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Topic: User Impressions/Reviews Thread

Posts 1,121 to 1,140 of 2,213

Jackpaza0508

While I've reviewed all my PS5 games I've finished except Spider-Man Remastered because I have way too much to say about that masterpiece of a game and it would take a while, I thought I'd review a game that's very close to my heart. A game that I really enjoyed and a game of the year contender for me.

Game: Clubhouse games: 51 Worldwide classics/51 Worldwide games
Played on: Nintendo Switch

No. This is not ironic. No. This is not a joke. I genuinely believe that this is a 10/10 game and I will stand by that opinion. 51 Worldwide Games is a collection of, what else, 51 games from all over the world. From well known games like Uno (well, it's called last card in this game. Copyright, sorry!) and Draughts/Checkers to lesser known games like Hare and Hounds, Chinese Checkers, Nine Men's Morris and Mancala, all of which are really fun. 6 Ball Puzzle is a real stand-out for me. I suck at it but it's a really cool twist in the matching puzzle genre! You have to make lines of 6 balls with the same colour and if you make a shape like a diagonal line, lines of balls will crash onto your opponent's board. Even the graphics are amazing, which is something I never thought I'd say about a puzzle game so well done nintendo!
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I need to say more about these graphics, man! They look pretty damn good for the nintendo switch! Yahtzee has an eerily hyper realistic table and the bowling alley looks really nice too.
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The only thing I despise about this game is the videos that play before you play the games. The voice acting is, quite frankly, terrible and it just sounds so robotic and fake. No child has ever said to their parent "Dad! I wanna play Gomoku!" I think I hear the woman singing "WHoOoOos up for BoOowling?!" in my nightmares now.
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Every game is accessible and really fun. I bet your mum could understand it right after reading the rules (Which is good because I play it with my mum). The touch controls are really intuitive and while having the puck smasher be in front of your finger in air hockey is really weird and not that great, everything else is.
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The music is amazing! However, not all of it is available on youtube for some unknown reason. The four in a row/sliding puzzle music is really jolly and the 6 Ball Puzzle theme is actually a remix of the aforementioned four in a row song! I highly recommend you give the ost a listen.
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Conclusion
While there are some niggles here and there, 51 Worldwide games is an amazing collection of some of the best tabletop games there are. It's a fun multiplayer game even though some of the games don't support more than two players which is weird. It has introduced me to so many fun games and I love it for that.

Pros
-Incredible Graphics
-Fun gameplay
-Lovely music
-Overall fun collection

Cons
-Terrible VA
-Some odd decisions in the control department
10/10 Outstanding

[Edited by Jackpaza0508]

He/Him

RR529

@Ralizah, nice review on Blood & Wine. Witcher III is a game I look at occasionally on PS4 as it's on sale all the time, though I don't think I've bit the bullet yet for whatever reason. I will say the expansion does look pleasantly vibrant, even through the Switch screens you shared.

@Jackpaza0508, nice impressions on Clubhouse Games! I've always thought it looked pretty cool, but I'd have no one to play with so I don't know how much mileage I'd get out of it. I enjoyed Go Vacation! well enough on my own, so I should probably just go for it.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Jackpaza0508

@RR529 Clubhouse Games is actually good solo because some of the games are 1p only and the CPU is actually really good and challenging on the higher difficulties you unlock!

He/Him

Ralizah

@Jackpaza0508 Heh, Clubhouse Games. Not my sorta thing at all, but yeah, it at least seems like some actual effort was put into the presentation of these games. It sold crazy well, and I remember there being a lot of enthusiasm over the first Clubhouse Games on the NDS years and years ago as well.

Thanks for posting!

@Foxy-Goddess-Scotchy I'm not a DLC person either. For me, you have the main game, and once I complete it, I'm done. I'm not going to endlessly download new content for it. The experience is complete.

With that said, there's a small handful of expansions so elaborate that they merit being played. Stuff like TW3's Blood and Wine expansion, Splatoon 2's Octo Expansion, and XC2's Torna: The Golden Country are so huge and elaborate that they're effectively new games. Hell, Octo and Torna are so disconnected from the games they expand on that they have separate storylines, characters, progression structures, etc.

