday morning cartoon!) The donkey Kong series is another, you've got the arcade style, the country series, king of swing, konga, the neo-country series and 64. Even Mario games are mostly vastly different from their predecessors, the only Mario games I'm not as big a fan of pretty much happen to be the sequels in the same style (new SMB, 3d world) but I love the DS NSMB and 3D land!



I am here to talk about Donkey Kong Country Tropical Freeze which I am playing on my Switch. I never played it on my Wii U because I was so ashamed of the console that I couldn't even look it in the eye. Now that it's on the Switch and the Wii U has been catapulted into the sea, I can finally give this game a chance so here is my user impressions/review of it.

I like the way Donkey Kong looks and I like his fur. Considering this is a last-gen Nintendo game it still looks great, which I guess is because most Nintendo games have a cool art style and look great. This is what happens when you don't strive for realism. Anyway, he's a sweet monkey.

I am playing without Funky because he's a dirty cheater. I've just got Diddy and the girl one. I know I technically have Cranky too but I don't like Cranky so I'm not using him. Anyway, the characters look great. I like the new baddies too. Penguins make top villains. For other evidence of this, see The Wrong Trousers.

The game is hard but it's not a pad snapper. I'm not finding it particularly frustrating because when I'm dying I know that it's because I'm terrible at video games and I should be ashamed of myself, and not because the game is unfair. A bad workman blames his tools, and I am at the very least a mediocre workman. I know I'm dying because I stink.

Anyway, it's tough in parts but I'm mostly through the game. I'm in the Donkey Kong Island world which I assume is the last one and I'm near the end of it.

The bosses are great and the most challenging bit of the game. I love the levels that are a bit different, like the ludicrous flappy bird ones, and the ones where you're in a mine cart. Mine cart levels in anything are cool.

I give Donkey Kong Tropical Freeze Land a solid 8/10. If we're using silly .5s I might even go to an 8.5. I think I prefer it to that New Super Mario Bros. game that was on Wii U that got ported to Switch which I also played and enjoyed. Maybe they're about the same. Either way I like them.




@RR529 Cool - this had completely passed me by so might check it out. I'm playing Star Wars Squadrons in VR and very much enjoying it.

Now I may be an idiot, but there's one thing I am not sir, and that sir, is an idiot

PSN: Rudy_Manchego | Twitter:


I beat Jugment, and did all the side-stuff I still wanted to do. So, a short round-up. I don't know if this counts for this thread.


What is this game?
It's basically a new game in the Yakuza series, only this time you take on the role of a lawyer-gone-private-investigator. A serial murderer is on the loose in Kamurocho (Tokyo, Japan) and you are the one that's going to try and find them.

The promise of the game is to not only be a brawler delivering a dramatic story, but also requires some thinking work and detectiving from the player.


  • The direction. This game just nails that detective/cop show feel every cutscene. Also, stuff like animations, graphics, but most of all acting and choreopgraphy are a big step up from the Yakuza games I played.
  • Some great characters: Tak, Mafuyu, Kaito, Higashi, Shintani, Hamura, Ayabe, Kuroiwa, Genda, the serial killer. (There are some duds too, but that's fine!)
  • The story is fine. It's not the best ever, but it definitely keeps you engaged and has some great twists.
  • Arcade. It has Puyo Puyo, Motor Raid, an on-rails zombie shooter and Virtua Fighter - and some classics like Harrier and Fantasy Land. Enjoyed those a lot. Also, darts is still a lot of fun to play, for some reason; too bad there weren't missions tied to it this time around.
  • In-combat Wall-jumps and jumping over enemies. Great addition. Don't know if I ever wanna play a Yakuza game again without it.
  • The chasing missions (not tailing missions) are actually... fun!
  • Kamurocho. I read so many reviews that said "Oh no, not Kamurocho again." I didn't feel that way. Kamurocho is a great place, and it has been made even greater in this game. No other place would have worked as well.


  • The detective stuff. You hardly ever are a detective, because the game will spell everything out for you. It trusts you to be very dumb and unable to figure anything out for yourself, so even when you have to choose a culprit, it will probably tell you who and what beforehand.
  • The detective stuff. There hardly is any of it. The first chapter will introduce you to a few "detective mini games", but soon you'll find out that the only way to find evidence is just kicking Yakuza butt.
  • "Tell me again what happened." I get the main story is kinda convoluted, and they didn't want the player to lose track of the on-goings, but can you have a little more faith in me to pay attention? The complete plot will be explained at the start of every chapter, at the end of every chapter and with every new character introduced. You'll find yourself talking to your TV at some point: "ORLY? There is a serial killer somewhere in Kamurocho? I HAD NO IDEA!"
  • Side stories and friends. Barely none are memorable. They're pretty formulaic, and you can predict the outcome of any single one of them. 'Someone's haunting your house. Who could it be? Probably that girlfriend that you told me about twenty seconds ago.'
  • The dark tone of the plot and the whacky stuff for the side missions were one of Yakuza's strength. But this tale is a bit darker, and the plot is more urgent, so it felt a little bit more disjointed here. I chose to focus on main story stuff for a long while, then do side stuff for a long while, instead of alternating them with quick successions, because they just felt like two different games. Also, no surprise probably, but there's a lot of sexism in the side stuff.
  • Combat. I think I already complained about this one. It lacks depth.
  • Re-used Yakuza music. This is a metaphor for the whole game. The devs probably started out on something truly ambitious. But then deadlines happened or something, so they kind of rushed it, filling it up with default Yakuza stuff. At least that's the feeling I get from playing this game. The game's soundtrack is super cool, but every time you hear one of those typical Yakuza melodies, it kind of reminds you that they just lacked the resources to make something actually unique.
  • Tailing missions.

