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Topic: What PS4 Games Are You Currently Playing?

Posts 1,441 to 1,460 of 2,087

paulius300

Still trying to get all trophies in GTSports and playing in spare time Odyssey and Bloodborne

paulius300

JohnnyShoulder

@Tjuz @Thrillho I too couldn't get into Dishonoured 2 after really enjoying the first game. I found the non lethal style, which is how i played the first game a drag to play, and the other play style it just did not feel right for me. Weird.

We are now in a world of people being offended for other people who they think should be offended, who arent offended.

There is no longer a good time to release a game. There are only less s**t times to release a game

PSN: JohnnyShoulder

mookysam

It's so much more satisfying playing Dishonored 2 lethally and using every tool at your disposal! By the third level I found it too difficult to not be spotted by guards (there's a trophy for it like the first game, and it's something I managed on the 360 version) so at that point basically decided to just be brutal if I was spotted. It radically improved the experience for me, because where's the fun if you can't use the majority of Corvo's arsenal? Planning an Emily play-through at some point so shall see how it goes.

Thank you NHS

PSN: mookysam

Arugula

Mafia 3. Was really excited for this back on release off the back of its phenomenal predecessor but it just didn't click for whatever reason and I never finished it. Not without its gameplay problems but I am enjoying it more this time around.

Arugula

Tjuz

@Th3solution Ah, it's a shame you haven't been able to properly play The Council all the way through yet, but at least you're making progress here and there. I got up to chapter 5 today, and I must admit I am starting to feel the same way you said you do. I hope there's something that shakes up the story soon, because an entire chapter of just interrogating followed by an obscure puzzle became quite tedious in the end. I do keep almost running out of Effort Points, but just manage to squeeze by usually. It does somewhat annoy me to see the number dropping so low every time, though! And when you start a new chapter, you only get four refilled??? I have a bar of twelve! Use it, game!

@JohnnyShoulder I also play non-lethally, and I echo your sentiment exactly. There's just something about it that's not quite fun, and you never really feel a driving force to continue playing. Feels like I'm forcing myself to play it because I should like it more so than me actually enjoying what I'm playing.

@Thrillho Is Clockwork Manor the one that was in promotional material pre-release, that was all about switching realities or something? I must say that one did look really cool, but maybe I have the wrong one in mind. I do also quick save usually, but even when I started caring enough to do that yesterday it didn't improve my experience. It was like a double edged sword - don't savescum and be annoyed with the fact you were spotted, or do savescum and be annoyed with the fact that you couldn't do it properly, haha.

Tjuz

JohnnyShoulder

@Tjuz It was also taking me an age to get anywhere playing non-lethally. I'm generally quite slow progressing in games anyway, but always feel that I'm progressing something in the game (collectibles, opening the map up, side quests etc). With Dishonoured 2 I felt I was making very little progress with anything in the game. I could say I might pick It up again but I won't. I've got too many other games I can play rather to try and force myself to play something that I'm not enjoying.

We are now in a world of people being offended for other people who they think should be offended, who arent offended.

There is no longer a good time to release a game. There are only less s**t times to release a game

PSN: JohnnyShoulder

andreoni79

For some strange reason, I successfully achieved both the Shadow (never spotted) and Clean Hands (no kills) trophies in all the Dishonored games playing on Hard... Maybe it's because I love to spend time looking for every single inch of the maps and in that way, one can discover many hidden resources and passages. I think the game offers enough powers to play stealthy, and not forget that you can still use sleep darts and chokehold to knock down enemies.
IIRC you can customize difficulty in many ways, lowering the enemies awareness too.

Praise the Sun, and Mario too.

PSN: andreoni79

Foxy-Goddess-Scotchy

I'm house sitting for a friend of a friend... So of course I've spent most my time playing video games (It's my last day of my holiday before returning to work tomorrow) as a snake doesn't exactly need walking or anything (The reason why I've been house sitting the past 3 days)

So I've been trying Let It Die. It's my first Suda 51 game.

It's... actually pretty decent.

