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Topic: User Impressions/Reviews Thread

Posts 1,201 to 1,220 of 2,398

Ralizah

@mookysam Thank you. Yeah, there's so much great music in this game that I wanted to fairly represent a sizeable sample of it. It's easily the best soundtrack to ever come out of Nintendo, IMO, and I really don't expect that to change for a LONG time. They went big with the orchestra.

Some people don't get on with the touch controls, unfortunately, but I didn't have too much of an issue with them. Admittedly, the majority of my first playthrough was docked, and I played in handheld mode on the Lite with Luigi, where it was easy to use my thumbs to swipe the screen when needed. I'm just glad Nintendo remembered the system had a touch screen!

My next Mario game, barring any big announcements, is going to be Bowser's Fury, although I'm not sure I'm up for more Mario right away, given I just 100%ed three of them in a short period of time. Galaxy 2 IS a game I intend to 100% at some point, but I kind of want to wait and see if it gets a Switch port first. My pet theory is that soon after the 3D All-Stars collection is delisted, Nintendo is going to relist the games on the eshop separately, and that'll probably be when they they put a port of Galaxy 2 on the eshop.

@RogerRoger I'm glad to hear you're approaching your writing with a little more confidence now. Irrational fears, concerns, doubts, etc. generally can't be reasoned away, and are only lessened when we expose them to sunlight and fresh air instead of allowing them to fester in the recesses of our mind. To that end, the degree of reflective honesty in your pieces is commendable.

Anyway, I'm relieved the piece on Galaxy ended up being readable. It took longer than normal to write, and I really wasn't sure how I wanted to structure it overall. There was originally a dedicated music section, but once I realized there were too many pieces I wanted to share, and that the pieces were really connected to aspects of the game I wanted to discuss anyway, I decided to distribute them instead. As you say, music is an integral part of modern gaming that connects us emotionally to what is happening on-screen, and I wanted to tap into that a bit via musical accompaniment. Video essays on sites like youtube generally do that anyway to often fantastic effect.

Galaxy's OST is unique, not just because of the orchestra, but also because of how emotional and evocative it is. It feels like the composers put their entire hearts and souls into it, and that's a feeling that I got from the game overall. It makes me wish Nintendo would take more risks artistically and thematically like they did with this game when it comes to the Mario universe.

In terms of linearity and game design, Galaxy is interesting insofar as it kind of anticipates the explicit melding of 2D and 3D design principles in the 3D subseries of Mario games (Super Mario 3D Land and Super Mario 3D World, that is). But I prefer the balance they achieved with this game. It reminds me a bit of the Final Fantasy series, where the old games achieved the ideal balance of linearity and exploration. Like FF7, which you weren't necessarily a massive fan of, but you'll know what I'm talking about. The way the world is set up, until a certain point, at least, directs the player in one basic direction, but I never really felt like I was being railroaded from one point to the next like I did with FF10 and 13. And then, with FF15, Square-Enix went the other direction, and we got a needlessly massive open world game. And I have to wonder at what point level design became such an all-or-nothing affair for so many companies. The best games, as you point out, combine the feeling of freedom with focused and directed game design.

"Linear-plus" is a cool term for it, btw. With your permission, I might borrow it at some point.

As always, I appreciate y'all taking the time to read the work posted here, and to post feedback, and to offer up your own contributions. And regardless of whether I deserve it or not, Rog, I am a tad vain, so the effusive praise does make me happy.

Next few reviews will be shorter and more concise. I know I've said that before, and it's never true, but I really mean it this time!

[Edited by Ralizah]

Currently Playing: The Hundred Line: Last Defense Academy (PC)

PSN: Ralizah

Ralizah

@RogerRoger Oh man, when I'm writing these things, there's almost always some aspect of the game, after I've posted it, that it occurs to me I haven't tackled, and it's usually something notable enough that I won't be able to stop feeling irritated until I go back in and add a paragraph or two on it. Even after that, it's not uncommon for me to go back over my pieces later on and think: "dang, this all sounded better in my head than how I transcribed it in text."

It's kinda cool that Gusty Garden made you think back to Fossil Falls, and that others sensed that musical connection as well! It does absolutely sound like something that would be a good fit in the first Galaxy.

The tune from that game that'll never leave my head is that weird 1960's stoner rock-esque track that plays in the Steam Gardens (the area that you've pointed out looks suspiciously similar to an area in an older Sonic game).

@mookysam I think it's appropriate to mention. Both because this is about your experience with the game, and because accessibility options matter, even if Nintendo is content to ignore them. Mentioning stuff like that which would never occur to those of us without arthritis taps into the value of hearing multiple perspectives on a thing.

