@Kidfried When I first launched the game and it introduced the motion controls I was like "yeeeeah, this will take some getting used to", and then guess what... I got used to them
Not a problem at all, just maybe not immediately 100% intuitive (also playing with the DualSense if that matters). Not always super precise but the game's not really about that.
Well, whatdoyaknow, I guess I did comment on the motion controls in my review :
“A small comment on the motion controls — I typically dislike motion controls, yet I left the painting on this default control setting despite having the ability to change the movement of the brush to the analog stick. I never really was annoyed at the motion aspect of the control set even though I thought I’d eventually go in and switch to the alternate controls but I never felt the need.“
Certainly it’s nice to have the option to switch since there is definitely a lot left to personal preference with motion controls.
“We cannot solve our problems with the same thinking we used when we created them.”
I put a fair few hours into this today, I found it's a nice game to lose myself in, just wondering around an abandoned city fixing stuff by painting walls everywhere and solving some very light puzzles.
The message the game endeavours to deliver to the player is a nice positive one as well, I feel. While it feels like the narrative is fairly predictable, I'm still enjoying watching things unfold. Great little game so far.
Started this earlier and I love the art style, reminds me of studio Laika. Everything pops in 4K too especially when you've finished a painting. Not keen on the motion controls either so switched to using the right stick as soon as I could, which I found so much better. But I've never really liked motion controls whenever I've used them before, so I just think they are not for me.
Got a bit into Chapter 2 in the Fish Market so not that far at all, but will sink a few more hours into it this week.
Life is more fun when you help people succeed, instead of wishing them to fail.
Better to remain silent and be thought a fool than to speak and remove all doubt.
@RogerRoger lovely screenshots! You’re correct that the relative limitations of drawing do make it nearly “foolproof” as far as creating something beautiful. There’s advantages to this approach in making it accessible, but the truly creative and talented artistic minds will probably feel a little hamstring by lack of freedoms to create what their mind’s eye envisions.
“We cannot solve our problems with the same thinking we used when we created them.”
I don't have a creative bone in body, so I'm thankful that part of the game has been made accessible. I suppose it would have been good to have a more advanced mode for the ones who are more creative, but I can assume that the devs decided for whatever reason to not to put it in the game. It is quite a small dev team compared to other Sony first party teams, and that does happens a lot during development.
Life is more fun when you help people succeed, instead of wishing them to fail.
Better to remain silent and be thought a fool than to speak and remove all doubt.
@RogerRoger what great screenshots!! I very much enjoyed some of the scenes I created, particularly the larger drawings that are in each area. They absolutely nailed that part of the game. I was always very sad this game didn't have hdr, some of the genies and scenes would have looked amazing with it!
Was going to play this for a while yesterday, but the power went out, so I stuck to my Switch.
On chapter... 2... I think? It's a very pretty game, although there's not a lot to love in the gameplay or story overall. Feels very style over substance. We'll see what happens.
Currently Playing: Resident Evil Village: Gold Edition
@RogerRoger Wow! Really cool screenshots. 👏🏽 I must say it feels refreshing to play as a protagonist with a magic paintbrush, instead of a gun or a sword.. The motion controls are fine for me, but traversal feels a bit cluncky. I restarted Pixel Opus previous game Entwined (also on ps plus) and although they are very different games the overall vibe feels similar. I even found an Entwined easter egg in zone 1 of the Hydro electrical plant
@Ralizah I don't think it's too much of a spoiler when I say the game basically turns into a different game in its latter part. It's also not very long, I got the platinum in just 2 evenings.
@Voltan Yeah, I remember liking the latter part where things change a little bit as far as abilities. It was probably not elaborated on enough and was over a little too quickly before you really got to try out and have fun with the new powers. So as a result the end part overall felt more shallow than the first 2/3 of the game where your brush is just for drawing and the focus on creation.. But that’s me trying to recall from a year ago.
“We cannot solve our problems with the same thinking we used when we created them.”
@Th3solutionAs I said elsewhere, the combat mechanic felt a bit tacked on and also was mostly button bashing. The skating type movement was neat for using post game to find collectibles though.
I've been reading all your thoughts on this game with great interest! I'm looking forward to cracking on with it tomorrow night now that I am finished with Borderlands (such a long game -_-). According to my list, Concrete Genie will be my 99th game played since the march lockdown last year!
For me, this game surpasses the sum of its parts and has a lot of wonderful parts to it. I loved the unique and beautiful music as well as the art style for the game. And the constant feeling of hope and positivity it manages to inspire, despite all the challenges and setbacks the protagonist endures.
A joyful experience, I'm really glad I got to play it.
It's a perfect game for PS+ as something that many people would probably have otherwise passed on but also something that you can easily sit down and finish.
I cant say I completely agree with you on how I perceived the narrative. When the largest bully assaults Ash, the rest of the group immediately challenge this behaviour as being unacceptable and make it very clear he'd crossed a line. Things moved very quickly from that point but it seemed several of them were realising they had contributed to this awful act and were obviously uncomfortable and upset about that.
Things are quickly flipped and suddenly they are the ones who desperately need help. Rather than leave them to their fate, Ash steps up and essentially saves their lives, putting his at risk in order to do that. The ultimate act of selflessness.
They then witness / assist him do this again and again. They were clearly very ashamed of their previous behaviour and were apologetic to him.
Afterwards he is given the choice to hang out with them if that's what he wants. The guy is given a lot of choices, no one forces him. But he also made it clear he won't change who he is.
I agree with you on some bullies will hardly notice their own role in that destructive sort of behaviour. Here, a light was shone on it for them, through certain events and they quickly decided to change.
I agree it's not realistic and certainly not the norm but personally feel it had a positive message which was well delivered.
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