Seeing as it's free to play there's obviously microtransactions to support it. Having played it for ten hours over three days it hasn't been too aggressive about that. Yet

The cheapest thing it has is the storage chest in the main base which only had a measly 20 or so spaces in it and I had to use 2 of the premium currency to bump it up ten spaces each time. (Also the high powered gear (not that you can use them right away at low levels) is ridiculously expensive)

But it's been pretty generous with the gifts so it hasn't been too much of a bother, still have 15 of the suckers.

It really reminds me of the game Baroque with the whole roguelikey traverse the tower thing. Especially the industrially like first area. Just no weird mutants... just zombie people.

There's a definite unique tone to it with over the ridiculous gore and japan weirdness i've heard from Suda51.

Except it's not so vague you don't really know what you're doing at all ever and makes a bit more sense unlike Baroque

Also Uncle Death's pretty goofy and I like him. The Netherlands (... Or something around there) english accent he has gives him a unique voice that his radicals and stuff like that is strangely endearing

Untitled

If this was available for £20/£30 with none of this microtransaction stuff or the always online requirement I'd probably get it easily


Also I've downloaded the Code Vein demo. The character creation looks pretty robust! But I'm gonna save that for later

Edited on by Foxy-Goddess-Scotchy

Ya don't need to save the world to find meaning in life. Sometimes all ya need is something simple, like someone to take care of - Aigis Persona 3

PSN:GoddessFoxy-E

》My No Commentary PS4 Youtube Channel《

Kidfried

Yakuza Kiwami 2. It's the first in the Dragon engine that I'm playing and... man, what an improvement. Everything looks like a cinematic, the fights are better and the whole experience is so smooth. There's no loading time anymore between in and outdoors and it helps to make the world come alive too. Especially when a street fight ends inside the burger restaurant, with the casier hiding behind the counter.

The substories are less meaningful so far compared to 0 and 1, and the main plot could go both ways from here. So, I don't know if this game is better in every regard, but for most part it's exactly the Yakuza experience I want. Will be hard to go back to the original game engine for 3/4/5.

Kidfried

Davehunt

Currently playing Assassin's creed Odyssey just finished the story and found all the cultists I've put 80+ hours into this game and there is still so much more left for me it's 1 of the best games i've ever played and i've played alot of games on PC and other consoles over the years.

Davehunt

Tjuz

As I mentioned in the screenshots thread, I started Ratchet and Clank earlier tonight. I've finished Veldin and Aridia so far, and am most of the way through Kerwan. It's really charming so far, and it's graphics are absolutely gorgeous. I do have to say those movie footage cutscenes do take me out of the game pretty much every time they're used, since they just don't quite add up within the game, but luckily they don't take up too much time. Really satisfying gameplay, and collecting bolts feels great. I also already have a soft spot for Mr. Zurkon. His taunts towards the enemies are truly adorable.

Tjuz

JohnnyShoulder

@Tjuz I like the Grooveaton, I think it's called which makes enemies dance. Seeing a tank doing the moonwalk never gets old!

We are now in a world of people being offended for other people who they think should be offended, who arent offended.

There is no longer a good time to release a game. There are only less s**t times to release a game

PSN: JohnnyShoulder

Areus

Currently Playing Okage The Shadow King a game i didn't really Pay much attention to Back in the day But Hey Better Late then Never Right?

Areus

PSN: Toshiromaru

KratosMD

Started playing Kingdom Hearts: Birth by Sleep and so far, this game is really refreshing compared to the "Sora" games. However, I realised that the first boss is insanely hard and I was playing on Standard, so I decided to start a new playthrough on Beginner just because I don't like difficulty spikes and I want to avoid any future ones as well.

Despite the difficulty spike, the game is really fun so far. The gameplay is expanded upon from KH2 and it's great that you don't need to rely on MP anymore. Looking forward to playing more!

KratosMD

Tjuz

@JohnnyShoulder I really haven't used that weapon enough! I'm near the end, will finish up tomorrow, so I'll have to make it a point to use it on more enemies and see their respective dances. I did use it on Mrs. Zurkon though, not expecting it to work, and was in for a fun surprise when I saw her dance beautifully. Mr. Zurkon remains my favourite power to employ, and now there's cute little Zurkon Jr. as well!

Tjuz

JohnnyShoulder

@Tjuz I like it when your not shooting with Mr Zurkon and he tells you off!

