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Topic: User Impressions/Reviews Thread

Posts 1,101 to 1,120 of 3,212

nessisonett

@Ralizah I am now intrigued by whatever Popful Mail is, mostly due to that pretty dire Arnie impression 😂😂

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

Ralizah

@nessisonett It's a cute Nihon Falcom-developed action-RPG that's mainly memorable because it was localized by Working Designs. As with Lunar, the script is filled with great, stupid humor that in no way reflects the script of the original game.

Edited on by Ralizah

Currently Playing: Advance Wars 1 + 2: Re- Boot Camp (NS)

PSN: Ralizah

Rudy_Manchego

@mookysam Defo give it a go if and when you get the chance - if it comes out physical for PS4 I'll probably double dip.

@Ralizah Thanks - I think you'll probably really enjoy the game from reading your previous reviews.

On the subject of retro gaming - I have an 8-Bit Do SF30 - basically a SNES controller with analog sticks and two shoulder buttons and the build is great as it has a solid d-pad but can also handle N64 and up games comfortably. I'd recommend most 8-bit do controllers.

For Mega/Sega CD, I have a a working unit and a few games in the collection but the prices for some games like Snatcher are insane - in the UK a good copy can go for several hundred pounds. Alas the only way to really play a lot of those titles is via emulation which is a shame.

Now I may be an idiot, but there's one thing I am not sir, and that sir, is an idiot

PSN: Rudy_Manchego | Twitter:

ralphdibny

@Rudy_Manchego @Ralizah I've been thinking of playing snatcher actually, will be emulated though, mega CD does run on the raspberry pi. Shame it doesn't get a re release, I think id be interested in trying some of kojimas non metal gear games

See ya!

Ralizah

@Rudy_Manchego I think I will too. Thanks for bringing it back to my attention with your excellent review.

I've only owned two 8bitdo controllers - the SN30 and M30. While the former is an impressive replica of an SNES pad (I even compared it side-by-side with an actual SNES controller I own), the buttons gummed up disturbingly quickly. The M30 has been grand, though: not a single issue with it since I bought it, and I use it multiple times a week. I only paid $29.99 for it at launch, but it feels premium.

On the topic of emulation, and this is directed at @ralphdibny as well... I've really come around to it. Some emulators are good enough that you can actually achieve superior performance than you could on the original hardware (PCSX2 and Dolphin come to mind), and it's a great way to experience games that would otherwise be largely lost to time due to their rarity. I've actually taken to ripping some of my PS2 discs so that I can play them at higher resolutions/with anti-aliasing on my PC. It's very cool.

I know the topic is mixed into the same murky waters as software piracy, but I've never, for the life of me, been able to see who is being hurt when someone downloads some obscure, decades out-of-print game that would otherwise cost hundreds of dollars to experience on the real hardware.

Edited on by Ralizah

Currently Playing: Advance Wars 1 + 2: Re- Boot Camp (NS)

PSN: Ralizah

nessisonett

@Ralizah Fellow ripper here, I don’t see much issue given the copies are mine. The waters do get murkier but I draw the line at lazy piracy of games that I could just as easily buy. PCSX2 and Dolphin have come leaps and bounds recently and I actually made use of emulation a lot with my Tekken binge as I put the first 3 on my Vita and ripped Tag Tournament and 4 onto PCSX2 after my eyes bled. I might delve into it a bit when I eventually write a Tekken roundup.

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

Rudy_Manchego

@Ralizah @nessisonett Going off topic I guess and I know emulation is a non-topic on the site but my view point is that I will always try and purchase an old game legally if I can and I will also backup and use ROMS of games that I own. For example, I have a paid copy of Castlevania:SOTN on my Xbox One - I also have an emulator version on my Pi. However if a game is out of print and I can no longer support the developer or publisher than I have accepted ROMs before. Snatcher is a case in point - allow me to buy it and I will but otherwise this game is lost to everyone. I bought an Evercade and have a good few cartridges because the rights holders get the money.

I really wish game preservation was more of a priority for game companies. I know rights issues get murky as time goes on but ultimately, if all the publishers got together and put a paid library of retro games out there, I'd subscribe day one.

Now I may be an idiot, but there's one thing I am not sir, and that sir, is an idiot

PSN: Rudy_Manchego | Twitter:

Kidfried

@Rudy_Manchego Yea. Well...

Nintendo had the Virtual Console, which was a great initiative that I supported with quite a sum of money. Then they decided: we earn more money if we don't offer something like that, and can just sell Mario 64 again and again and again.

Of course, it's not like Sony does have a Virtual Console system, but it just comes accross as pure evil that Nintendo had created the infrastructure and anything, got a lot of money from gamers out of it, and then just dropped it, because the old ways (creating scarcity) were more profitable.

I played Mario 64 on Nintendo 64, on DS, then bought it on Virtual Console in hopes of having something lasting, and now they're expecting me to buy it again, and even added some kind of timer to it? Yuck.

What I'm saying is that right now I'm not holding my breath for a gaming preservation service, because apparently... it's not earning the publishers enough money.

Kidfried

ralphdibny

@Ralizah rock on 🤘

I think I must be the most idiosyncratic pirate ever. I'll happily engage in the lazy pirating but I'm also a sucker for games and collecting in general, so I'll almost always buy any new re release/collection/port/remaster of something I like. Digital and physical that is.

