@LtSarge This game is actually a great starting point as it's a prequel to the main series!
That I didn't know, so they are actually making it easier for new players. To be honest I saw so many rats in one of the old trailers before, saw how realistic they looked and as they say noped out. I'm not the biggest fan of rodents, but it could be worse, it could be spiders.
I'm well, thank you! I've been really busy at work (as usual haha) so I've been working late most of the days now and when I get home I don't have much time left besides for working out, making dinner and watching a TV show. I barely have enough time for gaming during weekdays, so that's why I've been so absent here.
It's good to hear you are well, it probably sounds a little odd hearing it but I was a little concerned after you mentioned loneliness and these things, I didn't want to pry but I naturally feel for people and I believe honesty is the best policy especially when my offline is always saying 'kat you can't have A.I. it's going to stunt your learning, etc etc', then I hear people here say it's stealing jobs. So it was really a mix of Horror stories, but you obviously understand it better because you understand yourself better than anyone else so I'm happy for you either way. And at the end of the day we all deserve to be happy.
How are you doing? Hope you've been well! I've heard great things about Crimson Desert, so I'd love to read your thoughts about it. Be sure to tag me if you do a write-up.
The hardest part of pondering a write-up, isn't the 'I haven't done this before', it's the game itself. I picked one that is so massive and Ravix warned me ahead of time that he hadn't even seen the whole map in his time with the game. I thought he was joking until I loaded in and zoomed out, then there are all of the updates and this big one they've done with the story. So I'm not sure how many hours I need to put in to effectively and honestly portray the game properly. Pace factors into it too, I walk everywhere, take my time, drink in all of the scenery, talk to all of the NPCs and just live in that now.
I see it like exploring a whole new tangible world and Crimson Desert's is so different, everything feels so vibrant and alive, I expected wooden NPCs instead they offer pearls of wisdom and a kind of warmth I've never felt from any similar game before. The Developers definitely understand that the journey is more important than the destination, which is how I look at life as a whole. You know this saying? when the student is ready the Master will appear, I believe life is it's own Master, games, hobbies, everything you put your passion into is part of that lesson, so I try not to rush through games either.
I'd been going on and off gaming before Crimson Desert. Palworld was the biggest return to the hobby, before that was a couple of months of casual Survivor-Like stye games, which were brilliant. The latest one was Yet Another Zombie Survivor, I told Northern_Munky about it and now he's addicted. Those Survivor games offered little bites of progress, of getting somewhere and then led to a much bigger game which was of course Palworld. It's update came when it needed to, it was just enough content to set some gears in motion again. I did quite a lot of exploring, captured a lot of Pals and did some building too.
It's one of my favorite parts of the game, next to the Pals of course, they've really fleshed out the game and made it less about copying Pokemon and more about standing on it's own merits.
Wildlands was yet again another update and it too was cathartic in it's own way. The first time I'd played the game was with other people, the world is massive but felt less so and less overwhelming with someone else driving (literally driving, I kept crashing vehicles) and everything just had it's own flow. Then Ubisoft dropped that new update and it was just me and some A.I. I thought about what you'd said, how you'd explained it and in a strange way those A.I. team-mates became comrades of sorts, they'd talk among themselves, there was so humor and humanity in their words. I achieved the same goals, experienced the same world, but with that added bonus of being the driver, although there were still some hiccups in the actual driving, mainly the flying.
Exhibit A, B, and C, carefully arranged for your viewing pleasure. My friend said I needed to change my name to KatCantFly. Which is ironic because I have over twenty hours flight-time, I was going for my pilots license a couple of years ago. We fly often, weekly, and my thought process was 'if one or both of our pilots gets incapacitated I can save us', that's not why a person should learn to fly. Anxiety shouldn't be the driving force for such a complex and high-risk skill so I shelved lessons, I might restart them one day. It was mostly planes, I've tried with small copters too and they are a lot harder than small planes. Planes are rather simplistic, copters have to factor in hovering, control, so much stability, so much concentration. The lessons themselves are double that of a plane. If you put ten-hours into a plane, it's twenty for a copter and even then those levels of concentration mean it's not guaranteed that you'll get there. I died more in that game to flying than I did to bullets, and that was on the hardest difficulty, no assists, one bullet can end you, A.I. has Superman levels of perception, it was hard but so much fun, even with those A.I. comrades.
