I have to say, I never expected SMT V to blow Persona 5 out of the water graphically, but here we are. Atlus done good. It's going to be a painful wait.
Metroid Dread looks really good as well.
@Kidfried Eh. I think the series is better served by becoming a celebration of video games in general than dredging up every obscure Nintendo character under the sun for new fighters. The lack of Rayman and Crash Bandicoot is pretty notable, IMO. They belong in Smash far more than Tekken characters, lol.
@Ralizah Tekken’s an interesting one. I really like the announcement and think it’s a great fit but it’s not exactly much of a Nintendo franchise. A couple of gimped handheld ports and a Wii U Tag Tournament 2 port. That’s it.
@nessisonett Well, neither is MGS, but Snake is in there. Ditto with Joker and Persona. I like that Smash is just a celebration of Japanese games in general at this point.
EDIT: Which, come to think of it, might be why we're not getting more Western mascots.
@nessisonett Yeah, that's true. I forgot about Metroid. But a 2D Metroid doesn't really generate the same amount of excitement as a 3D one for me personally. Especially not knowing Prime 4 is still in development.
@nessisonett It's probably worth pointing out that Persona Q2, which prominently features Persona 5 characters, is an exclusive for 3DS. And, of course, Strikers is a thing, and going by its performance (it's easily the smoothest performing Warriors-esque game on Switch I've seen to date), seems to have been optimized with Switch hardware in mind.
Currently Playing: Resident Evil Village: Gold Edition
I really want to get Metroid & Fatal Frame, SMTV looks awesome (I've never played one, so I don't know how I'd get on with it's infamous difficulty), and I enjoyed Banana Blitz HD so I have my eye on Banana Mania, though I thought the former was pretty difficult despite being considered an easier entry, so I'm not so sure.
Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)
@nessisonett Yes and no. Yes, it came out late in the lifecycle of the system, but that's standard Atlus. Persona 4 released on PS2 after PS3 came out. Devil Survivor 2 came out on NDS after the 3DS released. And so on. And while it got a PS4 port at launch, Persona 5 was primarily developed with the PS3 version in mind. They LOVE working with older hardware.
Currently Playing: Resident Evil Village: Gold Edition
Fatal Frame is going multiplatform & is apparently remastered to some extent for more modern hardware (hopefully that doesn't mean it's been upgraded with PS/Xbox in mind in such a way that the Switch version somehow performs worse than the Wii U original, not that we have any reason to worry yet, anyhow). Definitely a good thing that more people get to play it, though.
Also, it now has a photo mode and new costumes to go with it (naturally the Nintendo costumes will probably be removed, at least from the other versions, but I wonder if this means the lingerie from the original's JP release will be re-introduced or removed from all versions?).
Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)
Been watching the SMT V Treehouse demo for a bit now
Man this looks like such a big step forward visually and mechanically for the series from SMT IV and Apocalypse. I love that demons just run rampant in the overworld now since it adds to how screwed over the world is in this game. The battle animations also look incredible
The Switch port of Monstrum Nox seems way more stable than the Ys VIII Switch port, and this is well-known to be a much more demanding game. The team that worked on this and the Trails Switch conversions are doing great work.
@TheFrenchiestFry It really feels like SMT V must be pushing the limits of the system's capabilities. It looks REALLY good, resolution aside. And that massive-looking open world setting with demons freely wandering around... wow.
This is clearly the most ambitious game Atlus has ever made. They're going BIG with this series after it has spent years in the handheld ghetto.
There's something really off about the Advance Wars art style. It looks quite cheap and tacky compared to the gorgeous pixel art of the originals. I'll catch up with the Treehouse demos later. And good lord I need to shift my arse into gear with my backlog of Shin Megami Tensei games.
I was planning on getting it on PS4, but as I kinda have a growing backlog on that system I may wait to see how it reviews on Switch (to make sure the performance holds throughout the entire game) and get it there.
I've gotta say, MercurySteam seems to be doing a fantastic job with the Metroid franchise. Samus Returns was already a great remake on 3DS, and this new one seems to be taking full advantage of the Switch's more powerful hardware.
@mookysam The style started working more for me once I noticed the wooden paneling on the side of the 'board' the characters are moving around on and realized the developers were going for a 'plastic toys in a board game' aesthetic, though. I think it's cute in its own right.
It's a bit of a shame that WF couldn't develop this with their own interpretation of the classic pixel art, though. The company is primarily known for the high-detail and fluid animation of their pixel art work.
@RR529 Yeah, I'll probably do the same, given Ys VIII's framerate kinda craps out in one dungeon in particular near the end. I'm optimistic, though: the people porting recent Falcom adventures seem to do a good job of targeting and hitting 30fps consistently with their ports.
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