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Topic: User Impressions/Reviews Thread

Posts 1,041 to 1,060 of 2,213

RR529

@Ralizah, yeah, the looser restrictions on Heart-To-Hearts were definitely an improvement to XC2, and as a bit of a sneak peek I'm glad to report that this extends to XC:DE's Future Connected (which has a lot in common with Torna in that it streamlines a lot of the main game's mechanics, resulting in a gameplay loop that feels better, IMO).

Otherwise I did play it in portable mode once when the power was out, and it was definitely sub HD, but not blurry (it wasn't a huge open area though, so I can't give a definitive answer on that). I was really excited about Xenoblade X back when it was new & the talk of the town (I just never had a Wii U), but the more I hear about it the less interested I am, which is a shame as I love the mech idea (From what I understand it's one of the few Wii U games that'd probably have to be graphically compressed if it released on Switch as it was over 32 GBs, and they probably wouldn't shell out for a 64GB cart. Apparently XC2's graphics & textures were scaled back compared to the Wii U game, and even BotW in final form looks less impressive than the early Wii U only footage due to memory constraints. I've only ever heard this from a couple of Wii U die hards who complained about Switch holding things back though, so who knows how true it is).

As for the other conversation, sorry for butting in @RogerRoger, while I'm not a Bond specialist, from what I understand the Blood Stone movie was cancelled and the game(s) is the only thing that went ahead. That's what I remember hearing at the time at least.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Ralizah

@RR529 Oh, nice! Torna is currently my favorite Xenoblade game. If Future Connected manages to one-up the first Xenoblade for me as well, I'm fully on-board the "Monolith Soft needs to release smaller, more tightly-designed JRPGs from now on" train.

Yeah, XC2 was ok in smaller areas, but the resolution bottomed out in large open area like Gormott Province. I have no idea why Monolith Soft won't make use of higher GPU clock speeds in their games when they're in portable mode like Breath of the Wild does. XC2's battery life was great, but what does it matter if the game looks like crap half of the time?

BTW, it's actually not true that XC2's visuals were scaled back compared to XCX. Digital Foundry did a technical analysis of the game and discussed the numerous advanced visual effects that weren't present at all in XCX. There's also almost no collision detection in XCX with anything other than large structures and enemies, leading to ridiculous situations like cars being able to drive through your characters like they're ghosts or something. People saying XCX is the more visually advanced game are probably just reacting to the change in art style.

Also worth mentioning that XCX would probably work fine on the Switch. Switch ports tend to use up less space overall, and it was under 25GB on disc. XCX also actually made use of downloadable data packs on the eshop to install certain data to the hard drive and get around the speed limitations of running the game from the disc, which would have been what bumped up the file size of the game.

And interesting to hear about a canceled Bond movie! I didn't know that was a thing. I wonder if it was supposed to release before or instead of Skyfall?

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

nessisonett

@RR529 I’ve played about 10 hours now of Xenoblade and haven’t even made it out of Colony 9! There are just so many sidequests but it’s definitely a fun game. It’s good to see that it mostly stands up as a classic.

@Ralizah I can confirm that Xenoblade in handheld is rather blurry, especially in the character model side of things. It’s playable and actually maintains a decent frame rate but yeah, it’s interesting going from my Vita and seeing how crisp some of those games looked and then Nintendo’s hazy approach to handheld fidelity.

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

Ralizah

@nessisonett Interestingly, a lot of PS Vita games were subnative as well (which I'd have never realized before looking into it), but I guess it's less noticeable on the smaller screen. Which makes sense, because subnative games on Switch can look crispier on the Switch Lite than on the base model (TW3, in particular, looks pretty damn good on a Lite with the right combination of settings). Although it doesn't help in the case of a game like Xenoblade Chronicles 2, where the drops were SO severe in some sections.

90% of my Switch library looks awesome in handheld mode. 9% looks rougher, but serviceable. It's that last 1% that's the trouble, and that, unfortunately, is where XC2 resides half the time.