That being said, by storing data I do feel like one day I may be doing somebody a service by being able to provide the data. Much like how the BBC has an open request for people to submit old TV programs that they may have recorded at home because the then not forward thinking BBC just taped over all their master recordings!

But yeah I don't feel bad about it. I've given Sony, Nintendo, Sega etc thousands of pounds of my money and I struggle to store all the junk I've bought from them. Sometimes emulating just gives you a better quality game experience too over the lazy poorly performing collection (that I've inevitably bought anyway - such as mega drive collection on switch) that has been officially released.

I do basically live in a museum, I have like 9 book shelves of varying sizes (as well as home made extensions) full of books, dvds, blu rays, games, comics etc. Begrudgingly so in some cases too. I have all of star trek, bought and paid for and I'm rewatching Enterprise only to find all the DVDs I've paid hard cash for have disintegrated so much that they are barely playable -_-

See ya!

Rudy_Manchego

@Kidfried I completely agree. Nintendo were really on to a good thing with the Virtual Console and I was really really expecting the Switch to carry that over and allow people to keep developing their libraries, particularly since the hardware was up to a point that you could run pretty much all previous gen titles . When they ditched it in favour of the far inferior Online service and countless re-releases at high cost, it really disappointed me.

Now I may be an idiot, but there's one thing I am not sir, and that sir, is an idiot

PSN: Rudy_Manchego | Twitter:

Ralizah

@Kidfried Sony had a Virtual Console in the form of the PS Classics line, and they completely abandoned it with the PS4. One of the few ways in which I'd say that console was a massive downgrade from the PS3.

Anyway, aside from the limited availability BS, I don't see how re-releasing Mario 64 on different consoles is really any different than a company, say, re-releasing a movie on various media formats over the years. Although I do agree that the complete absence of the Virtual Console on Switch sucks, just as Sony's abandonment of the PS Classics line in favor of a handful of "remastered" PS2 games sucks.

@ralphdibny @Rudy_Manchego Most of the "pirates" I know are people who are just massive gaming enthusiasts and don't want to wait years or decades for classics to re-release on the modern hardware they prefer to play games on. Hell, speaking personally, I've had a complete library of ROMs and ISOs for a ton of old systems over the years... and I've also purchased hundreds of older games via Virtual Console, Playstation Classics, and various retro collections over the years, even though I technically already have access to nearly all of them.

Now, this isn't to say there's no harm to be had with piracy (anyone who remembers how common piracy of new Nintendo DS titles was after people learned about R4 cards and whatnot can attest to that; tons of people bought the console and then refused to support actual releases on the system), but, in general, it's a symptom of a problem or deficiency. People tend to pirate when the official channels for game distribution are sub-standard in some way. As Gabe Newell famously said, "Piracy is almost always a service problem[.]"

It is absolutely a shame the industry at large doesn't maintain more interest in game preservation, though. Some games are only preserved BECAUSE they're illegally distributed. Companies should be taking advantage of the demand for older games instead of leaving countless masterpieces drifting in a legal twilight world.

What I've always found interesting are people who think there's some great evil in pirating old games that won't be making anybody any money anyway, but will happily buy all their modern games used from Gamestop or Ebay in order to save five bucks. I almost never buy modern games used primarily because I feel like there's a level of harm in paying Joe Mac from Pennsylvania for [insert modern game] versus the actual publisher who relies on sales from the game to stay afloat in the first place. Every copy of a modern, accessible game that is recirculated via second-hand market transactions is arguably a lost sale. Which isn't to say that people shouldn't buy games used if that's what they want to do, but it has always struck me how, in terms of almost all pertinent moral issues involved, a person like that is almost indistinguishable from a person who just downloads everything they want to play from torrents on the internet. Granted, the former person still pays money, but that money ends up in the accounts of random people with no connection to the industry.

@nessisonett Another reason I sometimes emulate my old games versus playing them on the OG hardware I bought them for is because it's easier to take screenshots of them. I probably should have done this with Digital Devil Saga 2, but I wanted to take advantage of my save file from the first game on my PS2 memory card.

Currently Playing: Advance Wars 1 + 2: Re- Boot Camp (NS)

PSN: Ralizah

ralphdibny

@Ralizah I think you've pretty much hit the nail on the head with regards to most of your points.

It really isn't a morality thing for me, if I wanna play a game on PS4 and it's cheap price entices me then I'll buy it there, same for Switch and Xbox. If I want a boxed copy of Snakes Revenge on NES then I'll turn to eBay. If I just wanna play the game I'll play it on the pi. It really is just about what you as a person want to play, how you want to play it and how much, if anything, you are willing to pay for it.

An example of where I turned to the black market over legitimate means is NowTV in the UK, I was subbed to it so I could watch all my American shows but the quality was rubbish (sub-HD), I had something like 30 days to watch the show before it went offline and some other BS. I ended up torrenting the shows at the same time as paying for now TV for a while.

All that said, I am looking forward to playing my new in box copy of Mario 3d all stars when it arrives 😅 despite owning all of the games and some of them in more than one iteration...

See ya!

ralphdibny

I just realised I sounded quite militant in my piracy there... I will clarify that I buy a lot of games.

