@CaptD I appreciate that you would’ve been willing to chip in for the mp bud but wouldn’t want you to have go through with the reinstall etc if I was able to get it done with someone else who also needed it.
I doubt I’ll go for the dlc if I’m honest, even though I am enjoying the game quite a bit. I just have a bloated schedule full of games that I need to get to the moment my current is plat’d. I’m gonna enjoy the ride though, that’s for sure. And I appreciate you bringing the game up in the first place… it’s highly unlikely I’d have even tried it otherwise 🍻
@CaptDPostgraduate trophy done! 🥳 Light my Fire trophy glitched! 🤬
Apparently, I just need to keep climbing lighthouses though and it’ll eventually pop… buzzing about Postgraduate though, it’s been on my mind since starting the game. I can now just start levelling my character as I’d like 😅
@graymamba
Nice. I don’t think I had an issue with light my fire, I do recall having to get a few more collectibles than were required.
Good job on postgraduate. That one annoyed me because I felt I couldn’t really get into the game or a character build until it was done. I have seen people suggest leaving it until post game and just get the XP required by grabbing collectibles but I didn’t comfortable with that method.
PS. I didn’t save collectibles til the end or anything, I just picked up whatever along the way then sorted it out post game (mainly tapes I think which was no big deal).
Had my first proper sesh with Generation Zero today (y’kno… like an all-dayer) and really enjoyed my day-off. I do love a big open-world filled with danger and little exposition… just go out there and find your own solutions to the problems that arise.
I have suffered some performance issues though… and that’s after multiple patches and I’m playing on PS5. Thankfully it hasn’t happened in combat yet as I’d have no hope but it is a bit annoying when it strikes and then seemed to affect the frame-rate for around 5 minutes. Still, the positives far outweigh the negatives and if anyone added this with no intention of ever playing it when it was on +, it might be worth a second thought.
Having finished off the Gen Zero plat (& all dlc, which is most unlike me) I’ve decided it’s time for a souls-like. I only played the one last year (Nioh 2) due to me prioritising my ps3 backlog… so it feels about time.
I’ve decided to return to Lords of the Fallen (2014) to finish off its platinum, as I intend to play Lords of the Fallen (2023) later in the year and want the original squared-away first. So I wasn’t the biggest fan of it when I originally played it back in 2018, declaring it my least favourite souls-like… but I’m fairly enjoying my return to it this morning.
Even though I completed a pretty comprehensive playthrough of it 7 years back, there’s still a fair bit of work left to do for that shiny. I have to do another two playthroughs (one with each of the classes I didn’t choose previously) and be sure to select the correct options prior to the final boss to get the two remaining endings.
Gameplay-wise, it’s certainly earned it’s long-held nick-name of clunky-souls… but in this era of super-quick, parry-centric souls-likes, the molasses-like dodge-centric combat is a somewhat pleasant change of pace 😁.
After getting all the mp trophies squared away with @CaptD and @WhiteMoose yesterday, I made a start on the Livelock campaign this evening and while I suffered a few deaths… I’m making decent progress.
It’s a decent little twin-sticker that, while nowhere near the quality of the Housemarque …Nation games that influenced it… is more than good value for the 99p we all spent on it during the last sale.
Started Resident Evil Remake this morning and wow has the save system with no continues caused some frustration. I get that it’s the way games used to be and is intrinsic to the series but if you’re not used to it like me, it’s gonna take a bit of mental-rewiring. So between that and the camera-angles, which by themselves are fine but when moving from one statice angle to another my control of the character tends to go awry… it’s been a struggle.
Needless to say, I’ve already lost some progress a couple of times already but it’s all part of the experience I guess. Maybe I shouldn’t have gone straight in at Normal which is max difficulty from the off but I’ve started now… and maybe it’ll help me out with later playthroughs.
Apart from my Resi-noob quibbles, I’m enjoying it.
Are you planning on playing the original versions of 2 & 3? Code Veronica @graymamba? or will 1 & 0 (Though I really wouldn't recommend 0, it's quite awful) be your only original style Resident Evils?
@graymamba I’m interested to see how you adjust and excited for you to be jumping into this beloved series.
The tank controls and save / typewriter ink ribbon system is definitely an adjustment. For some reason I was able to get through it and still enjoy RE1, but with RE4 I just threw in the towel. The Remakes fix these issues and for that reason I feel they are superior. Many people prefer the retro versions though, due to the higher stakes. But when you don’t have to constantly fight the camera, the controls, and the menus, it’s just so much more enjoyable. Implementation of periodic autosaves in the other remakes helps immensely too.
