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Topic: The Last Of Us Part II - OT (No Spoilers)

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Metonymy

@Tjuz Thanks for the tag! Honestly, I have a lot of issues with The Last of Us Part II, so no worries there. Perhaps even more controversially, I actually think the show fixes some of the issues I had with the game 😬 Anyway, I don’t want to say too much until you’ve taken the whole thing in. I will say that I consider it a flawed masterpiece, so it’s by no means all doom and gloom for me. Good luck!

“Reason is the natural order of truth; but imagination is the organ of meaning.” -C.S. Lewis

Tjuz

[Edited by Tjuz]

Tjuz

Th3solution

@Tjuz Thank you for your thorough breakdown. I enjoyed reading your thoughts, I really mean that. I’d like to respond, and have a lot of my own thoughts but I’ll do that later today. I want to gather them together and have them make sense as a reaction to your views and thoughts you shared.

In the meantime, as promised, you can read my review I left over on the review thread here:

Sol’s TLoU2 Review

It doesn’t quite go into the narrative discussion that I want to share later but it can give you an overview of what I was feeling right after my playthrough a couple years ago. My thoughts have largely stayed the same, although over time they’ve evolved slightly.

“We cannot solve our problems with the same thinking we used when we created them.”

Th3solution

[Edited by Th3solution]

“We cannot solve our problems with the same thinking we used when we created them.”

Tjuz

Tjuz

Metonymy

@Tjuz I really enjoyed reading your thoughts on this! I didn’t want to say too much as it’s a game that lives long in the head, and I didn’t want to colour your experience. Though I don’t share quite the same issues with the design aspects as you, there is definitely some crossover in our feelings about the experience overall.

My issues are primarily around tone and believability. Too much of the sequel feels both contrived and tonally off, at least for me. Still, even though a pulpy revenge story is some real tonal whiplash after the lengths Naughty Dog went to establish a world grounded in stark reality, I do love that Naughty Dog flipped the script and took a big swing. Conceptually, I think villainizing the hero and humanizing the villain is brilliant, I just don’t think the journey ND takes is on always works all that well. That said, it struck a real chord with me, and continues to do so. It possesses an artistic integrity that I deeply respect, which is why I consider it a flawed masterpiece. It’s as frustrating an experience as it is moving. I’ll cherry pick a couple of examples.

You mention how much better Abby’s story worked for you in comparison to Ellie’s and I completely agree. Tonally, it was much more consistent and more in line with the tone and pace that the first game established. Ellie’s arc, particularly her big turning point after Killing Mel, just didn’t ring remotely true to me. This is one of those parts that I thought worked much better in the show, where this critical moment was appropriately and uncompromisingly devastating. In fairness, this works better within the totality of the plot but in the moment it was yet another ridiculous development that had me laughing instead of connecting to what was going on.

It’s a compounding effect. I can suspend my disbelief to point but one unbelievable contrivance after another eventually results in death by a thousand cuts. After Ellie inexplicably decides to leave everything yet again to implausibly travel all the way to California to improbably infiltrate yet another heavily armed faction before unlikely finding Abby just in time on deaths door to then duke it out like two rusty old rock em’ sock em’ robots to then have Ellie unconvincingly have a last second change of heart, yet again…by this point it just doesn’t feel like the same universe that was so carefully considered and established in the first game. By the time Ellie was trying to play guitar with her missing digits I found myself laughing again.

The whole thing could have worked better for me if, in the end, Ellie would have killed Abby, leaving Lev to be the one to finally break the cycle by letting Ellie go.

Again, I really enjoyed reading your thoughts (and yours @Th3solution as always). The game is an incredible accomplishment that continues to drive discussion years later. It’s really something, isn’t it?

“Reason is the natural order of truth; but imagination is the organ of meaning.” -C.S. Lewis

Th3solution

@Tjuz No, definitely not overboard. I love it! And thanks to @Metonymy for your really interesting take as well. I think I remember some of your thoughts from discussions back around the time I played the game, and your judgement definitely still holds credence.


On the subject of the game’s metaphors, the irony is that the debating and tribalistic behavior of the super-fans vs. the haters of the game is a microcosm of the game’s message. 😅 Each camp of rating the game 1/10 or 11/10 has dug in their heels and feuded online in the same way the Scars/WLF and Ellie/Abby did in the game. Now despite the very intentional parable the game tells, that online feuding was probably unintended by the developer, and yet poetically apropos.