I will say that I'm more inclined to play a game I paid for too, especially if it was full price. And I don't torrent anything more recent than two generations ago because I have all the consoles that can still play those more recent games and I can buy them.

But I do have some of those full sets of ROMs downloaded but I doubt I'll get around to playing anywhere near the amount of paid games that I own that I'll play. I normally have a flick through them if I'm playing a series and I can't find a particular game on a modern platform. Good to have for posterity!

See ya!

Ralizah

So, I've been playing Shin Megami Tensei: Digital Devil Saga 2 on the PS2 for about twenty hours or so, and so far...


POSITIVES

  • The mantra grid itself is significantly improved in this game. So, in the Digital Devil Saga games, your characters turn into demons who can weaken and terrify other demons, and then consume them. You consume demons to level up a 'mantra' the character has equipped, which, when fully leveled up, allows the character it's equipped to learn a new set of skills. Normally, in an SMT game, you would negotiate with demons and then fuse them together, which become stronger demons that learn new skills. DDS/DDS2 lack this Pokemon-esque setup and are structured like typical, linear JRPGs, so this system is meant to allow for the learning of progressively more powerful skills. Whereas before, your characters were just unlocking nodes on separate charts to learn new skills. this time all of your character work across similar similar grids. Secret mantras are locked up throughout the grid, and are only unlocked when all of the mantras around them have been unlocked. The primary ingenious addition to this sequel was making it where multiple characters can work together to unlock secret mantras by each partially clearing normal mantras around them. If character A unlocks two mantras, character B unlocks two different mantras, and character C unlocks the final couple of mantras surrounding the secret one, their collective effort will culminate in the secret mantra being unlocked for everyone. Sometimes these mantras just unlock stat bonuses for the characters, but other times they allow for the learning of unique new skills that wouldn't have been available otherwise.
  • This game is significantly more story-driven than the original so far, which is a plus for me. I felt like DDS1 kind of spun its narrative wheels in order to pad out a story where nothing much of consequence happens, because almost all actual plot development seems to have been reserved for this game.
  • The setting - a hellish daylight apocalypse where the sun's light turns people into stone, and the last remaining humans are holed up and desperately fighting for survival against people infected with a demonic virus - is evocative, and a different sort of desolate from the lonelier Junkyard world of the first game. It reminds me a bit of Nocturne's vortex world, actually.
  • The voice acting continues to be excellent for a PS2 JRPG from a small-ish developer.
  • The SMT-themed shmup easter egg in the underground city is a very cute addition. I suck at it, though. I hope this becomes available to access at any time once I complete the game.

MIXED

  • Karma rings are OK, I guess. I kind of like the customizability, but they don't really seem to change the dynamic of the game very much.
  • Same with this new mechanic where, at peak solar energy, your character enter some weird half-demon/half-human hybrid state. Atlus could have designed something interesting around this, but I found that my characters either one-shotted all the enemy demons with ease, or missed all of their attacks and left themselves vulnerable. Didn't add much to the game, IMO.
  • The weird humor in this game. Granted, there's weird humor in all MegaTen games I've played to date, and I generally appreciate the way it balances out the frequently grim plot elements in these games, but it gets a bit much in this game. For example, there's a deeply weird sequence where you're locked in a cage in a 'human farm' by a powerful demon who survives on minced up human flesh. The characters surmise that they can weaken him by tricking him into eating demon meat instead. So, you sneak through the facility, feed a demon body into a meat grinder, and then substitute his human flesh meal with a demon flesh meal. This inflicts severe gastrointestinal distress on the demon, which allows you to kill him. Throughout the fight, he makes constant, agonized references to "not being able to hold it in much longer," which... yeah. It's a very weird set-up that goes on for a lot longer than it probably should. There are other moments throughout the game that kind of betray the tone the story is establishing as well.
  • This entry feels a bit... on rails and rushed compared to the last game. On the upside, this leads to a lack of confusion about where to go or what to do next to advance the plot in the game, which was occasionally a bit of an issue in the original. On the other hand, there's next to no downtime: you're constantly being shuffed off from one dungeon or setpiece to the next, with very little time to engage in side activities or collect your bearings. Something is ALWAYS happening in DDS2.
  • The storytelling could be better. There's an interesting early-2000s philosophical sci-fi tale here, but I feel like the game tosses out terminology and weird concepts without really explaining itself well. Maybe there's a reason for that (perhaps the player is supposed to be mystified by what was supposed to be Nirvana alongside the other characters?), but it feels like lost potential.
  • The music is still very hit-or-miss for me, which is unusual for an Atlus game. I think it's overall better than the first game's OST, but I strongly preferred that game's random battle music.

NEGATIVES

  • While this also happened some in the first game, one thing I'm really not appreciating is how frequently characters disappear from your party for plot reasons. It's bad enough in a typical JRPG where it just means having to re-orient your battle strategies around a new party member, but, as mentioned, party members work in tandem in this game to unlock secret mantras throughout the grid, and, moreover, it's disconcerting when you invest a significant amount of macca into learning a powerful mantra, only for that character to disappear for hours at a time, or perhaps even permanently (still haven't seen certain crucial party members again).
  • The dungeons suck in this game, compared to the original. They're WAY too long and are lacking in the more engaging, puzzle-like design of some of the dungeons from the original. Thematically, they're uninteresting as well. It's just hours of running down endless corridors between cutscenes.
  • This isn't a complaint unique to this entry, but I still wish it'd allow me to explore the overworld like in mainline SMT games.
  • A lot of new characters are introduced in this entry, but they're mostly pretty forgettable and/or are disposed of too quickly. The only interesting personalities remain the people you met in the first game.
  • If the game has side-quests, then I haven't noticed them. Just another way in which this game feels sort of rushed.