Torna was still pretty rough on the eyes, but it avoided the worst drops of the base game. I'm guessing XC:DE is the same way.

Oh well. It'll still look better than that 3DS port in handheld mode.

@RogerRoger OK, cool. I figured the neighborhood Bond expert would have the answer. I'm not surprised that the game was Bond's last handheld outing, considering the practice of developing bespoke portable versions of big games for handhelds really started to die out with the 3DS/Vita, and is all but dead with Switch.

A GBA game, huh? You're really digging into the portable library lately. I'd love to get one of those original GBA models one day modded with a backlight. I currently have a couple of GBA SPs, but it really was a terrible hardware revision: no headphone jack, cramped controls, etc. Your hands have to adopt a claw shape to even use it. I used to use a DS Lite as my GBA, but that broke, so I sold off my games for the system and have been hoping Nintendo would be smart enough to bring the library to the Switch. Alas, no beans.

One of the better developments with ND in recent years has been their shift toward games with more actual substance. Neil Druckmann might be a pariah to some angry right-wing types who don't like the inclusion of gay or black characters, but Uncharted 4 is legitimately a far more interesting games than previous Uncharteds, with better character development, much wider level design, etc., and, while I have no desire to play it, The Last of Us Part II seems to have taken even larger steps in that direction.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

DerMeister

@RR529 Thank you for the Xenoblade review! Glad you enjoyed it. It's become my favorite Switch game, and warts and all one of my favorite RPGs. The review was very well written and detailed, and I appreciated the comparisons to XC2 despite not playing it, though I have a decent idea of what I'm in for when I do.

There weren't too many gripes I had with the game aside from the quest variety and how tedious building affinity can be, so it definitely one of the better RPGs I've touched.

"We don't get to choose how we start in this life. Real 'greatness' is what you do with the hand you're dealt." -Victor Sullivan
"Building the future and keeping the past alive are one and the same thing." -Solid Snake

PSN: HeartBreakJake95

RR529

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Ralizah

@RR529 You're a machine! Great piece on Future Connected. Sad to hear it's so short (Torna's 30+ hour length was basically perfect, IMO), but it's nice to hear that at least some of the streamlining and QoL improvements from that made their way here as well. All the screenshots certainly look vivid and pleasant, and I'll admit to being a little too pleased about being able to build a minor army of Nopons, like it's Pikmin or something.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

RR529

@Ralizah, @RogerRoger (and everyone else who commented on my original review that I haven't yet mentioned), thanks!

I actually slowly wrote out the main Xenoblade piece over the course of about a week, which just happened to be about the length of time it took me to complete Future Connected (so I was close to finishing that up when I posted the first review). After that the Future Connected write up took only a couple days, as it was more "here's what's different", rather than a comprehensive detail of every little gameplay system.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Ralizah

I've told myself in the past that these pieces would be so much easier to write if I'd just do a paragraph or so each night for a week or two while I'm nearing the end of the game.

Invariably, though, I put off everything until the last possible minute and wind up with a couple of stressful writing sessions that last until the wee hours of the morning, and involve a lot of typing, deleting, over-eating, chair-spinning, getting distracted by youtube videos, randomly falling asleep, and, when I'm lucky, long stretches of time where I'm in the 'zone' and am incredibly productive, putting my words to text document exactly as I wished to phrase them.

That's basically how I got through college, too.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

RR529

@Ralizah, fantastic Galaxy review! It truly is a special game, and I'm glad I got to replay it on Switch.

Funnily enough, the Manta Ray levels (particularly the first one) were the motion controlled levels that gave me the worst trouble. I died so much on that first one. The "Ball" levels never felt good, but I somehow managed to stumble through them each on my first try (except for that little end stage segment, the one you screenshot with the lava, and even all of my deaths there had to do with me misjudging momentum/depth when it came to jumping on that little platform in the middle with the 1-UP mushroom. Once I managed that I don't think I had an issue with the rest of the segment).