It’s a tale as old as time, and a curse of the human condition. In the U.S. we have a cultural reference from the Civil War era call the Hatfield-McCoy feud. It’s probably the most famous family feud in our history and is often brought up as a reference to these perpetuating and escalating conflicts between two factions (in this case two families) that starts often over some small thing and escalates into tribalism and violence. There were several murders on both sides of the Hatfield family and the McCoy family. And it was famously started over allegations of a stolen hog.

So Druckmann may have started out with the idea of this representing a symbolic lesson from the ancient and modern Israel-Palestine conflict, but the far reaching application to all cultures and wars (even the online ones) may have indeed been unintentional. In the U.S. we’re living this nightmare of open extremist polarized sociopolitical warfare in a very real and tangible sense, unfortunately. What we have today makes the Harfield-McCoy conflict seem like small potatoes, as things gradually build toward escalating civil unrest.

And as you mention, that’s the wonder and skill of good narrative’s thematic writing - universal application, and as you mention, the ability to go under the surface level at your own pace and desire to glean lessons and symbolic application as you please. Many people have criticized the exact way the story is told and the narrative flaws throughout, like Metonymy so articulately stated, and I can respect that as good-faith arguments, but it does seem like most games have those types of plot weaknesses. Having played through may games that had crazy plot development, illogical character reactions, and unbelievable stories, none of the finer details of the why’s and how’s really bothered me during TLoU2. But I definitely acknowledge that some of those things in the story were a bridge too far for some of the players who expect more from their storytelling. And like I say, I respect that and can’t deny, but only would say that such issues exist with many shows, movies, and especially video games (such as: the Deus Ex Machina tropes that fall out of the sky to wrap up a plot, the hero suddenly growing a conscience after killing hundreds of nameless people, the sad music kicking in when the director needs to remind you to feel sad, the fact that a single shot to the leg makes the side pawns fall over dead on impact and yet the hero can take a direct shot in the head and survive, when the protagonist crash lands on a planet they just happen to be in the right place, etc., etc. all these and more flaws happen in so, so many games and shows for some reason) and everyone’s tipping point is different for when the disbelief can no longer be suspended. The only time I remember feeling like I was out of sync with the narrative was the whole Mel pregnancy reveal thing. It’s supposed to make Ellie feel a certain regret because of Dina being with child, so I know what they were going for there, but I have to admit the execution of it was awkward and didn’t quite land. Children (especially babies) and animals are often presented in a narrative to signal an untouchable innocence and purity and we’re trained as spectators of the story to react to their death in climactic ways, but in this game the tone of constant gruesome murder made it hard to believe Ellie’s emotional response with its tonal whiplash, like Metonymy said. Still, even that scene wasn’t enough to ruin the momentum of the game for me, although I’ve commonly seen it listed as a moment that extinguished people’s feelings about the story.

And I suppose one of the issues with the game is it’s so well produced with exceptional graphical presentation, voice performances, music, and so when there’s several foibles of the plot then it really sticks out by contrast.

[Edited by Th3solution]

“We cannot solve our problems with the same thinking we used when we created them.”

Bundersvessel

@Th3solution @Metonymy @Tjuz I just spent a good 40 minutes reading these exchanges and have to say you are all so articulate and thoughtful with the way you break down your feelings on the game, it was a pleasure to read. Thank you. I re-read your review too, Sol, it's bloody marvellous 👍

The point that was made how it wasn't the person you were grieving but the relationship and how survivors guilt weighs on you particularly resonated with me and I hadn't looked at it like that before.

Keep On Keeping On 👍

(Formerly Agent Cooper, I have since donated the name to my cat)

PSN: Bundersvessel86

Th3solution

@Bundersvessel Thanks, mate. That’s very kind of you to say. I really enjoy reading about a video game experience through another person’s eyes. We all see things differently, affected by our own point of view and personal circumstances.

And it’s wonderful to see you back in the Push Square saddle again! I hope you are happy and healthy!

“We cannot solve our problems with the same thinking we used when we created them.”

Herculean

I think Druckmann himself said that he didn't meant The Last of Us 2 to be an allegory for the Palestine situation. Merely that he was inspired by the hate he felt when he witnessed the news footage of a crowd killing two Israeli soldiers.

To me the story is stronger too, being about the power of hate on a personal level, moreso than if it was about any specific political conflict.