Still, there’s a charm to the RE Remake in that it still has the original feel, but amazingly the three other remakes going forward were able to balance keeping that original survivor horror feeling, campy dialogue and storyline, and yet also feel modern, intuitive to play, and much less frustrating to progress.
@HallowMoonshadow so my current plan (which is always subject to change) is to play RE Remake and RE2 Remake this year, Code Veronica and RE3 Remake next year… and then Zero and RE4 Remake the year after that. So all being well, I should hopefully get a nice blend of the old school and the new.
@Th3solution well this will definitely be a marathon rather than a sprint as I’ll have to play it through 5 or 6 times but I’ll definitely post something at the end of each playthrough at the very least. I can already tell that the Real Survivor playthrough is gonna be a ***** judging by the issues that I’m finding on Normal 😅.
Ahhh okay then @graymamba. That's certainly going to be an interesting way to play them.
For your camera angle problem I've only played one survival horror game that actually solves that.
In Project Zero/Fatal Frame 2 I believe the sprint button could be held and would make you keep running the direction you were heading in regardless of camera angle changes. Dunno why it was never adopted by anyone else.
Are you playing as Jill or Chris by the way? Cus Jill is a bit more squishy but has 8 item slots and that really goes a long way for carrying extra ammo/healing that with Chris's six slots is harder to justify carrying around with you.
@graymamba The first three games are surprisingly short once you know what you’re doing and where to go. I’ve never been one to do repeat playthroughs, but I could see how subsequent runs could be much quicker.
“We cannot solve our problems with the same thinking we used when we created them.”
@HallowMoonshadow so I’m playing Jill first and trying to get all items, so I’ve already had to backtrack many more times through areas than I’d have liked… which obviously brings extra danger each time. I’m slowly getting to grips with it though, so I’m hoping that as the various runs go on I’ll feel more and more comfortable.
@Th3solution so I don’t know how far through it I am yet in regards to the overall game but I’ve fought a couple of what I would consider to be bosses. I fought a big snake about an hour ago and just beat this zombie that I released from a suspended coffin.
@graymamba
I pretty much followed the trophy guide with regards to my order of playthroughs, started with Chris knife only and I didn’t much like the zombie fight although it was worse when I couldn’t see him
Hope you are enjoying it, once you get over the controls and the prerendered screens swapping (again with the controls because releasing the movement stick and then pressing it again may result in you moving a different direction).
There is talk of it being remade but unless it is in the over the shoulder 3rd person style of RE2remake then I’m not sure that they should bother and even then I’m not convinced it will maintain the charm that RE1r has.
@CaptD yeah I was umming and ahhing over which playthrough to do first but ended up going with Jill’s nooks and crannies 😉 as I thought it’d be a good way to get fully familiar with the map etc.
Anyway, I think it’s started to click for me a bit. Don’t think I died all afternoon and made some decent progress. Just electrocuted some massive shark and concocted some chemical cocktail that should kill some Audrey II. Looking forward to playing some more on the weekend.
@graymamba It’s been a couple years for me so I’ve forgotten the flow of events and encounters, but I recall the game taking about 12-15 hours.
Also, the story, as cheesy as it is, is surprisingly entertaining, actually. And although the overall storyline of the series as it goes along isn’t top tier, the first game’s story when taken on its own was probably the best, imo. They continue to bring back and reference a lot of the characters and beats from the first two games over and over, so it’s worth paying attention to the narrative, even though it’s mainly just a tropey zombie/monster fest.
“We cannot solve our problems with the same thinking we used when we created them.”
@Th3solution yeah I am quite enjoying the story tbh, tropes, schlock and all 😁. Even though I’ve had some understanding of the overall Resident Evil series narrative, the way it unfolds within the first game… with the environmental storytelling and diary excerpts etc is really very good.
Gutted that I’m back in work today as I want to carry on with my playthrough 😅… maybe I’ll be able to get an hour in tonight 🤞
@HallowMoonshadow cheers, yeah while it’s took a bit of getting used to I think I’ve clicked with it now.
That’s the first Resident Evil HD Remake playthrough for Jill done and it has me super intrigued… as I’m sure it has millions of other players over the last 20 years or so. Really liked Wesker and Barry as characters (if not as people)… and have vague recollections of the former in Code Veronica all the way back on the Dreamcast and feeling similarly intrigued by him then. I have a feeling that I’m gonna be watching a whole load of lore vids on Resi in much the same way that I did for Dark Souls and Metal Gear Solid when I was playing through them.
Anyway, it’ll be a knife-only playthrough with Chris next, then a Real Survivor with Jill, an invisible enemies with Chris and then a speed-run or two with Jill. They dont half make you work for it like! 😅
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