@Th3solution I'm remember being quite hyped for the first Destiny game and was hugely disappointed by it. The second game I found much much better.
@velio84 Bear in mind this was a couple of years ago, and I know the game has changed a lot since then. As @Voltan mentions a lot of content has gone into the vault.
Will be interesting if any of the extra content comes to PS Plus.
Life is more fun when you help people succeed, instead of wishing them to fail.
Better to remain silent and be thought a fool than to speak and remove all doubt.
I played a bit of Destiny 1 demo way back when it came out and just couldn't get into it really. I used to play FPS games, Doom, Quake, Unreal etc but over the years I just realised that I'm not really that into them and I'd rather spend my time playing something else. If somethings good though I'll give it a go even though if something is predominantly online I'll usually get my ass kicked.
Having not followed Destiny for a while now I have no idea what the deal is with regards to its campaigns etc. Anyone know how it compares to the first one as I know a lot of people complained that it wasn't as good as they'd made drastic changes to some of the mechanics? I know from that brief time with Destiny 1 you could see other players in the open parts of the game but never did get to the point where I worked out what the deal with that was as I seemed to be in a single player game when I got into battles. Is it the case where you can summon people to help etc?
I'm not about to jump into it but always interested to know about other games that I don't play, especially if they might influence things coming out of PS studios.
@velio84 I’m pretty sure there aren’t bots in Destiny. The worlds have hub areas that are shared and have some random events and stuff. You need to be in a party to play the “dungeons“ with others though (or you can try them solo). You can also use matchmaking to play “Strikes” if I recall correctly. It’s possible that these aren’t unlocked immediately though, it’s been a while
@velio84 It's a shared world experience. When you first start it does run a through a quick tutorial of controls and then you get objectives which are essentially still a tutorial but you're now online in the shared world. So you will be encountering random players, and in the shared world you fight enemies with the same players.
But when you start a mission (so you reach your objective map marker) then it isolates you from the shared world and you will then be on your own again until you finish that mission.
Played Destiny 2 a few months ago and played a lot of Destiny 1, it's quite a fun game and it is definitely one of the best feeling shooters out there. It's designed to be online but you can solo through the story missions and then join random people to do something called Strikes (which are three person missions fighting tougher enemies).
@render thank you. It's purely a Destiny thing. Prior to Halo Infinite, Halo was similar to Call of Duty, single player linear campaign with a multiplayer PvP mode. Halo Infinite is still similar but the single player has an open world format now.
Destiny is more designed to be played with others, I think. Arguably the best content in Destiny are the Raids which are 6 player PvE. It does also has a PvP mode as well called the Crucible.
@velio84 That’s even less of a game that Godfall Challenger Edition. I guess it might have been possible to continue with the free version by playing the campaign but they removed that recently didn’t they?
@velio84 I played a whole campaign and over 100 hours without paying a penny. Somewhat confused as to what they’ve removed in the last couple of years!
@velio84@nessisonett@render Destiny 2 first began vaulting content in late 2020 with the removal of five destinations, seven strikes, 11 Crucible maps and five raids. As of 22nd February, 2022, Forsaken's campaign, the Tangled Shore destination and the bulk of Year 4's seasonal content - including the fan-favourite Presage and Harbinger missions - will be removed from the game.
I played through the main story which probs took about 20 - 30 hours, which I think was upto the Forsaken stuff.
@colonelkilgore... with Bungie saying the plans helped provide "a great deal of technical 'breathing room' that the team has devoted to important improvements to the Destiny experience".
The arrival of the 'content vault' has seen Bungie reintroduce things as well, with the Cosmodrome and Vault of Glass returning this past year, and plans to bring another raid, two Crucible maps from Destiny 2 and one other from the original Destiny to the game from Year 5 onwards.
Life is more fun when you help people succeed, instead of wishing them to fail.
Better to remain silent and be thought a fool than to speak and remove all doubt.
@JohnnyShoulder cheers, still don’t fully comprehend the reasons though (guess that’s why I ain’t a game developer). To my ignorance, it just feels like… well that particular content is up and running, let’s just add more, rather than let’s remove some so that we can add more.
I have a lot of PS5 games, but no PS5 and also rarely find the time or inclination to play my PS4 even though it should have been a great time to attack my backlog in the last few years. I have come to the conclusion that even if Sony went out of business tomorrow, I would still be all set for games for a few years yet. When I finally do get my hands on a PS5 I will be playing Astro Bot, Nioh 2, Ghost of Tsushima, and Lost Judgment.
@JohnnyShoulder@velio84@colonelkilgore I agree in that it seems really strange to remove content, especially if that content is important for someones understanding of the game. That would be like diving into a single player game half way through with none of the upgrades you could have gained and no idea what you are doing or why.
Surely if they are looking to grow the player base then they should be making it more accessible to new players and keeping at least the central part of the campaign, instead perhaps jettisoning bits of DLC if they aren't pertinent to that. Knowing all this makes me even less likely to play the game whereas new content should do the opposite.
Not saying I agree with removal of content, I think they should find a work around. But I kind of understand why it's removed, to an extent. The game runs a live world which is shared. With new content comes a change to how the world is (such as characters leaving or new enemies overrunning planets). Some of the campaign objectives require you to complete objectives in that world (such as take part in live events with random players). So if new expansions change the shape of the locations to fit with new story content, I can see why legacy campaign stuff wouldn't be possible to do.
However I think they should find a solution. I don't know how difficult this would be as I am not a game developer, but I'd like to believe they could implement some servers to run legacy worlds and campaigns. The only reasoning I can think of why they wouldn't do it is that the number of servers they'd require would be extremely costly.
Booted it up last night myself to try again and forgot just how overwhelming it is. Going to watch a tutorial and try and catch up on stuff, find the universe they've built and the gameplay fantastic. Just wish it was way more accessible than it currently is!
@NedStarksGhost ahh that does make some sense in fairness… like you say they, you’d like to think there would be some kind of workaround (like a ‘time-travel’ function or something).
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