We are now in a world of people being offended for other people who they think should be offended, who arent offended.

There is no longer a good time to release a game. There are only less s**t times to release a game

PSN: JohnnyShoulder

Tjuz

@JohnnyShoulder "Mr. Zurkon is bored."
"Mr. Zurkon does not need bolts. His currency is pain."
"Nanotech? Would the lombax like a nap too?"

Good ol' Mr. Zurkon. I also love "You are not dead yet. Mr. Zurkon intends to rectify this."

Tjuz

Foxy-Goddess-Scotchy

Finally tried out the Code Vein demo.

The character creation is really quite good with a nice variety of stuff you can do and change especially with all the different colour pallets/patterns.

I like that whilst there is only 9 or so outfits (Really could do with some more), you can take like 7 or so "extra parts" off of the outfit to make it more unique looking.

For example the one that looks a bit like a tube top and shorts you can take the straps and the feathery gloves and the feathers attached to the boots, among other things, off.

Not to mention you can add accessories all over your character like a little coffin backpack, monacles, earrings or tiny top hats (There's like 8 pages of various accessories).

You'll likely run into clipping problems doing all this but there's a decent editor you can use to shift things about (if a touch cumbersome to get used to the controls for that).

It's one of the few creators that I did end up spending quite a bit of time with and made two characters for it.


Whereas Dark Souls is a Japanese take on Western fantasy themes... Code Vein is definitely Anime-y in terms of presentation and the story from what you can play.

I'd say it's a teeny bit more mature then the usual stuff you might associate with anime... but there's still a certain japanese feel to it as the first character to properly greet you is this lady.

Untitled

It's the kinda stuff that makes me roll my eyes a little and go oh Japan 😅 (In a light hearted way mind!)


As for the proper meat of the demo it gives you one decently sized area (the first one in fact) and a boss fight. The whole "adventure" might take you about half an hour to 45 minutes for Souls players and a touch longer for anyone else.

It does then give you an optional harder dungeon to go through with two extra AI characters and two classes though which is nice.

I didn't find the main bulk of the demo overly difficult (Maybe because of my experience with the dark souls/bloodborne series), but I didn't find the right playstyle for me or even a weapon that I really liked though either.

The blood codes/classes and gifts are an interesting system... But I think I need to try the demo out a bit more as I never got the hang of it all and why I wasn't able to use a certain weapon or such.

The menu wasn't as clear as Dark Souls' but it could've been because I wasn't feeling great and didn't fully take it all in.

You can change the classes whenever you like during the game in the inventory but it'll affect the gifts (Spells), weapons, Ichor (Mp) and Hp you have as well though which is pretty neat but ya also have to be careful!


The combat feels pretty decent (Though I'd definitely fiddle about with the control scheme as I don't particularly like the set up) and probably have to do a comparison to the Dark Souls titles to see how it differs mechanically.

The Ai character is pretty decent in battle though and will always try to heal you if you fall down and buff you if they can. The two you initially play with in the main bit of the demo can handle the Lost quite happily.

Again I'd need to play more (Like the bonus area) to see how it does, the game does seem to be designed for the two characters though rather then just yourself bumbling about and they do make a number of commemts so it's not as lonesome as the Souls games either.

But of course you can purposely bump them off if you wish to travel by yourself...


Also little side note but it's quite odd that you don't level up any stats like Hp, Strength, Dexterity... You just get Haze (Souls) to level up your... well... level on the bonfires Mistle

It's an even more watered down version of Bloodborne's fewer stats.

But there is a bunch of passive and active skills you can buy with Haze from the different classes along with the usual buying items, upgrading weapons and so on that uses Haze (Souls).


Also just found out that

Bandai Namco will release an update for the Code Vein demo that adds the high-difficulty “Town of Sacrifice” stage, multiplayer mode, and the ability to bring customized character from the demo into the full game

No idea when it'll drop but that's pretty neat.

Overall I found it pretty good despite my negative sounding thoughts above. I have some quibbles and really need to try it again and get to grips with it but I can totally see myself enjoying the full game too!

