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Topic: Nintendo Switch --OT--

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Pizzamorg

I was enjoying this already, but getting the glider again increased my enjoyment by like a thousand percent. While I won't argue with anyone who complains that much of the map is reused (well at least one of the maps ) I sorta think it weirdly works in TOTK's favour, as the abilities in old haunts really makes you realise how good you have it now. Those pesky dudes who jump out of the ground and spit at you? Just rewind their projectiles. Getting fed up of being sniped by pesky enemies? Eyeball on the arrow, my dude. Link never got enough stamina to get up to that thing you want to get to? Or maybe it is raining? If you can't just ascend up the thing by finding cheesy ledges, there are probably a convenient bunch of materials for a hot air balloon or something nearby to help you out with Ultrahand.

I guess I am saying that I dunno if we could appreciate how much better it feels to move through Hyrule if it was an entirely new set of maps, purpose built with these powers in mind.

Life to the living, death to the dead.

Judal27

Hey everybody, I figured I'd maybe drop by here and the nl forum and ask for help every now and then. I just barely made it to the 3rd shrine. Really hoping the game starts to open up soon cause it's a pain getting around this huge chunk with no stamina and glider

@Ralizah lol me, so don't give them any ideas please. With how fragile controllers are in this age, I feel like pushing in the stick just helps wear it down faster and then drift. Maybe it's superstition or I'm just too rough but it's why I'm glad most japanese games seem to either let you run with one of the buttons or just has auto run

Judal27

Ralizah

@Kidfried I dunno, man, what's it going to hurt calling out Animal Crossing when you're not selling a comparable product? Literally nobody is going to pick one over the other, you know? They're too different.

On the BotW/HZD comparison, didn't a pretty beefy expansion for Forbidden West drop last month? It might not have the clout of a full release, but you could argue that it's competing with Zelda for gamers' time and attention.

It's just nice to see a less hyper-competitive move from Sony, even if it's something small like this.

Masahiro Sakurai is probably the dude associated with Nintendo who seems most console agnostic. Pretty sure after Banjo-Kazooie were announced for Smash, he told people to consider going out and playing the games on an Xbox console lol. He also openly talks about playing games on other platforms. It's nice to see.

I would actually admire Phil Spencer's willingness to talk up and praise the competition if he was doing better work for his own brand.

@Judal27 TotK is like BotW in the sense that the starting area is designed to test your ability to manipulate your powers and understand the mechanics of the game before dumping you in a vastly wider world and giving you a paraglider. Although, in this case, you'll have to progress slightly further in the main story to get a paraglider.

How are you getting on with ultrahand? It's a cool mechanic, although it can become a little excessively fiddly for my liking.

[Edited by Ralizah]

Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)

PSN: Ralizah

KilloWertz

@kyleforrester87 Thanks, but if @Ralizah is commenting on the controls, then I know it would frustrate me just as much if not more than Breath of the Wild did. I'm glad a lot of people are loving it of course, but given how many games there are to play otherwise, I'm perfectly fine playing something else. I would likely end up falling off with it again anyways.

I know it's blasphemy, but I'm playing Immortals Fenyx Rising right now and am happy to be playing it instead. I don't have to worry about holding down several buttons to do something that should be simple. In other words, the game is more accessible overall. I know it pales in comparison for most, and I get it, but it's better for me.

PSN ID/Xbox Live Gamertag: KilloWertz
Switch Friend Code: SW-6448-2688-7386

Ralizah

@KilloWertz As an evolution of what BotW started, I'd be extremely surprised if someone disliked that game but liked this one. While it does improve on... well, virtually everything except the controls, tbh, the formula is extremely similar.

Like, you wouldn't expect someone who hated GoW 2018 to like Ragnarok, even though there are improvements, right? Same deal here.

Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)

PSN: Ralizah

Judal27

@Ralizah can't say I've been having too much issues with it tbh tho it's still early days. Doesn't feel all that different from using the magnet rune in botw, but when you're trying to turn something vertically that's when it gets pretty wonky. The biggest offender would be how it tanks the frame rate whenever you try to use any ability in crowded spots. But even simple things like a couple of trees in the background while fighting an enemy is enough to make it drop

Judal27

Ralizah

@Judal27 When building vehicles, I've had a few issues trying to make sure things are symmetrical. And yeah, turning objects can be a bit of a pain.

