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Topic: User Impressions/Reviews Thread

Posts 1,221 to 1,240 of 2,398

Ralizah

@mookysam So, the lily pad level was weirdly easy for me this time, considering I died 40+ times in the original trying to get it. I got the lily pad shine on my fifth try, although I prepared for 40+ attempts beforehand. I found that being more conservative with the water nozzle helped. Really, even getting out to that island turned out to be way harder than the challenge itself.

The pachinko level is weird, because, if you know how to hold the stick when you launch, it's really quite simple, but otherwise it feels infuriatingly random where you'll end up. Still an ill-conceived challenge regardless.

What really does me in with the chucksters is both the dramatic difference even the smallest change in angle will make and how often that angle being wrong equates to instant death. Also, some of those levels require you to manipulate a LOT of chucksters before you get to the goal. Ugh.

I don't mind the barebones presentation for the 3D All-Stars games in general, but it annoys me that Nintendo wasn't even concerned about stabilizing the framerate. As you point out, it gets positively chunky in Delfino Plaza.

But yeah, Galaxy is the true hero of this release, as expected. Playing the other two before it only helped to highlight how much Nintendo's 3D Mario games have improved over time.

Currently Playing: The Hundred Line: Last Defense Academy (PC)

PSN: Ralizah

RR529

@Th3solution, great Uncharted review! I'm probably the only person on this site (the world even) who has never played an Uncharted game to completion (I partially played the first on the PS3 through a rental, but that was it). Good to hear it still holds up. I think I have the trilogy thanks to PS+, so I probably should give it a try someday.

@mookysam, nice Sunshine review! I played it for the first time last year (on Switch), and while it is janky in spots, I do think it's a lot better than 64, and didn't run into any major problems with the camera, and quite enjoyed the FLUDD-less levels for the most part. It probably helped that I didn't set out to %100 it, though.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

RR529

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Ralizah

@RR529 Sorry to hear you didn't really get on with DQ Heroes. A musou game oriented around escort missions sounds dreadful, honestly. Lack of optional costumes, poor mission variety, and small, mazelike levels don't sound ideal, either.

I've been tempted to snag this a few times in sales, so I'm glad I didn't.

It's a shame, really, because a proper ARPG Dragon Quest that still had all the other things that go into this series would probably be a lot of fun.

Nice work on the review!

@mookysam As far as I can tell, Galaxy is locked 60fps. It's very nice after all the jank in 64 and Sunshine.

RE: Mario 64, what gets me is that Nintendo could have put in the visually improved NDS version of the game, but I guess just upscaling the N64 version was easier. Zero effort for one of their most iconic games.

At least Galaxy had some effort put into it. The gyro/touch controls felt like a great evolution of what they accomplished with the IR sensor on the Wii.

[Edited by Ralizah]

Currently Playing: The Hundred Line: Last Defense Academy (PC)

PSN: Ralizah

Ralizah

@mookysam Yeah, if I can ever find it for a decent price, I'm very tempted to review Mario 64 DS as a separate entity.

...actually, as I typed that out, I realized that Mario 64 DS is also on the Wii U VC. Guess being a Wii U owner still pays off at times.

I think I'm waiting on Age of Calamity until Nintendo releases something that can run it at more than 25fps. Whereas, from what I hear, Persona 5 Strikers runs perfectly on the system (near locked 30fps, anyway), like you would expect an exclusive to do.

[Edited by Ralizah]

Currently Playing: The Hundred Line: Last Defense Academy (PC)

PSN: Ralizah

Ralizah

@mookysam I've heard 64 DS works well with the circle pad on the 3DS. I imagine it likely works well with actual analog sticks as well. ANYTHING is better than a D-Pad for a 3D platformer, lol.

Same here. Even though I slowly seem to be replacing my Wii U collection with Switch ports, I don't own a Wii, so it serves that function well. I just wish all the GBA games on here were also available on Switch. Nintendo choosing to put GBA games on a home console but not on an even more powerful hybrid that would be an amazing host platform for all of their games is the sort of moon logic that infuriates me.

I think I'll probably download some of the VC games as well. I bought Kokuka on 3DS recently after hearing about it being delisted in other regions. Not excited about buying an expensive-ish 3DS eshop game at full price, but it beats permanently losing access to a game I've maintained a very mild level of interest in for a long time.

AFAIK, the AoC demo was a fairly good indicator of how the game as a whole performs. Maybe they've patched it post-launch, but I've not heard of any improvements. I was already kind of sour on the game once my worst suspicions about it were realized anyway, so the poor performance just killed any interest I had at the time. If it works better on a Pro model or something, I'll definitely get it, though.

