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Topic: User Impressions/Reviews Thread

Posts 1,021 to 1,040 of 2,213

Ralizah

@mookysam Fantastic critical review of Assassin’s Creed Odyssey! Extremely detailed and well-written. I appreciated the analysis of how the open world design conflicted with the immediacy of the plot, the historical perspective you offered when discussing the game's utilization of real historical events, the break down of the game's lack of focus in terms of world design and content, and, of course, the enjoyably personable style in which it's all presented.

Anyway, the climax of season six of BtVS didn't do it for you, I take it?

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

nessisonett

@Ralizah I’m especially intrigued as to how the main character in Tokyo Dark generates a light source from her permanently rosy cheeks. Is she some sort of superhuman?

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

Ralizah

@nessisonett
It's called "Tokyo Dark". How do you expect the main character to see what she's doing in the dark, morally bankrupt maid cafes she frequents otherwise?(。々°)

@mookysam

Yeah, I could tell you knew what you were talking about on the Greek history front. Something I'm not hugely well-read on. It added tremendously to the review.

I didn't mind the season six finale too much, since Willow and Xander have such a long, well-established personal history together, and after countless episodes of depression and edginess, I kinda jived with the whole "saving the world through the power of love" thing. But then, I also didn't really mind the "love is a force of nature" thing from Interstellar, so maybe I just have a heavy level of tolerance for corny writing?

Thanks! I was a little unsure about how this review turned out, so I'm glad to hear you enjoyed it. The game's developers really would have benefitted from creating a more focused product, I think: ditch most of the pointless gameplay systems, incorporate an actually working text skip system to encourage replayability, and focus on weaving crucial choices into the narrative instead of making it where the majority of the endings can be seen if you replay the last 30 minutes or so of the game. If they didn't want to focus that much on making a genuinely choice-based game, then they should have focused on creating one core narrative instead. It's still an interesting experience if you can get it for cheaps, though.

I actually looked into what was added in the console ports, since the Switch version went on sale right before I started playing it. It doesn't seem like a huge upgrade, though: a couple new endings, some slightly altered environmental art, and apparently a new scene added here and there. Didn't seem like it was worth shelling out an extra $10 to upgrade. The character art and most of the problems with the game remain intact in the new version.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

@RogerRoger Nah, I don't kickstart games (I made an exception for the Shantae kickstarter back in 2013, but that's it). It's almost always better to just wait and see how the game turns out.

In this case, I got Tokyo Dark in a Square Enix Collective humble bundle. It came with 12 games for 10 dollars, so, assuming I played all of them, Tokyo Dark would have ended up costing me less than $1. I mainly bought the bundle for five games I wanted out of it, but even then, that only made the game $2 or so for me.

PC gaming ftw!

Anyway, even if I had bought it for full price, it wouldn't have been that bad of a deal, since, like I said, I still enjoyed playing it. The core story is interesting. And, personally, I'm pretty forgiving of flaws if I happen to find a game interesting. But I try not to let my own biases impact my objectivity when writing these reviews.

Although the character portrait blocking the text thing did become rather annoying over time. I remember losing my patience at one point and shouting "lady, move!" when it happened during a more story-sensitive moment.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

TheIdleCritic

@RogerRoger Fantastic Quantum write up. Very detailed yet concise. Great sense of how the game is. If I didn't have ethics I'd take it for my site (I won't!).

I'm not ready to do a review of Hitman 3 yet. But I have to say I'm loving the China level. It's basically a copy and paste of Sapienza, both in mission structure and level design, but that was arguably the best level of the first game. It's a nice little area. Not sprawling like Bangkok or Marrakesh but it has a distinct vibe. Very enjoyable to be in.

Ralizah

@RogerRoger

Generally, projects I'm interested in are funded regardless, so there's no point in me donating when others have already put the project over its goal, y'know? Kickstarter pledges aren't meant to be pre-orders, but a lot of people treat them like they are, which leads to anger and confusion when people who didn't back the project end up getting superior benefits closer to release

Digital sales are a huge part of my backlog in general. Digital sales have exploded across all platforms this generation, to the point where it's super tempting to buy stuff I'm only halfway interested in. But I don't see the point in endlessly pumping money into purchases that I might never have the opportunity to play, so I've tried to limit myself to games I intend to play imminently, or at least within months of purchasing. Doesn't always work out, but, in general, the backlog has been shrinking for years.

Well, less a disembodied anime girl's head and more an anime girl's head and torso (I'm pretty sure one of the screenshots in the review showcases the phenomenon). It's like when somebody is standing in front of a TV you're trying to watch. Very annoying.

BTW, I see you're back to Bond! Unfortunately, a LOT of games in the seventh gen were QTE-riddled cover shooters. It is kinda weird that a game adapted from a film filled with almost constant action couldn't manage better setpieces.

