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Topic: User Impressions/Reviews Thread

Posts 1,061 to 1,080 of 2,213

RR529

@RogerRoger, don't mind me, I'm just here to add to the praise you've been getting for that 007 Legends review!

I wasn't fully aware of it's existence. I think I saw it's boxart in the game isle at Walmart, but as I didn't follow PS360 news too closely at the time, I think I just assumed it was some sort of fancy new title (or mode) for the HD version of Goldeneye, which I was aware of existing.

I had actually enjoyed the Wii Goldeneye & had pondered getting the HD version as well. Glad thing I didn't as I'd likely have grabbed Legends by mistake!

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Th3solution

[Edited by Th3solution]

“We cannot solve our problems with the same thinking we used when we created them.”

Th3solution

@Jimmer-jammer Thanks buddy! It was really more of a catharsis to organize some of my thoughts. I know most people have played and already have an opinion of Uncharted, but an experience in going back years later is slightly different as new things pop out. Glad you enjoyed it. If you have the time and interest, it’s certainly worth the effort for a replay.

“We cannot solve our problems with the same thinking we used when we created them.”

BlAcK_Sw0rDsMaN

@Th3solution Thanks for the mention, be sure to tag me when you get around to Uncharted 2 and 4 as those are the only ones in the series that I've spent a significant amount of time playing.

"Even in the face of death, the samurai stands unwavering, for honour is a blade sharper than steel".

PSN: Draco_V_Ecliptic

Rudy_Manchego

@RogerRoger That was an EPIC review and loved it. I had no idea about the history of these games or that this killed the licensing arrangement. I can completely see why and you made it through all of it!

I must say that I can't think of a better review that this from @Foxy-Goddess-Scotchy "I never thought I'd see a Bond induced Lovecraftian descent into madness, especially with you @RogerRoger, but here we are."

It seemed a perfect analogy!

Now I may be an idiot, but there's one thing I am not sir, and that sir, is an idiot

PSN: Rudy_Manchego | X:

Rudy_Manchego

@Th3solution Lovely little review of the first Uncharted game. I only experienced this game via the remaster so couldn't do much to comment on it but this was pure popcorn game playing and I can see so many games aping it since launch (with varying degrees of success).

It is going to be a while till my next user impressions because I am currently playing AC:Valhalla and boy will I have a lot to say about that game if it continues down this path.

Now I may be an idiot, but there's one thing I am not sir, and that sir, is an idiot

PSN: Rudy_Manchego | X:

BearsEatBeets

Must admit I don't check on this thread very often but I saw @Ralizah's recommendation for @RogerRoger's 007 review so I gave it a look. Beautifully written piece and undoubtedly more entertaining than actually playing the game it would seem. I'm pretty sure that I would have dropped that game long before the end.

BearsEatBeets

PSN: leejon5

Th3solution

@RogerRoger Thanks.. and you’re welcome! 😄
I decided to get my review writing feet wet again with a piece on a game that I feel I have something to share, even if many people have played and discussed it before. Given most PlayStation gamers near ubiquitous exposure to Uncharted, I didn’t delve too heavily in the details of the game proper and its finer details, rather focused on my personal experience and enjoyment with it. I’m glad that it came off well.

And on the subject, the 007 Legends review was an extremely entertaining read. I’ve never played any 007 games, but your description of your experience to this entry made me smile and laugh out loud at times. I typically just skim the reviews of games that aren’t on my radar, but that review was just plain fun on it own, even as a piece of tragic comedy 😂. What’s that quote about what differentiates a tragedy vs a comedy?... something about “the only difference is whether it’s happening to you or to someone else.” So I thank you for playing 007 Legends so the rest of us don’t have to. 😛

I look forward to hear more about how Infamous 2 holds up. I am very interested in that since I really enjoyed it back in the day. And I’ll sure drop at least some impressions, if not a formal review, of the second Uncharted when I get around to it. I’ve not decided yet if I want to savor these and spread them out over the year, or if I want to binge them.

“We cannot solve our problems with the same thinking we used when we created them.”

mookysam

[Edited by mookysam]

Beast? How dare you.

