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Topic: Super Mario Odyssey -OT-

Posts 21 to 40 of 114

RedMageLanakyn

Thanks for the feed back but if you feel the need to discuss further please use a contact form below. Thanks for understanding

Edited on by Tasuki

RedMageLanakyn

Tasuki

So appearently only select Best Buys were doing a midnight launch and mine wasn't one of them. Wish the cashier told me that before I paid the deposit.

RetiredPush Square Moderator and all around retro gamer.

My Backlog

PSN: Tasuki3711

CountFunkula78

Just got home with it, did everyone else get the free hat? Nice surprise!
Part of me wants to wear it while I play, but the sensible side of my brain says keep it in the plastic and eBay it.....

CountFunkula78

Haruki_NLI

So as I'm playing this game, its certainly fun.

And that's it. I haven't got much else to say. The Korok style moons are...okay? But I kind of prefer getting moons for actual tasks, like platforming challenges. Having them be what are effectively a myriad of little sidequests with a handful of small challenge rooms, a couple of main objectives, and some just randomly laying around, really dilutes the whole experience, like these worlds weren't designed with concrete objectives in mind and just filled with stuff.

Like the main objective missions are the best part of the game. Exploring the worlds is fun too but the random "You found something behind a corner, here's a moon. You did something completely random! Have a moon. Hit that bird? Have a moon." is...I don't know. It doesn't feel meaningful.

Every objective being small bite sized little things is almost diluting the quality of the game by making it very disjointed, as opposed to, dare I say it, Super Mario 64, having smaller, more concise worlds with concise objectives and challenges that were thought out most of the time.

The only thing about this game I love is the control (Minus doing the spin throw I cant seem to get that to work) and visuals. And I can see places for obvious content later in the game like those damn weird blocks. But the main meat of the game, collecting moons and doing tasks? God, no. Most of that is just sort of fluff to what could be bigger, more concise objectives.

This game...yep. Its gonna be one of those again. Time for me to be in the wrong.

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KratosMD

@BLP_Software I did write something similar to your experience in the Switch thread. To summarise, I didn't like the game looking more like a collectathon, where you perform a bunch of meaningless tasks, and less like a pure 3D platforming game with clear objectives. So you're certainly not the only one feeling like that, even though I haven't played the game yet so I can only agree with you pure theoretically.

KratosMD

Haruki_NLI

@KratosMD If I could word it in any way, its like Breath of the Wild.

Except in that, you have the one whole big world, lots of medium objectives (Shrines), main objectives (Main Quests), and small objectives (Side Quests and Koroks). Do em in any order you want, and the small objectives are optional.

In Odyssey its smaller individual worlds, with a linear progression of mandatory main objectives, followed by all the small objectives that are like "Hunting Korok Seeds" in BOTW basically. But to progress you need a certain number of moons which means those "Koroks" are mandatory.

Rinse and repeat per world.

Extrapolate that across all this game is, and...I wont say I prefer 64 (I hate that game), but I prefer how that is structured.

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Ralizah

I dare say this sounds a lot more like an action adventure game than a platform one, which is an interesting change for Mario. People have been asking for an open, exploratory Mario game for years, and, well... clearly Nintendo listened.

Can't wait to play my copy!

Playing depressing games alone in my cold, dark room <3

PSN: Ralizah

Octane

@Ralizah In ways it's more linear than most 3D Mario games.

The best way to describe this game is like a cross between 3D World and 64, with a few elements from Sunshine and Galaxy 2 added in.

Octane

Ralizah

Playing my copy now. Just completed the frozen desert level. I like it. Mario controls really fluidly. The level design is imaginative. The music, while not up to the standards of Galaxy (what is?), is still quite nice. The game really is utterly gorgeous on the TV, but unlike what some magazines were reporting, it also looks and plays well on the tablet.

Not really a fan of the motion controls. For some reason the the spinning hat attack doesn't work well for me. Assigning the hat throw to a basic waggle of the right joycon works well enough, though, and reminds me favorably of Mario Galaxy and the spin attack. Also like how wiggling the joycon after throwing can make the hat target enemies.

It doesn't have the overpowering "Wow!" factor of Breath of the Wild, but it's definitely impressive for a Mario platformer so far.