It's a testament to how popular the PS2 and NDS both were that both platforms saw ports of this game. I remember playing games on NDS where I had to hold it like a book. I... don't miss that. At all. One thing I really liked about the 3DS, aside from the smaller but higher quality library of games, was that there were a minimum of gimmicks included in games on that system. I didn't have to turn my system on its side like a book, or blow into a microphone, or not use buttons because the game wanted to experiment with touch-only controls.

I do kind of miss bespoke ports, though. Publishers have gotten lazy in terms of porting and optimization this gen compared to previous gens, when games that released on weaker consoles would be tailored to the hardware.

Oh, and did you play this on PC or PS3?

@mookysam Similar question. Did you play Assassin's Creed Odyssey on PS4?

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Onigumo

The only one 007 game i ever playied was 007 vs golden eye for nintendo ds. Supposedly a port of a nintendo 64 game and was pretty good...

Onigumo

Rudy_Manchego

@RogerRoger Well this is one of the few games from that era that I did play. I think someone bought it for me as a present back when I first got my 360. It is one of those games that I can remember very very little about. I can remember playing it, not hating it, then not playing again. This is the issue with licensed games - there are some rare gems (I'd argue Batman Begins on PS2 was actually a darn good game and laid the foundation for the Arkham series) but often they are pretty functional games that you play and just... forget.

Now I may be an idiot, but there's one thing I am not sir, and that sir, is an idiot

PSN: Rudy_Manchego | X:

Thrillho

@mookysam Thanks for that review. Origins and Odyssey are on sale so often that I'm frequently tempted by them and your review sold it reasonably well until you mentioned the overwhelming amount of stuff to do and the rubbish ending. AC2 remains the only game of the series I've played and that felt bloated to me so it looks like I'll be putting off buying another AssCreed game for a while! Although "The Adventure of Kassandra's Sex Ship" is somewhat appealing..

@Ralizah Thanks for your review of Tokyo Dark. I like to read about stuff that I almost certainly will never play and it sounds like that one goes into "nice idea, shame about the execution" territory.

@RogerRoger Nice writeup there. To go with the cliche above "style over substance" seems to ring true here; the screenshots are certainly quite pretty! An interesting move to switch between first and third person though but it sounds like it paid off.

Now time to have a go at this myself...

Thrillho

Thrillho

[Edited by Thrillho]

Thrillho

Rudy_Manchego

@RogerRoger I actuallt bought Batman Begins on PS2 at the start of last year as part of a nostalgia drive. Licensed games are so hit and miss (mostly miss). I can remember that the gameplay was solid and the game looked good, but it was clear that the voice actors (Bale, Caine etc) were there for the paycheck but hey, at least they paid for them.

@Thrillho Good review - I'm not a huge 3d platformer fan, with the exception of Astro Bot games/demos, but good to know the game caters for people like me who just wouldn't spend the time collecting everything.

Now I may be an idiot, but there's one thing I am not sir, and that sir, is an idiot

PSN: Rudy_Manchego | X:

Ralizah

@Thrillho Nice Crash 4 piece! It's interesting how critical you are coming from a completionist perspective. I get it, though: repeating the same levels over and over can just dreadfully tedious. I feel like there's pressure on companies to make games bigger and bigger than ever before, and it often comes at the cost of games being more compact, satisfying experiences.

It's also interesting how the game just sort of ignores and glosses over the multitude of sequels that came afterward. I imagine this means Crash 4 is retroactively changing the canon after the first three games?

The flashback tapes seem like a fun conceit, up to and including the aesthetic elements meant to evoke dated technology (realizing how long ago the 90s were at this point makes me feel old, urgh).

Excellent screenshot choices, btw.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Thrillho

Thanks for the comments and taking the time to read my thoughts.

@RogerRoger The N. Verted levels are really well designed. Other ones I didn't mention include a watercolour style design and one done like an old comic book with Adam West Batman type "BANG" graphics when you jump on enemies and crates. The ideas are clever but it drags a little when the same design is used for the five or six levels in that world.

I'm not normally one that notices soundtracks unless it really grabs me and that one track did. After the criticism I just made above, they really made an amazing effort to have so many levels so unique with music, art styles, and enemies that only appear once.

And as you and @Rudy_Manchego say, I think the game is pretty accessible. Levels gradually get longer and more difficult but fairly so. Although when I was doing runs just to get through with minimal deaths and ignoring the crates, they actually didn't feel that long at all. The trickiest bits come in the Flashback tapes and bonus levels which are completely optional. The end of the final level is a bit of a humdinger though as you use the mask powers back to back in clever ways. I was just surprised they hadn't used that sort of idea elsewhere.

@mookysam I got the game in a recent sale and was happy with what I paid. I read some things about the game "having 100 levels!" as a way of justifying the full price but presumably that included all the N. Verted levels etc. It is still a pretty meaty game though! And I did like some of the little nods to the other games like the Deja Vu screenshot.

