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Topic: Nintendo Switch --OT--

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Pizzamorg

kyleforrester87 wrote:

@Pizzamorg sounds just like Assassins Creed to me.

Don't you mean Legend of Zelda: Immortal Phoenix Rising?

Life to the living, death to the dead.

Pizzamorg

kyleforrester87 wrote:

@Pizzamorg Gotta Catch 'Em All, right?! Or is that the one with Gandalf?

I think you are thinking of the one with Spock

(😂)

Life to the living, death to the dead.

BranJ0

I've also just completed the tutorial island, and it's great so far. Already exploring the island felt a lot more like a puzzle than in BotW, and I hope that keeps up, because it was a ton of fun, and one of the shrines was surprisingly tricky to reach. Link's abilities are also brimming with possibilities - they were all incredibly situational in BotW, but these just seem perfectly designed to let your brain run wild. Can't wait to play more of this when I get the chance!

BranJ0

Pizzamorg

BranJ0 wrote:

I've also just completed the tutorial island, and it's great so far. Already exploring the island felt a lot more like a puzzle than in BotW, and I hope that keeps up, because it was a ton of fun, and one of the shrines was surprisingly tricky to reach.

Did you struggle getting to the one on top of the snowy mountain as well? I got a meal which gave me heat resistance, but then got caught off guard by the wall monster thing and almost died. I couldn't top up my health without losing my heat protection, so I pushed on with like half a star only. This got a bit scary with those Icy Jelly dudes popping up behind you.

Ran around at the top of the mountain like a headless chicken trying to work out how to get higher, but luckily as my cold resistance was getting close to running out I found some vines with ledges by the cave exit and just worked my way up them to get high enough to get to the Shrine.

Feels like this wasn't the intended path, but I couldn't figure out the intended path for the life of me and I guess that is half the fun.

Life to the living, death to the dead.

BranJ0

@Pizzamorg Unfortunately can't get the spoilers to work, but this is just the beginning hour or so of the game, I'll figure it out soon!

Yeah I struggled for a surprisingly long time getting to the top. I didn't have any chillies, so I fused a ruby to a stick, which made it always on fire, keeping me warm. Then I got stuck for a while surrounded by walls of ice, eventually found a fast river, and only managed to cross it by glueing multiple fans to one raft to push against the current. I then found a wall behind a waterfall that wasn't covered in ice, and climbed up that. So very different from yours, but once again didn't feel like the intended path at all! I'm very curious as to what the "right" way to solve it is, but I guess the appeal of these open word zeldas is that there isn't a singular right way of solving these puzzles, it's about using all of your tools to overcome the obstacles they give you.

[Edited by BranJ0]

BranJ0

kyleforrester87

Mine didn't get delivered unfortunately, boo. Maybe it'll show up tomorrow, otherwise Monday I guess.

kyleforrester87

PSN: WigSplitter1987

kyleforrester87

Screw it I went digital. Going to smear Vaseline over my TV screen and play some PS5 while it downloads to let my eyes adjust until it’s go time.

kyleforrester87

PSN: WigSplitter1987

kyleforrester87

@edwinjoe450 I prefer digital really anyway, especially for Switch. The physical version was a birthday gift but.. I waited long enough, was my birthday months ago. Got a couple of really intense weeks coming up so want to enjoy some gaming and cycling this weekend.

kyleforrester87

PSN: WigSplitter1987

Ralizah

Got off the tutorial island and made it to Hyrule before quitting. Game looks way better now that there's not an omnipresent bloom lighting everywhere.

I completed one shrine in Hyrule as well. Probably not the way they wanted me to. The solution was supposed to involve making some sort of water vehicle to get a ball from one end of a water way to the other, but I got tired of trying to build it right and ended up ultrahanding some ridiculous tower made up of boards and tires that allowed me to skirt the entire process, lmao.

Where the hell is my glider, though? I feel naked without it.

@kyleforrester87 I dunno, I thought it looked beautiful on our 4K OLED. Mostly the art direction, of course. The draw distance is really nice for a Switch game, though.

