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Topic: Games you've recently beat

Posts 981 to 1,000 of 5,419

Ralizah

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

crimsontadpoles

Crash Bandicoot 2: Cortex Strikes Back (PS4): I managed to get 100% in the game, with all crystals and gems. The only trophies I missed are the relic time trials and the 99 lives trophies, which I don't want to do.

It was good fun, just like the first game. The difficulty seemed much better balanced in the this game. There's still plenty of tough levels and getting some of the gems is very challenging, but thankfully it doesn't have much in the way of super tough infuriating levels that the first game had (I'm looking at you The High Road). Lining up some of the jumps in Crash 2 could be a bit tricky at times due to the camera view, but other than that the difficulty was just right.

There was a good variety of levels, each of which generally felt distinct and creative. The level design was mostly very well done. I didn't think that boss levels weren't that great in Crash 2. Bosses seemed to be too easy this time around, and none of them took more than a few tries for me to complete.

Another minor annoyance for me was the secret entrances to some levels. There isn't much indication that secret entrances exists, so it meant that I wasted a lot of time trying to find missing gems or crates in a level, unaware that it was actually impossible to get them without entering via a different route. Also, having nitro crates occasionally bounce up when trying to jump over them is pure evil.

Overall, I really enjoyed this. It's one of the better platformers on the PS4.

[Edited by crimsontadpoles]

Thrillho

@crimsontadpoles I completely agree with everything you said there. It’s an improvement on the first game in almost every way but the boss levels are pretty pathetic.

The third game feels like a bit of a drag and has too many novelty levels. I’d definitely suggest having a break before playing it so it doesn’t feel too similar to the second game.

Edit: I also couldn’t be bothered with the time trial or 99 lives trophies either.

[Edited by Thrillho]

Thrillho

ellsworth004

Finally finished dark souls remastered. Great game, only part i didnt like was giants tomb place, almost quit while playing that area. Not because it was too hard but because it just wasnt very fun. Now on to DS2.

[Edited by ellsworth004]

ellsworth004

PSN: ellsworth004

Gremio108

@ellsworth004 Tomb of the Giants is an absolute horror. When people say the first game is the best, I think they're forgetting about this whole area. And I don't blame them.

Good job, Parappa. You can go on to the next stage now.

PSN: Hallodandy

Gremio108

@RogerRoger Great stuff. I was looking forward to reading your thoughts on Inquisition and they didn't disappoint. The bit with Alistair and Hawke was unbelievable, and the climactic decision unbearable (I went with Hawke - even though I felt a similar attachment to my Hawke as you did to yours, it just felt like the right place for his story to come to an end, whereas it didn't feel right for Alistair).

I'd have to agree with your criticisms. I don't even remember the last boss, and yes, Blackwall is so dull and gruff he makes Sean Bean look like Gloria Estefan. I loved Solus though, but this might be due to watching my wife's playthrough. She romanced him, so you can imagine the rollercoaster of emotions she went through.

One way I felt it did improve on DAII was in fleshing out Cassandra's character. I thought she was brilliant in Inquisition, whereas I found her a bit too straight-laced in II.

Judging from the pics, your main character was eerily similar to mine, he even looked the same, and his name began with J. He was a mage though. I think it's the first and only time I've gone for the mage class in these kind of games, usually I opt for the boring sword-and-shield grunt.

Great game and one I do plan to hopefully replay at some point.

Good job, Parappa. You can go on to the next stage now.

PSN: Hallodandy

Gremio108

@RogerRoger Ah, no need for a tag. I'd been keeping one eye on your Inquisition progress, both on here and via the trophies you were picking up, even if I didn't say anything. I didn't trust myself not to accidentally reveal a spoiler.

I nearly went with Alistair. It's an impossible decision, one that is made even harder by the fact you don't see it coming (I didn't anyway). Poor Alistair. If it makes you feel any better, I'm sure he met his fate with the same touchingly defiant sense of gallows humour that he used to meet all other challenges in life.

I don't think I'd go mage again (although it meant I had no real use for Solus and thus didn't have to go through the same emotional wringer my wife did). Too much micromanagement when, like you say, I'm happier charging in and wrecking folks.