@Ralizah The problem of repetition and side missions is a difficult one. As much as I enjoy the Yakuza games, the plethora of side content does distract from the main story, and I've suffered the same problem with other games too; I remember Wolfenstein: The New Colossus having a similar problem for me. As someone who wants to do everything in a game before I move on, it is a cross I have to bear though

As for the story, I mean plot isn't really a big thing for the Crash games really is it? I guess carrying on from Warped makes sense seeing as the remake was so recent but in the grand scheme of things it's a fairly trivial thing for me at least. To be honest, I wouldn't have really noticed without reading elsewhere that that's what had happened anyway. If you're being pedantic, Warped ends with Cortex and N. Tropy stuck in a time prison as infants and Crash and Coco don't look to have aged between Warped and 4

The Flashback tapes were a highlight though as it really let them experiment with the platforming but so that the main game can still be completed. It also adds funny little bits to the backstory with comments Cortex and N. Gin make while the trials are being completed.

And thanks for the comments on the screenshots. It's a great looking game and I liked catching cutscenes with the different skins on the characters too.

Thrillho

Thrillho

@RogerRoger The levels are certainly longer by the end but yes, when you’re not riding platforms into the foreground and taking every branch to get every crate you can certainly get through levels quickly!

The hardest thing in the game was obtaining some of the flashback tapes as you have to get to them without dying. As levels get longer and harder, the tapes also get put deeper into the level so the one in the last level is fiendish as one slip up and you have to reload the whole level.

I’m also interested to hear what our resident Crash aficionado @DerMeister has to say on the game as I don’t recall seeing him write much about it.

Thrillho

DerMeister

@Thrillho Well, I figured I'd make my own detailed write up on it at some point. I will say that there was plenty with in your review that I agreed with. Namely, I do think the game is does have too much for it's own good, and at times the difficulty is less "challenge" and more "Let's make this guy hate himself". I'm nowhere near completely finishing the game, but there are some parts I'm actively dreading.

All said, good review, and I hope I can do my thoughts on this game just as well as you did when I get to it.

"We don't get to choose how we start in this life. Real 'greatness' is what you do with the hand you're dealt." -Victor Sullivan
"Building the future and keeping the past alive are one and the same thing." -Solid Snake

PSN: HeartBreakJake95

Thrillho

@DerMeister From what you'd posted before, I thought you'd finished the game and gone back to try and get every single collectible. Good luck with the rest of the game then!

Thrillho

RR529

Some great reviews as of late, particularly the Crash 4 from @Thrillho, and the Bond reviews from @RogerRoger (as an aside, are you planning on reviewing the Wii Goldeneye, or it's port to the HD Twins?)

Meanwhile I'm currently working on my Xenoblade Chronicles: DE piece. It won't be as eloquently written as the reviews you guys post, but it'll probably be my biggest yet.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

RR529

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Ralizah

@RogerRoger I like these multi-platform reviews for older games, considering how wildly different bespoke versions often were. The way you describe the HD version of Blood Stone does indeed recall some of my experience with the older Uncharted games, where they felt thrilling, with pacing like a rocket blasting off into the atmosphere, but, by the time I had finished, it ended up feeling like more of an amusement park ride: the thrill wound down, and I wasn't left with a lot of memories. Such is the fate of the thrill ride, I think.

It's interesting how well the NDS version fared. Proof enough, I think, that weaker hardware is no excuse for turning out an inferior product.

And yeah, releasing two Bond games at the same time is dumb. Especially when one has a lot of nostalgia attached to it.

Is this based on one of the books or something? Usually the games seem to be adaptations of the films, but I don't remember a "Blood Stone" movie.

@RR529 Nice piece on Xenoblade DE. The affinity requirements were indeed the worst aspect of the original, IMO. The best change XC2 made was to not make it where there has to be a certain level of affinity built up between characters to see one of their heart-to-hearts, given those were often a pain to return to (in the 3DS version, at least), and building affinity between specific characters could take hours of grinding. Also, I admit, the affinity chart has always made me scratch my head in this game: it's inscrutable.

It is, indeed, a very pretty game on Switch (in docked mode, at least; I've heard mixed things about handheld mode performance, although hopefully nothing as awful as XC2's handheld performance at times). The new character models make this feel a LOT less like a PS2 game, but the environments are also pretty stunning this go around (the Wii version was a fuzzy nightmare on my HDTV, and the 3DS version is, well, low-res by default).

BTW, if the glut of systems in XC2 was bad for you (I was pretty okay with it outside of, as you mentioned, the insanely annoying field skill requirements; especially for side-quests), then you're going to have a bad time with Xenoblade Chronicles X if that ever gets ported to Switch. I played that game for 35 hours or so, and I still don't quite feel like I have a grasp on half of nightmarish pile of systems in that game.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

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