Currently Playing: The Hundred Line: Last Defense Academy (PC)

PSN: Ralizah

Ralizah

@RogerRoger Whenever I finish and review Persona 5 Royal, there's a DS4 gimmick in that game that's equal parts bizarre and delightful that I'm looking forward to mentioning. I also like when developers actually use the hardware in creative ways.

[Edited by Ralizah]

Currently Playing: The Hundred Line: Last Defense Academy (PC)

PSN: Ralizah

Th3solution

@RogerRoger I remember having the same experience nearly dropping the controller with Resogun. Although it’s a cool system with a lot of potential, I also prefer the sound quality of using headphones, so the DS4 speaker features don’t get to shine unfortunately. (Ex. - I think the controller coos like a baby in Death Stranding when you have to rock BB, as well as the light turns color to yellow). Maybe someone who doesn’t use headphones can confirm this. I just have bog standard TV speakers without a surround-sound set up so the headphones are so much better as a whole.

“We cannot solve our problems with the same thinking we used when we created them.”

Th3solution

@RogerRoger I’m seeing a lot more utilization of the DS4 light bar in games I recently played. God of War definitely used it to change colors and I seem to recall flickering a time or two out of the corner of my eye. Another prominent game I played recently did some similar things. Maybe Ghost of Tsushima or RE2... can’t remember.

In a way it’s a little distracting, but it’s also a nice touch when we’ll implemented

“We cannot solve our problems with the same thinking we used when we created them.”

HallowMoonshadow

Better late then never @Ralizah but I got round to reading your Bowser's Fury review (I'm working my way through your galaxy one as soon as I post this!)

I've actually ended up watching some extended gameplay of Bowser's Fury so I actually know how this title plays out and the progression is handled in this compared to all the other mario games I've neither seen or played (but have an obvious gist of how they play seeing as they are just platformers).

First of all I very much approve of the usage of metal in the Fury Bowser segments. Very nice indeed! 😎 It did honestly throw me for a loop and a half though (especially the vocals which ended up reminding me a bit of FF X and the first appearance of Sin) as the first time you see him when you start up the mode it does have that rather lovely, albeit very ominous, orchestral track instead.

It's nice Bowser's Fury makes Boswer come off more like an actual threat rather then the bit of a nuiscance he's looks to been as of late (I mean he looks fairly nice in that Tux in odyssey... but it's not exactly very threatening)

Though the whole mechanic of having to wait for Bowser to fury to obtain certain cat shines does seem a bit obnoxious (and ironically make him a bit of a nuisance), especially if you don't have any Boswer amiibo that let you summon Fury Bowser at will.

The music you've posted is rather lovely indeed and some of the other stuff I've heard is fantastic too. And it does look very nice too and it's very cool to see them impliment a photo mode a too!

Uhhh... Yeah the whole everything being a cat thing is a bit overkill to say the least. Cat Mario has always looked a bit funny to me anyway for some reason... But yeah EVERYTHING being cat themed is kinda taking the piss 😅

The islands having mutiple varients to them with the various objectives seemlessly popping up as you return is really cool and well implimented I thought... Though the missions themselves do look a little repetitive at times (Like the cat & kitten missions you mentioned).

Overall very good stuff Ralizah with your review (Nice little bits on regarding it's perfomance as well) and glad to hear you enjoyed your time with it!

[Edited by HallowMoonshadow]

Previously known as Foxy-Goddess-Scotchy
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Officially left Pushsquare 25/12/2025~

HallowMoonshadow

I finally finished reading your Super Mario Galaxy review as well @Ralizah and boy was it worth the wait! I don't have as much to say about this compared to Boswer's fury as I haven't seen any footage of it... But you've really made me want to try it out!

I loved the way you weaved the game's soundtrack throughout the review rather then just leaving it as a small section at the very end. It's very majestic, beautiful even, and suits the grandoise nature of the game and paired with your writing made it all the more enjoyable.

It's a very informative review that's filled to the brim with admiration for the title and you should really be proud Ral. Utterly fantastic.

Oh and you mentioned Galaxy 2 a couple of times in your review... Is the ommision of it from the 3D All Stars Collection come off as rather notable to you or are not quite as fond of the title?

Previously known as Foxy-Goddess-Scotchy
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Officially left Pushsquare 25/12/2025~

Buizel

[Edited by Buizel]

At least 2'8".

Ralizah

@Foxy-Goddess-Scotchy Thanks!

RE: Bowser's Fury: Yeah, the inclusion of metal was a pretty inspired choice as a way to add to the perceived danger of Fury Bowser. I think the segments would have worked out better overall if he was actually more of a threat, but, as with Galaxy, I think the koopa king is in top form here. He'd become quite defanged over years of overexposure in various games and spinoffs. Bowser's Fury makes him scary again, and I like that.

I'm a bit more mixed on the choice to connect levels seamlessly via an oceanic open world setting ala The Wind Waker, but it's definitely a refreshing break from the usual style of Mario game design. The best Mario games almost all take chances and try out weird new concepts.

