@CJD87 hope you enjoy when you get around to it. From what I gather, the Royal edition adds a lot to the initial release, so try and play that one of you can… a flawed masterpiece imho.
@CJD87 Yeah, I’ll definitely be interested in hearing your thoughts when the time comes. It might motivate me to dig into it too. Also hearing positive experiences from @colonelkilgore and @sorteddan is helpful too. Me and @Thrillho are in the same boat with the game, it would appear. A 60 fps patch for PS5 would go a long way to pushing me to finally play it, but I can’t see that ever happening since there’s no motivation for Square Enix to do so.
“We cannot solve our problems with the same thinking we used when we created them.”
@Th3solution Although there has been no update patch for FFXV, it do believe it performs noticeably better on PS5.
I've noticed it on a few games I've played on both consoles, so much that I've stopped playing larger games on PS4 and only playing smaller scale games on the older console.
Life is more fun when you help people succeed, instead of wishing them to fail.
Better to remain silent and be thought a fool than to speak and remove all doubt.
Still plodding away through Tales of Arise, I've entered into the second zone and gained my 3rd party member, still a long ways to go I imagine but the story is really starting to pick up, I'm enjoying the combat, each character has there own style so it's fun being able to utilise all there moves and abilities and the combat is no where near as complicated as Beseria was so it's alot more easy to pick up and understand even after a few days break.
I also installed Resident Evil 7 from the PS plus collection, never played this one so really looking forward to giving it a run before Village. Just out of interest how difficult is the plat? Is it a multiple run type or all in one go?
@MaulTsir Resident Evil games are typically multi run to plat, I haven't done 7 personally but usually there are things like not using the item boxes or healing items and I think this has one for Madhouse difficulty which has to be unlocked. Even so it would only be about 20 to 30 hours of gameplay
Older than I care to remember but have been gaming since owning a wooden Atari 2600 and played pretty much everything inbetween.
Just finished (platinum) Assassin Creed Valhalla, this game was so big that burned me out a little. Currently playing Overcook All You Can Eat with the wife to relax (and fight) a little and then gonna start Yakuza Like a Dragon.
As I normally do, I’ve gone for something completely different after finishing Elden Ring and fired up Evil Genius 2 last night.
I’m still on the tutorial mission and it seems quite fun but the controls are kind of fiddly for a controller and the text is pretty small. It also seems REALLY LOUD too
I was playing Horizon Forbidden West and around 20 hours in but have grown increasingly tired of its open world. Now that's largely on me as I've tired of certain open world features for a while, typically Ubisoft ones and this has many, plus exploring hasn't felt rewarding.
So somewhat ironically I've gone back to Ghost of Tsushima which has some of those trappings but disguises them much better and I love how the screen is so free of clutter in game. I'm playing the Iki Island expansion which quickly took an unexpected turn quite early on. Recently after that first mission you come out into this wonderful field of flowers and I found some cats to pet, it's the little things that count 😆. Anyway I'm having a lot of fun since returning and am going to stick with this one for a while inbetween Sackboy sessions with the boy
Older than I care to remember but have been gaming since owning a wooden Atari 2600 and played pretty much everything inbetween.
@carlos82 Not trying to argue and I know not everybody will love Horizon Forbidden West like some others here, but the screen clutter comment got me a bit confused. There's hardly anything on the HUD in Forbidden West in comparison to some other open world games (Zero Dawn included), especially if you turn off what you can in the settings.
PSN ID/Xbox Live Gamertag: KilloWertz
Switch Friend Code: SW-6448-2688-7386
@KilloWertz that was more in reference to what Ghost does rather than Horizon, with it being basically empty of a HUD much of the time.
I really enjoyed HZD and got the platinum and I don't think it's sequel is a bad game by any means, just that I'm tired of its type of open world and it often seems like it has stuff out there for the sake of it
Older than I care to remember but have been gaming since owning a wooden Atari 2600 and played pretty much everything inbetween.