I'm enjoying it so far, but it feels like it substitutes one set of design drawbacks for another. I can't help but feel like Digital Devil Saga would have been better off as one somewhat longer game versus two shorter games that don't feel well-balanced.

@Foxy-Goddess-Scotchy

Edited on by Ralizah

Currently Playing: Advance Wars 1 + 2: Re- Boot Camp (NS)

PSN: Ralizah

HallowMoonshadow

Talk about an impressions piece @Ralizah! You've been playing a lot more then I thought you had!

I know you're past the factory at least... But unfortunately all the main plot points/markers I can think of are pretty spoilery so saying twenty or so hours unfortunately doesn't help me pinpoint where you are exactly 😅

Ralizah wrote:

This game is significantly more story-driven than the original so far, which is a plus for me. I felt like DDS1 kind of spun its narrative wheels in order to pad out a story where nothing much of consequence happens, because almost all actual plot development seems to have been reserved for this game.

There's some character development and some really good stuff that happens later on in this... But there's just something about the first, the character development the cast takes through it and the whole set up of the first game with the junkyard that I personally quite like.

Ralizah wrote:

The voice acting continues to be excellent for a PS2 JRPG from a small-ish developer.

One of the best things about DDS 1 & 2 is the voice cast. I think they're pretty much perfect for the casting. Very little in the way of weak performances.

Ralizah wrote:

The SMT-themed shmup easter egg in the underground city is a very cute addition. I suck at it, though. I hope this becomes available to access at any time once I complete the game.

There is?! I've played the game through twice and didn't know that!

Ralizah wrote:

This entry feels a bit... on rails and rushed compared to the last game. On the upside, this leads to a lack of confusion about where to go or what to do next to advance the plot in the game, which was occasionally a bit of an issue in the original. On the other hand, there's next to no downtime: you're constantly being shuffed off from one dungeon or setpiece to the next, with very little time to engage in side activities or collect your bearings. Something is ALWAYS happening in DDS2.

The storytelling could be better. There's an interesting early-2000s philosophical sci-fi tale here, but I feel like the game tosses out terminology and weird concepts without really explaining itself well. Maybe there's a reason for that (perhaps the player is supposed to be mystified by what was supposed to be Nirvana alongside the other characters?), but it feels like lost potential.

My guess would be in that it's partially due to the original writer, Yu Godai, leaving? The Quantum Devil Saga novel seems to follow the events of the first game fairly closely but looking at the summary it's towards the end of the first game and the second where the novels seems to deviate more and more. It doesn't help only two volumes have been officially translated so it's not 100% there...

I agree with most of the negatives you have.

The dungeons are pretty pants, the party members shifting around is really annoying, the new characters (Not sorry in the slightest Roland) aren't as good and there are pretty much no side quests beyond the bonus bosses (Which there aren't as many of compared to the first).

Oh and what'd you think of the Jack Frost quiz encounters?

Edited on by HallowMoonshadow

Previously known as Foxy-Goddess-Scotchy
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"You don't have to save the world to find meaning in life. Sometimes all you need is something simple, like someone to take care of"

Ralizah

Foxy-Goddess-Scotchy wrote:

Talk about an impressions piece @Ralizah! You've been playing a lot more then I thought you had!

I will say: when I first start a MegaTen game, I get immediately absorbed and the first 20-ish hours, at least, goes by in a flash. I blitzed all 100 hours of IV: Apocalypse in a couple of weeks, actually. Thanks to the easy portability of the 3DS, I was basically living and breathing that game when I wasn't actively working or sleeping.

Foxy-Goddess-Scotchy wrote:

I know you're past the factory at least... But unfortunately all the main plot points/markers I can think of are pretty spoilery so saying twenty or so hours unfortunately doesn't help me pinpoint where you are exactly 😅

I believe I stopped playing around when I first arrived at the airport. It's not long after the long story sequence where you fight heat and learn about Serph apparently being some sort of mad scientist when he was a real human.

Foxy-Goddess-Scotchy wrote:

There's some character development and some really good stuff that happens later on in this... But there's just something about the first, the character development the cast takes through it and the whole set up of the first game with the junkyard that I personally quite like.

The first game's setting felt a lot more fully-realized. Probably because I had time to actually poke around it instead of being rushed through the game (I feel like I'm speed-running it or something, despite not going out of my way to only do story-critical content).

Foxy-Goddess-Scotchy wrote:

One of the best things about DDS 1 & 2 is the voice cast. I think they're pretty much perfect for the casting. Very little in the way of weak performances.

Cielo can be a bit much, but it's honestly difficult to think of a PS2 game with better voice work.

Foxy-Goddess-Scotchy wrote:

There is?! I've played the game through twice and didn't know that!