I believe Uncharted: The Lost Legacy, which was released as part of the season pass for UC4, was also like this.

Haha, so you're playing Cyberpunk on PS4 for realsies? I'll have to find your posts. Should be an entertaining read.

And yeah, I did enjoy Blood and Wine, even with the compromised presentation. I'll probably play it again in a few years on an upgraded PC once the inevitable ray-tracing updates or whatever come out. Going from playing on potato handheld hardware to the super-fast ray-traced version should be a trip. Maybe Cyberpunk will even be finished by then!

@RR529 The art direction really is awesome in TW3. To the point where, when playing on Switch, I still occasionally said (when playing in handheld mode, at least): "Wow, that's pretty." There's just something utterly enchanting about the environments in this game. It's not the most graphically intensive game in the world, but it is, without a doubt, the most visually pleasing open world game I've played to date. The environmental effects, like when a storm is rolling in, especially look fantastic.

@RogerRoger Fantastic review, as always, Rog! I've actually been really tempted to pick up this title over the years, since the description sounded like I'd enjoy it. Sad to hear about the Telltale Games approach it takes to choice and consequences. If a game isn't fully committed to giving you control over your destiny, then I find inserting player choice elements just weakens the experience. Better to just give players an entertaining linear experience that's properly paced and balanced, in that case.

Also, poor Mina. There's something hilarious about the thought of you relentlessly trolling this poor NPC, almost daring the game to do something different. But yeah, if one handler is going to be with you the entire way through, why even try to add choice/relationship elements with her?

It's one of those games I'll probably try at some point, once I've played the rest of the games in my Steam backlog.

So probably never.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Rudy_Manchego

@Jackpaza0508 Great review - as someone that put untold hours into the similar game on the Nintendo DS back in the day, I think it is fair to give this a high score.

Now I may be an idiot, but there's one thing I am not sir, and that sir, is an idiot

PSN: Rudy_Manchego | X:

Rudy_Manchego

Ok, inspired totally by @Ralizah and his thoughts on Blood & Wine expansion for The Witcher 3, I thought I would pen a quick overview on my thoughts on Hearts of Stone, the first standalone expansion released. The reason I thought this was of interest is that I picked it up while also playing another Witcher 3 inspired game, AC: Valhalla.

So, for complete history, I played the entire Witcher 3 campaign back in 2019 when the game released for Nintendo Switch. I think I have already talked about the game on that platform but I finished the campaign and then thought about doing the Hearts of Stone - which I started for probably a couple of hours then decided I was burnt out on TW3.

Fast forward to now and after getting a PC, I bought TW3 in a recent sale for very little on Steam and decided to try out the cross save function with the Switch version... which BOY is great and I wish more games would do this.

So I dusted off the DLC and got stuck in. I tend to have a couple of games on the go on different platforms - my Playstation and Xbox are downstairs in the shared family room, my retro consoles and PC upstairs in a little box room so depending on who wins the TV fight in the family, I may be playing in one place or the other. On the PS5, I'm playing AC:Valhalla but needed something else on the PC. So I played these in parallel. I think this detail is important because I think it affected my impression of the DLC by playing two similar games.

Because, ultimately, Hearts of Stone addresses all the problems I am having with AC:Valhalla. As a standalone DLC, it is about 10 hours ish of content. It takes place within the world map established in the base game but overall, takes place in a fairly concentrated area. There is not too much travelling between locales. It is very focused in its story - it doesn't add random sidequests and fluff, it is largely all story related. The story is very good and is the perfect length. It sets up the story for Geralt, it introduces a small cast of well written characters then executes a satisfying story around them.

Which is why this DLC was refreshing and why I am so glad I gave it some time between the base game and this. The Witcher 3 is large, and in my mind, too large. I liked the story and the various tales held within, but it suffered from some bloat. Unfortunately, size now in open world games seems to be everything and each open world game feels the need to swing it's proverbial size around like a prize. AC:Valhalla and its size is wasted. There is not enough genuine content to make the amazing world interesting. I'd say 50% of the locales will be visited once. As I approach 50 hours of AC:Valhalla, too committed to stop but already feeling the burden on my time, I wish that like Hearts of Stone, it condensed its stories to smaller areas and was more focused on the story it told.