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

nessisonett

@Ralizah Brilliant review of Galaxy! I honestly don’t have as many fond memories as I do of Sunshine as my Wii disc got covered in silly putty in about 2010 (don’t ask) but it really is a special game. I like the motion controls though, and do really miss motion controls in a lot of games as the Joy-Cons have the capabilities but haven’t had the same push.

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

Ralizah

@nessisonett Silly putty, huh?

I'm not reactively anti-motion controls (you've probably picked up on how pro-gyro aiming I am by now), but I feel like it's SO easy to integrate them into a game poorly. The motion controlled levels are gimmicky and distracting. When they're more natural, and designed to complement the overall game design, like using the pointer controls/gyro to collect star bits, or using waggle to spin attack, I feel like it works better.

It's one reason why I prefer the smaller 3DS library overall to what was on the NDS: by the time the 3DS came out, developers weren't fixated on putting weird, gimmicky control schemes into their games, and so the touch-screen was utilized when it made sense. Thus, instead of something frustrating like an entirely touch-controlled Zelda game, you got Zelda games with menu and item management integrated into the touch screen, making them easier to manage.

As to capabilities of the Switch that are underutilized... it AMAZES me that almost everyone forgets that the system has a touchscreen. Galaxy is pretty much one of the first major games on the system to use it in any sort of notable way.

@RR529 Yeah, Galaxy is awesome.

I think the primary reason the Manta Ray levels were so much less frustrating for me is that acceleration was controlled by holding a button, whereas the ball levels have you accelerate based on how much you're twisting the controller. Not only do I have more control over my own speed in the manta ray levels, but my only real concern with the motion controls is what direction my character is heading, whereas, in the ball levels, I have to factor in momentum as well.

Although the ball levels are definitely more forgiving in terms of the level design overall. Thank god! Ball rolling controls with manta racing level design would truly be a nightmare.

@RogerRoger I've talked to a lot of creatives, and some level of self-doubt is pretty universal among most of them. On some level, it's healthy, as it forces them to be more self-critical and perhaps more reflective of their actual weaknesses.

With that said, other than an editing pass to check grammar and sentence structure and whatnot, I generally don't make any major changes once I'm done writing a piece for this thread either. Editing is primarily down to making smart cuts that tighten up a piece and remove fluff, and I created this thread less for people to post super-polished final drafts (although they certainly can, if that's what they want to do) and more for people to fully explore their own feelings on games they've played. It's why I'm not terribly worried about how lengthy my posts frequently get in here.

Also, there's a belief I subscribe to that any type of structured writing is effective toward improving one's mastery of the craft overall. I don't mean that writing game reviews makes you good at writing fiction, or visa versa, but it certainly helps to find and establish your 'voice' and rehearse your command of the written form. It'd be interesting to know if there were larger cognitive benefits to this as well, although that'd require the sort of focused research I don't have the will to conduct. There's a reason I never did anything with that psych degree I earned.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

@mookysam Thank you. Yeah, there's so much great music in this game that I wanted to fairly represent a sizeable sample of it. It's easily the best soundtrack to ever come out of Nintendo, IMO, and I really don't expect that to change for a LONG time. They went big with the orchestra.

Some people don't get on with the touch controls, unfortunately, but I didn't have too much of an issue with them. Admittedly, the majority of my first playthrough was docked, and I played in handheld mode on the Lite with Luigi, where it was easy to use my thumbs to swipe the screen when needed. I'm just glad Nintendo remembered the system had a touch screen!

My next Mario game, barring any big announcements, is going to be Bowser's Fury, although I'm not sure I'm up for more Mario right away, given I just 100%ed three of them in a short period of time. Galaxy 2 IS a game I intend to 100% at some point, but I kind of want to wait and see if it gets a Switch port first. My pet theory is that soon after the 3D All-Stars collection is delisted, Nintendo is going to relist the games on the eshop separately, and that'll probably be when they they put a port of Galaxy 2 on the eshop.

@RogerRoger I'm glad to hear you're approaching your writing with a little more confidence now. Irrational fears, concerns, doubts, etc. generally can't be reasoned away, and are only lessened when we expose them to sunlight and fresh air instead of allowing them to fester in the recesses of our mind. To that end, the degree of reflective honesty in your pieces is commendable.

