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Topic: The Last Of Us Part II - OT (No Spoilers)

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Pizzamorg

LN78 wrote:

@Pizzamorg Have you ever seen the old episode of "The Simpsons" where Bart gets hit by Mr.Burns' car?

Haha maybe years ago, but no specific memory of that episode. 😂Why? Do they do the same thing in that?

Life to the living, death to the dead.

Pizzamorg

Oh my. The map. The ***** map, dude. I thought the writing couldnt get worse than those opening couple of hours - outside of the general pointlessness narratively of Abby's entire section, anyway - but my God, the contrivance of this moment. Some of the worst writing I've experienced in anything.

Life to the living, death to the dead.

Pizzamorg

I had to log off after the boss fight I guess? Against Ellie in the theatre and just walk away for the night. Come back to the game fresh when I am not so irritated.

Maybe it is just the fresh rage I am feeling, and I will soften on it over time, but on the whole I kinda hated Abby’s stretch of the game if I am being honest.

There were a couple of nice sequences, cool set pieces and upgrades, but it all sorta felt like this was done as like a cheap way of making the audience care about Abby, and there was almost no narrative reason why all this stuff couldn't have been given to Ellie.

This is the more terminal issue with this stretch of game for me, is just that it feels so narratively lost. Like I've already said, I am happy I wasn't gaslit, but the game never did anything at all to justify why the character change even happens in the first place.

The whole Yara/Lev tangent we go on feels like it takes place in a different videogame. Any attempt to endear us to the antagonists through this section (if that is even what it is trying to do?) fail. Abby being a WLF has remarkable little bearing on any of this. I mean basically none at all, and could have created some unique gameplay moments that may have justified the character change had they used her role in the organization more.

And again, this is all mostly centred around a conflict which basically exists outside of Ellie’s story that we came here for, and really has no bearing on Ellie at all, the character we actually care about. Oh and it also includes multiple really frustrating difficulty spikes. Like I can't think of another game I've played where it goes off for like ten hours and just tells a completely disconnected story for seemingly its own amusement and then just returns back to the game you were playing before.

I feel like you could easily cut most of this entirely and the only result you get is a better paced game, with a lot less bad writing (as this includes some of the worst writing outside of the opening couple of hours), bloat and filler.

Any parts of this you leave in, would also make far more sense if you just played as Ellie all the way through. You could have used Yara and Lev as ways for Ellie and the audience to learn more about the conflict between the Scars and the WLF if you think this is even relevant which I kinda argue it isn’t really? Like I guess it is some nice world building, but it sorta distracts from what the core of this story is for no real meaningful gain. But it feels like has even less of a purpose when you are playing as Abby.

Like what was the point of all of this? Part 1 was already long over by the time this tangent comes to a close, and yet I feel like so much more happened in Part 1.

[Edited by Pizzamorg]

Life to the living, death to the dead.

KilloWertz

@Pizzamorg The game was like what I would have imagined a PS5 game would be at the time. It was a truly remarkable achievement on the PS4 Pro, and that combined with the enjoyment of the actual gameplay and encounters themselves is what kept me going. I genuinely enjoyed the game whenever the storytelling didn’t get in the way, which became a huge problem once you flipped over to playing as Abby. Sure, what happened to her father obviously really sucked for her and I get her wanting revenge, but at the same time she’s really no better than Ellie but the game sure makes it seem like you should think Ellie is worse most of the time. That’s BS, and goes back to why I was playing the game in the first place. I nearly didn’t finish the game because of stuff like that, but I did.

The theatre sequence you just brought up was the near breaking point for me. I already didn't want to be playing as Abby, although I had warmed up to it a bit until it kept dragging on and on. Forcing me to fight Ellie, even though there couldn't be fatal consequences because it's a flashback, was nearly the last straw for me. Like I've said many times already, I was playing the game for Ellie, not to fight against her. It was one of the few sequences I've ever experienced where I literally had to force myself to actually play through the sequence and not just take the game out and call it.

I don’t regret playing the game. It is a technical masterpiece in more ways than one, especially for the hardware it was released on. I just hate the things it did with the storytelling, effectively cursing the character the whole first game built us up to love basically, and for me nearly ruining what could have been the absolute masterpiece people claim it to be.

[Edited by KilloWertz]

PSN ID/Xbox Live Gamertag: KilloWertz
Switch Friend Code: SW-6448-2688-7386

Pizzamorg

Life to the living, death to the dead.

Pizzamorg

LN78 wrote:

@Pizzamorg Just don't say I didn't warn you! Thanks so much for posting your running commentary on the game - it has been a pleasure to read and I have to admit that I'm kind of relieved that there's somebody else out there whose feelings on it so closely mirror my own! What are you going to play next to decompress?

My pleasure... I think?