Hearts of Stone is still The Witcher 3, it just takes the great story telling that base game is famed for and gives it smaller scale and less to do. I like open worlds, honestly I do, but I want to get to know them, to recognise landmarks and locations. So for me, I probably played this DLC knowing and enjoyed it so much because I got to play again in a nice open world but also finish a satisfying story without getting bored by repetition. Nice!

As an aside, I'm going to give it a few weeks or maybe months break before doing Blood and Wine. I want to do it but it is larger. Let me get AC:Valhalla out of the way first!

Now I may be an idiot, but there's one thing I am not sir, and that sir, is an idiot

PSN: Rudy_Manchego | X:

Th3solution

@Rudy_Manchego @Ralizah I’ve appreciated your impressions of the W3 DLC. The universal praise they receive always has me second guessing my abandonment of the base game.

Forgive my asking, because I should know this but since we’re discussing said DLC — you have to be up to a certain point in the main game to have access to these DLC’s, correct? And if memory serves, it’s pretty much near the end of the game, right?

Assuming I’m correct in the gatekeeping access to the DLC through being at a certain point in the game I wish it wasn’t so. Given the high quality and more focused approach of the DLC packs, I wish that CDPR had taken the approach done by Naughty Dog, Insomniac, and Sucker Punch — give us the DLC as a separate standalone title. It’s true that Lost Legacy, Miles Morales, and First Light all have more focused and shorter run times which are often thought of as superior to the main campaign. It seems like W3’s expansion packs are the same. If I could just play them separately instead of trying trudge through 80 more hours of the main game then I would probably consider it.

[Edited by Th3solution]

“We cannot solve our problems with the same thinking we used when we created them.”

Rudy_Manchego

@Th3solution You can, in theory, commence the DLC after you open up the map from the prologue area, so at about 4 hours ish BUT they have a level recommendation which is quite high and that means getting a good chunk though the game.

Unfortunately with TW3, bearing in mind it took me 2 goes to get into it, there is an early hump you need to get over to get fully engaged. I'd say it took me at least 10 hours to get into the first story element that had me truly hooked. The game got easier and simpler as it went on and, I found, more enjoyable. I remember one thing on my first playthrough that put me off was after moving from the prologue area, taking on a side mission as one of the first things you can do and not realising i was massively underlevelled and getting beaten pretty hard.

Now I may be an idiot, but there's one thing I am not sir, and that sir, is an idiot

PSN: Rudy_Manchego | X:

Ralizah

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

@Rudy_Manchego Great contribution! I absolutely agree that the... focus of Hearts of Stone was to its benefit as a narrative. It's actually one reason I like it more than Blood and Wine (also, it has better bosses). TW3's vistas are stunning, but I don't think CDPR's talents are best-utilized at creating open world games. I'd love to see them stick to smaller-scale, narrative-heavy games than drown themselves in work by creating paper thin open worlds to explore.

Also, if you like the cross-save between TW3 on PC and Switch, you should know WRPG Divinity: Original Sin 2 is another title that takes advantage of this. Hopefully more games will in the future, because the Switch really is a perfect complement to a powerful gaming PC.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Rudy_Manchego

@Ralizah As always, a tremendous review that made me want to play the game. I am a bit of a sucker for this type of story and I like the idea of not just being aliens, but alien sympathizers as well. Visual novel (sort of) is a genre I haven't really dipped my toe in much aside from some Western indies.

As for Hearts of Stone, I agree massively that The Witcher 3's strengths (and what people remember), are the little stories and world building within the narrative and side missions. Each one of their games doesn't need to be bigger and bigger to get good reviews.

Cross save is an often ignored feature but I think it is really worthwhile for devs to implement. I've essentially bought two copies of the game and for games like TW3 and D:OS where they are very large games, it gives complete flexibility. I've been dabbling with GEForce Now which has its limitations but i can play SOME of my PC games remotely via the cloud which is pretty good. The Switch though, would be even better.

Now I may be an idiot, but there's one thing I am not sir, and that sir, is an idiot

PSN: Rudy_Manchego | X:

Ralizah

As always, thanks to everyone for taking the time to read my ramblings!