These violent delights have violent ends & in their triumph die, like fire & powder Which, as they kiss, consume.
@GirlVersusGame I've actually become a bit interested in Palworld after hearing you talk about it so much. Maybe I'll start it up one of these days!
I love Ubisoft's Tom Clancy games and Ghost Recon Wildlands is one that's high on my to-play list. I'm more excited now that they've updated the game. I'm glad you're find the game so much fun!
@LtSarge I've you need any Palworld tips or tricks let me know, there are many that just make things that little bit less of a slog. As with most games like that I always say 'this time I will build small, it will be easier to organize' then this happens.
I ended up building the Hotel Paliforniya, they could check in but could never leave. I think it was fifteen floors, it took so long but building it was so much fun, finding the perfect spot took hours.
That's really my biggest problem with Survivor games, they turn into city builders so quickly. It's my third playthrough, the first was Steam, then PS5, and again PS5 with the new update. It's great that it's possible to build big and fill your base with Pals but it's a double-edged sword too, because it can cause a little lag. Other than that people's biggest complaint are that there are so many items and materials to gather. The trick I found is to get your storage room built. Put one of each in your crates, assign a Pal to hauling (cardboard box icon) then when you return to base with more items/loot/material drop it on the ground. The hauler A.I. is programmed to pick all of those items up and match them to each item in those crates. It will save you a lot of hassle. Also keep those extra schematics because eventually you'll unlock a bench that lets you combine copies into Rare, Epic and Legendary.
Other than that just have fun, it's fairly intuitive and it's one of those games that respects your time regardless of pace. If you like Pokemon then there's that added bonus, I've not seen it or played but I do know Sylverion and a couple of faeries, so it's something. I'm probably in the minority when it comes to seeing the Pals before the Pokemons, there's no 'that's a rip-off of Cheese SandwichMon' I don't know the names. I do think that's helped me appreciate the game more. It feels new and fresh too because they added so much new content. I think Palworld is one of those rare exceptions where being sheltered was a boon, I like seeing Pals for Pals, not everyone can. To me they are friends not cheap copies.
For the record if build confidence is a thing? This was my first home on Alpha/day one. I had a broken axe, flat hair, a couple of sheep, very little else, it didn't happen overnight. A lot of people on here told me they struggle with creativity, I don't think things like that need to be perfect, just fun.
I love Ubisoft's Tom Clancy games and Ghost Recon Wildlands is one that's high on my to-play list. I'm more excited now that they've updated the game. I'm glad you're find the game so much fun!
With Wildlands I played first on console with a Clan, then on PC with a lot of realism Mods, then returned to the game for this new update. I wasn't sure how better it would play and I have to say the performance is really good, it was showing up in the Weekend Thread a lot. I did run into a little fatigue but that was my fault not the games, I'd pumped the difficulty up, made it so hard that it was a lot more intense. It was still fun though and it's still installed which means I will head back to it eventually. I think taking a step back from Trophies is helping me enjoy games for games, I was pushing those hard too, it feels good to just breath a game-world in, I hadn't felt that in a really long time. Other than Kingdom Come Deliverance which Ravix recommended for weeks if not months, it's a really rare occurrence. Hence a possible write-up. The game's been giving me something I really needed when I needed it, which hopefully is true for a lot of gamers and the games they play. As with everything it's time too I suppose, like you said. I could spend all day gaming, my life is more or less 'go play', but too much of a good thing kills that sparkle.
These violent delights have violent ends & in their triumph die, like fire & powder Which, as they kiss, consume.
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