Yeah, after the first initial set of dungeons, I think. Talk to the kid in the underground city and he'll talk about playing some sort of game he found. That's when you can access it.

This is what it looks like

Foxy-Goddess-Scotchy wrote:

My guess would be in that it's partially due to the original writer, Yu Godai, leaving? The Quantum Devil Saga novel seems to follow the events of the first game fairly closely but looking at the summary it's towards the end of the first game and the second where the novels seems to deviate more and more. It doesn't help only two volumes have been officially translated so it's not 100% there...

Maybe. This IS a really common problem with anime as well when they catch up with the original manga. It's almost always better to wait for the original writer to finish their vision than to make something up on the fly.

I actually own that first novel as well, although I haven't gotten around to reading it yet.

Foxy-Goddess-Scotchy wrote:

The dungeons are pretty pants, the party members shifting around is really annoying, the new characters (Not sorry in the slightest Roland) aren't as good and there are pretty much no side quests beyond the bonus bosses (Which there aren't as many of compared to the first).

Oh, are there bonus bosses? I should look them up so I don't miss out on them, if it's not too late.

Yeah, Roland is... whatever (his last stand against Meganada is pretty cool; I don't accept that Argilla is gone, though; I just won't), and I'm not really feeling Fred. Goofy child sidekicks just don't do it for me. That old woman working for the Karma Society seemed like she might be an interesting villain until Angel straight up smokes her not too awful long into the game, which was kind of a shame.

Foxy-Goddess-Scotchy wrote:

Oh and what'd you think of the Jack Frost quiz encounters?

Well, he shows up, I answer a question or two, inevitably get one wrong pretty quickly (because who actually remembers all this stuff?!), and that's it. Maybe I should use a guide to get through his questioning. Is there a way to trigger the encounter, or is it pure chance when he shows up?

Edited on by Ralizah

Currently Playing: Advance Wars 1 + 2: Re- Boot Camp (NS)

PSN: Ralizah

HallowMoonshadow

Ralizah wrote:

I believe I stopped playing around when I first arrived at the airport. It's not long after the long story sequence where you fight heat and learn about Serph apparently being some sort of mad scientist when he was a real human.

You're really quite far in then @Ralizah!

The airport's a pretty crummy dungeon and there's one annoying boss (At least he was to me when I first played it) later on in the airport but you're actually like 3/4 of the way through the game.

I'm a little surprised you're at the airport in just over twenty hours to be honest as I swear it took me forever! Though that might just be the dungeons being a bit boring in design...

Ralizah wrote:

Cielo can be a bit much, but it's honestly difficult to think of a PS2 game with better voice work.

I quite like Cielo myself but I can understand... I thought his moments were pretty good in the sequel. As for a ps2 game with better voicework? I'm partial to Odin Sphere's voicework, the shakespearean melodrama really works for me though I think that's a bit more depending on your taste or not.

The only other ps2 game I think of with a stellar voice cast and voice work is probably Metal Gear Solid 3 (And 2 I guess)... But that's a tentpole title franchise

Ralizah wrote:

Yeah, after the first initial set of dungeons, I think. Talk to the kid in the underground city and he'll talk about playing some sort of game he found. That's when you can access it.

This is what it looks like

Ooooh... I have played it. I completely forgot it existed. Apologies it's been a good 6 years or so since I've played DDS2. I was terrible at it too 😅

Ralizah wrote:

Maybe. This IS a really common problem with anime as well when they catch up with the original manga. It's almost always better to wait for the original writer to finish their vision than to make something up on the fly.

I actually own that first novel as well, although I haven't gotten around to reading it yet.

Oh cool tell me what you think when you do eventually start reading it!

Ralizah wrote:

Oh, are there bonus bosses? I should look them up so I don't miss out on them, if it's not too late.

Yeah, Roland is... whatever (his last stand against Meganada is pretty cool; I don't accept that Argilla is gone, though; I just won't), and I'm not really feeling Fred. Goofy child sidekicks just don't do it for me. That old woman working for the Karma Society seemed like she might be an interesting villain until Angel straight up smokes her not too awful long into the game, which was kind of a shame.

I think you've missed a few of the bonus bosses already? If you're playing on Hard there's the super boss of Satan who is just as evil as a certain super boss from the first game.

The Archangels are what you've (possibly) missed so far.

All the other bosses are in the final dungeon so don't look it up til you're there... Including a certain He-Ho!

As for certain plot implications... I think you'll like what Digital Devil Saga 2 goes for? I shan't say another word on the matter til you get to it... You'll know what I mean Ral 😅

Ralizah wrote:

Well, he shows up, I answer a question or two, inevitably get one wrong pretty quickly (because who actually remembers all this stuff?!), and that's it. Maybe I should use a guide to get through his questioning. Is there a way to trigger the encounter, or is it pure chance when he shows up?

I unfortunately remember so much useless information it's untrue

It's mostly luck I think? I believe he shows up more regularly in the final dungeon though... you need to answer all 100 of he-ho'ing questions to be able to face him though as one of the bonus bosses

Edited on by HallowMoonshadow

Previously known as Foxy-Goddess-Scotchy
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"You don't have to save the world to find meaning in life. Sometimes all you need is something simple, like someone to take care of"

Ralizah

Foxy-Goddess-Scotchy wrote:

You're really quite far in then @Ralizah!

