Forums

Topic: Games you've recently beat

Posts 1,021 to 1,040 of 5,599

Th3solution

@Gremio108 I’ve been interested to hear people’s report on WRoEF since it was given on PS Plus. I think I agree with you that immediately following the game I was impressed but not necessarily blown away, until I had some time to let it resonate a little. Looking back on it I think I am more smitten with what they did. The ending actually hit me pretty hard though, and I didn’t see that coming. I did realize she was pregnant but I think I was too dense to even think about her dying in childbirth. And it makes sense of her trying to connect with her cursed family, knowing surely she feels her days are numbered. To leave behind a baby, that’s pretty poignant. I’m not even sure I remember it all correctly, since I played it back a few months after release.
But the best section was the fish cannery section. The gameplay was so interestingly woven in and the outcome of how the guy bows his head and decapitates himself in the midst of the delusional waking hallucinatatory state in the midst of the mundane rhythmic work load... it just was so interestingly and hauntingly done
But many of the sections were very well done, but a few stick out more to each person, depending on your circumstance.

[Edited by Th3solution]

“We cannot solve our problems with the same thinking we used when we created them.”

RR529

Completed Onimusha Warlords the other night on Switch. It's obviously a tad dated in places, but as someone who never played it before it actually really sucked me in.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Gremio108

@Th3solution No, I didn't see the ending coming either, although I was kind of thinking something bad was going to happen to her. At first I was unhappy that we didn't get to hear the rest of grandma's tale, but then that's the point isn't it? Grandma Edie and her stories, that's the real curse, and after what happened to Lewis at the cannery, Edith's mum snapped and said enough is enough, and she got herself and Edith out of there. At least I think that was the point. That you can view a series of unfortunate happenings as a curse if you wish, but you're only perpetuating the idea. That's what I took from it anyway.

Good job, Parappa. You can go on to the next stage now.

PSN: Hallodandy

Splat

What Remains of Edith Finch.

What a depressing game. I mean don't get me wrong I enjoyed it but hit me in the feels...

Dragon's Dogma 2 Pawn ID: OM7GKB029K3D

PSN: Splathew

Ralizah

Title: Poochy and Yoshi's Woolly World

Platform: 3DS

What is it?: A 3DS port of a Wii U Yoshi platformer

Level of completion: Everything, apart from not watching all of the shorts. I will eventually, but it's not really content I'd say is crucial to game completion. Completing everything involves collecting all patches, all bundles of wool, all flowers, and getting to the end of all of the levels with full health. It also involves encountering all enemies, finding all secret paths, and, finally, completing the Wonderful World of Wool under all those conditions, the final unlockable level that's extra long and has no checkpoints.

What I liked:

  • Adorable and colorful visual design. Everything in this world looks like it has been hand-crafted, and the effect goes a long way toward giving this huge amounts of charm.
  • Excellent level design. There are plenty of alternate paths, hidden objects, and whatnot to access throughout the game. There is a great balance of linearity and openness throughout. Some of the levels are also surprisingly puzzle-heavy, which is not something I'm used to encountering in a 2D platformer.
  • A cool approach to difficulty and accessibility. While there's the usual easy mode that I didn't touch, there are also badges that you can purchase with in-game jewels that will make levels easier for you in some way. One badge might make all of your yarn balls larger. Another might make it where you can see invisible items. These are a great way to replay levels in different ways (and, if you're going for 100%, you'll likely be replaying these levels a LOT) and a good method for children to make certain challenging levels easier for them without nuking the difficulty across the board.
  • Adorable extras. One of the new additions in this 3DS re-release is a collection of 31 stop-motion animated shorts featuring Yoshi and Poochy. After each one, you're given an easy quiz about what you just watched and are rewarded if you get the answer right with more jewels that you can spend on badges. The really ingenious thing is how they unlock every 24 hours (after viewing the previously unlocked one), as this gives the player a big incentive to stay engaged with the game for a longer period of time.
  • Portability. This might seem like a weird thing to like in an inherently portable version of a game, but it's worth mentioning because I think this game only really shines in portable form. You'll be playing a lot of the same levels over and over while hunting for collectibles, and this is a much more enjoyable task on a pick-up-and-play handheld than it is on a home console that I need to clear TV time for. I already owned this on Wii U, but I finally picked up this 3DS version, and I think it was a pretty good decision, all things considered. This version is worth repurchasing just for its increased accessibility.
  • Creativity and Yoshi Designs. Like in the Wii U version, you can unlock different designs for your Yoshi as you progress through the game. Unique to this version, though, is being able to create your own Yoshi design. Not really anything I care about (I just stuck with Green Yoshi through the majority of the game), but it seems like a great inclusion for children.