Th3solution

@mookysam Thanks for the props. Glad that you could relate the nostalgia induced by revisiting the game.
And equal measure of kudos for your well organized and wonderfully written Super Mario Sunshine review there. Not a game (or a platform) that I play or have any real involvement in, but I can recognize how well thought out your writing is; it oozes with personality.

And I am tempted to churn out a review of God of War, but I don’t know - I’ve plastered these forums with sufficient praise already. 😄

“We cannot solve our problems with the same thinking we used when we created them.”

Ralizah

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

@RogerRoger

RogerRoger wrote:

Thank you for making the time to read it all (it's just shy of 7,500 words... is that really a record for the topic? Eep, sorry!) and for making encouraging posts about it elsewhere in the forum as well, which was generously embarrassing of you, or embarrassingly generous... whichever one it was, it made me blush!

Yeah, sorry about that. As a person who generally tries to be invisible as much as possible and avoids attention at pretty much every turn, it was uncharacteristic of me to draw attention to someone else's work like that. A while after I'd posted that, after people had already seen it, I did think: "I hope he doesn't mind too much that I called him out like that."

It's excellent work, though, and I wanted to get new eyes on it before it got lost in the shuffle.

So, again, sorry if that caused any discomfort!

RogerRoger wrote:

I was constantly searching for something to be positive about, and rescued as many glimmers of hope as possible, but I couldn't justify not slamming it every other line. It was a new and slightly frightening writing process for me; cathartic, I think is the word. It's nice to be nice but you're right, sometimes you've got no choice. I feel bad speaking ill of an ill-fated developer, and I obviously have no idea the pressures they were under, but you reach a point where the facts speak for themselves. It should've been a safe slamdunk, if not a groundbreaking one; instead, it's an incredible failure, as in it genuinely defies credibility.

It really is a rare game for me where I dislike it so much that I really just can't find anything nice to say about it. I'm impressed you got through it all. I generally stop playing games that I dislike that much, although now that I'm writing about the majority of stuff I play through, I do try to play through everything and be as thorough as possible.

Like I said, that someone as good-natured as you ended up being pretty withering about the game speaks volumes to its quality.

RogerRoger wrote:

I won't embed it directly, but here is a link to a video (not mine this time) showing all the instances of the abysmal Punch Out! mechanic. You even get to hear the mangled introductory line after the first fight concludes. Watch it at your own risk!

LOL I love how everyone grunts the same when being punched. And how the grunts sound like they were recorded in a bathroom.

RogerRoger wrote:

And no, I didn't tweak the V-Sync settings on my computer. I'll be honest, I didn't even realise that was a thing I could do, so I'm grateful for the tip! Not because I'll be replaying 007 Legends anytime soon, but because I've got a couple of other PS3-era PC games lined up, many of which weren't exactly famous for having smooth technical performances. If I encounter any screen-tearing issues with them, I'll have a play and see if I can balance things out. At least they shouldn't be stuck at 720p (he says, hopefully)!

A lot of modern monitors have a technology built into them where they dynamically adapt the refresh rate of your display to match the framerate of the game to avoid screen-tearing, but, sans that, you'll sometimes have to tinker with v-sync settings to avoid screen-tearing. Most modern games are well-optimized enough that you don't really need to worry about it on more powerful computers, but older games can be a pain. For DOOM 3, for example, I needed to disable the hardware-based v-sync solution I had enabled and played around with in-game v-sync settings in order to eliminate tearing every time I turned the camera. To this end, software that caps your framerate can be helpful as well. For the few occasions I've needed to use it (Ys I on PC has a boss that's borderline impossible to beat if you play it at an unlocked framerate, for example), the Rivatuner Statistics Server software is free and relatively easy to use.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

@mookysam So, the lily pad level was weirdly easy for me this time, considering I died 40+ times in the original trying to get it. I got the lily pad shine on my fifth try, although I prepared for 40+ attempts beforehand. I found that being more conservative with the water nozzle helped. Really, even getting out to that island turned out to be way harder than the challenge itself.

The pachinko level is weird, because, if you know how to hold the stick when you launch, it's really quite simple, but otherwise it feels infuriatingly random where you'll end up. Still an ill-conceived challenge regardless.

What really does me in with the chucksters is both the dramatic difference even the smallest change in angle will make and how often that angle being wrong equates to instant death. Also, some of those levels require you to manipulate a LOT of chucksters before you get to the goal. Ugh.

