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Topic: Games you've recently beat

Posts 1,001 to 1,020 of 5,419

DerMeister

@Gremio108 Unfortunately, no news on the remasters as far as I know.

Kiwami was where I started with the series. I figured the datedness I heard about as well as being a remake of the original would make it an optimal starting point for me. I enjoyed it a lot but it does have a PS2 game feel. I definitely agree with that.

I think Jingu was the most annoying boss, even as the penultimate one. Shooting potshots while his mooks do most of the work meant I spent more time than necessary on it.

"We don't get to choose how we start in this life. Real 'greatness' is what you do with the hand you're dealt." -Victor Sullivan
"Building the future and keeping the past alive are one and the same thing." -Solid Snake

PSN: HeartBreakJake95

Gremio108

@ShogunRok Ha, you're welcome. It's the gaming equivalent of a brand new Jag with a Reliant Robin engine under the bonnet. Anyone annoyed with that review hasn't played it.

Since you're here and you're a Yakuza veteran, a question - how confused would I be if I were to skip 3, 4 and 5 if these re-releases don't happen? Would Yakuza 6 still make sense?

@DerMeister My logic was kind of the same. I didn't want to go from the silky smooth (apparently) Yakuza Zero to Kiwami's antiquated engine. Prior to this, the only Yakuza game I've played is the PS2 original, and I never completed it, so I don't remember much of it. I'm very much looking forward to playing more.

The fight with Majima in the batting cages was my major hurdle. I'd been investing points into health and attack, and I was lacking in special moves. After that I made an effort to be just the right side of overpowered for every boss, as well as going in with plenty of healing items. For sure, the Jingu fight would've been horrendous had my Kaz not been an absolute machine by that point. When his mooks got up off the floor and came back for more, I sighed and paused it to go make another coffee.

[Edited by Gremio108]

Good job, Parappa. You can go on to the next stage now.

PSN: Hallodandy

ShogunRok

@Gremio108 Yeah I think you can miss out on 3, 4, and 5 and still enjoy 6. Don't get me wrong, it's not ideal, but if you've played Yakuza 0/Kiwami/Kiwami 2 then you'll know what the series is about and that'll be enough for 6 to make sense.

6 also has a full recap thing, which is handy. The bottom line is that although every game is a sequel, they all have their own individual stories that start and end within each game. 6 is no different. Yes there are returning characters, yes there are nods to previous games — but full back-to-back knowledge of the series certainly isn't a necessity.

ShogunRok

X:

Gremio108

@ShogunRok Excellent, thank you. Hear that Sega? I don't need your stupid remakes/re-releases!

(Sorry Sega if you're listening, I didn't mean it, I still love you)

Good job, Parappa. You can go on to the next stage now.

PSN: Hallodandy

Thrillho

@Gremio108 @ShogunRok You’re both going on The List.

I really enjoyed Kiwami and might actually have preferred the slightly tighter story compared to Zero, although that really is an excellent game. The Kiwami moves in fights were such a terrible idea though as even if you had the move unlocked and ready to go, the enemy still often got just as much health back as they had before.

The little nods to Zero they worked in were neatly done too. Zero is a great game but almost 100hrs was a lot (damn you hostess mini game for contributing so much to that play time).

Thrillho

Gremio108

@Thrillho Sorry! The plot was superb though, all the way through. I enjoyed it more than I remember enjoying the original. It was just the combat I had a problem with really. Some of those boss fights were a war of attrition.

Good job, Parappa. You can go on to the next stage now.

PSN: Hallodandy

Gremio108

I started and finished What Remains of Edith Finch today. I think this is one of those games which you need time to process before you really know what you make of it. In the initial aftermath I felt like the ending had sold itself a little short, but now, having had a few hours to think about it, I can appreciate the beauty of what they did.

The swing scene really, really got to me, I'm not sure why. More so than anything I've watched or played for a long time.

Overall though I think I still prefer Rapture. Maybe I'll feel different after another day or two of thinking about it. Which I definitely will be.

Good job, Parappa. You can go on to the next stage now.

PSN: Hallodandy

Ralizah

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Th3solution

@Gremio108 I’ve been interested to hear people’s report on WRoEF since it was given on PS Plus. I think I agree with you that immediately following the game I was impressed but not necessarily blown away, until I had some time to let it resonate a little. Looking back on it I think I am more smitten with what they did. The ending actually hit me pretty hard though, and I didn’t see that coming. I did realize she was pregnant but I think I was too dense to even think about her dying in childbirth. And it makes sense of her trying to connect with her cursed family, knowing surely she feels her days are numbered. To leave behind a baby, that’s pretty poignant. I’m not even sure I remember it all correctly, since I played it back a few months after release.
But the best section was the fish cannery section. The gameplay was so interestingly woven in and the outcome of how the guy bows his head and decapitates himself in the midst of the delusional waking hallucinatatory state in the midst of the mundane rhythmic work load... it just was so interestingly and hauntingly done
But many of the sections were very well done, but a few stick out more to each person, depending on your circumstance.