RE: Galaxy: The music was just too good to stuff into one corner. It has one of the best video game OSTs of all time, and was a MASSIVE departure from the scores for previous Mario games, and Nintendo games in general.

As for Galaxy 2... it's not a bad game. A lot of people prefer it to the original, and I do understand their position, but, for me, the game removed way too much of what made Galaxy special. The melancholy, the sense of beauty, the space theme (aside from gravity manipulation mechanics, Galaxy 2 barely feels like a space-themed game at all) and the way new mechanics and level designs were integrated with that theme, the approach to level design in general... it streamlines or removes too much entirely. Honestly, despite the title, it feels much more like a predecessor to the 3D Land/World games than it does a successor to Mario Galaxy.

I do think Galaxy 2 is worth remembering, nonetheless, and I hope it gets ported to the Switch at some point for people who don't own a Wii.

@timleon You know, the more I read about the recent Tomb Raider games, the more I have to wonder why it's taking me such a long time to get to them. Because, frankly, the idea of an Uncharted-esque adventure game with actual exploration, wideness of level design, and light RPG elements seems splendid.

I'm bumping Tomb Raider 2013 up my list. Not least because I recently purchased the PS4 version on sale for cheaps.

Thanks for contributing your honest and well-thought-out feelings on these games!

[Edited by Ralizah]

Currently Playing: The Hundred Line: Last Defense Academy (PC)

PSN: Ralizah

Th3solution

@timleon Fantastic Tomb Raider reviews! I enjoyed reading them and can mostly agree with your well organized assessment. A few comments —
I do agree that, although there is a tendency for people to compare Tomb Raider with Uncharted (aka “Dude Raider” as someone recently remarked) they really are different styles of games. The Uncharted masterclass of breakneck pacing, cinematic moments, character interactions, and overall storytelling is not really the focus of Tomb Raider. I agree with you that the first TR game has a reasonably good narrative, but the style of game design means that the story unfolds in a less natural way and can be off-putting if a person is expecting that level of cliffhanging narrative. And I agree that, although I enjoyed Rise of the TR for what it was, I found the story to be the most forgettable and least engaging of the series. And I think it’s not necessarily the story’s fault, but as you eloquently explain in your review, it’s more because of the way the game unfolds it’s narrative in a rather start-and-stop style because of the interspersed survival elements. And I also have never been a fan of snowy settings in games. I’m glad I’m not the only one. I think it’s subconsciously why I could never get excited about the HZD expansion, but I digress...

As for Shadow of the TR, I’m sure you’ve heard or read by now that some of the criticisms you have of the first two games, Rise in particular, are less of a problem in Shadow. I think you’ll be pleasantly surprised to find that the exploration of areas feels more natural and each area you travel through seems to hold more interesting story elements and gameplay which is less tedious. At least that’s how I felt. It is still not like an Uncharted game, though. And although I liked the story miles better than the story in Rise, it isn’t one in which you’ll fall in love with character interactions and well fleshed-out relationships. But I really like the jungle setting a lot and the core conflict which drives Lara through the game. And the best part about it is that she returns to tomb raiding. It has the best tombs, puzzles, and exploration in the series. There is some combat and survival, yes, but it doesn’t feel like it gets in the way of the fun parts like climbing, discovery, and solving a satisfying ancient puzzle for treasure. Definitely let us know how you get along with it! I’m always glad to see new people discover these games!

[Edited by Th3solution]

“We cannot solve our problems with the same thinking we used when we created them.”

Buizel

@Ralizah @Th3solution Thanks for the feedback! It's my first time posting in this thread and quite nice to hear others' thoughts in relation to my experience.

@Ralizah I'd say give it a go! These are objectively great games, even if they don't do as much for me personally as the Uncharted games do. Did you play Lost Legacy? I really like how they approached more open level design in that title, but Tomb Raider goes a whole lot further.

@Th3solution Yeah, I tried not to be too harsh on these games as I was very much coming in from the perspective of Uncharted (this is partially why I was reluctant to call these reviews and more "impressions"...I don't doubt that my thoughts were coloured by my expectations going in!) Beyond the surface-level similarities, they are quite different. Funny you mention Horizon Zero Dawn actually - because in my mind, Tomb Raider really feels like a hybrid of Uncharted and Horizon. Unfortunately, I just love the latter two much more - I feel they do a better job at being what they try to be, whereas, while taking elements from both, I never felt that Tomb Raider reached the heights of either game.

Great to hear about Shadow though, and that really makes me keen to try it soon (after maybe a week's break...). I've actually heard very little about it. A jungle biome is appealing, as my favourite memories from the old Tomb Raider games largely lie in Tomb Raider 2's Great Wall and especially Tomb Raider 3's India. What you describe actually sounds reminiscent of my earlier experiences of the series!