Playing depressing games alone in my cold, dark room <3

PSN: Ralizah

Octane

@Ralizah What do you think of the boss fights so far?

I was half expecting another Petey Piranha/Dino Piranha/Peewee Piranha fight in the Cascade Kingdom (would've been perfect IMO!). I hate the rabbits They remind me of the Koopalings, copy paste bad guys.

Octane

Ralizah

@Octane The rabbits are boring. As you said, they're basically the koopalings of this game. The non-rabbit bosses are fun, though. Not challenging at all, but definitely fun. That statue boss with the rocket fists is my favorite thus far.

Playing depressing games alone in my cold, dark room <3

PSN: Ralizah

Octane

@Ralizah I don't think you're talking about the rocket fist boss I'm thinking about... lol. Haven't encountered him yet, and I just saw the end credits. I think you're talking about that desert boss? The Eyerok 2.0? I went with the story missions first.

Octane

Ralizah

@Octane It's called Knucklotec. The second sand kingdom boss.

Playing depressing games alone in my cold, dark room <3

PSN: Ralizah

Octane

I don't think there's anything wrong with a little off-topic discussion. Heck, if I had to delete every off-topic post on NLife, half the forums would be gone

Octane

Tasuki

@Octane its not to bad a of a problem untill this turns into a general Switch forum like it did. Anyway that's all that will be said about that. This is to discuss Super Mario Odyssey.

RetiredPush Square Moderator and all around retro gamer.

My Backlog

PSN: Tasuki3711

Tasuki

So played I little tonight mainly did the first world I guess you can say with my son. We did the two player mode where one controls Mario and the other Cappy. It's rather interesting and fun and it does add a bit of difference to how the game is played.

Overall though I am enjoying this game alot. Definitely the game to own a Switch for. In all honesty Nintendo should have held off on releasing the Switch till this game was ready.... but this is Nintendo after all.

RetiredPush Square Moderator and all around retro gamer.

My Backlog

PSN: Tasuki3711

Gamer83

I'm at the fourth kingdom - don't want to mention names yet to avoid spoilers as the game is still new - and damn, it's an awesome game, can't stop playing and when I'm not playing I'm thinking about it. I really enjoyed Super Mario 3D World (only had a Wii U for about four or so months to play 3D World and it was worth it), this, however, is the sequel I wanted to Galaxy 1 and 2. It does a great job of blending the best of the 64/Sunshine and Galaxy styles together. Soundtrack is terrific, graphics are excellent and the game seems to get better as it moves along, so barring any surprising letdowns this is on track to be my favorite 3D Mario ever and could give Super Mario World a real run, I'm enjoying it that much.

Edited on by Gamer83

Gamer83

Tasuki

Now that a sunk a good amount of time into it I feel like I can give an opinion now.

It's a 3D Mario and while yes it is the best 3D Mario game I have played it just won't beat 2D Mario games for me. With that said I am enjoying the game alot, the graphics are gorgeous, the music is terrific. The controlls are iffy for me. I feel that Mario is alot slippery to control maybe it's me but I am finding it hard to just stop especially when he gets running.

Just like Super Mario 64 the biggest downfall for me is the collectathon design. Collect X amount of coins in this stage for 100%, collect X amount of moons etc. While there's nothing wrong with this type of gameplay, I just get bored of it quickly. I play through a stage collect the bare minimum and move on to the next stage.

With that said though I find I am having alot more fun collecting the various things when I am playing SMO with my son on two player mode. Which is how I will be playing this game for the most part.

RetiredPush Square Moderator and all around retro gamer.

My Backlog

PSN: Tasuki3711

Rudy_Manchego

I have played a couple of hours and must say, given I havent played a mainline Mario 3D game since Sunshine (or Mario 64 on DS) this is quite a lot of fun. The level design is great and encourages exploration. Not sure I will be bothered to 100% everything but I do like the exploration. I also like the addition of chappy. Works great, even if I am still creeped out by taking over other beings...

Now I may be an idiot, but there's one thing I am not sir, and that sir, is an idiot

https://jambags.co.uk

PSN: Rudy_Manchego | Twitter:

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