[Edited by Ralizah]

Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)

PSN: Ralizah

kyleforrester87

@Ralizah yeah it’s a good looking game. I am enjoying it, got ultra hand and fuse, but to be honest I am a bit overwhelmed with the control system. I’m pretty worn out mentally, I’m sure it’ll click very soon (BOTW was no problem). Just getting a bit frustrated with it at the mo, need some sleep and let that muscle memory do it’s thing!

kyleforrester87

PSN: WigSplitter1987

Ralizah

@kyleforrester87 I haven't really had issues other than with doing ultrahand stuff, which is sort of clunky. I've heard at least a few people say the controls were a bit much for them as well, though, so it's not just a you thing.

[Edited by Ralizah]

Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)

PSN: Ralizah

Pizzamorg

I was kinda surprised that switching to Docked wasn't a massive downgrade for TOTK. I'm not going to pretend like it is a nice looking game by conventional metrics, and it isn't the smoothest 30 fps I have experienced - Ultrahand for example seems to tank the frame rate when first used for some reason - but I've found some Switch games unplayable docked, and this isn't one of those. Impressive given it is a big open world.

I will also agree controls feel kinda awkward at times, which is a shame as the powers are fun otherwise. The most annoying thing for me so far is the way you rotate stuff via Ultrahand, just feels like it has a mind of its own and I tend to just have to spin things mindlessly until it falls into the place you need, as just trying to move it that way with intent causes the object to flail randomly anyway.

It also always feels like there are maybe too many inputs for actions, with my brain frazzling as I try and remember when to press, or when to hold, to pop an ability off in a split second.

But then this seems to be a hold over from BOTW, as inventory management was horrible in that game and they've seemingly done nothing to improve it here. In fact, in ways, it is kinda worse now with you needing to constantly pull up menus to glue stuff.

Then again, I guess a certain degree of fiddliness is a necessary evil for the level of freedom they want the player to have, but it doesn't stop me wondering if there could have been a better way.

BranJ0 wrote:

@Pizzamorg Unfortunately can't get the spoilers to work, but this is just the beginning hour or so of the game, I'll figure it out soon!

Yeah I struggled for a surprisingly long time getting to the top. I didn't have any chillies, so I fused a ruby to a stick, which made it always on fire, keeping me warm. Then I got stuck for a while surrounded by walls of ice, eventually found a fast river, and only managed to cross it by glueing multiple fans to one raft to push against the current. I then found a wall behind a waterfall that wasn't covered in ice, and climbed up that. So very different from yours, but once again didn't feel like the intended path at all! I'm very curious as to what the "right" way to solve it is, but I guess the appeal of these open word zeldas is that there isn't a singular right way of solving these puzzles, it's about using all of your tools to overcome the obstacles they give you.

So cool we both had such unique resolutions to this issue! Yours sounds a lot cleverer than mine was 😂 You used your brains and ingenuity, I just sorta brute forced it 😂

[Edited by Pizzamorg]

Life to the living, death to the dead.

kyleforrester87

@Ralizah I keep pressing R1 for my ultra hand and I’m getting my food/weapon buttons mixed up. I had no issues with the BOTW controls after a while, but found them a bit cumbersome at first too, so I am sure it’ll click soon.

kyleforrester87

PSN: WigSplitter1987

KilloWertz

I don't want to bring much negativity into what seems to be a pretty positive Tear of the Kingdom discussion so far, but I am glad in a way to see the part about the controls. I found the controls to be somewhat convoluted in Breath of the Wild after several hours, so knowing they would be just as bad or worse for me in Tears of the Kingdom eliminates even a slight urge to try the new big game knowing that I would get frustrated with the controls all over again even though it seems to have helped my other major problems with BotW (entirely empty world and paper thin story).

PSN ID/Xbox Live Gamertag: KilloWertz
Switch Friend Code: SW-6448-2688-7386

Ralizah

Does Playstation usually do this? I know Xbox does all the time, but I don't recall the last time they praised a competitor's product/acknowledged it in a non-competitive context.

Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)

PSN: Ralizah

Ralizah

In fairness, I'd never point to these games as examples of amazing control schemes. Especially not TotK, which layers on even more systems!

I'll also never entirely understand why I can't run by pushing in the left stick. Who wants to hold down a face button to run in 2023?

But they're not bad/awkward enough to take me out of the game. shrug

[Edited by Ralizah]

Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)

PSN: Ralizah

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