Edited on by Foxy-Goddess-Scotchy

Ya don't need to save the world to find meaning in life. Sometimes all ya need is something simple, like someone to take care of - Aigis Persona 3

PSN:GoddessFoxy-E

》My No Commentary PS4 Youtube Channel《

Th3solution

@Foxy-Goddess-Scotchy I am so glad you posted this! I started the demo last night and was interested to hear people’s reactions to it. I’m a little mixed myself.

You also seem to have spent more time with it than I have and you have a better grip on the game’s mechanics. Thanks for explaining some of it the way you did, because the game struggles a little in the tutorial department. I think probably because it’s a trial version the explanation is a little rushed and cryptic.
The menus are confusing to me, and the blood codes and gifts are especially obtuse. Add in there the items, and weapons and it looks a little overwhelming. Of course my intellectual investment was pretty shallow and I didn’t really try to learn the systems like I would if I actually purchased the game. But your explanations helped me a lot. I hadn’t considered that Ichor is basically MP and Haze are basically Souls (or Echoes).

The early section of combat didn’t seem too difficult, but once I had to go out on my own (after the AI companion gets injured) then I struggled and died and just went to bed. Being transported way back to the starting mistle was too much for my patience at the time. So I haven’t made it very far and never made the boss. I was just rushing through to see how the game felt.

I thought the story was also pretty strange, even for an anime. Maybe it makes more sense later. The drinking blood thing, the weird lady at the beginning that acts like she’s stoned and whose shirt is just one strong breeze away from losing hold of any coverage, and the overall unusual lack of exposition about who the heck all these people are and why they are making me search for blood beads... it was all a little much to take in.

But yeah, that character creator is fantastic! It’s worth playing just for that. There is a remarkable amount of depth to everything from facial tattoos and scars, to pupil and eye designs. And it’s not like a lot of character creators where you simply spend 2 hours adjusting how thick the lips are and how high the nose sits. The fantasy and anime nature of the game makes for so many cool design concepts and colors for everything. Bravo to the design team for such a cool art style.

Overall, the game didn’t quite set its hook in me through this demo, but it did satisfy my curiosity. I might return to it and try again in coming weeks. I’ve found that demos can be both misleading and really helpful at times when trying to decide if I’ll like a game.

Edited on by Th3solution

The early bird gets the worm, but the second mouse gets the cheese.

Foxy-Goddess-Scotchy

Well thanks... I thought my impressions for this wasn't the best I've wrote but glad it's helped you out a bit @Th3solution !

Th3solution wrote:

The menus are confusing to me, and the blood codes and gifts are especially obtuse.

Each code has stats tied to it and that affects what weapons you can carry and the gifts you can use (Though you can max out a skill and make it availible to use with another code potentially)

But yeah having another go it's still a little wonky about all that with the menu and the likes.

There is a handy section for tips in the inventory and the mistle has a tutorial prompt... Haven't looked at them properly though.

Th3solution wrote:

The early section of combat didn’t seem too difficult, but once I had to go out on my own (after the AI companion gets injured) then I struggled and died and just went to bed. Being transported way back to the starting mistle was too much for my patience at the time.

You should've found the shortcut that leads you right next to the starting mistle by the time ya lose Oliver but as you said yourself you were more rushing through the demo

The next companion isn't that far after oliver takes a break either.

Th3solution wrote:

I thought the story was also pretty strange, even for an anime. Maybe it makes more sense later.

I think it's because the game is trying to be a bit obtuse like Dark Souls, but still have an animey plot to go with it (There's actually the opening movie available to watch if you leave it on the opening screen for a bit which is really anime. Or you can just watch the opening below!)

Short story from what I got so far is they're all vampires. Anime vampires. And rather then the usual feasting on humans thing that most vampire plots have they have Blood Beads. Which are a crystaline fruit that grow from trees, that contain blood. Also there's a red mist surrounding the city (Lets say Tokyo but I don't know if it's set on earth) that won't let them leave...

As for the grey haired waif (Io is her name) ... Well... Japan! 😅 Also she has no memories apparently like yourself.

More of the lore is given after you successfully beat the boss thanks to the new friend you get.

Edited on by Foxy-Goddess-Scotchy

Ya don't need to save the world to find meaning in life. Sometimes all ya need is something simple, like someone to take care of - Aigis Persona 3

PSN:GoddessFoxy-E

》My No Commentary PS4 Youtube Channel《

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