[Edited by Th3solution]

“We cannot solve our problems with the same thinking we used when we created them.”

RR529

Completed Onimusha Warlords the other night on Switch. It's obviously a tad dated in places, but as someone who never played it before it actually really sucked me in.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Gremio108

@Th3solution No, I didn't see the ending coming either, although I was kind of thinking something bad was going to happen to her. At first I was unhappy that we didn't get to hear the rest of grandma's tale, but then that's the point isn't it? Grandma Edie and her stories, that's the real curse, and after what happened to Lewis at the cannery, Edith's mum snapped and said enough is enough, and she got herself and Edith out of there. At least I think that was the point. That you can view a series of unfortunate happenings as a curse if you wish, but you're only perpetuating the idea. That's what I took from it anyway.

Good job, Parappa. You can go on to the next stage now.

PSN: Hallodandy

Splat

What Remains of Edith Finch.

What a depressing game. I mean don't get me wrong I enjoyed it but hit me in the feels...

Dragon's Dogma 2 Pawn ID: OM7GKB029K3D

PSN: Splathew

Ralizah

Title: Poochy and Yoshi's Woolly World

Platform: 3DS

What is it?: A 3DS port of a Wii U Yoshi platformer

Level of completion: Everything, apart from not watching all of the shorts. I will eventually, but it's not really content I'd say is crucial to game completion. Completing everything involves collecting all patches, all bundles of wool, all flowers, and getting to the end of all of the levels with full health. It also involves encountering all enemies, finding all secret paths, and, finally, completing the Wonderful World of Wool under all those conditions, the final unlockable level that's extra long and has no checkpoints.

What I liked:

  • Adorable and colorful visual design. Everything in this world looks like it has been hand-crafted, and the effect goes a long way toward giving this huge amounts of charm.
  • Excellent level design. There are plenty of alternate paths, hidden objects, and whatnot to access throughout the game. There is a great balance of linearity and openness throughout. Some of the levels are also surprisingly puzzle-heavy, which is not something I'm used to encountering in a 2D platformer.
  • A cool approach to difficulty and accessibility. While there's the usual easy mode that I didn't touch, there are also badges that you can purchase with in-game jewels that will make levels easier for you in some way. One badge might make all of your yarn balls larger. Another might make it where you can see invisible items. These are a great way to replay levels in different ways (and, if you're going for 100%, you'll likely be replaying these levels a LOT) and a good method for children to make certain challenging levels easier for them without nuking the difficulty across the board.
  • Adorable extras. One of the new additions in this 3DS re-release is a collection of 31 stop-motion animated shorts featuring Yoshi and Poochy. After each one, you're given an easy quiz about what you just watched and are rewarded if you get the answer right with more jewels that you can spend on badges. The really ingenious thing is how they unlock every 24 hours (after viewing the previously unlocked one), as this gives the player a big incentive to stay engaged with the game for a longer period of time.
  • Portability. This might seem like a weird thing to like in an inherently portable version of a game, but it's worth mentioning because I think this game only really shines in portable form. You'll be playing a lot of the same levels over and over while hunting for collectibles, and this is a much more enjoyable task on a pick-up-and-play handheld than it is on a home console that I need to clear TV time for. I already owned this on Wii U, but I finally picked up this 3DS version, and I think it was a pretty good decision, all things considered. This version is worth repurchasing just for its increased accessibility.
  • Creativity and Yoshi Designs. Like in the Wii U version, you can unlock different designs for your Yoshi as you progress through the game. Unique to this version, though, is being able to create your own Yoshi design. Not really anything I care about (I just stuck with Green Yoshi through the majority of the game), but it seems like a great inclusion for children.

What I disliked: Not much, really. Bosses are a bit easy and not up to the high standards of boss encounters in the best DKC games, but they still beat the pants off the boss fights you'd find in any 2D Mario game because they require some level of observation and problem-solving to defeat. Being a 3DS game, the photo-realistic yarn textures are much fuzzier and less detailed now, although, given the hardware, it's hard to really count this against he game. I suppose the presence of badges makes it tempting to cheat and make the game easier than it would otherwise be, but this is balanced by the fact that no single badge is going to make the entire game a cakewalk if you want to collect everything. The worst thing I can say about it is that there's no point in the game that I feel like it becomes singularly brilliant. Instead, it's just consistently polished and excellent, and I don't see that as a bad thing at all.

Final thoughts: A gorgeous, smooth, and consistently excellent platformer that succeeds on almost all levels. While it doesn't do anything to set new standards for the genre, it rivals Yoshi's Island and makes for a fantastic portable time-waster.