The airport's a pretty crummy dungeon and there's one annoying boss (At least he was to me when I first played it) later on in the airport but you're actually like 3/4 of the way through the game.

I'm a little surprised you're at the airport in just over twenty hours to be honest as I swear it took me forever! Though that might just be the dungeons being a bit boring in design...

You know the really weird thing? It's 20 hours checks time 22 hours, and that even includes at least a few hours spent grinding for macca overall. Just how short is this game?

Foxy-Goddess-Scotchy wrote:

I quite like Cielo myself but I can understand... I thought his moments were pretty good in the sequel. As for a ps2 game with better voicework? I'm partial to Odin Sphere's voicework, the shakespearean melodrama really works for me though I think that's a bit more depending on your taste or not.

The only other ps2 game I think of with a stellar voice cast and voice work is probably Metal Gear Solid 3 (And 2 I guess)... But that's a tentpole title franchise

Yeah, I guess the voice acting in Final Fantasy XII was pretty excellent as well, but yeah, clearly DDS1+2 was standing with the big boys at the time in this regard. In that respect, I do have to wonder why Nocturne DIDN'T have voice work. Maybe it would have been too much for the data limitations of a PS2 game?

At least the remaster is fixing that.

Foxy-Goddess-Scotchy wrote:

Ooooh... I have played it. I completely forgot it existed. Apologies it's been a good 6 years or so since I've played DDS2. I was terrible at it too 😅

Did you play it on normal or hard difficulty? Normal is a bit too easy for me so far. If I play it again, I'm doing the harder difficulty. I guess I just expect Nocturne-level difficulty on normal for older MegaTen games. I'll never, ever play that game on hard mode, because even Normal mode can be brutal.

I will say: I'm at least happy with how well-distributed save points are throughout the dungeons.

Foxy-Goddess-Scotchy wrote:

Oh cool tell me what you think when you do eventually start reading it!

Absolutely. It's just a pity all of the books weren't translated.

https://www.amazon.com/Avatar-Tuner-Vol-Quantum-Devil/dp/1939...

Too bad I didn't pick up volume 2 when I had the chance. Look at those prices!

Foxy-Goddess-Scotchy wrote:

I think you've missed a few of the bonus bosses already? If you're playing on Hard there's the super boss of Satan who is just as evil as a certain super boss from the first game.

The Archangels are what you've (possibly) missed so far.

All the other bosses are in the final dungeon so don't look it up til you're there... Including a certain He-Ho!

Gotcha. Might give those bosses a miss, then, and just try to beat the ones in the last dungeon.

Foxy-Goddess-Scotchy wrote:

I unfortunately remember so much useless information it's untrue

It's mostly luck I think? I believe he shows up more regularly in the final dungeon though... you need to answer all 100 of he-ho'ing questions to be able to face him though as one of the bonus bosses

Oh wow. Haha. I'm impressed you remember all that stuff. I don't, so I'll be using a guide. It's good to hear he shows up more in the final dungeon, though.

Does my party composition settle into something stable eventually? I'm finding it very hard to part with macca for a powerful mantra when a character might just up and vanish at the end of a dungeon.

Also, it's kind of weird having Serph and Sera in the same party considering they're nearly identical.

Currently Playing: Advance Wars 1 + 2: Re- Boot Camp (NS)

PSN: Ralizah

HallowMoonshadow

Ralizah wrote:

You know the really weird thing? It's 20 hours checks time 22 hours, and that even includes at least a few hours spent grinding for macca overall. Just how short is this game?

...You serious?! I honestly don't know how that's possible! I swear I was mid 30's for time. You've really blitzed through this game @Ralizah 😂

Ralizah wrote:

Yeah, I guess the voice acting in Final Fantasy XII was pretty excellent as well, but yeah, clearly DDS1+2 was standing with the big boys at the time in this regard. In that respect, I do have to wonder why Nocturne DIDN'T have voice work. Maybe it would have been too much for the data limitations of a PS2 game?

At least the remaster is fixing that.

Oh good call I completely forgot about FF XII! Absolutely stellar voice acting!

As for Nocturne... I have no idea why it didn't have voice work. I can't imagine it with voicework to be honest. I think the lack of voices kinda adds to the lonely feel it has.

Ralizah wrote:

Did you play it on normal or hard difficulty? Normal is a bit too easy for me so far. If I play it again, I'm doing the harder difficulty. I guess I just expect Nocturne-level difficulty on normal for older MegaTen games. I'll never, ever play that game on hard mode, because even Normal mode can be brutal.

I will say: I'm at least happy with how well-distributed save points are throughout the dungeons.

I went through DDS2 both times on hard I believe. I think even then it was a bit easier then nocturne's normal. I'll never get through Nocturne's Hard though... It's too much for me lol 😅

Never attempted the super boss in DDS2 though. Or if I did it didn't go well and never bothered again

Ralizah wrote:

Absolutely. It's just a pity all of the books weren't translated.

https://www.amazon.com/Avatar-Tuner-Vol-Quantum-Devil/dp/1939...

Too bad I didn't pick up volume 2 when I had the chance. Look at those prices!

Yeah I don't think I'm ever gonna read it with those prices! Good gravy that's expensive!!!