What I disliked: Not much, really. Bosses are a bit easy and not up to the high standards of boss encounters in the best DKC games, but they still beat the pants off the boss fights you'd find in any 2D Mario game because they require some level of observation and problem-solving to defeat. Being a 3DS game, the photo-realistic yarn textures are much fuzzier and less detailed now, although, given the hardware, it's hard to really count this against he game. I suppose the presence of badges makes it tempting to cheat and make the game easier than it would otherwise be, but this is balanced by the fact that no single badge is going to make the entire game a cakewalk if you want to collect everything. The worst thing I can say about it is that there's no point in the game that I feel like it becomes singularly brilliant. Instead, it's just consistently polished and excellent, and I don't see that as a bad thing at all.

Final thoughts: A gorgeous, smooth, and consistently excellent platformer that succeeds on almost all levels. While it doesn't do anything to set new standards for the genre, it rivals Yoshi's Island and makes for a fantastic portable time-waster.

Score: 9/10

[Edited by Ralizah]

Currently Playing: The Hundred Line: Last Defense Academy (PC)

PSN: Ralizah

andreoni79

Soma.
Not a big fan of walking sim, but for € 5 I decided to try it and I loved it.

Praise the Sun, and Mario too.

PSN: andreoni79

Ralizah

[Edited by Ralizah]

Currently Playing: The Hundred Line: Last Defense Academy (PC)

PSN: Ralizah

RR529

@Ralizah, on the point about PS4's screenshot mode, if you hold the button down instead of just pressing it, it'll skip the menu and just take the screenshot.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Ralizah

@RR529 Good shout. I'll try that in the future.

Currently Playing: The Hundred Line: Last Defense Academy (PC)

PSN: Ralizah

Th3solution

@Ralizah Thanks for the WRoEF impressions. Excellent mini-review, as always. I’m glad you felt some satisfaction out of he game, despite some of the shortcomings. You bring up some valid points, and some things I hadn’t thought about but do agree with. It’s been a year or more since I played it and yeah, it’s not the kind of game one usually returns to, although I did go back and mop up the trophy list. But like you know, I am a big fan of the game, and although I quite enjoy walking sims I think the game does other innovative things that brought me satisfaction regardless of my bias toward the genre. You eloquently alluded to most of those things so I won’t reiterate them. But a few things come to mind after reading your post —

  • I’m not a big screenshot taker either but I’m pretty sure the PS4 has a setting you can enable somewhere so that you can turn the share button quick double-press into an instant screenshot without having to go to the menu. I believe you have the option to make a double press either a screenshot or a function to start and stop videoing gameplay. I’m not sure which one is the default though. I was just pondering this yesterday while playing Injustice 2 where I wanted to capture some screenshots and pushing the share button to bring up the mini-menu is not practical while in the middle of a fight or quick action scene. I was too lazy to go to my settings and I’m not by my PS4 now, but you should be able to find it easily.
  • It’s strange because I don’t remember any performance issues. I also am not a tech expert or a frame rate and pixel count elitist, so things that bother other people don’t always jump out to me. I wonder if there was a new patch issue or something. It’s too bad that you had those problems because they certainly can break the immersion.
    I do remember some of the control issues like you described with the animals. That gave me a chuckle to read your description.
  • As for the narrative issues, the lack of broad closure, and the incomplete feeling you had, I think those are all good points. The game does leave many things unsaid, and all your comments regarding the story (or lack thereof) are valid. I did experienced it differently, however, and didn’t mind the open-ended nature of the world as a sort of added mystery to the family curse. For example, is it really a curse, or as you say, is it just a perception by the family, who misinterpret relatively normal amounts of “bad luck” and death? ie. Sometimes we find what we are looking for, whether it’s there or not.
    In the attempt to balance between concrete and detailed story and an open narrative sometimes games and story fall too far on one side or the other. And of course it’s all a matter of personal taste in the end. Such as with the game Virginia, the amount of holes to fill with my own interpretation was probably too much. With WRoEF I enjoyed a little of the mystery.
    But I do see your point about the resultant lack of depth to the narrative, the feeling of poor impact because of the disjointed nature of the individual stories that don’t give a wider perspective.