I was thinking next I'd tie a plastic bag around my head and scream into it for four hours while I throw projections on my wall of images of my family just to chase one last feeling that mirrors that of playing Part 2 before I go play Mario Kart or something and eat some ice cream.

That might not be a joke.

[Edited by Pizzamorg]

Life to the living, death to the dead.

Th3solution

@Pizzamorg Genuinely sorry that it ended up such a colossal waste for you. Not necessarily because I felt differently, but well… because it’s just always better to enjoy the games we play rather than extract misery. 😅 That sucks.

Ah well, beyond my guilt for recommending a game which ended so poorly, I am glad for you that it’s over. You played through it at a quick pace so at least the suffering was short-lived.

I’ll share a few more details thoughts and responses on the other spoilery thread.

“We cannot solve our problems with the same thinking we used when we created them.”

oliverp

So I have become quite excited about the Last of Us again after the announcement of the Last of Us 2 Remake. I should maybe wait to replay the game until the remake arrives but its honestly a little bit hard to do so. The announcement of the remake was actually little shocking to me in a sense (had no idea that it would happen). Now January 17 cant come fast enough.

[Edited by oliverp]

Handysugar05051

LtSarge

Started playing the game yesterday and I've played it for 9 hours thus far. Absolutely insane to me how engrossing this game is as I wasn't expecting to get as addicted as I am with it now. This is actually the first Naughty Dog game that I'm genuinely enjoying. It could be because games like this appeal to me more now that I'm older. I played the first The Last of Us on PS4 back in 2015 and that was 9 years ago. In other words, I was a teenager back then. I remember liking the gameplay but it wasn't that captivating and I didn't care much for the story. With Part II, I'm absolutely loving the gameplay and the story is good, although it has slowed down a bit now. Not much is happening and I haven't met any new characters. But hopefully that will change soon.

I do have to mention how great the (first?) semi open-world area was. I feel like that was a trend with most first-party games on PS4, i.e. even though it's mostly a linear game, there are still some open-world areas here and there. And it was really fun to explore it! It wasn't overwhelming at all and it was very rewarding, both in terms of new equipment but also story moments.

My personal problem with the game is that I have to explore everywhere and loot everything, lol. I have to stop myself because I can't carry any more ammo/resources so there's no point in spending that much time exploring. It's fun looking for stuff but I'm at a point now where resources don't feel as scarce anymore.

It's great how much emphasis there is on stealth but I also feel like there should be more mandatory shooting sections. Otherwise you'll get rusty with your shooting once you find yourself in such a situation.

One final thing I have to mention is the fantastic checkpoint system. It feels like the game saves every ten seconds, which is super useful as mistakes can occur every now and then and I don't want to restart entire sections because of that.

LtSarge

KidRyan

I plan on maxing out Ellie and Abby's weapon/player upgrades on my 1st New Game+ save file.

My question is instead of finishing that NG+ run and then starting a 2nd NG+, can I just immediately leave the save file and start another NG+ without losing the upgrades?

After I've fully maxed out both their weapon and player upgrades to be clear (and the game saved me doing so).

I don't want to play thru the game fully three times, and I still have to do a Grounded NG+ run with permadeath.

Tjuz

[Edited by Tjuz]

Tjuz

Th3solution

@Tjuz Oh my friend, Tj… I have good news and I have bad news… 😂

First off, thanks for sharing your impressions of TLoU2. I enjoyed reading them, even if they are wrong. 😑

But seriously. I can follow your thoughts and I understand. If something I love and cherish doesn’t click for you in a piece of media, it’s allowed. It merely rips my very heart from my chest, stomps on it, and drains all solace and joy from my soul… it’s ok.

