I haven’t finished Rime, but I definitely plan to go back and complete it. I think I’m almost through Ch. 2. But in order to stay up with the club and have a spooky Halloween, I’ve started Resident Evil 3 Remake today and all I have to say is — it’s phenomenal so far. Im really enjoying it. I’ve made it through the first section in the city and into the sewers now. This is really scratching that RE itch. Feels similar to the RE2 Remake, of course, but less claustrophobic in these early settings.
So far, the pacing is perfect, the map is great, like in RE2 with the change of color when you clear all the pickups in the area.
I never played the original RE3 and really have no familiarity with this story and setting. Of course I know Jill from RE1, but other than that, this is all new to me.
“We cannot solve our problems with the same thinking we used when we created them.”
@nessisonett Sounds good to me, I'll definitely stick around. No need to add me to the tag list yet as I'm still a bit unsure how often I'll participate.
@Th3solution I think it's going to be really interesting hearing the perspective of someone who is experiencing RE3 for the first time. A lot of people didn't like that Capcom cut out content from the original game in the remake, but I believe that might make the game better paced. So I'm curious to see if a person who hasn't played the original would still find the remake to be a great experience.
@LtSarge Yeah, I saw the discussion recently where some users were criticizing the length of RE8 too. Honestly, I don’t think I’ll mind a more focused game. Although I won’t have the original content to compare to and know what parts were cut, I like having shorter games sometimes mixed between my longer epics. I guess not having a second playable character is what’s missing here versus the first 2 games. I’m not sure if the original RE3 had a second character run, but the replayability of Jill / Chris and Claire / Leon was what people may have expected here. I do like how playing the alternate character have different story point and different NPC interactions in the prior entries, but so far I don’t think I’ll miss it in this game. It feels so awesome to play so far.
“We cannot solve our problems with the same thinking we used when we created them.”
@RogerRoger I finished RiME and I am glad I stuck with it. Once you know the game is structured around the five stages of grief, the story, world building en symbolism make sense. The perspective change was a surprise that made persevering to the end worth it for me. I still feel that some gameplay mechanics and the puzzles don’t always connect with the story, but the atmosphere and music make up for that. At first RiME reminded me of ICO and the Witness. After completion it also feels similar to PaPo & Yo
@Foxy-Goddess-Scotchy I played through until a part where you get to play as Carlos during the story. I’m currently still in this section and it involves the police station from RE2. And wow, is it awesomely done. I don’t know if the original was like this (I didn’t read your spoilers at the end of your post) but it quite literally sets up the conditions that the police station is in when Claire and Leon arrive in RE2. Wow! I wasn’t expecting that. The placement of the zombies and the conditions of the rooms are all related to RE2. Even down to the part where Carlos blows a hole in one of the walls on the second floor where you go through as Claire or Leon to get to the STARS office. Such awesome attention to detail! Even the combinations for the locks are the same 😄. Like I say, I haven’t finished the section yet, so I’m curious how it goes, but it’s clear that the two games - RE2 and RE3 - are actually more like one game, just extended content from one another.
These fights with Nemesis are about to give me a heart attack though 😅
“We cannot solve our problems with the same thinking we used when we created them.”
@Foxy-Goddess-Scotchy Well, the chances of me playing the original are pretty slim. But I’ll avoid overt spoilers for now anyways. If I play any retro versions of the RE games it’ll be Code Veronica. And I plan to play the PS4 remaster of RE4 before the remake comes out.
I wonder why they chose to veer far away from the original storyline for the R3make. Either way, it’s working well for me so far. The police station setting of RE2 is just so classic and iconic that I don’t mind revisiting for a while as Carlos.
“We cannot solve our problems with the same thinking we used when we created them.”
@nessisonett Haha, yeah it was definitely an appropriate touch for Halloween, even if it was probably giving antdickens and Sammy palpitations when they saw it. 😂
“We cannot solve our problems with the same thinking we used when we created them.”
I’ve played the opening sections now, just finished doing the generator and destroying those truly horrible spiders. I’m enjoying it well enough, although it’s definitely closer to 4 than the first two games, except isn’t quite as masterfully paced as 4.
@nessisonett Yup me too, and is one of the reasons I've stayed away from the game and the remake of the first. That section in Bloodborne with a room full of spiders I really struggled with!
Life is more fun when you help people succeed, instead of wishing them to fail.
Better to remain silent and be thought a fool than to speak and remove all doubt.
@nessisonett I haven’t played 4 yet, but I do understand it to be more action paced than survival paced. It does feel like RE3 is a half-step in that direction. I little more running and bang-bang than the first two games. Apparently by the time they get to RE 6 it’s just a full speed action third person zombie shooter. I like the pace of RE3, so I wonder how I’ll like RE4-6.
“We cannot solve our problems with the same thinking we used when we created them.”
@Th3solution Yeah, RE3 is definitely way more fast-paced than RE2 since you have to be constantly running away from Nemesis. It's a different kind of horror for sure, RE1 and RE2 were more about the atmosphere while RE3 is more intense and the scary factor kicks in when you're being chased. In a sense, the game can be seen as a precursor to the run and hide horror genre we have today with games such as Outlast or Amnesia. Even if you can fight back in RE3, it's highly discouraged due to how strong Nemesis is. Although I don't know if that is still the case in the remake. But yeah, I always find it interesting how people rarely mention that you run away a lot in RE3 since it's heavily reminiscent of a lot of horror games we have today.
@LtSarge Yeah, Nemesis is crazy strong in the R3make. My attempts to take him down with the pistol also shotgun only got me into trouble. A well timed explosive barrel, electrical box, or grenade will all stun him with one hit though. But he doesn’t stay down for more than a few seconds. I’m assuming that’s the same as in the original.
“We cannot solve our problems with the same thinking we used when we created them.”
@Keith_Zissou We played the first Resi remake the first Halloween we started this thread! Then we played Resi 2 last year and now Resi 3.
I’ve finished up the Carlos section there and really enjoyed it. I can understand why some reviewers were a bit less keen on this one compared to 2, it’s not quite a masterpiece like that game but it’s great fun even if it’s slightly on rails in comparison!
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