Ralizah wrote:

Gotcha. Might give those bosses a miss, then, and just try to beat the ones in the last dungeon

Ralizah wrote:

Oh wow. Haha. I'm impressed you remember all that stuff. I don't, so I'll be using a guide. It's good to hear he shows up more in the final dungeon, though.

Does my party composition settle into something stable eventually? I'm finding it very hard to part with macca for a powerful mantra when a character might just up and vanish at the end of a dungeon.

Also, it's kind of weird having Serph and Sera in the same party considering they're nearly identical.

Well good luck on fighting the bonus bosses if you do!

I think I used a guide for a few questions... And I did play them a bit closer together then you which I think helped a little 😅

Your party will get pretty stable shortly so don't worry about it Ral!

And yeah The whole playing as Sera for a bit was quite surprising... I don't think I ever took her out my party once I got her. I pumped her magic up to crazy levels really quick and she became a real powerhouse. Then Serph came back and I made him into a physical tank

Edited on by HallowMoonshadow

Previously known as Foxy-Goddess-Scotchy
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"You don't have to save the world to find meaning in life. Sometimes all you need is something simple, like someone to take care of"

RogerRoger

RogerRoger's Random Sonic the Hedgehog Retrospectives
Part Three: SONIC CHRONICLES: THE DARK BROTHERHOOD
September 2008 / Nintendo DS (exclusive)

It takes a special kind of hook to yank me away from my usual gaming comfort zones. The reason I'm currently struggling with Final Fantasy VII is because I've only ever played two turn-based RPGs before, and they both boasted the context of a familiar franchise to set their scenes. One starred an orange-clad, knuckle-headed ninja and the other... well, take a wild guess.

After storming the Nintendo DS with a pair of well-received Rush games, many scratched their heads as SEGA decided to slow Sonic down, choosing an RPG to place greater focus on story, choice and statistics. I'll be honest, as much as I admire Sonic Team's ability to experiment and innovate, I'd have been equally concerned if they'd led development of what eventually became Sonic Chronicles: The Dark Brotherhood but, thankfully, they were busy polishing their new Hedgehog Engine for its debut in Sonic Unleashed.

So, you're SEGA and it's the latter half of the noughties. You want to introduce your beloved, westernised mascot to the RPG genre. Who do you call?

Naturally, you call BioWare... yes, that BioWare.

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"Uh, guys? I don't think we're in Chemical Plant anymore!"

Turning a simple premise (blue hedgehog hits egg-shaped man on head, wins) into a narrative multifaceted enough to carry a twelve-hour game is what BioWare used to excel at, and Chronicles is no exception. They make good use of Sonic's extended roster of friends and frenemies to flesh out a story which feels paradoxically stale yet fresh. It's been years since a final battle with Dr. Eggman resulted in his apparent death, and peace has resulted in everybody going their separate ways. A wandering, isolated Sonic receives a call from Tails, who tells him that Knuckles has been kidnapped by a terrorist group called the Marauders. This triggers a series of "get the band back together" events in Sonic's world for the first half of the game, before a journey into another dimension changes everything and assigns our heroes a diplomatic mission to unite the alien races of a place called the Twilight Cage, so that they might overthrow its dictator, Grand Imperator Ix (and yeah, reading that back, I can see the Mass Effect parallels).

In amongst all these overblown events, the personal stakes can be quite high for some of their participants, especially Knuckles, who becomes the unexpected lynchpin of the plot. There are subplots and side quests for almost all of your squadmates (eleven in total, although some come and go, and two of them are entirely missable) and even that old BioWare trademark, the romance option, is included. The game is rated E for Everyone so don't worry, there isn't a furry-friendly, er... "payoff scene" right before the finale; all it means is that Sonic can be rude and dismissive towards Amy Rose, or can show concern and end up promising to take her on a date someday. Guess which one I picked?

Together you'll roam some decent-sized hub maps peppered with enemies (who you can see coming, and avoid if you're fast enough; no random encounters here) by dragging your stylus across the DS's lower touchscreen. In fact, the entire game can be played without pressing a button. Some minor functions have secondary inputs, but everything is primarily tappable, from the menus to combat. As somebody who usually prefers buttons, it can take some getting used to, but before long I was happily snaking my way around the streets, supporting the DS with my open-palmed left hand as I drew a path for Sonic with the stylus in my right. Sensory glitches would've been a deal-breaker, but I didn't encounter any. It feels fine.

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Wish I'd found this image before I wasted forty minutes looking for Cheese.

When combat begins, the isometric artwork is replaced by a small 3D environment, in which Sonic and his chosen squadmates square off against the enemy in question. You pre-select everybody's moves and queue them up in advance; you'll merely spectate basic attacks or item usage, but using specials (called "PP moves" here) demands you contribute as you're tasked with tracing lines and tapping targets in a series of sympathetic gestures. Sometimes failure will reduce the power of a move, whereas other times it'll cause it to be cancelled entirely; the same system is also used to counter incoming PP moves deployed by the enemy, so you're kept on your toes. Should your foe attempt to flee, there's even a chase minigame where you must avoid hazards and hit dash-pads to stop them. It's simplistic fun that quickly establishes itself as the gameplay's core gimmick, and you'll get quite adept at reacting to the various prompts as they invariably increase in speed and frequency throughout the game.