I’m glad you enjoyed aspects of it though and at least didn’t find it a waste of time. 😃

Edit: @RR529 got to it sooner on the screenshot thing. I thought it was a “double press”, but maybe it’s a “press and hold” then.

[Edited by Th3solution]

“We cannot solve our problems with the same thinking we used when we created them.”

ellsworth004

@Ralizah actually i think u can set the share button so if u press it ince it takes a screenshot, hold down to bring up share menu

ellsworth004

PSN: ellsworth004

Ralizah

@Th3solution I can definitely see why someone would like this game. As I've said elsewhere, I have an acknowledged bias against this style of game, so it's easy to see how I might have received it more favorably were my tastes different

RE: open-ended and minimalist narratives, you're always going to get people who receive them very differently, and both critical and favorable receptions of them can be perfectly valid. If you've ever played or seen Breath of the Wild, a LOT of gamers were critical of the minimalistic narrative and ending. And, you know, I get that. I think being underwhelmed by the way it approached the narrative is a perfectly valid feeling to have. It didn't take away from the game for me, though, and, when it comes down to it, how you receive something is mostly a mystery. It's an emotional relation that you can't explain, but when something works for you, it really works, right? I think this game's narrative approach really worked for you, and that's absolutely a beautiful thing. While I wasn't as taken with it, there were moments that I felt were quite inspired. Lewis' vignette (I believe that's his name: the young man who worked in the cannery and got carried away by his imagination) was, especially, a fantastic marriage of game mechanics and narrative that deftly used the monotony of processing fish while controlling the Prince in his daydream to forge a unique emotional connection with the character. It was very cool.

I don't think I mentioned this before, but I kept getting the feeling that this was an experience that would probably have hit closer to home in VR. It feels like a VR game to me, even though I don't think it has ever had a VR option. I'm surprised it's not, though, considering the way it continually situates you in new bodies with limited environmental interaction and immersive sound design, which seems like the perfect mix of elements for a manageable VR experience.

Currently Playing: The Hundred Line: Last Defense Academy (PC)

PSN: Ralizah

Th3solution

@Ralizah Well said.
Subject matter, setting, and tone also play a role in personal impression. Another reason the game resonated with me was the interesting setting. You mentioned Soma, which perhaps I need to try, but I just don’t particularly like horror and scary or gruesome settings. I really should give it a try, since it sounds like a story-heavy, walking sim type of game I guess, which is right up my alley. I’m just no fan of the macabre, which is why WRoEF was a nice fit for my tastes because of the almost casual treatment of death, fear, and tragedy. Occasionally I get in a mood for something frightening though.

“We cannot solve our problems with the same thinking we used when we created them.”

Ralizah

@Th3solution Soma is definitely a creepy game. It's from the devs who created Amnesia: The Dark Descent, after all, which practically wrote the book on independently-developed horror games at a time when the genre seemed like it was dying. With that said, it is, at heart, an interesting existentialist sci-fi story, and if the scary monsters attacking you is what's putting you off, you should know they released a "safe mode" that keeps you safe from monster attacks throughout the game.

I believe this mode has subsequently been introduced to the PS4 version of the game as well.