@carlos82 The worst offender for me in terms of ‘stuff being there for the sake of it’ was the map icons for things like the Firegleam treasures. They were absolute garbage rewards and the only reason anybody would chase them is if they were like me and were a bit over the top when it comes to clearing maps. I’ve literally cleared every single icon on the maps of the 3 open world Assassin’s Creed games and they didn’t make me feel half as worn out as the new Horizon did.
@JohnnyShoulder Actually, I went back a few months ago and got about 90% of the feathers! Unfortunately, the game doesn’t have an icon on the map to show which feathers you’ve already collected so there’s no way in hell I’m getting the rest.
@nessisonett yep, that was kind of the final straw for me. The first area seems to have several even though you don't get the necessary upgrade for a while, so going back I thought maybe there's something interesting but no it's just a 6 foot cave and some very basic loot, did another and basically the same. So the game has already taught me not to bother exploring as there's nothing really to see. Now there is those flowers which I can't open yet but do I really care about what they're hiding now? I might go back and just do the main quests as the story is quite interesting but just ignore the open world
Older than I care to remember but have been gaming since owning a wooden Atari 2600 and played pretty much everything inbetween.
@carlos82 I get it at least somewhat since so many games are open world and have similar traits nowadays. That is why I played something different before I jumped into it as I knew I would be in the game for a long time (ended up with around 120 hours in it), and played another genre before jumping into Cyberpunk 2077 afterwards. Cyberpunk is much more like GTA than Horizon or Assassin's Creed, but it's still an open world, so I wanted to mix it up.
Anyways, back on track, I can understand skipping at least some of the collecting if you are burnt out on the genre right now. Some of them are attached to side stories you eventually get and/or a Legendary weapon for collecting them all, but that seems to not matter to you right now. I would advise not to skip all of the side quests though as there are some very good ones along with the main story, which is indeed pretty good like the first game's story was.
PSN ID/Xbox Live Gamertag: KilloWertz
Switch Friend Code: SW-6448-2688-7386
Like I mentioned on this weekend WAYP, I started playing Kena: Bridge of Spirits today and have gone through the opening 2-3 hours. I’ve mostly been pleased with it, and after the initial positive impression about how nice it looks, I found the opening minutes to be a little mediocre and I really didn’t start to feel invested in the world and characters until about the two hour mark. The intro is a little long (not Assassin’s Creed Origins long, but…) and I can see the artistic purpose of the early parts leading to the title screen moment, but it’s a little confusing of what the heck the game even is until you get to the village.
It’s a little too ‘cutesy’ for my usual taste, even though I really like the Disney/Pixar animated movies, to which this seems to have a kinship. Also reminds me of Ratchet & Clank, artistically speaking and even with the character movement, but more restrictive.
The longer I play the more cracks in the foundation I see behind the colorful and fetching art design. Some of the game design inexperience of Ember Lab is showing. Nevertheless, the longer I play, the more fun I’m having and the more invested I’m becoming. I’ve got to run a few errands right now and I am itching to get back to it, so that’s a good sign.
@Th3solution I agree with your views on Kena. It is clearly visible that Ember isn't used to making games, but still that didn't bother me enough to not like the game. Even though the art style is very cutesy at the start I had the feeling it became more dark the further you came. And especially the boss fights. As someone who usually isn't into challenging or souls like games those boss fights gave me a real challenge even had to sometimes tune it down to easy to even beat a boss.
@Th3solution it starts slow but by the end I was absorbed. As @Lavalera suggests - dial down the difficulty if the boss fights get frustrating as they are a bit of a difficulty spike.
I've been exploring Yara in Far Cry 6. I'm finding it a bit dull to be honest - and seem to spend most of my play time travelling between quest markers.
i’m about to give in and buy avengers , im dying for another super hero game , the last we had was spider-man before that ?? i know avengers is bad but damn i want to at least try it . i don’t want to pay for it in hopes of it going free but ahhh
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