[Edited by Buizel]

At least 2'8".

Buizel

@RogerRoger Good to hear your view! I'm actually quite excited to try out Shadow after these comments...might give it a solid go this weekend!

At least 2'8".

Ralizah

@RogerRoger So this is the GBA game you were playing! I'll admit, the music you posted sounds pretty good, and would serve well to get the juices flowing.

I'm definitely sharing in that experience of fully completing games I've beaten but never seen all of in the past more recently. Given my recent completionist streak, the way I used to play games feels shockingly haphazard by comparison.

While I play almost no licensed games, I do kind of miss these smaller, bespoke portable versions of games. Even if I find the Switch's ability to play full fat modern home console games away from the TV to be insanely impressive, there's definitely a sacrifice insofar as an entire type of video game has effectively vanished. It's increasingly looking like the 3DS was the swan song for dedicated handhelds as a whole, and, with them, the types of games that would only be made for and released on low-resolution handheld devices.

Those screenshots look amazing, by the way. Did you find them online somewhere?

An impressive piece, as usual. If I ever get around to rebuilding my GBA collection, I'll absolutely keep an eye out for this game, as it sounds like a lot of fun, unnecessary headaches aside.

Currently Playing: The Hundred Line: Last Defense Academy (PC)

PSN: Ralizah

Ralizah

@RogerRoger 3DS era will always be tops for me. Portable games were still recognizably portable games (nobody would mistake the 3DS catalogue for something from a home console), but the hardware was still ambitious enough to do impressive things that were simply impossible on older handhelds. And you also had the benefit of a touchscreen device that wasn't beset with gimmicky, because developers had already exhausted their "creativity" during the NDS generation, so the touchscreen was usually only used for stuff that made sense and objectively improved the controls and user interface. Only time I ever blew on my 3DS was either when playing NDS games or when I wanted to see the little icons on the dashboard spin around (very cool easter egg). 3DS was also the first handheld capable of gyro aiming. It was a perfect moment in time before the sun would set on the dedicated handheld game forever (not TECHNICALLY the actual hardware; like with Switch Lite, I expect future Ninty hybrids to continue receiving cheaper, dedicated handheld models).

GBA would definitely be second place for me, though. Lots of really good games on that device. It was also, interestingly, one of the first handhelds that benefitted heavily from ports of previously home console only games. Nowaways, you can play stuff like The Witcher 3 portably, but, back then, being able to play SNES games on a handheld device was pretty awesome and mind-blowing.

Both 3DS and GBA were somewhat lower-selling hardware that didn't have immense libraries like their predecessors, but I feel like this just made room for the high-quality library on this devices to really shine.

I really hope we see a proper GBA virtual console or mini console one day, since its best games can be pretty intimidatingly expensive now.

I'm impressed you found images with such high clarity on google, which is why I asked. With the exception of PS2 games, which I'll sometimes emulate on my PC JUST to get high quality screenshots, I also have to use online screenshots to show off older games, and the quality and sizing of them are usually fairly wonky. The screenshotting tools on modern consoles (especially on Switch, where I can post them straight to twitter) are such a godsend.

RogerRoger wrote:

Thanks for reading yet another of my rambles!

If someone told me a couple of years ago that I'd enjoy reading lengthy analyses of ancient James Bond video games, I'd have laughed in their faces. But you do a good job making your reads entertaining. And I even have half a mind to try out some of these games after some of your more glowing pieces!

Although it's a tough choice between whether I enjoy the passionate, effusive joy found in reviews you do of your favorite games over the hilarious schadenfreude experienced when reading a piece you write about a game you really hate.

[Edited by Ralizah]

Currently Playing: The Hundred Line: Last Defense Academy (PC)

PSN: Ralizah

Ralizah

[Edited by Ralizah]

Currently Playing: The Hundred Line: Last Defense Academy (PC)

PSN: Ralizah

Ralizah

@RogerRoger Humble Bundle clutter, more accurately. Tokyo Dark was the only one of these games I actually wanted in my library. The others just came along for the ride when I bought bundles for other games. With that said, there's something fun about checking out obscure games that nobody has discussed in years. You occasionally find some real treasures that way. The musty corners of online PC gaming marketplaces have traces of that same magic small video rental stores used to have before the internet demystified everything.

These games were actually also released on mobile, I believe! But yeah, a game doesn't need to be perfect, but it does need to excel in something, and this one... doesn't. It's forgettable, frankly. The premise is a lot more attractive than the actual execution.

And yeah, agreed on satire/parody vs pure bad writing. There's value to be had in lovingly playing with common genre tropes, but that still requires some actual effort to be expended.

Thanks for reading!

Currently Playing: The Hundred Line: Last Defense Academy (PC)

PSN: Ralizah

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