@nessisonett Weird. I've had great success with the method, even with my friend's very badly drifting joycon. One go of it didn't fix the drift on his, though. I had to repeat the procedure multiple times in a row. But, afaik, it's still working good today.
It's kinda weird that the first company to normalize the use of analog sticks in gaming suddenly forgot how to make functional analog sticks.
Currently Playing: Resident Evil Village: Gold Edition
I love how the latest attempt to take a dump on the Minecraft Smash DLC is “Sakurai sounds bored and hated making it”. I’m sure he was a lot more enthusiastic about making anime swordsman #9 and I say that as a FE fan.
Whomever designed that FLUDD-less level in Noki Bay (in the shell tower) is a sadist, lol. Granted, I only died like twice, but it was considerably longer than past FLUDD-less levels and had a few tricky sections.
Overall Noki Bay was a neat area with great sense of scale. The scuba missions took a little to get used to, but I didn't have a particularly hard time with them or anything.
Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)
I saw a fan mock up box art of someone's idea for a Switch version of MGS HD Collection that included Twin Snakes (seeing as how that one is tied up between Konami and Nintendo) and now I kinda want it
I don't particularly like Twin Snakes as a REMAKE but it is a great game nonetheless and a pretty energetic reimagining in its own right
@RR529@nessisonett I like that one lol. The trick is double wall jumps on those wooden platforms. It's pretty much guaranteed to work. I think that's what they intended with that level.
@Kidfried Twin Snakes is great but I definitely wouldn't recommend it to anyone who hasn't already played the PS1 original given it's very different in terms of tone and energy
It's more of a reimagining or a what if scenario if MGS was made in the post-Matrix era where everyone was obsessed with copying its directorial style
It gets so over the top and nonsenical at points that it tends to make Rising look subtle by comparison, like when Snake has to take out the Hind-D, he rides an active missile into the sky, jumps off and then gets a clear shot as the missile explodes behind him like it's X-Men Origins Wolverine
@nessisonett I'd love a proper PS5 remake as well but I'd still like it to be top down personally
I feel like the constant switching between top down and stationary first-person heightened your difficulty to have a clear view of what was ahead of you and making you proceed with greater caution when it came to knowing if you were going to encounter a Geonome soldier or not
I don't think Phantom Pain's gameplay is going to translate well at all if anything given it's made for a completely different gameplay format and structure. MGS1 is considerably more linear and contained
@TheFrenchiestFry To be honest, I’m not a fan of when remakes just wholesale lift the original gameplay. If you want that style of game, just play the original. Of course, I basically hated the FF7 remake but that was down to plot nonsense. I’d prefer to see a full on reimagining that filled in some of the plot holes that later emerged and changed the scale of the island to make it better suited to a third person perspective. Snake Eater managed to pull off a mix of top-down and third-person perfectly.
@nessisonett Well Twin Snakes didn't do that per se
It largely tried to mesh MGS1's environment design with the added gameplay mechanics of MGS2 like first person aiming and hiding in lockers and stuff
It also changed how enemies worked since they actually have to be hidden within the facility in order to stay under the radar without soldiers growing suspicious of fallen comrades. It adds a unique dynamic to the stealth gameplay and I think changes like that would be what could make another remake in that vein benefit from an upgrade, as well as introducing certain story elements that reflect MGSV like the whole Venom Snake twist thing
I largely just want another remake because Twin Snakes is too different in terms of tone for me to consider it anything other than a reimagining of MGS1.
@TheFrenchiestFry Woah, get that in some spoiler tags quickly! I think there are still some people here who haven’t played MGSV and that’s like the main plot twist 😂😂
Started up Sirena Beach in Sunshine tonight. The manta fight was long winded, but thanks to a tip I heard mentioned over on NL awhile ago I knew going in that you're safe under the cabanas, so it wasn't too bad. Next up, I had more trouble climbing up the platform Boos to get to the FLUDD-less level than the actual level itself. Finally I did the maze to get to the pool, which was a bit clumsy, but I enjoyed all the annoyed interactions with the guests upset with you barging into their rooms, lol.
Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)
@RR529 Here's a tip that may come in handy for a later level; you can wall jump against the central pole in the hotel, and hover to the next floor with FLUDD. Maybe do a backflip first to gain some additional height. You don't even need the Boos!
Just cleared Sunshine! I wasn't intending to already, but when I beat Pianta Village's 7th mission the Plaza was flooded so Corona Volcano was the only thing open to me, so I figured I'd give it a shot.
The Volcano itself wasn't bad at all, as I only died once there by getting spiked (I was careful during the boat and got through in one go), but that Bowser fight was irritating as I kept glitching through the tips you butt stomp (though Bowser & Jr knocked me off a few times on their own to their credit). Finally made it through with like 2 lives left, though.
I think I'll try collecting some more Shines before moving on to Galaxy since I wasn't intending to finish it yet, but I doubt I'm going for 100%.
Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)
Right as I was discussing with someone about Final Fantasy IX's lack of a physical re-release for the new port, they literally just announced that IX is coming physically to Switch this winter in Asia just like the VII/VIII Twin Pack. Fantastic.
Got 60 Stars in Galaxy tonight. Definitely not ready to face the final level yet, though. Don't know what I'm going to do with myself once I'm done with it since I've been playing these Mario games so much, lol.
Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)
@RR529 Oof, you’ve been busy! I really need to get back to Mario 64, I’ve only got a couple of stars left. Although, it came at the worst possible time, I’ve been binging Tekken, Trails and Assassin’s Creed this year so not sure I can binge Mario at the same time 😂
Toy Time Galaxy is thematically cool (and I love that classic theme remix), but I forgot how annoying it is trying to control that darned Spring powerup (granted, I rarely died, it just felt awkward), which definitely dampened the experience a tad.
Bonefin Galaxy was surprisingly dark (pay attention to the background effect when you're on the Toad ship (it's disembodied souls), but the boss fight there was really cool.
Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)
Forums
Topic: Nintendo Switch --OT--
Posts 4,661 to 4,680 of 7,092
Please login or sign up to reply to this topic