@Rudy_Manchego This is probably a good title for VN novices, since it has game mechanics, strategy, and whatnot woven into it pretty much constantly. As such, it fits more into the adventure game niche that series like Danganronpa and Ace Attorney seem to occupy.

And the game really does benefit from some of the creative roles you take on, as they force you to recontextualize game mechanics you'd already grown comfortable with.

@Foxy-Goddess-Scotchy Yeah, the art is great, and Raqio in particular is an interesting character, both in terms of their backstory and how the game explores certain themes related to them. In general, despite most of the characters not being utterly essential to the plot, I felt like almost everyone enriched the game with their presence.

Such a tiny developer turning out a game this polished and original really is impressive. I kinda hope their next game is set in the same universe and fleshes out some of the worldbuilding introduced in this title.

PS4 seems unlikely, but, y'know... maybe! I do have to wonder if the localizer might have brought over the Vita version as well if Sony weren't so intent on snuffing it and its legacy out as quickly as possible.

@RogerRoger I figured a bit of light creative writing would serve better for establishing the backdrop of the game than dryly recounting it in similar detail. It didn't feel like an overly long piece, but I knew it was the moment I clicked the "post reply" button and PushSquare redirected me to a CAPTCHA page where I was forced to click on pictures with skateboards in them. I don't usually deep-dive on obscure indie games, but this one deserved a bit of extra scrutiny.

And your observation isn't unusual. Among Us has been extremely popular since mid-2020, the game's premise is vaguely reminiscent of it (as both adapt elements of classic tabletop social deduction games), and availability bias is a thing, so nearly every review and/or article about Gnosia has mentioned Among Us. With that said, the similarities are superficial, and the way professional writers have belabored the comparison misrepresents the kind of game Gnosia is, so I made a deliberate choice not to mention it in my review.

(as for your question, Among Us first launched in June 2018, and Gnosia's Japanese launch was in June 2019, so the games released almost exactly a year apart from one-another)

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

@RogerRoger Thanks!

Sometimes it's skateboards, sometimes it's boats, but the CAPTCHA screen is a fairly regular occurrence for me. A wiser person would take that as a sign to maybe tighten up the posts a bit, but what's the point of a dedicated thread if not to be over-indulgent?

There's actually a visual novel I'm hoping to play soon, Raging Loop, that apparently incorporates social deduction elements as well. I'm not sure why Werewolf/Mafia-type mechanics have suddenly started resonating so much with video game developers, but there you go. Interestingly, that VN predates the other two games by several years, having originally been released in 2015.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

mookysam

[Edited by mookysam]

Beast? How dare you.

Ralizah

@mookysam Oh wow, that was a treat. Skyward Sword is the only 3D Zelda I've yet to play, so I was going to do a big write-up on it, but I doubt I'd be able to do better than you just did with your delightfully detailed piece on this game!

In general, aspects of the game still sound really neat to me. Like the creative dungeons, the dense environments outside of dungeons (the linearity is a shame, I guess, but anything beats the purposeless emptiness of the overworlds in games like Twilight Princess and Ocarina of Time), as well as the music, which I was happy to see you integrated throughout the review. It has some really spectacular tracks, to the point where even detractors of the game will grudgingly admit the music is good.

Tremendous job detailing aspects of the world-building in your discussion of the dungeons, and of the game's artistic inspirations!

The piece was witty throughout as well. Link DOES look like he might have been on the wrong end of too many injections in the face, and I'm so happy to see someone else is also suitably horrified by the extended cast of Twilight Princess. 😂 I get that hill people aren't necessarily going to look like supermodels, but Link's fellow villagers wouldn't have been out of place in The Hills Have Eyes.

Nice detail on the very light RPG-adjacent aspects as well, and how those relate to aspects of Breath of the Wild (this game seems to have an interestingly complex dynamic with that later Zelda game, both anticipating certain aspects of it while also being the antithesis of it in other regards).