Somewhere around a 7 for me, I guess?

Recommending it to:

  • People that have never played a Yakuza game, but appreciate the cop perspective more than the mafia perspective
  • People that have played all Yakuza games and can't get enough.

Essential for:

  • Nobody.

@Rudy_Manchego, glad I could bring to your attention. I'll definitely be checking out Squadrons myself eventually.

@johncalmc, Tropical Freeze is a great game, and probably my favorite 2D platformer on Switch. Glad you're enjoying it.

@Kidfried, I liked Yakuza Kiwami (which I got thanks to PS+), and have been intending to check out the rest of the series, but haven't yet gotten around to it. I'll keep an eye on Judgment for it's different perspective.

Edited on by RR529

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)


I went back and read a few historical reviews from Ralizah's excellent index! Some of games I've played and some i want to get around to playing at some point. Apologies if I tag you and the game isn't that fresh in your memories any more!

@mookysam I read your review on Peace Walker and it's pretty accurate. think what I pick up from it and maybe it's because it's how I felt about it so I might be projecting, is that it's not necessarily worse than other MGS games it's just different but fun in its own way. I wish I'd seen this when you wrote it though because I was playing through it again roughly about the time you played it, though me and RogerRoger discussed it at great length (as well as other Metal Gear games) in the MGS V thread. While it is different, I just found it super addictive, both times I've played it. My first save file is 60 hours and my second save file from lockdown this year is 90 hours. It really does balance different mission types, item development, base building/management and outer ops (not sure how to describe this bit in generic gaming vocabulary) really well. The only time it lacked balance was as you indicated, in the final chapter where there is an abundance of tank/helicopter missions that can get very very tedious. Though it does throw up a bunch (but not nearly as many) perfect stealth type missions in the final chapter too, which were really good. It's interesting you mentioned monster hunter but didn't mention the MH missions (unless I missed that part) because there is a handful of unlockable missions included where you face off against the monsters from that game as well as a special bipedal and fugly monster that's inspired by metal gear rex!

@crimsontadpoles I liked your review of ZombiU. It's a game I got with my launch Wii U but I mainly got the bundle because it seemed like the cheapest way to get the game and a pro controller at the time. Maybe it was also the only way to get the black 32gb model of the Wii U as well, not sure. I thought it sounded like an interesting game at the time but I never got very far with it, survival horror has never been my forte and permadeath is always quite intimidating but I am tempted to give it another go now that you've said the permadeath isn't so hard to manage. I would be interested to know, though I know it's been ages since you played it, do the zombies keep respawning after you kill them or can you actually just kill them all in the luring with the flash light method you described and progress through zombie-less levels without too much stress?

@Th3solution great review of Valkyria Chronicles 4. I have the first game on Switch and the 4th one on Xbox one X but I've not played them yet. I was planning to play through them all (2&3 emulated and a localisation patch for 3 on my PSTV) during lockdown but never got around to it, mainly because I was ticking off my backlog so rapidly that I didn't want to slow down for 4 x 40 hour games. I first found out about these games when I was playing Project X Zone on 3DS which was a crossover tactical game (more of the traditional type than VC). It had characters from VC along with characters from other Sega/Bandai Namco/Capcom franchises like Resident Evil, Mega Man, Virtua Fighter and God Eater (off the top of my head). I always liked the aesthetic of the VC characters tho, and I really enjoy this kind of historical Europe alt history setting in an anime style. I'm a big fan of fullmetal alchemist for example but that's probably set about 50 years before VC and obviously in a different world. But yeah, great review and I'll look forward to playing the games in the next maybe 5 years or so 😅

@RR529 nice review of Vader Immortal, it's a good detailed review and interesting from the perspective of somebody not so verse in Star wars lore. Vader's castle was always a bit of a deep dive that has been brought to more mainstream attention with the larger marketing push that Star Wars has had over the last 5 or so years. This is definitely a game I am going to get on PSVR in future if the price is right in a sale or if it gets a (reasonably priced) physical edition. It's a shame the campaign is so short but I'm sure it's worthwhile. It's probably partially why I'm waiting for a sale though because I probably won't be as interested in or get very far in the dojo mode.

@johncalmc interesting review of tropical freeze! Have you play the first Country Returns on the Wii/3DS? The first one on Wii is actually one of my favourite games ever and I completed it 203% or whatever it is. I played a couple of levels on DKCRTF on Wii U but I didn't get very far. It was quite different from the first one. I feel like, in the levels I played at least, the rhythm was kind of off. The first game had some tricky platforming but you could kind of play it in time with the background music and it was really cleverly done. Maybe it becomes more rhythmic in the later levels of TF that I didn't get to. The other thing that threw me was not using motion controls for rolling. I guess that was part of the rhythm of the original game too. I know it's a bit of a weird thing to desire some imprecise waggle in a precise platforming game but it kind of just worked really well in DKCR so I was gutted that it was omitted from the Wii U version of tropical freeze. Did they add it back in to the switch version using the joy cons? Anyway it's definitely a game I am going to get back to at some point so it was really interesting to read your thoughts on it!



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