I don't mind the barebones presentation for the 3D All-Stars games in general, but it annoys me that Nintendo wasn't even concerned about stabilizing the framerate. As you point out, it gets positively chunky in Delfino Plaza.

But yeah, Galaxy is the true hero of this release, as expected. Playing the other two before it only helped to highlight how much Nintendo's 3D Mario games have improved over time.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

RR529

@Th3solution, great Uncharted review! I'm probably the only person on this site (the world even) who has never played an Uncharted game to completion (I partially played the first on the PS3 through a rental, but that was it). Good to hear it still holds up. I think I have the trilogy thanks to PS+, so I probably should give it a try someday.

@mookysam, nice Sunshine review! I played it for the first time last year (on Switch), and while it is janky in spots, I do think it's a lot better than 64, and didn't run into any major problems with the camera, and quite enjoyed the FLUDD-less levels for the most part. It probably helped that I didn't set out to %100 it, though.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

RR529

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Ralizah

@RR529 Sorry to hear you didn't really get on with DQ Heroes. A musou game oriented around escort missions sounds dreadful, honestly. Lack of optional costumes, poor mission variety, and small, mazelike levels don't sound ideal, either.

I've been tempted to snag this a few times in sales, so I'm glad I didn't.

It's a shame, really, because a proper ARPG Dragon Quest that still had all the other things that go into this series would probably be a lot of fun.

Nice work on the review!

@mookysam As far as I can tell, Galaxy is locked 60fps. It's very nice after all the jank in 64 and Sunshine.

RE: Mario 64, what gets me is that Nintendo could have put in the visually improved NDS version of the game, but I guess just upscaling the N64 version was easier. Zero effort for one of their most iconic games.

At least Galaxy had some effort put into it. The gyro/touch controls felt like a great evolution of what they accomplished with the IR sensor on the Wii.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

@mookysam Yeah, if I can ever find it for a decent price, I'm very tempted to review Mario 64 DS as a separate entity.

...actually, as I typed that out, I realized that Mario 64 DS is also on the Wii U VC. Guess being a Wii U owner still pays off at times.

I think I'm waiting on Age of Calamity until Nintendo releases something that can run it at more than 25fps. Whereas, from what I hear, Persona 5 Strikers runs perfectly on the system (near locked 30fps, anyway), like you would expect an exclusive to do.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

@mookysam I've heard 64 DS works well with the circle pad on the 3DS. I imagine it likely works well with actual analog sticks as well. ANYTHING is better than a D-Pad for a 3D platformer, lol.

Same here. Even though I slowly seem to be replacing my Wii U collection with Switch ports, I don't own a Wii, so it serves that function well. I just wish all the GBA games on here were also available on Switch. Nintendo choosing to put GBA games on a home console but not on an even more powerful hybrid that would be an amazing host platform for all of their games is the sort of moon logic that infuriates me.

I think I'll probably download some of the VC games as well. I bought Kokuka on 3DS recently after hearing about it being delisted in other regions. Not excited about buying an expensive-ish 3DS eshop game at full price, but it beats permanently losing access to a game I've maintained a very mild level of interest in for a long time.

AFAIK, the AoC demo was a fairly good indicator of how the game as a whole performs. Maybe they've patched it post-launch, but I've not heard of any improvements. I was already kind of sour on the game once my worst suspicions about it were realized anyway, so the poor performance just killed any interest I had at the time. If it works better on a Pro model or something, I'll definitely get it, though.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

@RogerRoger Whenever I finish and review Persona 5 Royal, there's a DS4 gimmick in that game that's equal parts bizarre and delightful that I'm looking forward to mentioning. I also like when developers actually use the hardware in creative ways.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Th3solution

@RogerRoger I remember having the same experience nearly dropping the controller with Resogun. Although it’s a cool system with a lot of potential, I also prefer the sound quality of using headphones, so the DS4 speaker features don’t get to shine unfortunately. (Ex. - I think the controller coos like a baby in Death Stranding when you have to rock BB, as well as the light turns color to yellow). Maybe someone who doesn’t use headphones can confirm this. I just have bog standard TV speakers without a surround-sound set up so the headphones are so much better as a whole.

“We cannot solve our problems with the same thinking we used when we created them.”

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