Forums

Topic: Push Square Game Club Spooktacular: Resident Evil 4

Posts 1,521 to 1,540 of 1,890

Mr_B021

Finished mission 3 last night. I like the mystery and sense of discovery while exploring something you don’t yet understand. The ability to switch between RT and performance mode on the fly is really nice. Performance is stil the way to go, but sometimes I want to check something out with RT enabled. Works much better compared to Spider-Man MM where you have to reload the last checkpoint.

Mr_B021

PSN: Mr_B021

Th3solution

@Mr_B021 Yeah, I remember switching back and forth between performance modes. Eventually I ended up sticking with the RT mostly. There is just so much glass in the Oldest house that it was much more immersive to me. What cinched it was that floating room with glass walls on all four sides — looked proper amazing with RT. Also the hotel has some beautiful light dancing through the windows and excellent shadowing with RT

“We cannot solve our problems with the same thinking we used when we created them.”

Thrillho

@Mr_B021 @Th3solution It was all about that buttery smooth frame rate for me! I did tinker with RT for some photo mode shenanigans though.

Thrillho

render

I go with the buttery smoothness of performance mode too. I did actually have a few drops in performance the other day though. It seems to only happen in the mail room when there’s lots of stuff being flung about and one of those big dudes that create the tornados around them.

I went back and finished the AWE DLC last night. Quite enjoyed the ending to that having played through Alan Wake. Rolled straight into The Foundation DLC now which I remember enjoying the more out of the two and also comes with some new abilities.

render

render

Finished The Foundation DLC last night. Again I did enjoy that one more than the AWE one but I can appreciate if others feel different. For me it's because it's a different environment than the rest of the game and with the new abilities it feels like it opens things up a bit more again.

The central point to the area has a great look to it as well and where as photo mode is never my thing I was tempted to get a few shots. The aesthetic of this game is just something else and even by the end of the game I'm not bored of looking around. If anything one of the problems with this game is that the rooms are that full of stuff that looks like it can be interacted with I start looking around determined that I've missed something like a collectible.

So I'm tempted to carry on to get the platinum as I only have the board countermeasures to do for that. There's then the rest of the trophies for the DLCs that I haven't got so will see how much effort that's going to be.

Hope that everyone else is enjoying this as much as I have (again) anyway!!

render

Th3solution

@render The aesthetic of The Foundation is really fetching. In HDR it really pops with the interesting change in color scheme.

I actually was browsing through my PS5 screencaps the other day (I think I was making a quick inventory in response to the thread on here about which game has the most) and I looked at my Control pictures and was really reminded at how cool that game looks. Like you, I am not one to spend a lot of time in photo mode, but I rather enjoyed taking a few shots around the Oldest House and The Foundation.

“We cannot solve our problems with the same thinking we used when we created them.”

R1spam

Well I've seen the credits roll and finished the main game. In terms of level design, the ashtray maze might be one of my favourite levels in any game. It could have been so easy to make the enemies too difficult and I think something would have been lost if you had to replay it multiple times. The music absolutely f@€king slaps as well!! Have started both of the dlcs but settled on AWE. I've enjoyed all of the little media clips, Dr Darling is certainly a screen presence. The gameplay is fantastic, I played Alan Wake beforeand whilst the setting and narrative were great (controversialy, I think I might have enjoyed them more than control), the gameplay advances remedy have made her are brilliant. Control is so mechanically tight, once you start to unlock skills and weapon forms.

PSN: Tiger-tiger_82
XBOX: Placebo G

PSN: Tiger-tiger_82

Th3solution

@R1spam Glad you like it. You’re right about the ashtray maze. One of my favorite gaming moments ever.

Hopefully you enjoy AWE, having the perspective of Alan Wake. I enjoyed it a lot, but have never played Alan Wake, so I think it’s more meaningful with the context of that game. Either way, the whole Ultimate Edition package is brilliant.

“We cannot solve our problems with the same thinking we used when we created them.”

render

@R1spam I totally agree with you there, it’s an amazing game anyway but the ashtray maze is a standout piece. I went and played through it again in the shum arcade machine after I’d finished all the DLC it was that good.

Playing Alan Wake definitely increased my enjoyment of the AWE DLC, it really does feel like a good fit for the Control Universe, which I guess they wouldn’t have had planned at the time of making that. Both that and The Foundation are two really good bits of additional content though, and are about and right length to not drag them out to much.