To comment specifically —

I’m kidding, and I know that Joel is maybe a very specific kind of hero. Ellie too. There may be a certain American cultural connection to these characters, I don’t know. But you’re not wrong about the plodding nature of the storytelling during that section after Joel is killed when they are heading out to hunt down Abby and Co. It didn’t drag for me or seem boring, but I can see how it would if you weren’t attached to the locales and the characters. The Dina observation is also a reasonable point, in that she just kind of become the girlfriend and there’s not as much fostering of the companionship like there was with Joel and Ellie in Part I. There’s few relationships that can carry so many unsaid emotions as a father-daughter, and so two lovers, two friends, or even a mother-son or mother-daughter bonding wouldn’t portray the same dependent emotions, I’m guessing. And that’s where the cultural stuff plays a role.
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So the bad news is, if you don’t like Ellie and hope to never deal with her and her plight again, then you’ll need to prepare yourself to be disappointed. However, I feel like any possible (trying to be spoiler free here) future dealing with Ellie are much more exciting and varied than what you experienced in the first half of the game.
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Now for the good news — you seem to like Abby so you’ll be happy to hear she is a really major character all the way through and if you like her now, I feel like you grow to like and appreciate her even more as the game progresses.
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What’s supposed to happen, and what most players complain about, is that everyone is all excited to play as Ellie, the girl they grew to love in the first game. And they have their world torn apart when she has to watch her adoptive dad brutally tortured and murdered right in front of her. Then the player has an immediate hatred of Abby because of this. And they relish running around as Ellie and hunting down this horrible villain character. And then… when Naughty Dog turns the table on them and makes them play as Abby from her point of view, everyone is supposed to get really upset and start to throw their controller and refuse to play this game and play as this character they hate. Then, over time, the players who stick with it grow to admire, appreciate, and even root for Abby. And the player is left with this dilemma in their minds, their whole world turned upside-down, trying to figure out what are these conflicting emotions that Naughty Dog is manipulating me with?!
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But you didn’t read the memo. You immediately hated Ellie and loved Abby. So you robbed yourself of the whole epiphany and moral conundrum you’re supposed to be feeling! 😂
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The other good news for you is on the NPC front. You’ve already met some with Abby and are starting to get some variety in the storyline and some interaction with other people and their plight and viewpoints. Well, there’s more of that. There’s some really good characters still to come, so it’s worth it for you to stick with it for that too.

I will be very curious to see how it all lands for you. Like I say, some of what you have in front of you will answer some of your complaints. But other significant parts of the game will probably just be doubling down on things you don’t like. Regardless, I can’t wait to read the final analysis! And after you finish, I’ll link you to my TLoU2 review to read and see how it compares to your final thoughts. 😄

[Edited by Th3solution]

“We cannot solve our problems with the same thinking we used when we created them.”

Metonymy

@Tjuz Thanks for the tag! Honestly, I have a lot of issues with The Last of Us Part II, so no worries there. Perhaps even more controversially, I actually think the show fixes some of the issues I had with the game 😬 Anyway, I don’t want to say too much until you’ve taken the whole thing in. I will say that I consider it a flawed masterpiece, so it’s by no means all doom and gloom for me. Good luck!

“Reason is the natural order of truth; but imagination is the organ of meaning.” -C.S. Lewis

Tjuz

[Edited by Tjuz]

Tjuz

Th3solution

@Tjuz Thank you for your thorough breakdown. I enjoyed reading your thoughts, I really mean that. I’d like to respond, and have a lot of my own thoughts but I’ll do that later today. I want to gather them together and have them make sense as a reaction to your views and thoughts you shared.

In the meantime, as promised, you can read my review I left over on the review thread here:

Sol’s TLoU2 Review

It doesn’t quite go into the narrative discussion that I want to share later but it can give you an overview of what I was feeling right after my playthrough a couple years ago. My thoughts have largely stayed the same, although over time they’ve evolved slightly.

“We cannot solve our problems with the same thinking we used when we created them.”

Th3solution

[Edited by Th3solution]

“We cannot solve our problems with the same thinking we used when we created them.”

Tjuz

Tjuz

Metonymy

@Tjuz I really enjoyed reading your thoughts on this! I didn’t want to say too much as it’s a game that lives long in the head, and I didn’t want to colour your experience. Though I don’t share quite the same issues with the design aspects as you, there is definitely some crossover in our feelings about the experience overall.

My issues are primarily around tone and believability. Too much of the sequel feels both contrived and tonally off, at least for me. Still, even though a pulpy revenge story is some real tonal whiplash after the lengths Naughty Dog went to establish a world grounded in stark reality, I do love that Naughty Dog flipped the script and took a big swing. Conceptually, I think villainizing the hero and humanizing the villain is brilliant, I just don’t think the journey ND takes is on always works all that well. That said, it struck a real chord with me, and continues to do so. It possesses an artistic integrity that I deeply respect, which is why I consider it a flawed masterpiece. It’s as frustrating an experience as it is moving. I’ll cherry pick a couple of examples.

You mention how much better Abby’s story worked for you in comparison to Ellie’s and I completely agree. Tonally, it was much more consistent and more in line with the tone and pace that the first game established. Ellie’s arc, particularly her big turning point after Killing Mel, just didn’t ring remotely true to me. This is one of those parts that I thought worked much better in the show, where this critical moment was appropriately and uncompromisingly devastating. In fairness, this works better within the totality of the plot but in the moment it was yet another ridiculous development that had me laughing instead of connecting to what was going on.

It’s a compounding effect. I can suspend my disbelief to point but one unbelievable contrivance after another eventually results in death by a thousand cuts. After Ellie inexplicably decides to leave everything yet again to implausibly travel all the way to California to improbably infiltrate yet another heavily armed faction before unlikely finding Abby just in time on deaths door to then duke it out like two rusty old rock em’ sock em’ robots to then have Ellie unconvincingly have a last second change of heart, yet again…by this point it just doesn’t feel like the same universe that was so carefully considered and established in the first game. By the time Ellie was trying to play guitar with her missing digits I found myself laughing again.