It also guarantees a degree of success for anybody not interested in statistical management, although that particular RPG trope is kept to a minimum regardless. Aside from a small array of equippable items (rings, sneakers, gloves, etc.) there are also Chao, which you can hatch from eggs scattered about the map and bind to each character. At their most common, they'll give you elemental boosts or a couple extra hit points, but rare Chao can shift the balance of power when applied with a little tactical thought.

The two missable squadmates I mentioned earlier help even more, which I guess is why they're optional. You can bump into Cream the Rabbit quite early on, and tracking down her Chao friend Cheese will convince her to join you. She becomes an invaluable support character, able to heal and restore PP without the use of items, to the point where she almost breaks the game (provided you don't screw up any of her PP move inputs). Meanwhile, badnik turncoat E-123 Omega can bring some seriously strong firepower to the table, if you're prepared to scour a city for his spare parts. When I first played Chronicles years ago, I accidentally forgot to do this task (much to Shadow's chagrin) and so I didn't realise just how destructive he could be until my recent return. Combining him with Cream made every encounter a breeze.

Which I really appreciated, and not just because I'm allergic to challenge. The last chapter's concluding crescendo drags out what should've been a straightforward sequence, shoving in forced combat and random puzzles to slow your progress to a crawl. Such elements might've been fun in a mid-game location but, with the finish line in sight, I found them frustrating (and so my unstoppable Cream / Omega dream team became a bit of a lifesaver). Combined with a couple of last-minute side quests which seemingly go nowhere, you're left with an ever-so-slight dip in quality which threatens to top this moreish cake with some bitter icing.

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Come for the combat, stay for the bonus points, that's what I always say.

There are also tell-tale signs of a difficult development. EA had purchased BioWare in October 2007, right after they'd signed the contract with SEGA to create Chronicles, and the acquisition caused some problems (how times have changed, eh?). After the reception of the first Mass Effect, it became clear EA didn't want BioWare wasting its time on a handheld Sonic game, but they honoured the agreement all the same. At the eleventh hour, somebody noticed that this grudging EA-BioWare-SEGA love triangle would cause copyright problems relating to the game's soundtrack which, until that point, had been a fan-pleasing mix of classic themes, including Green Hill Zone (which is the game's starting location).

Richard Jacques was dragged back to compose a replacement two weeks before launch, and the tight timescale shows. Chronicles sounds atrocious. Its battle themes are a highly-compressed mess, whilst its map tunes are plinky-plonky versions of Jacques' own Sonic 3D Blast songs, to which he owned the rights. In the wake of the Rush games delivering superb, fan-favourite soundtracks, it was a huge reputational hit to a franchise known for its consistent musical quality. Of course, it wasn't the first time legal issues would cause trouble for a Sonic soundtrack (thank you very much, Michael Jackson) and it wouldn't be the last, but what we're left with is still bad. Really, really bad. So bad, I can't even bring myself to embed an example. I would apologise but trust me, your ears are grateful.

There were other artistic disputes swarming around Chronicles post-launch. BioWare's writers had (wrongly) assumed that everything Sonic was fair game, so they cribbed some story elements from the popular Archie Comics and this led to a spectacular falling out between SEGA, Archie and Ken Penders, one of the comic's lead writers. When a somewhat-oblivious EA got sued by Penders (who had secretly copyrighted some of his original contributions to the Archie universe) it pretty much guaranteed that a sequel would never materialise. It simply wasn't worth the headache.

Which is a shame, because Chronicles had always been designed as the first part of an ongoing trilogy of handheld Sonic RPGs. Despite achieving enough of a victory to wrap up most loose ends, it concludes with a sudden cliffhanger, after which Sonic, Tails and Omega break the fourth wall by commenting on it. Then they read each other the credits. It's hilarious. BioWare's sharp, self-aware sense of humour fits the milieu like a tailored suit, and I'd have thoroughly enjoyed seeing more of it.

***

What we're left with, therefore, is a one-off curiosity in the context of Sonic's broader history. I don't wish to sound like a snob, but I'm probably going to anyway when I say that, after years of sound-barrier-breaking boosts, there's an inherent charm to playing a comparatively simple game on the DS's limited hardware. Of course, the Rush games had dabbled with brief moments of 3D platforming, but the dual-screened console was never going to match what other, more powerful machines (both home and handheld) were producing in 2008. Cosying up with stylus in hand, tapping at menu commands and tracing patterns on the touchscreen, was always a bit of a rustic experience for me, even moreso returning to play it today.

This isn't a criticism; on the contrary, it can make Chronicles a unique delight at times, but I recognise that I'm probably in the minority in finding its RPG framework fresh. As an entry-level adventure in statistics and story choices, you could do far worse, but turn-based-battle-hardened veterans of the genre shouldn't expect to be impressed by this mechanism's machinations.

In other words, it's perfect for a neophyte fanboy like me.

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Sonic Chronicles: The Dark Brotherhood = 8/10

All this reminds me of a time when Sonic wasn't afraid of being involved in darker, more complex and convoluted storylines. It was also the time which saw his circle of friends expanded wide enough to find Chronicles its ten other squadmates.

Sonic the Hedgehog will return.

"We want different things, Crosshair. That doesn't mean that we have to be enemies."

PSN: GDS_2421
Making It So Since 1987

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