I carried on and platinum it and I’m just one trophy sort of the set for The Foundation. Annoyingly it is one that relies on RNG or so it seems so I keep dipping in and out between other games. I did Returnal though so this will be easy 😆

render

Mr_B021

Finished the main campaign last weekend. It is a bit of a mixed bag for me. I liked the presentation and atmosphere. Darling and Ahti are great characters. The ashtray maze is really a stand out act. And the launch and levitate abilities give the game a unique sense of flow. The story feels a bit incoherent and the way it ends felt way too abrupt for my taste. I can see why it is a special game for many people. Unfortunately I couldn’t really connect with it.

Mr_B021

PSN: Mr_B021

nessisonett

@Mr_B021 I can understand that about the ending, I did feel a bit ‘was that it?’ with it. Darling was great though, easily a highlight for me.

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

MatthewJP

I'm just playing this now for the first time and I think I've died more times on 'fridge duty' than any boss in returnal

MatthewJP

Thrillho

@MatthewJP Yeah, that fight kind of comes out of nowhere. From what I remember, levitating makes it much easier as the biggest threat is falling down holes.

Thrillho

MatthewJP

I completed it this week, quite enjoyed it. 3 away from the platinum so will try and get that before starting something new at Christmas.
The map is just utterly frustrating though

MatthewJP

render

@Keith_Zissou Is that the bridge in the panopticon? The Salvador fight itself isn’t too bad as there’s quite a bit of cover you can use in that room. Charge can be useful and helps taking the other enemies out in quick time before they get annoying.

render

R1spam

@Keith_Zissou would agree with Renders advice but I remember he kicked my ass!! Use launch to bring down shields and then charge headshots do big damage. If you can launch back a grenade, that helps too!

PSN: Tiger-tiger_82
XBOX: Placebo G

PSN: Tiger-tiger_82

Th3solution

@Keith_Zissou Salvador was a pain. It was hard to spam him, even with all the cover because the other enemies surround you so quickly, but I did find a little area on the far end where you can nuzzle between two walls and kinda helps from being surrounded and you can take pot shots at the enemies from relative safety. It’s not perfect though and you can still get hit from a projectile if you’re not careful.

I remember dying to Salvador at least a half dozen times before finally getting his tactics down. Pretty sure I had to look up a YouTube video of the fight just to convince my psyche that it is possible. 😅
That’s a technique I’ve employed for difficult bosses ever since I played Bloodborne. Somehow watching someone do it successfully gives me hope (and sometimes learn some good tactics) 😄

“We cannot solve our problems with the same thinking we used when we created them.”

render

@Keith_Zissou This was my second play through of the game so perhaps it’s just been easier for me having some prior knowledge. Generally I tend to try and mix shooting with using abilities so that while one is cooling down you can use the other. That seems to work quite well in most situations but there are definitely a few enemies that get annoying. Those flying ones that throw things at you seem to be in abundance around the panopticon, as will as those ones that explode when they get near you. For those the shield ability comes in really handy which if you haven’t got already is worth acquiring as soon as you can…

https://www.pushsquare.com/guides/control-how-to-get-the-shie...

render

Th3solution

@Keith_Zissou @render I personally didn’t get a lot out of the shield ability. It definitely was a nice tool to mix in during certain situations though. As a whole I liked to mainly utilize dashing and the environment when possible as my defense techniques since it doesn’t use up your energy like the shield.

The floating enemies are tough. They dodge a lot of the attacks since they can dash too. If I recall correctly, you need to stun them with shots from a fast weapon like the pistol or the sniper gun form, and then you’ll be able to bludgeon them with throwing things via telekinesis for bigger damage once they can’t dodge for a few moments.

But yeah, like render says, regardless of playstyle, one of the key things you do need to learn to do is switch back and forth during combat between using your abilities and shooting the weapon. Getting into a rhythm is important and when done correctly and with the right power ups equipped, you’ll be able to almost constantly reign down attacks by switching back and forth.

I’m trying to remember the structure of the missions, but it could be that you do need to save this for later until you gain more abilities, weapons, and power-ups. There is a slight issue with balancing in the game and I do remember feeling like the game was pretty easy then suddenly run into a section or a boss that just ate my lunch out of nowhere.

It is important to note too (and I didn’t really realize this until I was really far into the game) that when you die you lose some currency, so there is a penalty. It’s not much, I think it’s a small percentage of your total, but it’s enough that if you are banging your head against a wall on a certain encounter and dying more than a few times that it’s best to try to go elsewhere for a while due to the death penalties. That said, I platinum’d the game and still had several of the encounters where I just kept going back dying over and over. 😅

[Edited by Th3solution]

“We cannot solve our problems with the same thinking we used when we created them.”

Please login or sign up to reply to this topic