Ah yeah, I forgot y'all got a nifty steelbook. No such luck on this side of the pond. They do seem to be good for sales, considering how Best Buy in North America has been using steelbooks as preorder bonuses for a ton of big releases as of late.

Playing Odyssey and Sunshine in tandem is interesting. Even though I'm a Sunshine defender, I can't imagine it compares favorably in most instances.

@Jimmer-jammer Awesome. I lack the natural wit of some of the talented writers in this forum, and I'm often afraid my pieces can come off as a bit comparatively dry, so it does my heart good to know that I've brought some humor to your day!

Currently Playing: The Hundred Line: Last Defense Academy (PC)

PSN: Ralizah

Th3solution

@RogerRoger Replying here for continuity...
(On the subject of review writing) Thanks for your thoughts and encouragement. I think for me, I’ve had a tendency of late to post impressions in a piecemeal fashion of my gameplay experience. While playing God of War recently, I would post a thought onto the game’s dedicated thread every few sessions. I did the same with Ghost of Tsushima. Furthermore, it seems like the games I’ve played lately are popular games with well-worn opinions already documented extensively in the digital ether. So since I didn’t have a huge amount of unique or dissenting opinion to delve into, I’ve not written formal expanded review pieces. I figure no one really wants to hear how great God of War or Ghost of Tsushima is one more time. My more recent gaming projects are less well-traveled in the public sphere so might make for better review subjects. But like you say, I’ve got to be in the right mood to share, and I had a dearth of mental energy for writing in recent months.

In the past I have taken notes on my phone when a specific aspect of a game’s mechanics or production stuck out to me, and this was a good way to formulate some review thoughts later. It’s useful as a reminder days or weeks later as the overall experience washes over me during the credit roll. I’ll probably get back in the habit of doing that for mental clarity. Even if I never write a review of the experience, it doesn’t hurt to collect fleeting thoughts in the moment, even it it’s only to discard later.

And I like what your said there above about the “voice” of written communication. I heard somewhere that 90% of conversation is non-verbal, not only taking speech intonation into account but also body language. I have had many similar experiences, as you so keenly describe, of reading one of my own posts days later and getting a different interpretation of my own words from their original intent 😅. Hopefully everyone gives me the benefit of the doubt when my posts come across awkwardly or offensively.

“We cannot solve our problems with the same thinking we used when we created them.”

Ralizah

[Edited by Ralizah]

Currently Playing: The Hundred Line: Last Defense Academy (PC)

PSN: Ralizah

RR529

@RogerRoger, I'm currently playing the 3D World portion of the package & yes, it does have a photo mode (though be aware that due to the linear nature of it's levels you can't fully rotate the camera around, and in certain rooms you can't move it at all, other than zooming in & out). There are even stamps to collect in each level that act as stickers you can decorate your photos with (I'm not sure if these carry over to Bowser's Fury or not though).

@Ralizah, fantastic Bowser's Fury review by the way. I can't wait to jump into it once I'm done with the main game.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

HallowMoonshadow

... I never thought I'd see a Bond induced Lovecraftian descent into madness, especially with you @RogerRoger, but here we are.

WOW

I had no idea this game even existed, yet alone how it butchered the bond license, and I know this rather small response pales in comparison to the amount of effort to just to go through this game (Yet alone the grand undertaking of accurately conveying the sheer shambles that this is) but it was a very informative review there Rog and truly something you should (maybe) be proud of... Unlike this flustercuck of a game 😄

That's all I have to say other then get some rest, that we're here for you and go play some good games. You've earned it...

... Just try to ignore the shambling monstroscities induced by the chaotic mess of that boxart

[Edited by HallowMoonshadow]

Previously known as Foxy-Goddess-Scotchy
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Officially left Pushsquare 25/12/2025~

Ralizah

@mookysam I'm not sure how much of it is the Wii U-optimized engine vs. the fact that there's a huge draw distance most of the time, and the game seems capable of tracking a LOT of different things at once. It's really quite ambitious considering the hardware. But yeah, it's probably a little bit disappointing if you're only playing in handheld mode.

I mean... it works. It's not a technical disaster. I collected maybe a third of the shines undocked just fine. It might even be more stable than docked when it comes to chokepoints, as the framerate drops aren't quite as dramatic. But it runs well docked probably 90% of the time, whereas the game feels the slightest bit choppy 90% in handheld mode. I'm just glad the main game supposedly runs perfectly undocked, because the promise of portable 3D World is one I'm very enthusiastic about.

@RR529 Thanks. Yeah, I think, if you have any love for more exploratory Mario games, this one will really resonate with you.