"Ultimately, by the end of the adventure Zelda reverts to a more traditional damsel role"

Yeah, that's a Zelda game problem in general. I still haven't forgiven the mostly delightful Wind Waker for what it did to Zelda near the end of that game. It's like Nintendo yanked the wrench out of Rosie the Riveter's hand, shoved her in the kitchen, and told her to make them a sandwich.

With that said, the bits of interaction I've seen between Zelda and Link in SS looks absolutely delightful.

I own the game digitally on Wii and will probably play it there. While I've experienced all of the previous Zelda games first in their improved modern-gen ports (aside from Link's Awakening and Oracle of Seasons, the sole Zelda games I had actually played prior to 2011), I'm just not sure I can bring myself to pay $60 for a port of a game I could easily play on my Wii. We'll see. There needs to be some substantial improvements for me not to just opt for the money-saving method.

Anyway, awesome piece of writing, mooky!

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Jackpaza0508

Early impressions of Tony Hawk Pro Skater 1 + 2 (PS5 Edition)
This game is incredible! You have loads of options for tricks and create a skater, you can make your own bloody parks and you can play as a skeleton! The hangar is also a really nice tribute to the original Tony Hawk devs neversoft! Easy 10/10 right out of the gate. I do hate the 2 minute time limit though.

P.S: I also have It Takes Two but have yet to play it!

He/Him

nessisonett

@Jackpaza0508 Tony Hawk’s incredible but the PS5 version really doesn’t add much compared to the PS4 version. Although I do think split screen is in 60FPS this time.

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

Jackpaza0508

So I thought I'd talk about my top 4 favourite games of all time!

4. The Legend of Zelda: Breath of the Wild
There is so much I could say about this game that I just can't squish into a small sentence but in short, the world is massive and fun to explore, the combat is fun and easy to master and the side quests are really fun!

3. Marvel's Spider-Man Remastered
I had never played this game before I got miles morales ultimate edition and let me say that this is my favourite piece of marvel media there is! The writing is sharp and witty, the combat is fun and zippy, the world is really dense but packed with content and the main quest is the perfect length! I need to write a review for this one just so I can talk about everything in this game.

2. Super Mario Galaxy
This is another game that I only played recently through a rerelease (3D all stars to be exact) and I was not expecting to adore this game as much as I do! The platforming is fun, the different gravity makes it feel different from any other mario game and the music is the best in any game in the series! However, there is another mario game that I love even more.

1. Super Mario Odyssey
Another game that I wasn't expecting to love as much as I do! The platforming is incredible, the music is fantastic, the capture mechanic is really creative (Being a goomba is so cool to me), you're actually rewarded for thinking outside the box and doing things a different way then what was intended and every world is beautiful! This game deserves to be my favourite of all time!

He/Him

Ralizah

@mookysam Nintendo responds to feedback... over time, invisibly, and often by going to extremes. BotW didn't just address issues with the growing linearity of the series', it annihilated them by making one of the most radically open-ended games ever made, lol.

I'd suggest the Switch itself was also a response to issues people had with the Wii U and 3DS in a number of ways. Especially when it comes to region locking. Also, in terms of how they localize their games. They stamped out controversies related to censorship during localization by making it where any changes that need to be made for a game to release content-complete worldwide are made in development.

Oh yeah, I forgot "Zelda" lost her tan in that game after the big reveal. I don't actually have an issue with her portrayal in Ocarina, though: it was the first game to give her a proactive role in the plot (even if it was as an alter-ego), after all.

In reference to your other discussion: it's a little mind-boggling how Nintendo went from one of the most interesting and fully-realized side characters in series history (Midna) to an obnoxious, personality-less talking statue thing. I get the character badgering you because Nintendo thought its Wii playerbase was full of casual players who are lost without mama Nintendo holding their hand the entire way, but why nuke the personality, too? It seems like a really hard backpeddle. Navi gets a pass since she was SUCH an early side character in the medium, and by the sound of it, even she was far more loveable.

@Jackpaza0508 You definitely don't need to squish down your assessment of BotW into a sentence. Feel free to expand it as much as possible and explore your feelings about the game in explicit detail.

And yes, Galaxy has wonderful music. Some of the best in the medium. I've probably listen to enough of it that I should be forever sick of it, but that particular OST never gets old.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

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