Herculean

Th3solution

@Herculean Maybe I’m mistaken or misunderstood, but I’m pretty sure I heard it from Colin Moriarty on his podcast, who is a personal friend of Druckmann. Colin and his brother did a full spoiler special Knockback episode on the game (I think it was like a 7 hours long!) and there was some very interesting insight and breakdown they did in that and I know the Israel-Palestine thing came up in their discussion, but I can’t remember if he said Druckmann told him that exactly, perhaps off the record, or maybe it was just Colin’s interpretation. But I do see that you’re right — Druckmann publicly said in a Washington Post interview that he was moved by watching those murders and how it cause a revolting reaction of hatred, followed by guilt in him. The main conflict in the game is personal, for sure, so you may be right, and the Scars-WLF conflict may be circumstantial. I guess it depends on interpretation and I definitely agree that a personal application of the lesson is the glaring one.

“We cannot solve our problems with the same thinking we used when we created them.”

Th3solution

@Herculean Oh wow, very interesting! I never saw this as it was locked behind the patreon subscriber stuff, but this interview appears to been done right after Colin did the 7 hour spoilercast breakdown of the game. So the things he said then was before Druckmann did this interview. Really fascinating that Druckmann interrupts him and clarifies that there was no intent that the game was directly allegorical for Israeli-Palestinian conflict. It seems like he’s trying to clarify that it’s not a 1 for 1 symbol of the conflict, as in one side (or character) doesn’t represent Israel and one side (or character) doesn’t represent Palestine, and I think that’s why he was so clear to correct that because things can get misconstrued politically if it were stated or implied that there was a direct comparison to those real world entities. I never really took my interpretation to the point of ‘Ellie represents Israel and Abby represents Palestine’ or even with the factions like ‘WLF is Israel and the Seraphites are Palestine’ but reading between the lines of Druckmann’s comments here is that he really wants to set the record straight because likely those direct comparisons were starting to float out there and it was going to get he and Sony and HBO into a hot mess if they didn’t make that clear. I noticed he was very careful with his wording, especially there where you can see Colin specifically mention that they omitted the synagogue scene when they did the HBO show and didn’t emphasize Dina’s Jewish heritage. He does a double take on the subject and appears to look at notes, as if he has some PR guidance that he was given that he’s referencing. Maybe I’m over-analyzing his reaction though.

But I did notice and appreciate that he says, “At the end of the day, what you take away from it, so be it… but that was not our intent” (or words to that effect), and Colin mentions the “Death of the Author” theory which applies to this scenario. It’s something I remember talking about somewhere else in the forums not too long ago, about who is the owner and has the rights of interpretation, the artist or the consumer of the art? It’s a really fascinating philosophical and artistic discussion.

It reminds me (and apologies for the tangent here 😅) of the preface note that Mark Twain wrote to The Adventures of Huckleberry Finn where he says something like “Do not attempt to find a motive or moral to this story”, which in the case of that novel is clearly satirical, but also is a bit of an attack at literary critics reducing one’s work to certain lessons or interpretations. And still, Twain went on later to talk about the meanings behind the narrative in the book later.

There’s been other authors who tried to correct (usually without much success) the interpretations of their works that they didn’t intend. One such example is JRR Tolkien insisting that The Lord of the Rings was not allegorical, and not connected to a moral commentary of World War II, nuclear power, or modern politics, despite those theories and interpretations being rampant still. Earnest Hemingway famously said “The sea is the sea. The old man is an old man. The fish is a fish” when responding to interpretations of The Old Man and The Sea. J.D. Salinger apparently was very vocal about misconstrued symbolism with The Catcher in the Rye which never stopped the analysis of the work’s possible symbolism and societal commentary.

Super fascinating stuff and thank you for clarifying and finding that!

[Edited by Th3solution]

“We cannot solve our problems with the same thinking we used when we created them.”

Bundersvessel

@Th3solution I can't complain mate, the ship is fairly steady at the moment. I hope things are more settled for you also?

Always a pleasure to read your contributions, Sol 👍

Keep On Keeping On 👍

(Formerly Agent Cooper, I have since donated the name to my cat)

PSN: Bundersvessel86

Th3solution

@Bundersvessel Good to hear. On my end it seems like one thing settles and another thing breaks down. Waxing and waning levels of chaos. 😄

“We cannot solve our problems with the same thinking we used when we created them.”

Bundersvessel

@Th3solution Such are the seas of life mate. Hopefully it is all manageable 👍

Keep On Keeping On 👍

(Formerly Agent Cooper, I have since donated the name to my cat)

PSN: Bundersvessel86

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