[Edited by Gremio108]

Good job, Parappa. You can go on to the next stage now.

PSN: Hallodandy

RR529

Farpoint (PS4/VR) - A Sci-fi themed FPS, where you're out to find your way off an alien planet after crash landing.

As a VR Experience: The few times you rode in a suttle (such as the opening scene where you were flying around a space station, plus the following crash landing) were really cool. The way the jumping spider enemies (the first enemy type you encounter) move is just right enough that they creep out your subconscious and make you jump everytime you encounter them (at least for the first few hours), and the sense of scale during the game's one boss encounter is truly mesmerizing. There is one stealth section that is pretty intense as well, as you'll constantly be looking over your shoulder to make sure a drone isn't swooping down from behind as you hightail it to the next area of cover. However, while there are a few interesting setpieces, most of the game takes place in a sort of canyony desert theme, and while I suppose it makes decent use of the depth effect, it's not a particularly interesting place to be, though a couple of later missions shake things up a bit. Oh, and there are also video logs (at the end of most missions) that make good use of the effect as well.

As a game: It's a pretty standard FPS. Kill things in a larger area, settle down as you walk along the path where you're either treated to a hologram that moves the story along, a setpiece, and or maybe a jumpscare ambush by one or two enemies, before coming to the next open area where you'll fight another large group of enemies, rinse & repeat (later levels tend to have less downtime with more constant large enemy encounters, but I honestly preferred the balance of the early game). It's not particularly great as a game, but they regularly introduce new enemy types & weapons so things never get boring (your gun is tied to the motion of your controller, so you physically have to look down the sight correctly in order to accurately shoot anything, which you'll know you're doing correctly when you see a lazer sight in the middle of your reticule, which is pretty cool). The main story has 8 missions which on average are an hour long each (at least for me), plus there is a challenge mode that sees you tackling the story missions in a time trial like environment, standard online multiplayer, plus a co-op mode of some sort (I assume online for that as well). I wasn't a big fan of how the story ended up, though.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Ralizah

Just finished Deltarune Chapter 1. It was... alright. Definitely a good time for a free game. I wasn't hugely impressed, though. The world that was introduced just wasn't developed enough to give it a sense of character. Most of the new characters, outside of Susie, weren't terribly memorable. Making the sparing mechanic a constant part of the plot itself takes away from the subversion of typical JRPG tropes and the personal responsibility the player felt for behaving like they would in any other game (what unspoiled player didn't initially kill Toriel, only to feel a gut-wrenching sense of guilt when they realized what they had done?). Figuring out how to negotiate enemies out of a battle is still cute and fun, but it's too reminiscent of Undertale's system, and there's nothing quite as memorable as, say, getting the two guards to realize their love for one-another (was very happy to see them later in the game!). And the way you interact with Lancer is far too similar to initial run-ins with Sans and Papyrus in Undertale. It was very Undertale-lite. Diet Undertale.

With that said, I didn't dislike my time with it. I thought Susie's primary character arc was reasonably well-executed, even if it was a bit rushed. The game is still filled with the sort of wonderful humor that was so charming in the original Undertale. I also like how you gain TP when enemy attacks come close without actually damaging you, and there's an interesting risk/reward mechanic there. And the end of the game, where you get to travel around your home town and talk to the townsfolk, many of who return from the original game, was a lot of fun, and helped showcase the great character writing that is clearly the developer's specialty.

Also really liked the creepy cliffhanger at the very end.

If the rest of it was eventually released as a full game, I'd absolutely purchase, play, and enjoy my time with it. But I do feel like it needs to do more to distinguish itself from its predecessor.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

@Foxy-Goddess-Scotchy Heh, that probably won't be for a while. That game got put on hold after the first couple of major dungeons. I need to get back to it.

I actually... didn't even know that was a thing until you mentioned it. Now that I've gone back and looked around more, though, I realize those keys actually had a purpose.