Although now that I know I can just combine it with Recall to create large moving platforms to get me past obstacles and give me lift out in the field, I don't expect I'll be doing much with vehicles except when strictly necessary.

[Edited by Ralizah]

Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)

PSN: Ralizah

Judal27

@Ralizah oh trying to glue stuff together can be a pain yea but I guess i dont mind it as much rn cause there's not a lot going on. I bet it'll really be tedious if you're trying to build something elaborate asap

That's kinda how I feel about the ultrahand ability in general. I knew going in I wasn't gonna build any of those crazy contraptions you see in videos. But experiencing how slow it is to actually build something, I'll probably end up avoiding it for as much as I can. I tried to make a minecart float by attaching 2 fans on the sides facing down. It didn't work 😅. That's about as much "creativity" as you'll get from me

Judal27

Pizzamorg

Made it to my first village, and this honestly spun out into a surprisingly enjoyable questline so far. Although that child's song they sing? Nightmare fuel.

The inclusion of companions is cool, even if the dude I met has an ability which is kinda awkward to use.

I remember the weather stuff being way more oppressive in early BOTW, but here, despite constant warnings about how this area of the map has been ravaged by an endless blizzard, I was able to move around very freely. I did get some trousers on the tutorial island which boosted my cold resistance, so I dunno if this has circumvented the curve of this part of the game? But I'm not complaining.

I also found a tunic which adds like ice element to my attacks if the area around me is cold enough, I don't really remember any gear like that in BOTW? And I just found this in a random non story cave which I don't really remember from BOTW, either, thought this was pretty cool.

Life to the living, death to the dead.

KilloWertz

@Ralizah I definitely get what you are saying. The last two God of War games have been strange for me though. I would have highly enjoyed the 2018 one if it wasn't for Atreus, but how much of an entitled brat he was written nearly killed the game for me. It's a shame because, like I said, I would have loved it otherwise. Raganrok though, it fixed everything I had problems with story wise for the most part (except for one instance in the game with Atreus that I won't spoil), but the gameplay is what frustrated me this time around. I'm still glad to have played both, but I do wish I was able to love both as much as the masses.

If they had improved upon the controls with Tears of the Kingdom, I probably would have been able to enjoy it well enough, especially since Immortals Fenyx Rising has helped me like the kind of game better. Still, you're not really wrong and I'm good in the end. I don't have to play every beloved game, and I'm far from hurting for games to play.

PSN ID/Xbox Live Gamertag: KilloWertz
Switch Friend Code: SW-6448-2688-7386

Anti-Matter

Sigh....
I continued my progress of Youtubers Life 2 Switch version as the only version that still working fine after get updated.

No good deed
Will I do
AGAIN...!!!

Pizzamorg

Also put me in the camp that thinks God of War 2018 is kinda not that good, and very overrated, but yet thinks Ragnarok is a bona fide masterpiece.

Life to the living, death to the dead.

Ralizah

Interesting. I'll def have to get around to Ragnarok at some point.

Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)

PSN: Ralizah

Pizzamorg

Ralizah wrote:

Interesting. I'll def have to get around to Ragnarok at some point.

If you are a crier like me be ready to cry a lot 😂

Life to the living, death to the dead.

Ralizah

@Pizzamorg I'm heartless. My friends and I sit around laughing at melodrama that other people consider gut-wrenching most of the time.

Stuff that legitimately does upset me, like animal violence, just gets skipped if I know about it. It's why I've opted out of seeing GotG3.

[Edited by Ralizah]

Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)

PSN: Ralizah

Pizzamorg

Cleared my first dungeon. Have to be honest, it was fairly anti climactic all around. You needed to complete a platforming challenge to get to it, this was fairly spectacular visually but also mostly on rails. I'm kinda fine with this in a way as I hate platforming challenges in otherwise non platforming games that just end up gating progression, but then I also dunno why it needed to be quite as long as it was, if it was all fairly linear and difficult to fail.