I thought that the horror bits added to the atmosphere, but I'm also a horror fanatic who loves scary and gruesome subject matter. It's nice that this mode exists for people who just want the story without having to hide and run for their lives.

[Edited by Ralizah]

Currently Playing: The Hundred Line: Last Defense Academy (PC)

PSN: Ralizah

Th3solution

@Ralizah Nice! I might have to have a corner of my man-card removed for it, but I like the idea of the safe mode. 😆

“We cannot solve our problems with the same thinking we used when we created them.”

Th3solution

@Ralizah @ellsworth004 @RR529
Oh, and just for completeness sake. I’m on my PS4 now and under “Settings” —> “Sharing and Broadcasts” —> “SHARE button Control Type” —>
You are given two options for “Standard” which is press of the button is display menu and press and hold is take a screenshot. Vs “Easy Screenshots” where press is screenshot and press and hold is display menu. In both options the press twice mechanic is to start and stop saving a video clip.
Just wanted to clarify that.

“We cannot solve our problems with the same thinking we used when we created them.”

Ralizah

Perfect! I'll go change that ASAP.

Oh, and @Th3solution don't worry about snipping up your man-card. Just throw the thing away. Life is much too brief to spend it trying to conform to outdated social norms.

Currently Playing: The Hundred Line: Last Defense Academy (PC)

PSN: Ralizah

andreoni79

@Th3solution I confirm the Ps4 version has the Safe Mode too. I think it's a good idea since it gives you the chance to find all the notes you may have missed while running away from enemies.

Praise the Sun, and Mario too.

PSN: andreoni79

Thrillho

Untitled

Hollow Knight

Time spent: 60hrs

Trophy completion: 80%

Wow, what a surprise this game was to me. I'd only ever heard good things about it and fancied something a bit different after The Division 2. This was totally it.

The artwork and music on this game are just fantastic. The story is intriguing but always left that little bit vague. The combat is sharp, and the platforming also solid.

I probably enjoyed this most in the first half of the game as I explored the huge map. It has a unique setup in that you can only unlock maps for each area by finding the mapmaker who will sell you an incomplete section of map which you fill in yourself. Each area is really distinctive from lush garden worlds to fungus covered caves and a giant beehive among areas. The enemies in each are really distinct and there's plenty of them (over 150 enemy types!)

The Metroidvania style does lead to some annoyances in that there can be a lot of backtracking to revisit areas you couldn't previously reach now you have a new ability. This was made worse by the fact that the fast travel stops are very spread out so you could spend quite a while getting back to places. You also have to remember where these places even are! (map markers help a lot!!)

The combat is good fun with the variety of charms you acquire giving quite a range of play styles. The bosses are well varied with some being a real challenge, particularly the optional DLC ones. The Colosseum of Fools is a good challenge with multiple waves of enemies; the Grimm Troupe DLC adds an especially tough boss in Nightmare King Grimm; and the Godseeker pantheons see you take on the games bosses back to back. The latter is what stopped me going for platinum as having to re-do entire runs has just lost any semblance of fun now.

The platforming is also neatly done and has devilish sections, particularly in the White Palace, and especially on the appropriately titled (but entirely optional) Path of Pain which has multiple checkpoints but rather harshly ends with a tough fight (which if you lose, sends you right back to the beginning).

All in all, this is a spectacular game and even more impressive that it was mostly made by just two people. I actually feel bad I only paid £5 for this but am delighted to hear a sequel is on the way.

[Edited by Thrillho]

Thrillho

Ralizah

@Thrillho It's crazy how much unique, high-quality content this indie side-scrolling platformer has.

And yeah, the White Palace was... something. I had to pull off some seriously crazy platforming moves to even get out of there.

60 hours is quite a bit of time to spend with this. You must have played the hell out of it!

Did you kill or spare the weapon smith?

[Edited by Ralizah]

Currently Playing: The Hundred Line: Last Defense Academy (PC)

PSN: Ralizah

Please login or sign up to reply to this topic