Score: 9/10

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

andreoni79

Soma.
Not a big fan of walking sim, but for € 5 I decided to try it and I loved it.

Praise the Sun, and Mario too.

PSN: andreoni79

Ralizah

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

RR529

@Ralizah, on the point about PS4's screenshot mode, if you hold the button down instead of just pressing it, it'll skip the menu and just take the screenshot.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Ralizah

@RR529 Good shout. I'll try that in the future.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Th3solution

@Ralizah Thanks for the WRoEF impressions. Excellent mini-review, as always. I’m glad you felt some satisfaction out of he game, despite some of the shortcomings. You bring up some valid points, and some things I hadn’t thought about but do agree with. It’s been a year or more since I played it and yeah, it’s not the kind of game one usually returns to, although I did go back and mop up the trophy list. But like you know, I am a big fan of the game, and although I quite enjoy walking sims I think the game does other innovative things that brought me satisfaction regardless of my bias toward the genre. You eloquently alluded to most of those things so I won’t reiterate them. But a few things come to mind after reading your post —

  • I’m not a big screenshot taker either but I’m pretty sure the PS4 has a setting you can enable somewhere so that you can turn the share button quick double-press into an instant screenshot without having to go to the menu. I believe you have the option to make a double press either a screenshot or a function to start and stop videoing gameplay. I’m not sure which one is the default though. I was just pondering this yesterday while playing Injustice 2 where I wanted to capture some screenshots and pushing the share button to bring up the mini-menu is not practical while in the middle of a fight or quick action scene. I was too lazy to go to my settings and I’m not by my PS4 now, but you should be able to find it easily.
  • It’s strange because I don’t remember any performance issues. I also am not a tech expert or a frame rate and pixel count elitist, so things that bother other people don’t always jump out to me. I wonder if there was a new patch issue or something. It’s too bad that you had those problems because they certainly can break the immersion.
    I do remember some of the control issues like you described with the animals. That gave me a chuckle to read your description.
  • As for the narrative issues, the lack of broad closure, and the incomplete feeling you had, I think those are all good points. The game does leave many things unsaid, and all your comments regarding the story (or lack thereof) are valid. I did experienced it differently, however, and didn’t mind the open-ended nature of the world as a sort of added mystery to the family curse. For example, is it really a curse, or as you say, is it just a perception by the family, who misinterpret relatively normal amounts of “bad luck” and death? ie. Sometimes we find what we are looking for, whether it’s there or not.
    In the attempt to balance between concrete and detailed story and an open narrative sometimes games and story fall too far on one side or the other. And of course it’s all a matter of personal taste in the end. Such as with the game Virginia, the amount of holes to fill with my own interpretation was probably too much. With WRoEF I enjoyed a little of the mystery.
    But I do see your point about the resultant lack of depth to the narrative, the feeling of poor impact because of the disjointed nature of the individual stories that don’t give a wider perspective.

I’m glad you enjoyed aspects of it though and at least didn’t find it a waste of time. 😃

Edit: @RR529 got to it sooner on the screenshot thing. I thought it was a “double press”, but maybe it’s a “press and hold” then.

[Edited by Th3solution]

“We cannot solve our problems with the same thinking we used when we created them.”

ellsworth004

@Ralizah actually i think u can set the share button so if u press it ince it takes a screenshot, hold down to bring up share menu

ellsworth004

PSN: ellsworth004

Ralizah

@Th3solution I can definitely see why someone would like this game. As I've said elsewhere, I have an acknowledged bias against this style of game, so it's easy to see how I might have received it more favorably were my tastes different

RE: open-ended and minimalist narratives, you're always going to get people who receive them very differently, and both critical and favorable receptions of them can be perfectly valid. If you've ever played or seen Breath of the Wild, a LOT of gamers were critical of the minimalistic narrative and ending. And, you know, I get that. I think being underwhelmed by the way it approached the narrative is a perfectly valid feeling to have. It didn't take away from the game for me, though, and, when it comes down to it, how you receive something is mostly a mystery. It's an emotional relation that you can't explain, but when something works for you, it really works, right? I think this game's narrative approach really worked for you, and that's absolutely a beautiful thing. While I wasn't as taken with it, there were moments that I felt were quite inspired. Lewis' vignette (I believe that's his name: the young man who worked in the cannery and got carried away by his imagination) was, especially, a fantastic marriage of game mechanics and narrative that deftly used the monotony of processing fish while controlling the Prince in his daydream to forge a unique emotional connection with the character. It was very cool.

I don't think I mentioned this before, but I kept getting the feeling that this was an experience that would probably have hit closer to home in VR. It feels like a VR game to me, even though I don't think it has ever had a VR option. I'm surprised it's not, though, considering the way it continually situates you in new bodies with limited environmental interaction and immersive sound design, which seems like the perfect mix of elements for a manageable VR experience.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

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