@RogerRoger Oh wow

I'm not going to try to quickly cram this masterpiece down before leaving for the day. I'm going to give it the half-hour/hour it deserves later, drink in hand, maybe, and then give you a proper response.

But WOW!

I'm speechless, dude. I can't even imagine the amount of work that went into this.

I know what you said your writing process was, but I refuse to believe you pounded this this out in one go.

RE: Bowser's Fury, I thought it'd be fun to get a piece out on it relatively quickly. I keep saying I'm done with Mario games for awhile, but they're sort of like leftover pizza, where you just keep grabbing a slice every time you walk by the box, even if your stomach hurts and the calorie count is going to make your eye water once you track the damage.

And yeah, late-game stages of Katamari aren't a bad comparison at all. That exact thought came to mind as Mario bounded around between miniaturized landmasses.

RR529 already covered me, but I believe there's something available in the main game, but, due to the limited nature of the camera movement in that game, you won't be able to get compositions that are quite as dynamic.

It's a lot of fun, and provides a great contrast to 3D World.

Currently Playing: The Hundred Line: Last Defense Academy (PC)

PSN: Ralizah

nessisonett

@RogerRoger Oh dear oh dear. I was so excited for 007 Legends because I loved the Goldeneye reboot on Wii but I am very very glad I never did pick it up. That review/complete deconstruction must have taken a long while to write so kudos to you!

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

RR529

@RogerRoger, don't mind me, I'm just here to add to the praise you've been getting for that 007 Legends review!

I wasn't fully aware of it's existence. I think I saw it's boxart in the game isle at Walmart, but as I didn't follow PS360 news too closely at the time, I think I just assumed it was some sort of fancy new title (or mode) for the HD version of Goldeneye, which I was aware of existing.

I had actually enjoyed the Wii Goldeneye & had pondered getting the HD version as well. Glad thing I didn't as I'd likely have grabbed Legends by mistake!

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Th3solution

[Edited by Th3solution]

“We cannot solve our problems with the same thinking we used when we created them.”

Th3solution

@Jimmer-jammer Thanks buddy! It was really more of a catharsis to organize some of my thoughts. I know most people have played and already have an opinion of Uncharted, but an experience in going back years later is slightly different as new things pop out. Glad you enjoyed it. If you have the time and interest, it’s certainly worth the effort for a replay.

“We cannot solve our problems with the same thinking we used when we created them.”

BlAcK_Sw0rDsMaN

@Th3solution Thanks for the mention, be sure to tag me when you get around to Uncharted 2 and 4 as those are the only ones in the series that I've spent a significant amount of time playing.

"Preoccupied with a single leaf, you won’t see the tree. Preoccupied with a single tree, you’ll miss the entire forest. Don't be preoccupied with a single spot. See everything in its entirety...effortlessly. That is what it means...to truly "see." "

PSN: Draco_V_Ecliptic

Rudy_Manchego

@RogerRoger That was an EPIC review and loved it. I had no idea about the history of these games or that this killed the licensing arrangement. I can completely see why and you made it through all of it!

I must say that I can't think of a better review that this from @Foxy-Goddess-Scotchy "I never thought I'd see a Bond induced Lovecraftian descent into madness, especially with you @RogerRoger, but here we are."

It seemed a perfect analogy!

Now I may be an idiot, but there's one thing I am not sir, and that sir, is an idiot

PSN: Rudy_Manchego | X:

Rudy_Manchego

@Th3solution Lovely little review of the first Uncharted game. I only experienced this game via the remaster so couldn't do much to comment on it but this was pure popcorn game playing and I can see so many games aping it since launch (with varying degrees of success).

It is going to be a while till my next user impressions because I am currently playing AC:Valhalla and boy will I have a lot to say about that game if it continues down this path.

Now I may be an idiot, but there's one thing I am not sir, and that sir, is an idiot

PSN: Rudy_Manchego | X:

BearsEatBeets

Must admit I don't check on this thread very often but I saw @Ralizah's recommendation for @RogerRoger's 007 review so I gave it a look. Beautifully written piece and undoubtedly more entertaining than actually playing the game it would seem. I'm pretty sure that I would have dropped that game long before the end.

BearsEatBeets

PSN: leejon5

Th3solution

@RogerRoger Thanks.. and you’re welcome! 😄
I decided to get my review writing feet wet again with a piece on a game that I feel I have something to share, even if many people have played and discussed it before. Given most PlayStation gamers near ubiquitous exposure to Uncharted, I didn’t delve too heavily in the details of the game proper and its finer details, rather focused on my personal experience and enjoyment with it. I’m glad that it came off well.