Anyway, I'm relieved the piece on Galaxy ended up being readable. It took longer than normal to write, and I really wasn't sure how I wanted to structure it overall. There was originally a dedicated music section, but once I realized there were too many pieces I wanted to share, and that the pieces were really connected to aspects of the game I wanted to discuss anyway, I decided to distribute them instead. As you say, music is an integral part of modern gaming that connects us emotionally to what is happening on-screen, and I wanted to tap into that a bit via musical accompaniment. Video essays on sites like youtube generally do that anyway to often fantastic effect.

Galaxy's OST is unique, not just because of the orchestra, but also because of how emotional and evocative it is. It feels like the composers put their entire hearts and souls into it, and that's a feeling that I got from the game overall. It makes me wish Nintendo would take more risks artistically and thematically like they did with this game when it comes to the Mario universe.

In terms of linearity and game design, Galaxy is interesting insofar as it kind of anticipates the explicit melding of 2D and 3D design principles in the 3D subseries of Mario games (Super Mario 3D Land and Super Mario 3D World, that is). But I prefer the balance they achieved with this game. It reminds me a bit of the Final Fantasy series, where the old games achieved the ideal balance of linearity and exploration. Like FF7, which you weren't necessarily a massive fan of, but you'll know what I'm talking about. The way the world is set up, until a certain point, at least, directs the player in one basic direction, but I never really felt like I was being railroaded from one point to the next like I did with FF10 and 13. And then, with FF15, Square-Enix went the other direction, and we got a needlessly massive open world game. And I have to wonder at what point level design became such an all-or-nothing affair for so many companies. The best games, as you point out, combine the feeling of freedom with focused and directed game design.

"Linear-plus" is a cool term for it, btw. With your permission, I might borrow it at some point.

As always, I appreciate y'all taking the time to read the work posted here, and to post feedback, and to offer up your own contributions. And regardless of whether I deserve it or not, Rog, I am a tad vain, so the effusive praise does make me happy.

Next few reviews will be shorter and more concise. I know I've said that before, and it's never true, but I really mean it this time!

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

@RogerRoger Oh man, when I'm writing these things, there's almost always some aspect of the game, after I've posted it, that it occurs to me I haven't tackled, and it's usually something notable enough that I won't be able to stop feeling irritated until I go back in and add a paragraph or two on it. Even after that, it's not uncommon for me to go back over my pieces later on and think: "dang, this all sounded better in my head than how I transcribed it in text."

It's kinda cool that Gusty Garden made you think back to Fossil Falls, and that others sensed that musical connection as well! It does absolutely sound like something that would be a good fit in the first Galaxy.

The tune from that game that'll never leave my head is that weird 1960's stoner rock-esque track that plays in the Steam Gardens (the area that you've pointed out looks suspiciously similar to an area in an older Sonic game).

@mookysam I think it's appropriate to mention. Both because this is about your experience with the game, and because accessibility options matter, even if Nintendo is content to ignore them. Mentioning stuff like that which would never occur to those of us without arthritis taps into the value of hearing multiple perspectives on a thing.

Ah yeah, I forgot y'all got a nifty steelbook. No such luck on this side of the pond. They do seem to be good for sales, considering how Best Buy in North America has been using steelbooks as preorder bonuses for a ton of big releases as of late.

Playing Odyssey and Sunshine in tandem is interesting. Even though I'm a Sunshine defender, I can't imagine it compares favorably in most instances.

@Jimmer-jammer Awesome. I lack the natural wit of some of the talented writers in this forum, and I'm often afraid my pieces can come off as a bit comparatively dry, so it does my heart good to know that I've brought some humor to your day!