And, geez, this boss sucks. I'm going to need to upgrade my armor to deal with him peacefully. Reminds me of some of those hard-as-nails fights in the genocide run of Undertale.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

@Foxy-Goddess-Scotchy Re Policewoman Undyne, I like how she's apparently struggling to re-integrate into a peaceful society. It makes sense that it would be difficult for a warrior like her to transition to a productive role in an entirely peaceful society.

I forgot to mention this, but I do think the pixel art has improved since Undertale. It's easier to notice a lot of subtle details in the character designs. The environments can look pretty good, too. I really liked the lighting in the school at the end of the game after you return to the closet.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

kyleforrester87

@bruhman well done persevering through the entire game plus DLC while not enjoying it, not an easy task with a Dark Souls game! Most people would just give up!

I actually started playing the remaster last night, i’ve just beaten the boss near the start on that long bridge and moved onto the next area. I’m enjoying it so far. I played through about 90% of DS3 and got distracted. I didn’t like DS2 much and only played the first couple of sections of that. I’m thinking about giving it another go after DS1 though as I played DS2 right after Bloodborne (and before DS3) so it was all a bit much.

As for your question, DS1 is often considered the best, but really all the games seem to be favoured equally by whoever you ask. So if you really didn’t think much of 1 I don’t think it’s worth putting yourself through the rest.

As for distances between bosses I did notice it was a bit of a treck between the bonfire and the bridge boss last night, but if you just sprint past everything it’s pretty easy to get back to him. I don’t know if it gets harder to do that moving forward. I sprinted to bosses a lot in DS3.

kyleforrester87

PSN: WigSplitter1987

R1spam

@bruhman I played through all of ds3 (not dlc though) and got to sens fortress in remaster before having a long break. My experience of ds3 was bonfires were a bit closer to boss fogs and other than a few levels (cathedral of the deep is an exception), most of the levels are more linear. I enjoyed 1 and would go back to it but 1 and 3 are very similar for me. Ds3 almost feels like a remake than a sequel sometimes. Bloodborne would be the one I would recommend, even though pvp is not as good as ds3, its brilliant!!

PSN: Tiger-tiger_82
XBOX: Placebo G

PSN: Tiger-tiger_82

kyleforrester87

@bruhman :') Nah I'm not using a guide and don't really plan on it, while I'm having fun I'll keep plugging though, I don't really mind dropping it if it just becomes annoying I guess.

I do kind of like having multiple ways to go, some of which end up being impossible lol.

kyleforrester87

PSN: WigSplitter1987

Shatter

I’m really glad to know that there are others out there trying to make their way through Lordran. I’m taking my first crack at Dark Souls Remastered. The only other From Software game I’ve played was Bloodborne, which I really enjoyed. There’s something I find really compelling about the Land of the Ancient Lords, even though I end up dying...like, everywhere. Still, I’m starting to get parrying down to a science.

Shatter

R1spam

@bruhman nah it doesn't sound daft, it's a freaky game!! Im the same about alien isolation, I've nearly bought it a few times and keep wimping out at the last minute. Hope you enjoy ds3 if you give it a bash, some amazing boss fights in that game!

PSN: Tiger-tiger_82
XBOX: Placebo G

PSN: Tiger-tiger_82

Ralizah

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Gremio108

Yakuza Kiwami is finished. Inconsistent gameplay married to a consistently excellent story You can really feel that PS2 architecture lurking in the background. Some of the boss fights are a bit of a chore, but with the right abilities unlocked and a stack of healing items, they're all right. They overdid the Majima element massively - I'm sick of the sight of the guy.

@ShogunRok got a bit of stick for the review at the time, but six out of ten is bang on. I'm going to play Kiwami 2 next (though not just yet) and then probably Zero. After that, well it depends what happens with the western re-releases of 3-4-5. It's all gone a bit quite on that front. Anyone heard anything about them?

Good job, Parappa. You can go on to the next stage now.

PSN: Hallodandy

Ralizah

@Kyroki Undertale only felt like a "complete" experience to me when I got the true pacifist and genocide mode endings. And definitely don't neglect genocide: the best bosses and a solidly different approach to the gameplay and plot are locked behind it. It's also where the game's best satirical jabs at traditional JRPG game design can be found.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

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