Then the actual dungeon itself had only one basic mechanic repeated five times. And not even like a complex mechanic which tested my mastery of my abilities, I'd say I've been tested by Shrines out in the world more than I was tested by this.

The hardest part about this for me was that I had run out of all of my cold resistant elixirs and meals only part of the way round, so I had to deal with my health being constantly ticked away as I constantly stuffed my face or ran inside to get warm. I really hated this part of BOTW, it feels like oppressive in TOTK so far but as I had to contend with it during this dungeon it just reminded me how much I hated this stuff. Like I'm happy if it adds to your experience somehow, but it only takes away from mine.

Then the hardest part about the final boss battle was working out what to do, and then trying to do what it needed me to do as the frame rate absolutely tanked. Otherwise, a very easy boss battle, again it had just one mechanic you needed to do six times across two phases and one that didn't really test any mastery.

I probably would have moaned if any of this was any harder, and I dunno what I was really expecting being honest, but I dunno, still thought this was pretty disappointing all in all.

[Edited by Pizzamorg]

Life to the living, death to the dead.

Ralizah

@RogerRoger Interesting! Wouldn't have imagined you'd have ever had the opportunity to play this game.

Out of interest, do you have any experience with BotW?

Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)

PSN: Ralizah

Pizzamorg

After spending most of my weekend with Tears of the Kingdom I will say I am enjoying it... but not loving it. If there was any part of BOTW you didn't like, it is probably still here and entirely untouched. I just think that is such a shame.

You could argue that "well BOTW to me was a perfect game" and even if you take that as an objective statement, many also said that about God of War 2018, yet almost no element that was carried over from 2018 into Ragnarok went untouched. Almost everything had some sort of pass over, some tweak, or refinement. It is why someone like me is able to be lukewarm on 2018, but love Ragnarok, even with the two games sharing core fundamental DNA.

It isn't lost to me on where all the energy, effort and resource went during the long, multi delay, development of TOTK though. And in those regards the result is pretty much an inarguably resounding success. To make a massive open world game that invites the player to break it, while also dealing with the extra limitations the Switch imposes upon them... And it come out like this, so fun and almost entirely bug free. Just wild. I mean just think of the state of something like Redfall that just came out and on the hardware that was built for. Nintendo are wizards at their craft.

But that doesn't mean I can't help but wish for more from everything else, which is very much just more BOTW, untouched (which to some I am sure sounds like a good thing, rather than a negative). Based on some completion times I am probably just a drop in the bucket though, so who knows maybe some late game development will fix everything, I dunno.

This is just where I am at right now, I fully plan to keep playing either way.

[Edited by Pizzamorg]

Life to the living, death to the dead.

LtSarge

@Pizzamorg I feel the same way. I've played TotK for around 5 hours this weekend and it's fundamentally more BotW. Just like Ragnarok was more 2018. The key difference is that both BotW and 2018 felt new and refreshing for the franchises, while TotK and Ragnarok certainly improved a lot of aspects but are still more of the same. I'm just not as amazed with TotK as I was with BotW for this reason.

[Edited by LtSarge]

LtSarge

Pizzamorg

LtSarge wrote:

@Pizzamorg I feel the same way. I've played TotK for around 5 hours this weekend and it's fundamentally more BotW. Just like Ragnarok was more 2018. The key difference is that both BotW and 2018 felt new and refreshing for the franchises, while TotK and Ragnarok certainly improved a lot of aspects but are still more of the same. I'm just not as amazed with TotK as I was with BotW for this reason.

It is crazy too when you think that it was Skyward Sword before Breath of the Wild right? And that had roughly the same gap that BOTW did to TOTK, but BOTW is a complete reinvention of what a Zelda game is, whereas TOTK is more of a BOTW side grade. And that isn't a horrible thing, but it again does make me wish that more parts of the game were attended to, rather than carried over verbatim.

Life to the living, death to the dead.

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