And on the subject, the 007 Legends review was an extremely entertaining read. I’ve never played any 007 games, but your description of your experience to this entry made me smile and laugh out loud at times. I typically just skim the reviews of games that aren’t on my radar, but that review was just plain fun on it own, even as a piece of tragic comedy 😂. What’s that quote about what differentiates a tragedy vs a comedy?... something about “the only difference is whether it’s happening to you or to someone else.” So I thank you for playing 007 Legends so the rest of us don’t have to. 😛

I look forward to hear more about how Infamous 2 holds up. I am very interested in that since I really enjoyed it back in the day. And I’ll sure drop at least some impressions, if not a formal review, of the second Uncharted when I get around to it. I’ve not decided yet if I want to savor these and spread them out over the year, or if I want to binge them.

“We cannot solve our problems with the same thinking we used when we created them.”

mookysam

[Edited by mookysam]

Beast? How dare you.

Th3solution

@mookysam Thanks for the props. Glad that you could relate the nostalgia induced by revisiting the game.
And equal measure of kudos for your well organized and wonderfully written Super Mario Sunshine review there. Not a game (or a platform) that I play or have any real involvement in, but I can recognize how well thought out your writing is; it oozes with personality.

And I am tempted to churn out a review of God of War, but I don’t know - I’ve plastered these forums with sufficient praise already. 😄

“We cannot solve our problems with the same thinking we used when we created them.”

Ralizah

[Edited by Ralizah]

Currently Playing: The Hundred Line: Last Defense Academy (PC)

PSN: Ralizah

Ralizah

@RogerRoger

RogerRoger wrote:

Thank you for making the time to read it all (it's just shy of 7,500 words... is that really a record for the topic? Eep, sorry!) and for making encouraging posts about it elsewhere in the forum as well, which was generously embarrassing of you, or embarrassingly generous... whichever one it was, it made me blush!

Yeah, sorry about that. As a person who generally tries to be invisible as much as possible and avoids attention at pretty much every turn, it was uncharacteristic of me to draw attention to someone else's work like that. A while after I'd posted that, after people had already seen it, I did think: "I hope he doesn't mind too much that I called him out like that."

It's excellent work, though, and I wanted to get new eyes on it before it got lost in the shuffle.

So, again, sorry if that caused any discomfort!

RogerRoger wrote:

I was constantly searching for something to be positive about, and rescued as many glimmers of hope as possible, but I couldn't justify not slamming it every other line. It was a new and slightly frightening writing process for me; cathartic, I think is the word. It's nice to be nice but you're right, sometimes you've got no choice. I feel bad speaking ill of an ill-fated developer, and I obviously have no idea the pressures they were under, but you reach a point where the facts speak for themselves. It should've been a safe slamdunk, if not a groundbreaking one; instead, it's an incredible failure, as in it genuinely defies credibility.

It really is a rare game for me where I dislike it so much that I really just can't find anything nice to say about it. I'm impressed you got through it all. I generally stop playing games that I dislike that much, although now that I'm writing about the majority of stuff I play through, I do try to play through everything and be as thorough as possible.

Like I said, that someone as good-natured as you ended up being pretty withering about the game speaks volumes to its quality.

RogerRoger wrote:

I won't embed it directly, but here is a link to a video (not mine this time) showing all the instances of the abysmal Punch Out! mechanic. You even get to hear the mangled introductory line after the first fight concludes. Watch it at your own risk!

LOL I love how everyone grunts the same when being punched. And how the grunts sound like they were recorded in a bathroom.

RogerRoger wrote:

And no, I didn't tweak the V-Sync settings on my computer. I'll be honest, I didn't even realise that was a thing I could do, so I'm grateful for the tip! Not because I'll be replaying 007 Legends anytime soon, but because I've got a couple of other PS3-era PC games lined up, many of which weren't exactly famous for having smooth technical performances. If I encounter any screen-tearing issues with them, I'll have a play and see if I can balance things out. At least they shouldn't be stuck at 720p (he says, hopefully)!

A lot of modern monitors have a technology built into them where they dynamically adapt the refresh rate of your display to match the framerate of the game to avoid screen-tearing, but, sans that, you'll sometimes have to tinker with v-sync settings to avoid screen-tearing. Most modern games are well-optimized enough that you don't really need to worry about it on more powerful computers, but older games can be a pain. For DOOM 3, for example, I needed to disable the hardware-based v-sync solution I had enabled and played around with in-game v-sync settings in order to eliminate tearing every time I turned the camera. To this end, software that caps your framerate can be helpful as well. For the few occasions I've needed to use it (Ys I on PC has a boss that's borderline impossible to beat if you play it at an unlocked framerate, for example), the Rivatuner Statistics Server software is free and relatively easy to use.

Currently Playing: The Hundred Line: Last Defense Academy (PC)

PSN: Ralizah

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