I am in the Great Plateau and confused as to why this game did not click the first time. Just climbing is good fun. It’s possible that the full map unlocked and I immediately got Big Map Fatigue and ran away screaming.
I'm no Nintendo fan and properly loved Breath of the Wild. My game of last gen, tied with God of War 2018. It actually broke open world games for me afterwards, and taught me a lesson to leave a good gap after getting into a game so much and playing anything similar.
Life is more fun when you help people succeed, instead of wishing them to fail.
Better to remain silent and be thought a fool than to speak and remove all doubt.
Gone one AM here, stayed up for an hour so I could at least try it on launch. I like that they gave a proper in narrative reason for a reset. Even on the SOLED it is not exactly smooth and pretty, but the art direction and attention to detail are crazy strong. Very reminiscent of BOTW in that kind of surprise at how many little micro details have been included that really enrich the immersion. Gameplaywise, so far I've just been hitting robots with sticks and gluing stuff together. A decent first impression.
@Ralizah I’m even more confused why it’s taken me so long to play this game properly. Went to Kakariko, so far so good. Went to head towards Hateno and ended up in a snowy environment beside a mountain so ate spicy steak and climbed the mountain trail to see what was at the top. Turns out it was some sort of spirit dragon that was corrupted by Ganon and I was thrust into a sort of boss fight where I was soaring through the air and trying to land arrows into big glowing eyes which was like something out of Shadow of the Colossus. My cold resistance then ran out so I was hunting down this dragon down the side of a mountain while necking mushrooms to stay alive! When I was warped back up and given my reward of a cool looking weapon and a shrine, I was basically in awe of what I assume was a completely optional fight that rewarded exploration of a highly treacherous mountain, especially when I was only on 4 hearts. And then just gliding from the summit all the way down to Hateno Village cut out the rest of the journey! I think I get the love now.
@nessisonett I'm glad to hear you're enjoying it more now. I've heard a lot of people didn't 'get' it the first time they attempted to play, for whatever reason.
BotW excels at making these little moments of discovery feel special. And there's so many fun and sometimes laugh-out-loud funny surprises to find!
Horses suck, though. They break the moment you go anywhere near uneven geometry.
Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)
Woah the reviews for totk are off the charts. Reading through, it seems a lot of the issues I had enjoying botw have been improved! Barren open world, repeating enemies etc.
The technical limitations and frame rate drops are concerning, coming to botw from mgs5 and hzd was difficult, I found too much to dislike.
This time around I haven't played a proper openworld game since ghost of tsushima over a year ago. Perfect time to give the new style zelda a proper go without bias.
Forum Best Game of All Time Awards
PS3 Megathread 2019: The Last of Us
Multiplat 2018: Horizon Zero Dawn
Nintendo 2017: Super Mario Bros 3
Playstation 2016: Uncharted 2
Multiplat 2015: Final Fantasy 7
Played a couple more hours, made it off of the tutorial island. Can't wait for the glider as I have already died like 50 times to fall damage, but the abilities are all a joy so far and most of the puzzles are very intuitive (albeit with some awkward controls at times). The gleeful sound Link makes every time you glue things together with the Fuse ability is infectious, it really captures exactly how I feel as you use your abilities to make weird, bolted together, solutions for puzzles which feel almost game breaking at times, and it is sorta genius to design something to feel like it is breaking the game but actually being within their own rules.
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