This was her about a month back not long after we first got her. She's already quadruple the size. I've had plenty of dogs before but this little Border Collie pup is something else!
@HallowMoonshadow welcome back 👍🏻 My Pathfinder disc won’t install on my PS5 and so every time I see you I think of it and get really angry. It cost £8.
Just paid my taxes for the first time* and I even got some money left 🥳
*as in: I personally made the transfer - obviously I've been paying taxes for a long time but until now I've been getting my pay with the tax already deducted
@lolwhatno I remember you mentioning that the running part of it was something like 800m but that you had to estimate how long it was going to take you? And the other part was a nice game of table tennis (or whiff-whaff as we supposedly call it here in the UK!) which at least should be fun.
Shame they don't include some Apex Legends in the mix there but good luck with it 🤞
@lolwhatno Ha ha "beyond awesome", I'll take that as a compliment but you must be talking about someone else 😆
I had also heard about the yawning thing being quite common but I guess it's probably not something you want to do in all stressful situations e.g. job interviews 🙄
@HallowMoonshadow Hello artist formerly known as Foxy! I must admit I was always a little confused what the Scotchy bit of your old username meant and eventually figured it was scotch tape or something from your foxy assassin handkit. 😂 And what an adorable dog. Border Collies can be quite a handful!
@Herculean I think that as I’ve gotten older, I do prefer to “finish” games. But I can see the argument that it’s all about the journey rather than the destination. Of course ideally you’d have both — fun or engaging moment to moment gameplay, and a satisfying conclusion. But I think it depends on the type of game it is.
Returnal did a nice balance, and actually had some nice rewards for completing Act 3, but it was hardly the selling point of the game and if someone never completed it they might still consider it a favorite.
But in general I do like to have an ending. I think it’s a symptom of my obsessive-compulsive tendencies but also related to the time in which we live, where we have so many game options that I like to be able to “complete” and check-off one and move on to another.
“We cannot solve our problems with the same thinking we used when we created them.”
@Th3solution@Herculean Returnal is a very good example as I bought that game expecting to not be able to finish it. I had a great time with it regardless and the fact that I did get to the end was just a bonus. I'm not sure if I'd feel the same way about every game like that as some games are just plain frustratingly difficult and end up not being enjoyable because of it.
For me there has to be that feeling that I might eventually be able to do it to want to continue and if I hit an absolute brick wall then I'm not sure I'd carry on. That's the feeling I'm getting from Elden Ring as there have been bits where it's been really challenging for me but I've had a glimmer of hope and that's made me push on. The fact that it's open world also means that you can also step away from the bit you were struggling with and go do something else for a while which makes it feel like less of a blocker.
@render@Herculean I feel like a well executed ending to a game can often save a game that’s not as fun or engaging during the middle. Again, better to have a good beginning, middle, and end, but I’ve played plenty of so-so games that completely redeemed themselves when they stick the landing at the conclusion. Usually this is due to a solid narrative conclusion (The Last of Us, Red Dead Redemption, etc) or an epic boss fight (Final Fantasy 7, Bloodborne), or a tease for a sequel (God of War), but sometimes it’s a big reveal or surprise (Journey, Persona 4 Golden), or a drastic change in a gameplay sequence (MGS 4, NieR Automata) where the ending is absolutely critical to the whole experience. It can turn a mediocre or a good game into a great game.
In those instances, if you don’t make it to the end, you miss out.
@Jimmer-jammer Failed to tag you too on the discussion, but see above.
I think you make a good point about just playing a game for the enjoyment’s sake and not taking the hobby too seriously. There is a child in all of us that does this to entertained and lose ourselves into a make-believe world for a little while. But as I’ve grown older my interest isn’t held thematically with the same themes and gameplay loops it once was. And I think this is where FromSoft struck the cord they intended. They recaptured some of the ‘old school’ difficult repetition like the old arcade games, yet put things thematically in more adult and interesting settings.
And here’s where the true art of gaming develops — I think evolution of the medium as gamers and developers mature has created really impactful narrative and meaning. Unfortunately the creation of critical “social currency”, as you so aptly labeled it, has taken on a life of its own. It’s the same with movies. If I go and watch and enjoy a fun popcorn flick, the high-brow cinema community think me a Neanderthal for daring to like such a piece of worthless trash. I think games now fall under similar scrutiny.
Personally, I make an effort to keep my gaming (and movies for that matter) diverse enough to have some of everything — simple fun for innocent enjoyment, and deeper moving narrative or gameplay to satisfy the artistic appetite.
“We cannot solve our problems with the same thinking we used when we created them.”
@Th3solution See, I think the opposite of popcorn mentality holds too. If a game is even the slightest bit ‘arty’ then it’s written off as pretentious by an awful lot of people.
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