The whole thing could have worked better for me if, in the end, Ellie would have killed Abby, leaving Lev to be the one to finally break the cycle by letting Ellie go.

Again, I really enjoyed reading your thoughts (and yours @Th3solution as always). The game is an incredible accomplishment that continues to drive discussion years later. It’s really something, isn’t it?

“Reason is the natural order of truth; but imagination is the organ of meaning.” -C.S. Lewis

Th3solution

@Tjuz No, definitely not overboard. I love it! And thanks to @Metonymy for your really interesting take as well. I think I remember some of your thoughts from discussions back around the time I played the game, and your judgement definitely still holds credence.


On the subject of the game’s metaphors, the irony is that the debating and tribalistic behavior of the super-fans vs. the haters of the game is a microcosm of the game’s message. 😅 Each camp of rating the game 1/10 or 11/10 has dug in their heels and feuded online in the same way the Scars/WLF and Ellie/Abby did in the game. Now despite the very intentional parable the game tells, that online feuding was probably unintended by the developer, and yet poetically apropos.

It’s a tale as old as time, and a curse of the human condition. In the U.S. we have a cultural reference from the Civil War era call the Hatfield-McCoy feud. It’s probably the most famous family feud in our history and is often brought up as a reference to these perpetuating and escalating conflicts between two factions (in this case two families) that starts often over some small thing and escalates into tribalism and violence. There were several murders on both sides of the Hatfield family and the McCoy family. And it was famously started over allegations of a stolen hog.

So Druckmann may have started out with the idea of this representing a symbolic lesson from the ancient and modern Israel-Palestine conflict, but the far reaching application to all cultures and wars (even the online ones) may have indeed been unintentional. In the U.S. we’re living this nightmare of open extremist polarized sociopolitical warfare in a very real and tangible sense, unfortunately. What we have today makes the Harfield-McCoy conflict seem like small potatoes, as things gradually build toward escalating civil unrest.

And as you mention, that’s the wonder and skill of good narrative’s thematic writing - universal application, and as you mention, the ability to go under the surface level at your own pace and desire to glean lessons and symbolic application as you please. Many people have criticized the exact way the story is told and the narrative flaws throughout, like Metonymy so articulately stated, and I can respect that as good-faith arguments, but it does seem like most games have those types of plot weaknesses. Having played through may games that had crazy plot development, illogical character reactions, and unbelievable stories, none of the finer details of the why’s and how’s really bothered me during TLoU2. But I definitely acknowledge that some of those things in the story were a bridge too far for some of the players who expect more from their storytelling. And like I say, I respect that and can’t deny, but only would say that such issues exist with many shows, movies, and especially video games (such as: the Deus Ex Machina tropes that fall out of the sky to wrap up a plot, the hero suddenly growing a conscience after killing hundreds of nameless people, the sad music kicking in when the director needs to remind you to feel sad, the fact that a single shot to the leg makes the side pawns fall over dead on impact and yet the hero can take a direct shot in the head and survive, when the protagonist crash lands on a planet they just happen to be in the right place, etc., etc. all these and more flaws happen in so, so many games and shows for some reason) and everyone’s tipping point is different for when the disbelief can no longer be suspended. The only time I remember feeling like I was out of sync with the narrative was the whole Mel pregnancy reveal thing. It’s supposed to make Ellie feel a certain regret because of Dina being with child, so I know what they were going for there, but I have to admit the execution of it was awkward and didn’t quite land. Children (especially babies) and animals are often presented in a narrative to signal an untouchable innocence and purity and we’re trained as spectators of the story to react to their death in climactic ways, but in this game the tone of constant gruesome murder made it hard to believe Ellie’s emotional response with its tonal whiplash, like Metonymy said. Still, even that scene wasn’t enough to ruin the momentum of the game for me, although I’ve commonly seen it listed as a moment that extinguished people’s feelings about the story.

And I suppose one of the issues with the game is it’s so well produced with exceptional graphical presentation, voice performances, music, and so when there’s several foibles of the plot then it really sticks out by contrast.

[Edited by Th3solution]

“We cannot solve our problems with the same thinking we used when we created them.”

Th3solution

@Bundersvessel Thanks, mate. That’s very kind of you to say. I really enjoy reading about a video game experience through another person’s eyes. We all see things differently, affected by our own point of view and personal circumstances.

And it’s wonderful to see you back in the Push Square saddle again! I hope you are happy and healthy!

“We cannot solve our problems with the same thinking we used when we created them.”

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