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Th3solution

@RogerRoger Replying here for continuity...
(On the subject of review writing) Thanks for your thoughts and encouragement. I think for me, I’ve had a tendency of late to post impressions in a piecemeal fashion of my gameplay experience. While playing God of War recently, I would post a thought onto the game’s dedicated thread every few sessions. I did the same with Ghost of Tsushima. Furthermore, it seems like the games I’ve played lately are popular games with well-worn opinions already documented extensively in the digital ether. So since I didn’t have a huge amount of unique or dissenting opinion to delve into, I’ve not written formal expanded review pieces. I figure no one really wants to hear how great God of War or Ghost of Tsushima is one more time. My more recent gaming projects are less well-traveled in the public sphere so might make for better review subjects. But like you say, I’ve got to be in the right mood to share, and I had a dearth of mental energy for writing in recent months.

In the past I have taken notes on my phone when a specific aspect of a game’s mechanics or production stuck out to me, and this was a good way to formulate some review thoughts later. It’s useful as a reminder days or weeks later as the overall experience washes over me during the credit roll. I’ll probably get back in the habit of doing that for mental clarity. Even if I never write a review of the experience, it doesn’t hurt to collect fleeting thoughts in the moment, even it it’s only to discard later.

And I like what your said there above about the “voice” of written communication. I heard somewhere that 90% of conversation is non-verbal, not only taking speech intonation into account but also body language. I have had many similar experiences, as you so keenly describe, of reading one of my own posts days later and getting a different interpretation of my own words from their original intent 😅. Hopefully everyone gives me the benefit of the doubt when my posts come across awkwardly or offensively.

“We cannot solve our problems with the same thinking we used when we created them.”

Ralizah

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

RR529

@RogerRoger, I'm currently playing the 3D World portion of the package & yes, it does have a photo mode (though be aware that due to the linear nature of it's levels you can't fully rotate the camera around, and in certain rooms you can't move it at all, other than zooming in & out). There are even stamps to collect in each level that act as stickers you can decorate your photos with (I'm not sure if these carry over to Bowser's Fury or not though).

@Ralizah, fantastic Bowser's Fury review by the way. I can't wait to jump into it once I'm done with the main game.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Ralizah

@mookysam I'm not sure how much of it is the Wii U-optimized engine vs. the fact that there's a huge draw distance most of the time, and the game seems capable of tracking a LOT of different things at once. It's really quite ambitious considering the hardware. But yeah, it's probably a little bit disappointing if you're only playing in handheld mode.

I mean... it works. It's not a technical disaster. I collected maybe a third of the shines undocked just fine. It might even be more stable than docked when it comes to chokepoints, as the framerate drops aren't quite as dramatic. But it runs well docked probably 90% of the time, whereas the game feels the slightest bit choppy 90% in handheld mode. I'm just glad the main game supposedly runs perfectly undocked, because the promise of portable 3D World is one I'm very enthusiastic about.

@RR529 Thanks. Yeah, I think, if you have any love for more exploratory Mario games, this one will really resonate with you.

@RogerRoger Oh wow

I'm not going to try to quickly cram this masterpiece down before leaving for the day. I'm going to give it the half-hour/hour it deserves later, drink in hand, maybe, and then give you a proper response.

But WOW!

I'm speechless, dude. I can't even imagine the amount of work that went into this.

I know what you said your writing process was, but I refuse to believe you pounded this this out in one go.

RE: Bowser's Fury, I thought it'd be fun to get a piece out on it relatively quickly. I keep saying I'm done with Mario games for awhile, but they're sort of like leftover pizza, where you just keep grabbing a slice every time you walk by the box, even if your stomach hurts and the calorie count is going to make your eye water once you track the damage.

And yeah, late-game stages of Katamari aren't a bad comparison at all. That exact thought came to mind as Mario bounded around between miniaturized landmasses.

RR529 already covered me, but I believe there's something available in the main game, but, due to the limited nature of the camera movement in that game, you won't be able to get compositions that are quite as dynamic.

It's a lot of fun, and provides a great contrast to 3D World.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

nessisonett

@RogerRoger Oh dear oh dear. I was so excited for 007 Legends because I loved the Goldeneye reboot on Wii but I am very very glad I never did pick it up. That review/complete deconstruction must have taken a long while to write so kudos to you!

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

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